1000 GK Starter Army

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1000 GK Starter Army

Post by guardian angel on Tue Dec 13, 2011 2:42 am

I am have decided to give grey knights a try as a break from my fantasy army of choice: Warriors of Chaos.
I have come up with 2 very similar lists that I am considering using, the only major difference is in the HQ setup, and before anyone says inquisitors suck, I like them!
Below are the two lists:

LIST 1
OMI, terminator armour, psycannon
10 GKSS, 2 psycannons, hammer, psybolt ammo, rhino
6 GKSS, psycannon, hammer, razorback with psybolt ammo
5 GKSS, psycannon, hammer, razorback with psybolt ammo
2x Dreadnought, 2x TL Autocannons, psybolt ammo

LIST 2
OMI, power armour, daemon blade, incinerator
10 GKSS, 2 psycannons, mc hammer, psybolt ammo, rhino
6 GKSS, psycannon, mc hammer, razorback with psybolt ammo
5 GKSS, psycannon, mc hammer, razorback with psybolt ammo
2x Dreadnought, 2x TL Autocannons, psybolt ammo, searchlights

My big concern with list 1 is how/where do I deploy the terminator inquisitor? Id love to use him but would either have to deepstrike him or walk him up behind the transports. Is this a good idea?

List 2 is more straight forward in that the OMI joins the 5 man GKSS. I like the idea of the daemon blade and incinerator on him, but is this a good setup?

In general, what do you guys think of the lists? All advice/opinions welcomed Very Happy

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Re: 1000 GK Starter Army

Post by Zealadin on Tue Dec 13, 2011 5:02 am

Inquisitors don't suck, and have some great uses.
The PsyCan OMI Inq in TDA for instance is a great buy at the price.

Good question on the Inq for list 1 - you can deepstrike him in and try and get some pot shots into rear armour with that PsyCannon, otherwise your list is a bit sparse on other good places to put him.

I don't really think he would add much to a 5-6 man GKSS squad at the best of times, even with Rad Nades, simply because the squad is too small and has too limited attacks to ever really do major damage so I wouldn't suggest him there either.

If you can find the points you could take a BC, who will boost your combat effectiveness, but again with small squads its not all that worth it.

You can walk the OMI up behind the transports as you mentioned so he can use his relentless psycannon just try and limit LOS by stuff that will instant kill him.

Both lists are similar enough you could start with either and just convert an OMI to fit each role!

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Re: 1000 GK Starter Army

Post by flaxis on Tue Dec 13, 2011 7:41 am

Brother Guardian Angel,

I had a look at this list and thought it was a good place to start, the information in this thread is very good. All credit to the OP.
http://greyknights.forumotion.com/t2549-basic-intro-army-for-new-players

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Re: 1000 GK Starter Army

Post by guardian angel on Thu Dec 15, 2011 3:30 pm

I was doing some thinking and came up with this variant list I like quite a lot:

OMI, terminator armour, psycannon
10 GKSS, 2 psycannons, 2 hammers, razorback with psybolt ammo
10 GKSS, 2 psycannons, hammer, rhino
5 GKT, psycannon
Dreadnought, 2x TL Autocannons, psybolt ammo

So the theory is that the GKSS with two hammers gets combat squaded down the middle, allowing one unit to take the razorback, whilst the other has to foot slog or hang around in the back field.
My OMI then has a unit of terminators to hang around with, which is better than before!
And I still retain a dread for long range fire support.

So what do you guys think? Better?

What would be the best way to deploy the terminators; deep strike or foot slog?

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Re: 1000 GK Starter Army

Post by guardian angel on Tue Dec 20, 2011 2:35 pm

Well had my first games with the following list:

OMI, terminator armour, psycannon
10 GKSS, 2 psycannons, hammer, psybolt ammo, rhino
6 GKSS, psycannon, hammer, razorback with psybolt ammo
5 GKSS, psycannon, hammer, razorback with psybolt ammo
2x Dreadnought, 2x TL Autocannons, psybolt ammo

I played 3: lost against tyranids, drew against GK and SM, so not bad Smile

Things I noticed/learnt:
1) Dreads with autocannons are cool. The range and strength of shots helps against vehicles a lot! One downed a stormraven by itself Smile However they do seem to be high priority targets, so running in pairs seems better than alone.
2)10 man GKSS with psybolt ammo can lay down a lot of pain! The extra point of strength seems to make a lot of difference.
3) Inquisitor with termie armour and psycannon was great fun. Having another psycannon was really useful and he did alright in combat also. Didn't seem to have a problem deploying him at all, thankfully!!
4) GK will always be outnumbered, but I can't help feeling I want more models on the table! Maybe this is irrational, but more bodies would be good!

Think I'll try and add some more stuff to get to 1500pts and get some more games in.

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Re: 1000 GK Starter Army

Post by slayer18 on Sun Jan 08, 2012 3:51 pm

I was running a similar list yesterday, and I'm noticing that GKSS really don't hold up to well in combat by themselves. The more I run PAGKs as purifiers, the more I love them. Even in small groups they can hold their own and at least distract an opponent long enough to get something else in their personal space.

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Re: 1000 GK Starter Army

Post by Zealadin on Sun Jan 08, 2012 6:52 pm

Due to the low attack and model count, PAGK aren't really all that different from marines who can use a BP/CS to assault.
Their real strength lies in their stormbolters, which aren't rapid fire, and can be used on the move.

The extra point of strength is definately a huge boon in this edition where cover and shooting is king.
When you consider how much tau pay for S5 its kind of OP that GK get it so cheap and effectively.

GK do always want to add models on the table which you can do to an extent with Coteaz through henchmen.

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Re: 1000 GK Starter Army

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