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Starter Lists 1000 points

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Brother-Captain Validi
Aeddon
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Which option is better?

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Total Votes : 7
 
 

Starter Lists 1000 points Empty Starter Lists 1000 points

Post by Aeddon Sun Jul 13, 2008 3:33 am

Okay, for anyone who doesn't know I do not currently have a Grey Knight army but I've been toying around with what I'd like to get once I get one. Here are a couple of proposed lists, let me know what you guys think...

HQ
Grand Master
Anointed Weapon
Psycannon
Hammerhand
Grey Knight Terminators-5
445


Troops
Justicar
Artifacter Armour
Grey Knight-4
Psycannon-2
215

Justicar
Artifacter Armour
Grey Knight-4
Psycannon-2
215


Heavy Support
Dreadnaught
TL LasCannon
Missile Launcher
140


1000

And the second...

HQ
Grand Master
Psycannon
Hammerhand
Grey Knight Terminators-5
410


TROOPS
Justicar
Artifacter Armour
Teleport Homer
Grey Knights-4
175

Justicar
Artifacter Armour
Grey Knights-4
165


HEAVY SUPPORT
Land Raider
250


1000 points

No real quantative differences between the two, more so in the weapon and heay support choices. The first choice would be geared towards long range fire with the troops and dreadnought while the HQ teleports in to take out anyone I can't reach, using the Terminators to countercharge as needed. The second would be a preverbial "blitz krieg" where I load the Grey Knights into the Land Raider and once they reach the enemy I teleport my Terminators in to help mop everyone up.

Keep in mind this will be used in 5th edition.Thoughts?
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Post by Brother-Captain Validi Sun Jul 13, 2008 4:31 am

Using the second list as a basis, I would change the GM to a Brother-Captain with a Psycannnon and a Nemesis Force Weapon, and spend the extra points on giving the Land Raider Extra Armour and some more Terminators(or a Psycannon in the Termie Squad) and giving the Justicars Targeters, Frags and some other stuff, or get some a couple more Grey Knights in Power Armour.
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Post by Snowfire Sun Jul 13, 2008 5:26 am

Grand Master
NFW
Storm Bolter
Psycannon Bolts

155 Points

10 Stormtroopers
Flamer
Melta
Power Weapon
Bolter

141 Points

10 Stormtroopers
Flamer
Melta
Power Weapon
Bolter

141 Points

8 Grey Knights
Psycannon
Incinerator
Psycannon Bolts
Targeter

271 Points

8 Grey Knights
Psycannon
Incinerator
Psycannon Bolts
Targeter

271 Points

Total 979 Points

Gives you 4 Troop choices, which you need if you want to attempt to win most games, as they are objective based. Feel free to use and abuse as needed.
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Starter Lists 1000 points Empty Re: Starter Lists 1000 points

Post by Aeddon Mon Jul 14, 2008 8:41 pm

Not really too keen on using any Inquisition forces, wanted to stick with a pure Grey Knight list. Here's a revamped list, please let me know what you think.

HQ
Brother-Captain
Psycannon
Grey Knight Terminators-3
224

TROOPS
Justicar
Auspex
Grey Knights-4
152

Justicar
Auspex
Grey Knights-4
152

Justicar
Auspex
Grey Knights-4
Psycannon-2
202

HEAVY SUPPORT
Land Raider
250

980 points


Left a few points to play around with. I'd put the first two Grey Knight teams in the Land Raider while the other provided fire support.
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Post by Snowfire Tue Jul 15, 2008 1:10 am

You can only put one unit in a transport at a time though, unless you are planning on moving one unit up, then going back to move the other unit up.
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Post by Aeddon Tue Jul 15, 2008 3:15 am

Actually this is set up for 5th edition and from what I've heard you can place up to the transport's number of occupants (ten) rather than in 4th edition wher eyou are limited to one squad per transport.
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Post by Snowfire Tue Jul 15, 2008 3:26 am

Just checked my copy of 5th rules.

Pg 66 says that only one unit of infantry and any number of independant characters (so long as they count as infantry) can fit into a transport, up to the limit of the vehicles carry capacity
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Post by Aeddon Tue Jul 15, 2008 3:40 am

Ok than i heard wrong, ah well. New list coming soon.
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Post by NemesisForce Tue Jul 15, 2008 9:06 am

I was going to suggest, Aeddon, that your GK units were too small and that you should maybe morph them into two larger ones. I wonder though if in 5th ed running smaller groups of GK's (for more Troop choices) might be viable? Will they be able to survive long enough?

Snowfire: may I suggest to run the IST at 10 with just flamer and melta and drop all the psycannon bolts. This will give you enough points for two Rhinos to give you the extra protection and mobility for your Troopers. I don't think on a mundane human a power weapon will do all that much. I also think that 2 Rhinos will have more of an impact in the game than 4 psy-bolt shots per turn.
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Post by Spartan Tue Jul 15, 2008 9:22 am

List looks good but I would and am saying this without the codex so I may over shoot points but merge PAGK to 2 squads lose the psycannons and add extra troops as the psycannon loses range when move and shoot and you want to be able to move and shoot it is one of the GK's big advantages, add as many psycannons as you can in to GKT as the lose no range moving and shooting that baby and see what you got left to fill out with melt bombs etc
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Post by Aeddon Tue Jul 15, 2008 10:26 pm

HQ
Brother-Captain
Grey Knight Terminators-3
Psycannon
224

ELITE
Brother-Captain
Grey Knight Terminators-2
Psycannon
178

TROOPS
Justicar
Grey Knights-4
150

Justicar
Grey Knights-4
150

Justicar
Grey Knights-4
150

HEAVY SUPPORT
Dreadnought
TL Lascannon
Missile Launcher
140

992 points


Leaves me enough for a few small upgrades and up's the model count on the table for me. Only thing it really lacks is mobility though.
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Post by Constantine Thu Jul 24, 2008 9:46 pm

I like this list Brother Aeddon. Lots of models on the table "in GK terms". The size of the squads might be an issue though, they are pretty small. I would also put a ccw onto the Dread, the TL Lascannon will do fine for anti-armour, and I like to have the option of bashing the bad guys Very Happy
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Post by NemesisForce Thu Jul 24, 2008 10:16 pm

I agree with Constantine. Your second Termie and PAGK squads are too small. I'd just run 1 Termie squad (B-C, 4-5 Termies, psycannon) and add more GK's. Adding incinerators would help as well IMHO.
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