Paladins
+8
Valten
Coyote
Primarch
bigbri
DonFer
Aubec le noir
sabian
Brother Konrad
12 posters
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Paladins
Well, after suffering many defeats to orks, tyranids, and an army of Leeman Russ's, I've decided to give up entirely on the concept of Purifiers and start fresh with Paladins...
As in my last post this is mainly going to be fighting Tyranids, Orks, or gaurdsmen (tanks more like it )
So far this is what I've come up with...
HQ:
Lord Kaldor Draigo
- 275 Points
Elites:
1 Eversor Assassin
- 130 Points
1 Vindicare Assassin
- 145 Points
Troops:
10 Man Squad of Paladins with Apothecary, 4x Master Crafted Psycannons, 1x Master Crafted Daemon Hammer, 3x Master rafted Halberds, Brotherhood Banner, Psybolt ammo
- 790 Points
10 Man Squad of Paladins with Apothecary, 4x Master Crafted Psycannons, 1x Master Crafted Daemon Hammer, 3x Master rafted Halberds, Brotherhood Banner, Psybolt ammo
- 790 Points
Heavy Support:
1 Dreadnought with 2x Tw Autocannons, Psybolt Ammo
- 135 Points
1 Dreadnought with 2x Tw Autocannons, Psybolt Ammo
- 135 Points
Total: 2,400 Points
Any suggestions or comments would be nice!
As in my last post this is mainly going to be fighting Tyranids, Orks, or gaurdsmen (tanks more like it )
So far this is what I've come up with...
HQ:
Lord Kaldor Draigo
- 275 Points
Elites:
1 Eversor Assassin
- 130 Points
1 Vindicare Assassin
- 145 Points
Troops:
10 Man Squad of Paladins with Apothecary, 4x Master Crafted Psycannons, 1x Master Crafted Daemon Hammer, 3x Master rafted Halberds, Brotherhood Banner, Psybolt ammo
- 790 Points
10 Man Squad of Paladins with Apothecary, 4x Master Crafted Psycannons, 1x Master Crafted Daemon Hammer, 3x Master rafted Halberds, Brotherhood Banner, Psybolt ammo
- 790 Points
Heavy Support:
1 Dreadnought with 2x Tw Autocannons, Psybolt Ammo
- 135 Points
1 Dreadnought with 2x Tw Autocannons, Psybolt Ammo
- 135 Points
Total: 2,400 Points
Any suggestions or comments would be nice!
Brother Konrad- Stormtrooper
- Number of posts : 39
Age : 34
Registration date : 2011-05-02
Re: Paladins
You want to really mess with them? Field LR's they'll have a pain in the ass time busting through that armor before you can assault.
sabian- Henchmen
- Number of posts : 123
Age : 43
Location : Edmonton, Alberta, Canada
Army : Grey Knights
Registration date : 2011-05-08
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Re: Paladins
i agree : dreads are irrelevant ... use 1 LR and 1 LRC/LRR (you'll have to find the points though... maybe in place of the 2 assassins) and put a unit of 7 plus Draigo in the LRC/LRR and one unit of five in the LR ... the rest of them : DP them or Scout them depending of the scenario
you'll have hard times though because of your very small body count ... but have fun !
Aubec
you'll have hard times though because of your very small body count ... but have fun !
Aubec
Last edited by Aubec le noir on Tue Jun 14, 2011 8:56 am; edited 1 time in total
Aubec le noir- Adeptus Moderatus
- Number of posts : 3745
Age : 55
Location : France
Army : 40K : GK (curious isn't it ;-) ) WHB : Dwarfs, Ogres, Mercs
Registration date : 2009-11-01
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Re: Paladins
Yep, LR FTW, or else you're looking at total carnage of your army. @2000+ pts you're looking at a rain of S8-S10, AP2-AP1 shots every turn. Footslogging is not at all recommended.
DonFer- Terminator
- Number of posts : 1398
Age : 49
Registration date : 2010-10-21
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Re: Paladins
I can lose the evesor assasin and the dreads if i have to, and replace them with a (or if i can, more) LR. And i thought Draigo was just infantry, so you can only get him in the LR and no one else??? BTW the guy I play with has rippers, trygons, carnifexes and mass swarms of genes and gaunts
*edit should I put anything on the LRs?
*edit should I put anything on the LRs?
Brother Konrad- Stormtrooper
- Number of posts : 39
Age : 34
Registration date : 2011-05-02
Re: Paladins
Infantry is his unit type, Independent Character is the rule that allows him to join squads, third column in his profile.Brother Konrad wrote:I can lose the evesor assasin and the dreads if i have to, and replace them with a (or if i can, more) LR. And i thought Draigo was just infantry, so you can only get him in the LR and no one else??? BTW the guy I play with has rippers, trygons, carnifexes and mass swarms of genes and gaunts
*edit should I put anything on the LRs?
