GK VS Chaos 1500pts/GK vs NECRONS 1500pts/ GK vs TAU 1500pts
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GK VS Chaos 1500pts/GK vs NECRONS 1500pts/ GK vs TAU 1500pts
In a great afternoon for Grey Knights I will report my utmost victory this weekend
My army: 1500 pts
GM /Inscence/ twin Melta
4 termies (ret)
1 Inq elite (twin plasma)/3 warriors (2 melta 1 plasma), 1 astropath
Rhino
1 Callie
8 man PAGK
5 IST 2meltas
Rhino
2 GK LRs
My oponent:
Kharn + 7 khoner Berzerks
Rhino
8 Death Guard
Rhino
Daemon Prince of Khorne (wings)
2 units of 4 termies with combiweapons (deepstriking)
3 Obliterators
1 Dread CCW/ML
1 Defiler
1 Greater daemon.
///////////////////////////////////
Setting:
we played the wide sides, 12" to deploy (like wh fantasy)
some type 2 cover in front, no LOS blockers in the middle, he had a wood I had 2 buildings
I hid my LR behind those buildings to avoid being shot at by the oblits, I moved the Defiler in the woods so that it would have to move in order to see (6" aways from the edge)
my PAGK as a bait in a crater and my GM inside one LR guarded by my INQ and my IST flanking near the Defiler and Dread.
Turn 1:
I got 1st turn and quickly immobilised the Defiler and the Berserks Rhino while waithing for the DP to come at me , my IST andvanced and got out of LOS from the dread.
He in his turn tried to kill my emplty LR getting a Twin LC out. The Nurgle Rhino Advanced and disembarked (so they won't get entangled) but still far awys from me.
Turn 2
Callie didn't arrived
IST advanced, disembarked and popped the Dread . LR injured got back out of LOS, I placed my rhino so that when his DP advanced he cound't be able to charge anything but the rhino, I disembarked my Inq before that. my LR with command got into better position for the incomming DP while destroying the Rhino that got immobilised last turn.
The DP advanced, the Nurgle squad re embarked and avanced as well, 1 termie squad entered play but it was too far away for my astropath, and almost got out of the field, still had NO LOS. Oblits shoot at my PAGK with plasma cannons and killed 2 (yay for cover saves!!!).
Turn 3 and end.
Callie arrived next to the oblits and flamed them getting 2 wounds and no saves so insta kill 2 oblits, then charged and got rid of the last one HOOOYA!!!!!
The Rhino moved and the DP got destroyed by plasma and meltas and I had no chace of assaulting him T_T, the LR destroyed the Rhino of nurgle and the squad got pinned. my IST killed the Defiler and then went for beers !!! CHEERS!!!
His turn he had his Nurgle squad pinned, his Khorne berserks over 24" aways from anything that can be assaulted but his Greater Daemon arrived!!! to get destroyed by the Inq combined shoting (nice shooting! awfull saves!)
so he acepted the loss and conceded.
This got really close to my fastest win, against a necron army (3nd turn fase out with a 1st turn assault).
BLOOD FOR THE.... no wait... FOR THE EMPEROR!!!!!
Ok using the same post here to get you the rep against Necrons
my Army same as before.
his army:
Lord with orb
6 immortals
3x 10 regular necrons
6x destroyers
4x bases of those little spider like things.
1x Monolith
GAME: setting in table quarters, he made a mistake getting his warrior necron unit at the minimum distance (18.0001") and his Lord Orb near his immortals, I asked him if the lord was in the immortal squad and he said NO, so I used the callie to get him 6" aways from the immortals and even further away from his warrior squads.
I got first turn.
TURN 1
I advanced both my LR that were really close to the warriors (18,0001") and using the 2" disembarking I was able to pull off a first turn assault with my termies and my PAGK. Power nemesis weapons flew and destroyed both squad (one ran, the other got destroyed by the GM unit). I moved my IST and my Inq rhinos so that his Necron lord would take more time to get into resurection orb range (next turn because I didn't have enough movement).
His turn he tried with the destroyers to take my LR and got nothing (lucky me). The swarms assaulted my PAGK to get them tied in CC but he forgot that I was str 6 and his swarms were To 3!!! so insta kill and got rid of the little buggers. The Lord was getting near, also the immortals who shot at my termies and got nothing.
