First Grey Knight Army

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First Grey Knight Army

Post by Akoni on Fri May 20, 2011 8:15 am

Hello Brothers!

I'm completely new to Warhammer 40K and immediately became enamored by the prestiges Grey Knights.

As I've slowly come to learn the rules, the points system, and the options offered by the Grey Knights codex I have come up with my first 1500 point list.

I would greatly appreciate all advice and guidance from all my Brothers!

HQ

Grey Knight Grand Master (PsyCannon, Blind and Rad Grenades) 240

Libraian (Quicksilver, The Shrouding, The Summoning) 165

Troops (Compulsory)

5-Man Squad - Grey Knight Terminator Squad (MC DH, Psy Ammo) 250

5-man Squad - Grey Knight Terminator Squad (MC DH, Psy Ammo) 250

Elites

5 - Man Squad - Purifier Squad (MC HM, 1 - Incinerator, 1 - Psycannon, 2- Halberds) 149

5 - Man Squad - Purifier Squad (MC HM, 1 - Incinerator, 1 - Psycannon, 2- Halberds) 149

Fast Attack

Storm Raven (Hurricane Bolters, Searchlight, Warp Stabilisation Field, Extra Armor, Psybolt Ammo) 291

Total - 1494

I apologize Brothers for not knowing all the abbreviations.

For the Emperor!


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Re: First Grey Knight Army

Post by Rivan on Fri May 20, 2011 8:39 am

Welcome to the forums Brother Nineteen73!

You definitely have a good start of a list there. Some thoughts to consider...
- you'll probably need a transport for your purifiers. They are great at close-combat so you will want to get them there intact.
- I love psybolts myself, but 20 pts is pretty steep so the way I offset that is usually give it to a larger squad so the pts/model ratio goes down. In my list, I usually only take it for squads of 7-10.
- maybe consider having slightly larger squads. The 5-man terminator squads are fine since they're quite resilient. 5-man power armored squads though are not as tough and can easily get wiped out by a pie-plate or rapid-fire shooting.

It'll definitely take a bit to really get a good list that conforms to your playstyle but you're off to a good start Very Happy

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Re: First Grey Knight Army

Post by Akoni on Fri May 20, 2011 3:18 pm

Would it best to combine the Purifier Squad as a 10-Man troop?

Also, I was thinking of utilizing the SR to carry the Purifiers and Librarian closer. But I'm vacillating about who to team the Libby with.

My questions are:

1. What is the best way to use the SR?
2. Which troop each of the HQs join with?
3. If I drop Psybolt Ammunition and combine the remaining points I have left for a total of 86 points. How should i spend these points
4. Lastly, when, how, and why would a I employ a Brotherhood Banner?

Thanks again Brother!


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Re: First Grey Knight Army

Post by rogueuk on Fri May 20, 2011 3:38 pm

i would keep the 2 purifier squads but have they 2 psycannons and 2 incinerators and use the extra 86 points to buy each squad a rhino so your stormraven isnt the only target for anti tank
i would put the HQs with a terminator squad each
i usally use a banner if i have a libby or paladins to save the pychic test for hammerhand

thats just my thoughts there are people with more experiance here

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Re: First Grey Knight Army

Post by English on Fri May 20, 2011 8:17 pm

rogueuk wrote:i usally use a banner if i have a libby or paladins to save the pychic test for hammerhand

I got the impression that the banner meant the unit automatically passed its test, so the psychic test was still 'taken' - meaning you couldn't use both hammer hand and force weapons. Am I mistaken in that? Certainly hope so - adds a lot more value to the banner if it is.

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Re: First Grey Knight Army

Post by Akoni on Sat May 21, 2011 5:34 pm

If I incorporated (1) SR and (2) Rhinos should I move around some points to enable all three to have Warp Stabilisation Field?

I need advice for trying to understand the basic tactics when using a Terminator/Purifier combo with a GM, Libby, and vehicles.

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Re: First Grey Knight Army

Post by Primarch on Sat May 21, 2011 5:56 pm

That's correct, the banner only causes the Psychic test to be automatically passed, you still need to be able to take a psychic test to use the force weapons.

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Re: First Grey Knight Army

Post by Akoni on Wed May 25, 2011 7:54 am

HQ

Grey Knight Grand Master (3 Servo Skulls, Blind and Rad Grenades) 210

Troops (Compulsory)

5-Man Squad - Grey Knight Terminator Squad (MC DH, PsyCannon) 230

5-man Squad - Grey Knight Terminator Squad (MC DH, PsyCannon) 230

Elites

5 - Man Squad - Purifier Squad (MC HM, 1 - Incinerator, 1 - Psycannon, 2- Halberds) 149

5 - Man Squad - Purifier Squad (MC HM, 1 - Incinerator, 1 - Psycannon, 2- Halberds) 149

2 - Rhino

Fast Attack

Storm Raven 205

Total - 1253

Left over - 247

I would like some suggestion on how to spend the remaining 247 points. Please explain your reasoning and how this would be a tactical advantage.