Also yes you should put something in your LR's, the whole point of taking them is to improve your chances of your guys making it to enemy lines without being str 8 Ap1/2'd to death. I'd combat squad the pallies with the majority of the psycannons going in a DS squad, and the rest of your guys in a LR so they can assault out of it.
bigbri- Justicar
- Number of posts : 712
Age : 35
Location : Manchester, England
Army : Grey Knights/Space Wolves/Imperial Guard
Registration date : 2010-08-04
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Re: Paladins
Keep in mind that you can only put 8 terminators in a LRC and 6(?) in a LR/LRR
Primarch- Grey Knight
- Number of posts : 461
Age : 32
Location : Sydney, Australia
Army : Grey Knights and a souless legion (crons)
Registration date : 2009-09-25
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Re: Paladins
Here's the Draigonator List I built:
Draigo 275 pts
Pimped out GM 200 pts
Paladin X10 4 psycannons, warding stave, banner 675 pts
Paladin X10 4 psycannons, warding stave, banner 675 pts
Paladin X10 4 psycannons, warding stave, banner 675 pts
2500 pts on the nose
That't 32 models, 67 wounds, 48 Str 7 shots that will ALWAYS fire as long as they're on the board, and 40 str 4 shots. Yes high str low ap weaponry will be scary, but good positioning(ie don't clump together) and use of cover will help to mitigate that. 2 GM's means you can effectively reserve most of this army if you really want to, but more importantly you've got 2 grand strategies which means even if you roll poorly you've still got 20 paladins that can scout forward for better positioning. However if you roll really well(correct me if I'm wrong, but I'm pretty sure you can do this) you've got 30 paladins with scout and the same 30 paladins with counter attack or rerolls to wound on 1's. This army looks to control the battle by moving up the center and maximizing the psycannon threat bubble en masse, creating a 48 inch circle of death originating from the center of the board.
At 2500 points most armies should have no problem dealing with 2 land raiders especially if they're the only two tanks to shoot at. However, I'd say that tyranids(in the shooting phase) and orks are the exception to that. Personally I'd still prefer to get the extra bodies and psycannons over the tanks.
Anyways that's my 2 cents
Draigo 275 pts
Pimped out GM 200 pts
Paladin X10 4 psycannons, warding stave, banner 675 pts
Paladin X10 4 psycannons, warding stave, banner 675 pts
Paladin X10 4 psycannons, warding stave, banner 675 pts
2500 pts on the nose
That't 32 models, 67 wounds, 48 Str 7 shots that will ALWAYS fire as long as they're on the board, and 40 str 4 shots. Yes high str low ap weaponry will be scary, but good positioning(ie don't clump together) and use of cover will help to mitigate that. 2 GM's means you can effectively reserve most of this army if you really want to, but more importantly you've got 2 grand strategies which means even if you roll poorly you've still got 20 paladins that can scout forward for better positioning. However if you roll really well(correct me if I'm wrong, but I'm pretty sure you can do this) you've got 30 paladins with scout and the same 30 paladins with counter attack or rerolls to wound on 1's. This army looks to control the battle by moving up the center and maximizing the psycannon threat bubble en masse, creating a 48 inch circle of death originating from the center of the board.
At 2500 points most armies should have no problem dealing with 2 land raiders especially if they're the only two tanks to shoot at. However, I'd say that tyranids(in the shooting phase) and orks are the exception to that. Personally I'd still prefer to get the extra bodies and psycannons over the tanks.
Anyways that's my 2 cents
Last edited by Coyote on Tue Jun 14, 2011 6:46 am; edited 1 time in total
Coyote- Grey Knight
- Number of posts : 316
Age : 42
Location : Secret lair located underneath a volcano on a remote tropical island somewhere in the Pacific
Army : GK/IG
Registration date : 2008-11-22
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Re: Paladins
Replace the GM with a Librarian with (at least) Shrouding and I think that would be a great, fun list.
Valten- Justicar
- Number of posts : 552
Age : 39
Location : Warrington, UK
Army : Grey Knights
Registration date : 2011-02-14
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Re: Paladins
I agree I would drop the GM take the libby with MoT, Warp Right, Sanctuary shrouding, Quicksilver. Give the 3 squads psybolt. I wouldnt take Quicksilver if you have enough halbreds.
Paladins needs to be able to allocate to really shine its actually borderline ridiculous how durable they are.
Paladins needs to be able to allocate to really shine its actually borderline ridiculous how durable they are.
Driz1- Henchmen
- Number of posts : 76
Age : 46
Registration date : 2010-01-29
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Re: Paladins
Ok I'll bite....
Draigo 275 pts
Librarian w/Sanctuary, Shrouding, MOT, Quicksilver 170 pts
The following squad of 10 Paladins 685 pts X3
Paladin w/DH & Stormbolter
Paladin w/DH & Psycannon
Paladin w/Halberd & Psycannon
Paladin w/Halberd & Stormbolter
Paladin w/Banner & Stormbolter
Paladin w/Warding Stave & Stormbolter
Paladin w/Sword & Psycannon
Paladin w/Halberd & MC Psycannon
Paladin w/MC Halberd & Stormbolter
Paladin w/Sword & Stormbolter
2500 pts
All the termies are different so you can go crazy with allocation shenanigans.