TURN 2
My turn, I advanced with my termies to assault the Immortals, Callidus entered so there was no need to block the lord anymore. my PAGK advanced to charge the last warrior squad. Callie tied the Lord causing 2 wounds and getting only 1 wound in return. The termies trashed every Immortal in the kill zone but they didn't flee (rats! ld 10!) PAGK couldn't charge because with their storm bolters they killed the front row that they were going to assault. LRs got rid of half the Destroyers.
His turn, his warrior opened fire on my PAGK killing 3, his destroyed got an immovilised result out on one of my LR. the Lord was missing like a N00b and callie got him! but ince he had the ord and Phylactery he was going to be able to come back. Callie got away and backed up the PAGK who were assaulting the last warrior group.
TURN 3
my turn I just finished up the close combats, and waited for the inevitable Phase out on his turn. He conceded and kicked himself for setting his warriors so near my LRs, if he had gotten the 1st turn maybe he would have popped them, then again maybe not since my LR would have been out of rapid fire (everything was pre mesured so that that couldn't happen and I was counting on the 2" of disembarking to get me into CC, Callie did a great job getting the bothersome Orb out of the way and the monolith never showed up.
Stay tuned for more reps, by the way ... only IF you thin I'm making this up I have to say that I've been playing 40k over 8 years and these things happened for real. Ofcourse I have lost! I will report some of my finest loss here as well because you canlearn a lot from losses too. But what you can learn from some battle reps are the exact reason why we like reading reps! Learning and harvesting experience. I'm not the ultimate player or anything but I have my own load of experience and I'm a respected (feared) player next to an other player who has an Iron Warrior Army (I lost to him some times on the old codex because Iron warrior were IG with power armors).
1500 GK same Army vs Tau:
I made a small mod here, tryed IST with 2xFlamers
His side:
Shas'O plasma/ML multitraker Shields
2 Bodyguards plas/ML multitraker shields
Shas'O plasma/ML multitraker
2 bodyguerds plas/ML multi targetters
3 Crisis Melta TL, Plasma+ ML multitraker (deepstrike)
3 Stealth suits 1 Marker light
3 Stealth suits Target locks
2x10 fire warriors + devilfish
2x Broadsides, no drones, slow and purposeful
SETTING:
Cleanse Mission, face to face, not much type 3 buildings, I hid my GM LR behind some Forest but couldn't hide the other LR with PAGK very well so he would have a clean shot at it when his Broadside moved. I used the Callidus word in your ear to move one of the Broadsides over 6" aways from any LOS (he will need to get a 6 to have something to shot at )
He placed 1 of his stealth unit 18" from my PAGK LR and the other 18" from my IST rhino and inside woods his rest got deployed in cover.
I got 1rst turn (YAY!)
I dash moved my PAGK LR and disembarked (1rst turn charge against Stealths) I rushed my IST rhino to the other Stealth unit, got down and burned the heck out of them getting them to 1 model and failing the Ld, the were not bonded so.. bye bye. my Inquisitor rhino advanced and smoke launched. My PAGK destroyed in CC those poor stealths and got inside cover.
His 1st turn he tried a clean shot against my PAGK LR and missed with his twin Rail gun (lucky), he got rid of 2 PAGK, moved his devil fishes into better positions and disembarked?? and tried to hit something with the other Broadside but there was no LOS. His Crisis oppened fire against my Inquisitor Rhino getting only crew shaken.
2nd Turn
Callie arrived and went straight for one of his shas'O (assaulting the bodyguard 1st of course) her flamer did nothing on them but got 2 poor fire warriors that disembarked last turn (je je) my IST got back on the rhino and went foward and smoked. my Inquisitor rhino moved near the center of the table and disembarked waiting for his teleport attack (Emperor bless my astropath) my PAGK moved from cover to cover and trued to shoot at the broadside without luck, so their LR has to teach them a lesson on shooting insta killing the broadside. the other LR got a crew stunned of a devilfish (fresh meat for next turn). Callie killed 1 Crisis and they got tied up in cc.
