Fixing Grey Knights and Sisters of Battle

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Re: Fixing Grey Knights and Sisters of Battle

Post by NemesisForce on Wed Feb 03, 2010 12:33 am

Interesting idea. Greytonnians anybody? Smile Personally I'd still like to see something better done with the Fast Attack 'teleporting' aspect of it all. I'd hate it to stray away from the established fluff.

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Re: Fixing Grey Knights and Sisters of Battle

Post by Rivan on Wed Feb 03, 2010 1:12 am

NemesisForce wrote:Interesting idea. Greytonnians anybody? Smile Personally I'd still like to see something better done with the Fast Attack 'teleporting' aspect of it all. I'd hate it to stray away from the established fluff.

Same here. Something along the lines of no scatter, or assault the same turn or something that would make GKs stand out as being experts at using teleportation tech Very Happy

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"It is said that if you know your enemies and know yourself, you will not be imperiled in a hundred battles; if you do not know your enemies but do know yourself, you will win one and lose one; if you do not know your enemies nor yourself, you will be imperiled in every single battle." --Sun Tzu (from ancient Earth)

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Re: Fixing Grey Knights and Sisters of Battle

Post by Brother Blutcher on Wed Feb 03, 2010 1:42 am

I completely agree with Nemesis and Rivan! Riding GK... No thanks!

The option of masterising deep strike seems interesting, or why not extending thé use of rhinos to PAGK, plus nobody considered the FW =I= razorback????

There are existing sweet options.....

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Re: Fixing Grey Knights and Sisters of Battle

Post by Aubec le noir on Wed Feb 03, 2010 2:33 am

i agree too with special teleportation and the rhino/razorback options !! (if not, what will i do with my twinned psycannons !? Razz )
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Re: Fixing Grey Knights and Sisters of Battle

Post by SaintOfKillers on Wed Feb 03, 2010 6:15 am

I hope they doesnt change that much in the new codex. Just make the PAGK and GKT worth their points like 1 extra attack for the termies and remove True Grit and give PAGK an extra attack instead, so they get 3 when assaulting. And the existing Br Cpt should be called Terminator Justicar and the Br Cpt should get better stats.

And as said before, improve the Knights ability to deepstrike, reroll scatter, assault in the same turn or something like that.

Other than that they should just update all the outdated rules for weapons, vehicles and such things.

And maybe have Techpriest as an option for a Inquisitor henchmen or as an independent elite choice.

Even though Chaplains are my favorite unit in the 40k universe (along with Dreadnoughts, and yes i will get the FW Chaplain dreadnought if it becomes part of new GK codex Wink ) i dont want either Chaplains, Librarians or Techmarines as part of GK army.

Overall i like not having that many options, just a small elite force consisting of a few different unit types.

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Re: Fixing Grey Knights and Sisters of Battle

Post by Rivan on Wed Feb 03, 2010 6:25 am

SaintOfKillers wrote:Overall i like not having that many options, just a small elite force consisting of a few different unit types.

I feel the same way about my GK army. While it would be nice to have these colorful options, one thing I like about a pure GK army is the few units I have to choose from and have to simply rely on tactics to succeed. Improving and updating the few units we have will be really nice though Razz

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"It is said that if you know your enemies and know yourself, you will not be imperiled in a hundred battles; if you do not know your enemies but do know yourself, you will win one and lose one; if you do not know your enemies nor yourself, you will be imperiled in every single battle." --Sun Tzu (from ancient Earth)

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Re: Fixing Grey Knights and Sisters of Battle

Post by Constantine on Wed Feb 03, 2010 8:13 am

Rivan wrote:
SaintOfKillers wrote:Overall i like not having that many options, just a small elite force consisting of a few different unit types.

I feel the same way about my GK army. While it would be nice to have these colorful options, one thing I like about a pure GK army is the few units I have to choose from and have to simply rely on tactics to succeed. Improving and updating the few units we have will be really nice though Razz

I also like the simplicity of the force. I still feel that we will be considered primarily a support force, and that things will not get too out of hand. The IA forge world books still present us as support and they are quite recent so that is where I see us staying.

One of my concerns is that the new GK minis will be very different from the existing ones, and that our forces will look outdated Sad or worse the new minis will be terrible (kinda like some of the new beastmen fantasy models pale ) and we will be forced to search e-bay and pay extortionate prices for our GKs for the rest of eternity!!! affraid

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Re: Fixing Grey Knights and Sisters of Battle

Post by Grimhack on Wed Feb 03, 2010 8:19 am

That or you could use the less pretty models as your cannon fodder units, yes I believe in the new codex our knights will be cheap enough to have fodder units...