Draigo 275 pts
Librarian w/Sanctuary, Shrouding, MOT, Quicksilver 170 pts
The following squad of 10 Paladins 685 pts X3
Paladin w/DH & Stormbolter
Paladin w/DH & Psycannon
Paladin w/Halberd & Psycannon
Paladin w/Halberd & Stormbolter
Paladin w/Banner & Stormbolter
Paladin w/Warding Stave & Stormbolter
Paladin w/Sword & Psycannon
Paladin w/Halberd & MC Psycannon
Paladin w/MC Halberd & Stormbolter
Paladin w/Sword & Stormbolter
2500 pts
All the termies are different so you can go crazy with allocation shenanigans.
Coyote- Grey Knight
- Number of posts : 316
Age : 42
Location : Secret lair located underneath a volcano on a remote tropical island somewhere in the Pacific
Army : GK/IG
Registration date : 2008-11-22
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Re: Paladins
but oh so good !!Driz1 wrote:Paladins needs to be able to allocate to really shine its actually borderline ridiculous how durable they are.
Aubec
Aubec le noir- Adeptus Moderatus
- Number of posts : 3745
Age : 55
Location : France
Army : 40K : GK (curious isn't it ;-) ) WHB : Dwarfs, Ogres, Mercs
Registration date : 2009-11-01
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Re: Paladins
Just so I fully understand wound allocation: Because each member in each squad is different, he will be able to exactly choose which model receives which wound. Therefor the opponent will have to deliver 11 wounds to each squad before actually killing 1 paladin?
TheCrimsonGlass- Justicar
- Number of posts : 619
Age : 34
Location : Mississippi, USA
Army : Grey Knights
Registration date : 2011-05-16
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Re: Paladins
Yes, unless it's double the toughness which would be str 8 in this case
Coyote- Grey Knight
- Number of posts : 316
Age : 42
Location : Secret lair located underneath a volcano on a remote tropical island somewhere in the Pacific
Army : GK/IG
Registration date : 2008-11-22
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Re: Paladins
Oh kayyyyy.... so 8 man squads of pallies with halberds, Bro banners, Psycannons, in LRs
maybe lose a squad or 2 for a libby?
maybe lose a squad or 2 for a libby?
Brother Konrad- Stormtrooper
- Number of posts : 39
Age : 34
Registration date : 2011-05-02
Re: Paladins
DonFer wrote:Yep, LR FTW, or else you're looking at total carnage of your army. @2000+ pts you're looking at a rain of S8-S10, AP2-AP1 shots every turn. Footslogging is not at all recommended.
Against an assault based Tyranid army?
Brother Konrad- Stormtrooper
- Number of posts : 39
Age : 34
Registration date : 2011-05-02
Re: Paladins
I don't think you benefit from taking LR's. You lose your shooting from the psycannons so you may as well only take normal terminators. Cheaper, won't hit quite as hard but you can get other stuff. Particularly not for a LRC. LR would make more sense since you get anti tank but its sub par compared to massed psycannons.
Paladins with shrouding are good because they are impossible to kill, have heaps of firepower that kills anything, and can handle pretty much anything.
4 Psycannons is the equivalent of 4 lascannon shots vs av 14 but alot better versus lower AV vehicles. Plus you can combat squad for 6 troops with split firing.
I wouldn't do the wound allocation shenanigans to that extent though will make the game extremely slow and you won't win any sportsmanship awards.
Paladins with shrouding are good because they are impossible to kill, have heaps of firepower that kills anything, and can handle pretty much anything.
4 Psycannons is the equivalent of 4 lascannon shots vs av 14 but alot better versus lower AV vehicles. Plus you can combat squad for 6 troops with split firing.
I wouldn't do the wound allocation shenanigans to that extent though will make the game extremely slow and you won't win any sportsmanship awards.
Zealadin- Grand Master
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Re: Paladins
Zealadin wrote:I don't think you benefit from taking LR's. You lose your shooting from the psycannons so you may as well only take normal terminators. Cheaper, won't hit quite as hard but you can get other stuff. Particularly not for a LRC. LR would make more sense since you get anti tank but its sub par compared to massed psycannons.
Paladins with shrouding are good because they are impossible to kill, have heaps of firepower that kills anything, and can handle pretty much anything.
4 Psycannons is the equivalent of 4 lascannon shots vs av 14 but alot better versus lower AV vehicles. Plus you can combat squad for 6 troops with split firing.
I wouldn't do the wound allocation shenanigans to that extent though will make the game extremely slow and you won't win any sportsmanship awards.
I don't play competitive and long games really don't matter to us (don't think I every will) so the last part won't apply to me, and you have to remember this is a 2500pt game therefore I don't have much to spend on (GK wise)
Besides i'm currently experimenting with all the variations with the GKs to find out what suits my playing style best, but ty for the feedback, i'll take note of it if I ever run a plain termies/strike army
Brother Konrad- Stormtrooper
- Number of posts : 39
Age : 34
Registration date : 2011-05-02
Re: Paladins
LRC's brother, those are the only LR pattern that can carry 8 man pally units.
GMKDynamis- Justicar
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