His 2nd turn
No reserves arrived
He got a clean shot at my PAGK LR and got immobilised. I didn't remember that tau had a guess weapon (only 18" str 4 ap 5 large blast) still enough to kill 2 of my men from my inquisitor who was shielded behind the rhino. He got nothing on my IST rhino and the CC phase continued Callie received 1 wound and made 2 wounds to the Shas'O.
My 3rd
my Immovilised LR got rid of a devilfish and the other tried to take down the other without luck. my PAGK got out of LOS and prepared for next turn to get out and shoot at the 2nd Comander unit. My IST disembarked from the rhino the the rhino moved to block LOS to the Broadside, my IST moved, Flamed the 8 Fire warriors that got flamed before by the callie and got them to 3 miniatures, failing his Ld and getting out of the table. Since I only shot my flamers I entered the CC of the callie and the 1st Crisis Comand squad. In that melle callie made an other wound and didn't got injured, my IST wounded 3 timed but the Shas'O saved them.
His 3rd
The Crisis team in deep strike appeared and I got a free shot at it, but since I only had a melta and a Combiplasma left (thankfully I calculated rapid fire range), I took 1 on the 3 crisis and wounded an other, but he still had his twin meltas and popped my LR T_T. he was 6" away, but then he realised... my GKGM was in there an he was "WFT? wait till i can move again and I will melta your rear end!!!"
The CC I disengaged the callie to get a hold at the other Crisis Comand unit (about 12" away) got a 4 and disengaged. Surprisingly, my IST squad killed the Shas'O and got 1 wound but won the CC and the last Crisis ran away out of the table so they got in position to flame and charge the last Broadside.
I should say that this is the 1st time I got my LR so trashed out in turn 3.
My turn 4
He conceded after this turn because Callie Flamed and then assaulted his squad, killing 1 Crisis, he failed his ld!!! with LD 10!!!! OMG! and he went out of the table. The immovlised LR destroyed an other Crisis from the suicide team that blew my LR and the Inquisitor assaulted the Fire warriors left and killed 3 with no losses from my side.
ENDGAME! Callie gt like 600 VP all by herself .. and some IST.. but mostly herself! my IST got the job done, and my opponent got nervous when he suffered a 1st turn kill on his Stealths, he panicked and didn't do the right moves so my Callie could jump from one CC to an other
We virtually played his 4rth turn and callie died from a gun drone bit the CC went very well since the IST managed to kill the Broadside (double 1's) he went for a glorious assault against my command squad and got Pimp Slapped by my GM.
Stay tuned for more REPS!!!
My army: 1500 pts
GM /Inscence/ twin Melta
4 termies (ret)
1 Inq elite (twin plasma)/3 warriors (2 melta 1 plasma), 1 astropath
Rhino
1 Callie
8 man PAGK
5 IST 2meltas
Rhino
2 GK LRs
My oponent:
Kharn + 7 khoner Berzerks
Rhino
8 Death Guard
Rhino
Daemon Prince of Khorne (wings)
2 units of 4 termies with combiweapons (deepstriking)
3 Obliterators
1 Dread CCW/ML
1 Defiler
1 Greater daemon.
///////////////////////////////////
Setting:
we played the wide sides, 12" to deploy (like wh fantasy)
some type 2 cover in front, no LOS blockers in the middle, he had a wood I had 2 buildings
I hid my LR behind those buildings to avoid being shot at by the oblits, I moved the Defiler in the woods so that it would have to move in order to see (6" aways from the edge)
my PAGK as a bait in a crater and my GM inside one LR guarded by my INQ and my IST flanking near the Defiler and Dread.
Turn 1:
I got 1st turn and quickly immobilised the Defiler and the Berserks Rhino while waithing for the DP to come at me , my IST andvanced and got out of LOS from the dread.
He in his turn tried to kill my emplty LR getting a Twin LC out. The Nurgle Rhino Advanced and disembarked (so they won't get entangled) but still far awys from me.
Turn 2
Callie didn't arrived
IST advanced, disembarked and popped the Dread . LR injured got back out of LOS, I placed my rhino so that when his DP advanced he cound't be able to charge anything but the rhino, I disembarked my Inq before that. my LR with command got into better position for the incomming DP while destroying the Rhino that got immobilised last turn.
