Six Paladins
+3
Souba
Corennus
Thunder Shark
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Six Paladins
So I played the tau and haven't little experience unlike my opponent lost badly.
After thinking about the battle I've have decided to have only one unit of paladins and focus more one troops.
But I was curious whats a good amount of Paladins to use? I'm considering six or seven and putting them in a land raider.
Thunder Shark- Grey Knight
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Re: Six Paladins
If you're putting Paladins in a Land Raider then it's a lot of points in a quite static and (now glancing can destroy) bit more fragile transport.
I'd consider changing a land raider to a Stormraven. Better coverage of the board and gets them into the thick of the fighting faster.
Plus you get anti-air included in the deal.
I agree having only unit of paladins is an idea. Make it a deathstar unit and use it to mop up single hard units or use as an IMMOVABLE OBJECT unit soaking up damage.
Deathstar unit:
6 Paladins
1 Apothecary (FNP)
1 Banner (extra attack and auto force weapons)
2 Psycannons (anti-armour)
3 Nemesis Force Swords (+1 Inv in CC)
1 daemon hammer (HULK SMASH)
470
IMMOVABLE OBJECT unit
10 Paladins
Apothecary
Psyammo
x8 Nemesis Force Swords
x 2 Daemonhammers
x 2 Incinerators
x 2 Psycannons
695
I'd consider changing a land raider to a Stormraven. Better coverage of the board and gets them into the thick of the fighting faster.
Plus you get anti-air included in the deal.
I agree having only unit of paladins is an idea. Make it a deathstar unit and use it to mop up single hard units or use as an IMMOVABLE OBJECT unit soaking up damage.
Deathstar unit:
6 Paladins
1 Apothecary (FNP)
1 Banner (extra attack and auto force weapons)
2 Psycannons (anti-armour)
3 Nemesis Force Swords (+1 Inv in CC)
1 daemon hammer (HULK SMASH)
470
IMMOVABLE OBJECT unit
10 Paladins
Apothecary
Psyammo
x8 Nemesis Force Swords
x 2 Daemonhammers
x 2 Incinerators
x 2 Psycannons
695
Corennus- Justicar
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Re: Six Paladins
the problem with the stormraven is: it only arrives on turn 2 at best. if things go wrong it arrives on turn 4.
and dont underestimate AV14. many current meta armys rely on S7-8 shooting that dont even got much melta in there. firing on a landraider with that stuff is only scratching the paintjob most of the time.
and dont underestimate AV14. many current meta armys rely on S7-8 shooting that dont even got much melta in there. firing on a landraider with that stuff is only scratching the paintjob most of the time.
Souba- Brother Captain
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Re: Six Paladins
I like deathstar unit since its more attack friendly. However I think I'll maybe try both LR and SR to see which works better.
Now If I put them in a lander raider would adding Dragio be a bad idea?
Now If I put them in a lander raider would adding Dragio be a bad idea?
Thunder Shark- Grey Knight
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Re: Six Paladins
Draigo is never a bad Idea!
DonFer- Terminator
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Re: Six Paladins
Does Draigo still make paladins troops? If not then I'd consider a normal Grandmaster. Since a fully tooled up Grandmaster (or Bro Captain for cheaper option) gives psychotroke and rad and blind grenades to the unit. Draigo only gives a 3+ inv save and a superpowered sword....
Corennus- Justicar
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Re: Six Paladins
psyhotoke, rad,and blind are gone.
Thunder Shark- Grey Knight
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Re: Six Paladins
WHAT?? oh that sucks. sorry I'm lagging behind here with the 5th ed edition of the codex.....
Corennus- Justicar
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Re: Six Paladins
in that case I would still say a Grandmaster can bring more to the party than Draigo.....a
Corennus- Justicar
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Re: Six Paladins
In what way ?
Aubec
Aubec
Aubec le noir- Adeptus Moderatus
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Re: Six Paladins
Draigo has Gate of Infinity, which IMHO is something the grand master only longs to have. That power alone makes Draigo the best buy for 245 pts.
DonFer- Terminator
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Re: Six Paladins
not only that, the grandmaster only can strike at I1 if he wants to have AP2. draigo however strikes at 7-9 AP2 at I5 all the time.
then there is eternal warrior, the 3++ and as brother donfer mentioned: gate of infinity.
then there is eternal warrior, the 3++ and as brother donfer mentioned: gate of infinity.
Souba- Brother Captain
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Re: Six Paladins
Corennus wrote:WHAT?? oh that sucks. sorry I'm lagging behind here with the 5th ed edition of the codex.....
Don't feel bad. There were many removals in the new codex bad enough to them to be put on trial for player rights abuses.
Thunder Shark- Grey Knight
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Re: Six Paladins
What you all people are talking about...
Few months had passed since the release of the new GK codex.
1- Nemesis banner no longer "auto-activate" force.
2- Force Swords no longer has +1 Inv CC. just ap3
3- No more Psybolt ammo.
4- Draigo doesn't makes paladins troops.
5- Draigo is a Lord of War, so you need a grand master, or whatever mandatory HQ .
6- Draigo Sword is Strength +3, AP2, Master crafted. (Draigo has 4 Attacks)
7- Apothecary is cheaper (no longer an upgrade) (character)
I like the idea of six Paladins, I always put 5, but one more, would make a great difference, since they are 2 wounds each
Few months had passed since the release of the new GK codex.
1- Nemesis banner no longer "auto-activate" force.
2- Force Swords no longer has +1 Inv CC. just ap3
3- No more Psybolt ammo.
4- Draigo doesn't makes paladins troops.
5- Draigo is a Lord of War, so you need a grand master, or whatever mandatory HQ .
6- Draigo Sword is Strength +3, AP2, Master crafted. (Draigo has 4 Attacks)
7- Apothecary is cheaper (no longer an upgrade) (character)
I like the idea of six Paladins, I always put 5, but one more, would make a great difference, since they are 2 wounds each
rurik- Stormtrooper
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Re: Six Paladins
Problem is that they start looking like a points sink reducing the number of bodies you have left to field. They are great but at a great cost for the rest of your army.
DonFer- Terminator
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Re: Six Paladins
Indeed,
but they are great in all ways...
but they are great in all ways...
rurik- Stormtrooper
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Re: Six Paladins
Force Halbred is now +1 strength... I mean we took a ton of hits. I can never justify Paladins in a competitive list, but they are fun with Draigo since the apothecary confers FnP to the unit!
azactaylor- Stormtrooper
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Re: Six Paladins
WS5 is very useful, it can make the difference.
rurik- Stormtrooper
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