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Re: Fixing Grey Knights and Sisters of Battle

Post by Brother Ezekiel on Wed Feb 03, 2010 8:22 am

Rivan wrote:
SaintOfKillers wrote:Overall i like not having that many options, just a small elite force consisting of a few different unit types.

One of my concerns is that the new GK minis will be very different from the existing ones, and that our forces will look outdated Sad or worse the new minis will be terrible (kinda like some of the new beastmen fantasy models pale ) and we will be forced to search e-bay and pay extortionate prices for our GKs for the rest of eternity!!! affraid

If that happens you can turn to chaos,we are allways hiring as Chaos is an equal opportunity employer.

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Re: Fixing Grey Knights and Sisters of Battle

Post by Rivan on Wed Feb 03, 2010 4:09 pm

Brother Ezekiel wrote:One of my concerns is that the new GK minis will be very different from the existing ones, and that our forces will look outdated Sad or worse the new minis will be terrible (kinda like some of the new beastmen fantasy models pale ) and we will be forced to search e-bay and pay extortionate prices for our GKs for the rest of eternity!!! affraid

If that happens you can turn to chaos,we are allways hiring as Chaos is an equal opportunity employer.[/quote]

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"Though we face the power of hell, and death is at our side, we fear not, for the Emperor is with us through it all. If we live, we live for the Emperor. If we die, we die for the Emperor. So whether we live or die, we are the Emperor's. We are Grey Knights and this is why we came to be." --Grandmaster Rivan

"It is said that if you know your enemies and know yourself, you will not be imperiled in a hundred battles; if you do not know your enemies but do know yourself, you will win one and lose one; if you do not know your enemies nor yourself, you will be imperiled in every single battle." --Sun Tzu (from ancient Earth)

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Re: Fixing Grey Knights and Sisters of Battle

Post by SaintOfKillers on Wed Feb 03, 2010 5:10 pm

Actually the more i think of it, i would rather see Gk become an FW only army just as death corps than be a subject to a total remake that will turn them into a popular army. Would hate to see them played and collected by every kid in the local store (not that i got one in my town Sad ). Also i think FW would be better at keeping the army updated than GW is atm.

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Re: Fixing Grey Knights and Sisters of Battle

Post by NemesisForce on Wed Feb 03, 2010 8:07 pm

I hear ya Brother C but the new models would have to be out of this world to make the existing ones look out-dated. As for a new dex, we want change so bad but are scared to hell of it. It's a double-edged sword.

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Re: Fixing Grey Knights and Sisters of Battle

Post by Constantine on Thu Feb 04, 2010 8:19 am

NemesisForce wrote:I hear ya Brother C but the new models would have to be out of this world to make the existing ones look out-dated. As for a new dex, we want change so bad but are scared to hell of it. It's a double-edged sword.

Good point Brother, but that makes me think that the models will be worse than what we have now! Shocked
As for the codex, of course there will be things in there that we wont like, but there will also be some awesome stuff cheers The main thing is that we will be brouhgt up to date so that our GM's ws is higher than SM captains etc... The overall feel of the army will still be the same I believe, and for that reason I do not think that every kid at the local store will be playing them............I am just hopeing that every kid a the local store at least considers owning some GK modles when they come out because they are so awesome.

C

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Re: Fixing Grey Knights and Sisters of Battle

Post by Avatus on Thu Feb 25, 2010 6:09 pm

Just throwing in my thoughts on the Deep Strike discussion

havent thought of a name for it yet (but hey use you can use your imagination i guess ) the rule could go something like this...

--------: Gray knights having used teleportation technology at the site of countless demonic incursions have perfected the use of this technology to the point of "near perfection"

If a Gray Knight unit scatters they roll on 1D6 for scatter rather than 2D6 (and or) if a mishap occurs the Gray Knight adds +1 to the mishap result... may have to test it out but in my eyes this could represent the fluff behind how adept they have become in using teleportation.