Thanks Brothers!

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Re: First Grey Knight Army

Post by Valten on Wed May 25, 2011 7:59 am

10 man Stike Squad, 2 Psycannons, Psybolt ammo, NFH = 245 IIRC.

Reasoning? More troops, more psycannons, S5 Storm Bolters, Warp Quake, can DS, are already scoring.

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Re: First Grey Knight Army

Post by Akoni on Wed May 25, 2011 10:52 am

Sounds good! I've been struggling and vacillating on ideas to increase the number of Grey Knight bodies to employ on the battlefield.

The Emperor's will must be done!

(Still open to more advice please Wink )

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Re: First Grey Knight Army

Post by stormknight on Wed May 25, 2011 11:17 am

Those purifiers can still claim a cover save from the terminators in front.. So they don't necesarily have to have a rhino.
Stormravens are fragile so if you get to go first, deploy them normally then turbo-boost them first turn.
If you go second then it would be advised to deepstrike them if the enemy has guns to take it down. (Nobody wants a dead vehicle before it's done something!)
Oh and I'd swap the incinerators for pyscannons as cleansing flame deals damage to hordes...
If it was me using your list with those points left over, I'd join the squads of purifiers to make better use of grand strategy. Add a brotherhood champion and add 5 purifiers and use the stormraven to transport them. Titans herald plus heroic sacrifice will be used well alongside purifiers! Other than that its also gravvvvy baby Wink
Hope this helps!
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Re: First Grey Knight Army

Post by Akoni on Wed May 25, 2011 2:52 pm

Looking at your suggestion Stormknight this is what you suggest:


HQ

Grey Knight Grand Master (3 Servo Skulls, Blind and Rad Grenades) 210

Brotherhood Champion 100

Troops (Compulsory)

5-Man Squad - Grey Knight Terminator Squad (MC DH, PsyCannon) 230

5-man Squad - Grey Knight Terminator Squad (MC DH, PsyCannon) 230

Elites

10 - Man Squad - Purifier Squad (MC HM, HM, 4 - Psycannon, 4 Halberds, Psybolt Ammo) 338

5 - Man Squad - Purifier Squad (MC HM, 2 - Psycannon, 2 Halberds) 159

Fast Attack

Storm Raven 205

Total - 1462

Left over - 28

What do you think Brothers?

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Re: First Grey Knight Army

Post by Akoni on Wed Jun 08, 2011 2:05 am

I finally played my first game yesterday.

I played 3 player annihilation game against Chaos Marines and Imperial Guard.

My army consisted of:

HQ

Grey Knight Grand Master (Blind and Rad Grenades) 195

Brotherhood Champion 100

Troops (Compulsory)

5-Man Squad - Grey Knight Terminator Squad (MC DH, PsyCannon, Psyammo) 250

5-man Squad - Grey Knight Terminator Squad (MC DH, PsyCannon, Psyammo) 250

Elites

10 - Man Squad - Purifier Squad (MC HM, HM, 4 - Psycannon, 4 Halberds, Psybolt Ammo) 338

5 - Man Squad - Purifier Squad (MC HM, 2 - Psycannon, 2 Halberds) 159

Fast Attack

Storm Raven (Hurricane Bolters and Typhoon Missles) 255

Total: 1511

Although a lot of the game is still fuzy in my head I will say I was i,pressed at the resilience of my squads when it came to their armor and invulnerability saves. On average my dice rolls were fairly good but my opponents we fortunate enough to roll good saves as well.

I deep striked a reserve of GTK and was successful in my deployment.

And on my third turn I brought out my SR with my BC and 10-man Purifier Squad and did major damage against the Imperial Guard player.

I'm still learning how all the roll of the die work. as well as all the nuances of allocating wounds, etc.

Overall, i was very pleased with the GK and hope to improve my understanding of the game and tactica.

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Re: First Grey Knight Army

Post by Aubec le noir on Wed Jun 08, 2011 2:10 am

it was three wins ?
if yes ... well done brother
if not ... i'm too still improving my list so ... would be even better next time
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Re: First Grey Knight Army

Post by Akoni on Wed Jun 08, 2011 7:47 am

Overall, according to the tally of kill point, the Chaos Marine player won. Evil or Very Mad

Unfortunately, with all the havoc I caused, 1 or 2 models were left in the units I attacked and the Imperial Guard player took advantage and gave the final blows for the points. Rolling Eyes

So, I had no kill points.... Sad

But for the my very first time playing I was incredibly happy with my Grey Knight Units.

Of all my units, I lost 1 5-man squad of Terminators. (My GM had accompanied them) It took till turn three with the combined effort of the Imperial Guards and Chaos Marines to take down the GKs.

Overall my losses were:

* Lost 5-Man GKT Squad Kephas
* Justicar Elijah remained sole survivor of 5-man GKT Squad Elijah
* 3/5 remaining in Purifier Squad
* No casualties in 10-man Purifier Squad, including the BC
* SR survived

Overall damaged caused:

* Destroyed weapon and immobilized Rhino in Turn 1
* Picked off several Chaos Marines in two units in shooting, assaults, and defending in an assault (I had initiative because of halberds)
* Decimated all but 1/15 of an Imperial guard unit with SR, 10-man Purifier Squad, and BC

Glory to the Emperor! May his hand guide our righteous hate in defeating the Great Enemy!

