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Starting a Grey Knight Army

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Sai
AaronMint
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Post by AaronMint Thu Jul 05, 2012 8:16 am

Hello brothers
I just happened to stumble upon these forums, and figured I would ask you all for advice on starting my new army. I love the grey knight fluff and the models are excellent. They seem like the perfect army for me to play, and from what I gathered sixth ed has given them a bit of a nerf, so I assume that the grey knight stigma may go.

So here goes. I really like grey knight terminators, so honestly I would like a lot of them, I would also like a fairly competitive list, the game isn't all about winning... But it sucks to loose every game Smile .

So I was thinking

HQ

Grey Knights Grand Master - 240
Master crafted force Halberd
Psycannon
Rad Grenades

Brotherhood Champion - 110
Empyreen brain mines

Troop
Grey Knight Terminator Squad 225
Forde Halbards 4
Deamon Hammer 1
Psycannon 1

Grey Knight Terminator Squad 225
Forde Halbards 4
Deamon Hammer 1
Psycannon 1

Heavy Support
Nemesis Dreadknight 170
Heavy Psycannon

Al together 970 points

Please feel free to give me any advice, I'm completely new with grey knights.



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Post by Sai Thu Jul 05, 2012 8:46 am

If you take the brotherhood champion out you can fit in a strikesquad with a psycannon.

That will mean you can make the terminators 1 troop choice and gain a lot on psybolts, a standard or the grand strategy. If you need flexibility you can always combat squad them.

It also means you have a unit to babysit a home objective.
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Post by MJSwasey Thu Jul 05, 2012 10:29 am

I agree, more troops are better, and the champion is only ok without a large cc squad to lead, and brain mines are unreliable, and troops are usually better as 10 combat squaded, especially with grand strategy. For the termies you probably want two hammers, a sword, and two halberds. Solid list though. you'll have trouble shooting armor 13+, just try and assault it if possible. You're also slow, so fliers and fast units may be a problem. If so, get the dk teleporter or dreadnought with psyrifle arms

I haven't heard many people call us Nerfed, any idea why? I mean yes power weapons got Nerfed, but only against terminators, and guess who can field the most terminators!

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Post by AaronMint Thu Jul 05, 2012 10:43 am

Thanks for the advice Smile, Ill look at writing up a new list, the champion was more for challengeing, the grand master can still hit it up but against a low initiative , high invuln chrecter (I.e gazguhll) i dont want him to die.

I wouldn't say nerfed to an extent that it made them a lower tier army, just that before in both areas I play grey knight players never really got as much credit for winning as they played grey knights. I think it might be more that other armies have gotten more of a buff.

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Post by Sai Thu Jul 05, 2012 11:01 am

Ill look at writing up a new list, the champion was more for challengeing, the grand master can still hit it up but against a low initiative , high invuln chrecter (I.e gazguhll) i dont want him to die.

Why low initiative? With the halberd yours is 7 so unless it's an autarch or some slanneshi thing you should be fine. You wouldn't want to fight Gaz though- eternal warrior and a powerclaw doesn't bode well for your chances. Of course, if you find him at 1000 points just avoid him and shoot everything else.
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Post by AaronMint Thu Jul 05, 2012 11:06 am

The low initiative was for the brain mines, If it was an eldar hq there wouldn't be much point as statistically they would pass.

In the case of eldar or slaness I'm quite confident my grand master would win.

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Post by MJSwasey Thu Jul 05, 2012 11:52 am

In cases where you don't think the gm would win just use your squad leader. One of the reasons to put a sword in is to get 4+ invulnerable in challenge while your hammers and halberds eat a squad.

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Post by stormknight Thu Jul 05, 2012 1:05 pm

The warding stave is good to keep people alive in combat except perhaps too expensive for the grandmaster for my liking. I think the sword will help your grandmaster live long using the 3++.

I think the Champion has taken a nerf since a double 6 or 1 will kill him on a perlis after casting a pyschic power.
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Post by sirron Fri Jul 06, 2012 6:40 pm

Did the Anointed Nemesis Force Sword of the brotherhood champion stacks with the iron halo inv. save in the brotherhood champion?

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Post by stormknight Sat Jul 07, 2012 3:01 am

sirron wrote:Did the Anointed Nemesis Force Sword of the brotherhood champion stacks with the iron halo inv. save in the brotherhood champion?
Yeah the champion has a 3++ with the sword.
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Post by Tiger10 Sat Jul 07, 2012 7:56 am

stormknight wrote:Yeah the champion has a 3++ with the sword.

Forgot this!! He might aswell have a storm shield in CC
Heroic sacrafic is good to use on powerful characters aswell, just make shore he gets their
(and your enemy isn't a necron lord or somthing) : Very Happy )
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Post by stormknight Sat Jul 07, 2012 11:13 am

Tiger10 wrote:
stormknight wrote:Yeah the champion has a 3++ with the sword.

Forgot this!! He might aswell have a storm shield in CC
Heroic sacrafic is good to use on powerful characters aswell, just make shore he gets their
(and your enemy isn't a necron lord or somthing) : Very Happy )
Use your pyschic powers wisely too, as one perlis is enough to kill the guy.
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