The DP advanced, the Nurgle squad re embarked and avanced as well, 1 termie squad entered play but it was too far away for my astropath, and almost got out of the field, still had NO LOS. Oblits shoot at my PAGK with plasma cannons and killed 2 (yay for cover saves!!!).
Turn 3 and end.
Callie arrived next to the oblits and flamed them getting 2 wounds and no saves so insta kill 2 oblits, then charged and got rid of the last one HOOOYA!!!!!
The Rhino moved and the DP got destroyed by plasma and meltas and I had no chace of assaulting him T_T, the LR destroyed the Rhino of nurgle and the squad got pinned. my IST killed the Defiler and then went for beers !!! CHEERS!!!
His turn he had his Nurgle squad pinned, his Khorne berserks over 24" aways from anything that can be assaulted but his Greater Daemon arrived!!! to get destroyed by the Inq combined shoting (nice shooting! awfull saves!)
so he acepted the loss and conceded.
This got really close to my fastest win, against a necron army (3nd turn fase out with a 1st turn assault).
BLOOD FOR THE.... no wait... FOR THE EMPEROR!!!!!
Ok using the same post here to get you the rep against Necrons
my Army same as before.
his army:
Lord with orb
6 immortals
3x 10 regular necrons
6x destroyers
4x bases of those little spider like things.
1x Monolith
GAME: setting in table quarters, he made a mistake getting his warrior necron unit at the minimum distance (18.0001") and his Lord Orb near his immortals, I asked him if the lord was in the immortal squad and he said NO, so I used the callie to get him 6" aways from the immortals and even further away from his warrior squads.
I got first turn.
TURN 1
I advanced both my LR that were really close to the warriors (18,0001") and using the 2" disembarking I was able to pull off a first turn assault with my termies and my PAGK. Power nemesis weapons flew and destroyed both squad (one ran, the other got destroyed by the GM unit). I moved my IST and my Inq rhinos so that his Necron lord would take more time to get into resurection orb range (next turn because I didn't have enough movement).
His turn he tried with the destroyers to take my LR and got nothing (lucky me). The swarms assaulted my PAGK to get them tied in CC but he forgot that I was str 6 and his swarms were To 3!!! so insta kill and got rid of the little buggers. The Lord was getting near, also the immortals who shot at my termies and got nothing.
TURN 2
My turn, I advanced with my termies to assault the Immortals, Callidus entered so there was no need to block the lord anymore. my PAGK advanced to charge the last warrior squad. Callie tied the Lord causing 2 wounds and getting only 1 wound in return. The termies trashed every Immortal in the kill zone but they didn't flee (rats! ld 10!) PAGK couldn't charge because with their storm bolters they killed the front row that they were going to assault. LRs got rid of half the Destroyers.
His turn, his warrior opened fire on my PAGK killing 3, his destroyed got an immovilised result out on one of my LR. the Lord was missing like a N00b and callie got him! but ince he had the ord and Phylactery he was going to be able to come back. Callie got away and backed up the PAGK who were assaulting the last warrior group.
TURN 3
my turn I just finished up the close combats, and waited for the inevitable Phase out on his turn. He conceded and kicked himself for setting his warriors so near my LRs, if he had gotten the 1st turn maybe he would have popped them, then again maybe not since my LR would have been out of rapid fire (everything was pre mesured so that that couldn't happen and I was counting on the 2" of disembarking to get me into CC, Callie did a great job getting the bothersome Orb out of the way and the monolith never showed up.
Stay tuned for more reps, by the way ... only IF you thin I'm making this up I have to say that I've been playing 40k over 8 years and these things happened for real. Ofcourse I have lost! I will report some of my finest loss here as well because you canlearn a lot from losses too. But what you can learn from some battle reps are the exact reason why we like reading reps! Learning and harvesting experience. I'm not the ultimate player or anything but I have my own load of experience and I'm a respected (feared) player next to an other player who has an Iron Warrior Army (I lost to him some times on the old codex because Iron warrior were IG with power armors).