Brother Nineteen73

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Re: First Grey Knight Army

Post by purifier_26 on Wed Jun 08, 2011 2:33 pm

I would say to add another strike squad because having the extra bodies helps out alot or another transport.

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Re: First Grey Knight Army

Post by Akoni on Sat Jun 18, 2011 10:06 pm

Hail Battle Brothers!

I've finally a couple of games under my belt. Albeit, both games were 3-player annihilation games.

So I'm at it again with a couple of slight revisions for your expert review.

Revision 1

HQ

(175) GM

TROOPS

(470) 10 - GKT (2-Psycannons, 2 DH, 6 Halberds, Psyammo)

(290) 10 - GKSS (2-Psycannons, 2 DH, 6 Halberds, Psyammo)

ELITES

(318) 10 - Purifiers (4-Psycannons, 2 DH, 4 Halberds, Psyammo)

OPTIONAL CHOICES

(205) 1 - Storm Raven (Suggestions Welcome)

-OR-

(130) Nemisis Dread Knight (Suggestions Welcome)

TOTAL POINTS

(1458) W/ Storm Raven

-OR-

(1383) W/ Nemesis Dread Knight

Suggestion for remaining points for both builds welcomed.

May the Emperor guide our hand in His righteousness!








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Re: First Grey Knight Army

Post by Zealadin on Sun Jun 19, 2011 4:55 am

If you take the Storm R. which squads will be in it?
If you take the NDK definately need some upgrades, the sword is good maybe with a personal teleporter (thats 100 more points). Or go for firepower with two heavy weapons. (avoid the psilencer IMO)

I like my SR with a TML, Las for long range anti tank.

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Re: First Grey Knight Army

Post by Akoni on Sun Jun 19, 2011 10:49 am

If I used the SR I would be most likely transporting the Purifiers.

I've yet to build my NDK. (I have the model now but I just need to build it) Can a NDK take two heavy weapons and the Great Sword options together?


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Re: First Grey Knight Army

Post by Hammerer on Sun Jun 19, 2011 11:48 am

Nineteen73 wrote:If I used the SR I would be most likely transporting the Purifiers.

I've yet to build my NDK. (I have the model now but I just need to build it) Can a NDK take two heavy weapons and the Great Sword options together?


You can take 2 weapons, either a Force weapon and a heavy weapon or 2 heavy weapons

Im definitely interested in fielding a DK , I'm liking the Psycannon + Force hammer for some high strength pwnage...

What exactly are the stats on a heavy psycannon BTW? scratch

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Re: First Grey Knight Army

Post by Akoni on Sun Jun 19, 2011 12:23 pm

Heavy Psycannon

Range: 24"
STR: 7
AP: 4
Type: Heavy 1, Large blast, rending

Twisted Evil

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Re: First Grey Knight Army

Post by Akoni on Sun Jun 19, 2011 3:37 pm

HQ

(215) GM (MC, 3 Servo Skulls, Halberd, Rad)

TROOPS

(470) 10 - GKT (2-Psycannons, 2 DH, 6 Halberds, Psyammo)

(235) 10 - GKSS (1-Psycannons, 1 DH, 3 Halberds, 5 Swords, Psyammo)

ELITES

(318) 10 - Purifiers (4-Psycannons, 2 DH, 4 Halberds, Psyammo)

FAST ATTACK

(255) 1 - Storm Raven (TLM, Hurricane Bolters)

TOTAL POINTS

1493 w/ options for Searchlight and GM of Melta-bomb, Digital Weapon, or Psyammo....

What are your thought?



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Re: First Grey Knight Army

Post by GMKDynamis on Tue Jun 21, 2011 6:11 pm

Good call on the servo skulls(-1dice for scatter) Psycannons on GKT assault or GKSS/GKP's behind cover will definitley tear up stuff. Mid range S7 damage. Just don't let them within 6in of your servoskulls.

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Re: First Grey Knight Army

Post by Akoni on Wed Jun 22, 2011 9:08 am

As I fiddle with all the options in my mind and how I'm leaning more to a pure GKT list this is what I've come up with and look forward to your review:

HQ

(190) Librarian (Halberd, 3 - Servo Skulls, Might, Sanctuary, Shrouding, Quickening)

TROOPS

(940) 2X - 10-Man GKT (2 - DH, 2 - PsyC, Halberds, PsyAmmo) (Possibly Combat Squad and Deep Strike)

HEAVY SUPPORT

(370) 2X - NDK (Hvy Inc, NGS) (Appoint each NDK to a GKT unit for support)

TOTAL

1500

Try and concentrate my Lib to be in an effective range to benefit at least 1 -2 units for his psychic powers.


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Re: First Grey Knight Army

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