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Re: Fixing Grey Knights and Sisters of Battle

Post by Primarch on Thu Feb 25, 2010 11:45 pm

Actually I think there is only one unit which I can see where the drop pod is most applicable:

Eversor Assassin

According to fluff, the Eversor is cryogenically frozen for lengthy periods of time until called upon for a mission. This is done to suppress their drug addiction and their death fueled madness. When the Eversor is deployed, it is by drop pod, where he is thawed out and given the mission objectives. By the time he reaches the ground he is fully primed and ready to roll.

Other assassins are different because they seem more covert, whilst an Eversor is the master of shock tactics.

So there, give us a drop pod for the eversor to use and remove the infiltration rules for him.

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Re: Fixing Grey Knights and Sisters of Battle

Post by DarkRonin on Fri Feb 26, 2010 2:08 pm

Also make the Eversor capable of assaulting on the turn he deep strikes into play.

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Re: Fixing Grey Knights and Sisters of Battle

Post by NemesisForce on Fri Feb 26, 2010 9:06 pm

That would be way too deadly methinks. Then again, if he couldn't what would the point of DP'n him be?

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Re: Fixing Grey Knights and Sisters of Battle

Post by DarkRonin on Sat Feb 27, 2010 9:13 pm

A single bolt pistol round?

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Re: Fixing Grey Knights and Sisters of Battle

Post by kellyj on Thu Mar 18, 2010 11:22 pm

For the S vs I how about makng the NFW an option.
Normal S4 I5 with standard Close Combat (or Power Weapon for Justicars).
NFW should be Master Crafted (since each one is built/tuned to the user). Taking a NFW gives 2+ to strength (S6), but drops 1 from Initiative (I4).
So: CCW/Storm Bolter = S4, I5, 3 attacks. 20pts.
NFW/Storm Bolter = S6, I4, 3 atacks. 20 pts.

Squad size is either 5 or 10 and can upgrade 1 man per 5 with a PsyCannon.
No Combat Squads (prevents the abuse of splitting a 10 man unit with 2 Psys into a 5 man unit with 2 Psys and a 5 man Assault Squad).
May take Rhino's or Razorbacks at cost (RBs can upgrade to a T/L Psycannon, Las Cannon, or Multi-Melta).
A transport upgrade: Assault Ramps for 15-25 pts. Now your GKs, who are really B@d@ass assault troops, can take advantage of that by assaulting from a Rhino like their GKT big brothers.

Make specialist HQs (named Grand Masters/Inquisitor Lords) allow for extras in your Army. Your Teleporting GKs are normaly fast, but with GM 'X' they can be bought as Troops. GM 'P' allows Drednoughts as Troops. Any Dred transported on a Storm Raven (our Ravens are Armour 13 all around...the BAs got the defective ones LOL) is a Fast Choice.
Armor 13 Ravens because we don't have Predators.
Any HQ can take any transport (ie: Land Raiders). A Grey Knight Drop pod can be upgraded with Assault Ramps.

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Re: Fixing Grey Knights and Sisters of Battle

Post by Aubec le noir on Fri Mar 19, 2010 2:38 am

very interesting and balanced thoughts and propositions ... i like them even if we can argue on one point or another it would be the good direction for the new codex i think ! Wink
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Last edited by Aubec le noir on Fri Mar 19, 2010 8:18 am; edited 1 time in total

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Re: Fixing Grey Knights and Sisters of Battle

Post by Brother Blutcher on Fri Mar 19, 2010 3:50 am

Yes interseting, would be glad to lead such a powerfull strike force!

future will tell us if the God Emperor heard you..........

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Re: Fixing Grey Knights and Sisters of Battle

Post by Aubec le noir on Fri Mar 19, 2010 8:20 am

Emperor ears us all
But His Will is sometimes hard to decypher ! Razz Razz
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Re: Fixing Grey Knights and Sisters of Battle

Post by Brother Blutcher on Fri Mar 19, 2010 10:39 am

How true it is....

Let's pray Brothers.... study

I am the hammer,
I am the hate and the blight of demonic engeance,
From frenzy, temptation, corruption and deception, delivers us, Emperor,
Shall the Enemy recieve Your Anger......

Once upon a time... I must have been a Chaplain... lol lol!

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Re: Fixing Grey Knights and Sisters of Battle

Post by Aubec le noir on Fri Mar 19, 2010 11:38 am

no ... just a GK !! Razz Razz
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Re: Fixing Grey Knights and Sisters of Battle

Post by Brother Blutcher on Fri Mar 19, 2010 12:06 pm

....GK Chaplain.... geek

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Re: Fixing Grey Knights and Sisters of Battle

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