1500 GK same Army vs Tau:
I made a small mod here, tryed IST with 2xFlamers
His side:
Shas'O plasma/ML multitraker Shields
2 Bodyguards plas/ML multitraker shields
Shas'O plasma/ML multitraker
2 bodyguerds plas/ML multi targetters
3 Crisis Melta TL, Plasma+ ML multitraker (deepstrike)
3 Stealth suits 1 Marker light
3 Stealth suits Target locks
2x10 fire warriors + devilfish
2x Broadsides, no drones, slow and purposeful
SETTING:
Cleanse Mission, face to face, not much type 3 buildings, I hid my GM LR behind some Forest but couldn't hide the other LR with PAGK very well so he would have a clean shot at it when his Broadside moved. I used the Callidus word in your ear to move one of the Broadsides over 6" aways from any LOS (he will need to get a 6 to have something to shot at )
He placed 1 of his stealth unit 18" from my PAGK LR and the other 18" from my IST rhino and inside woods his rest got deployed in cover.
I got 1rst turn (YAY!)
I dash moved my PAGK LR and disembarked (1rst turn charge against Stealths) I rushed my IST rhino to the other Stealth unit, got down and burned the heck out of them getting them to 1 model and failing the Ld, the were not bonded so.. bye bye. my Inquisitor rhino advanced and smoke launched. My PAGK destroyed in CC those poor stealths and got inside cover.
His 1st turn he tried a clean shot against my PAGK LR and missed with his twin Rail gun (lucky), he got rid of 2 PAGK, moved his devil fishes into better positions and disembarked?? and tried to hit something with the other Broadside but there was no LOS. His Crisis oppened fire against my Inquisitor Rhino getting only crew shaken.
2nd Turn
Callie arrived and went straight for one of his shas'O (assaulting the bodyguard 1st of course) her flamer did nothing on them but got 2 poor fire warriors that disembarked last turn (je je) my IST got back on the rhino and went foward and smoked. my Inquisitor rhino moved near the center of the table and disembarked waiting for his teleport attack (Emperor bless my astropath) my PAGK moved from cover to cover and trued to shoot at the broadside without luck, so their LR has to teach them a lesson on shooting insta killing the broadside. the other LR got a crew stunned of a devilfish (fresh meat for next turn). Callie killed 1 Crisis and they got tied up in cc.
His 2nd turn
No reserves arrived
He got a clean shot at my PAGK LR and got immobilised. I didn't remember that tau had a guess weapon (only 18" str 4 ap 5 large blast) still enough to kill 2 of my men from my inquisitor who was shielded behind the rhino. He got nothing on my IST rhino and the CC phase continued Callie received 1 wound and made 2 wounds to the Shas'O.
My 3rd
my Immovilised LR got rid of a devilfish and the other tried to take down the other without luck. my PAGK got out of LOS and prepared for next turn to get out and shoot at the 2nd Comander unit. My IST disembarked from the rhino the the rhino moved to block LOS to the Broadside, my IST moved, Flamed the 8 Fire warriors that got flamed before by the callie and got them to 3 miniatures, failing his Ld and getting out of the table. Since I only shot my flamers I entered the CC of the callie and the 1st Crisis Comand squad. In that melle callie made an other wound and didn't got injured, my IST wounded 3 timed but the Shas'O saved them.
His 3rd
The Crisis team in deep strike appeared and I got a free shot at it, but since I only had a melta and a Combiplasma left (thankfully I calculated rapid fire range), I took 1 on the 3 crisis and wounded an other, but he still had his twin meltas and popped my LR T_T. he was 6" away, but then he realised... my GKGM was in there an he was "WFT? wait till i can move again and I will melta your rear end!!!"
The CC I disengaged the callie to get a hold at the other Crisis Comand unit (about 12" away) got a 4 and disengaged. Surprisingly, my IST squad killed the Shas'O and got 1 wound but won the CC and the last Crisis ran away out of the table so they got in position to flame and charge the last Broadside.
I should say that this is the 1st time I got my LR so trashed out in turn 3.
My turn 4
He conceded after this turn because Callie Flamed and then assaulted his squad, killing 1 Crisis, he failed his ld!!! with LD 10!!!! OMG! and he went out of the table. The immovlised LR destroyed an other Crisis from the suicide team that blew my LR and the Inquisitor assaulted the Fire warriors left and killed 3 with no losses from my side.
ENDGAME! Callie gt like 600 VP all by herself .. and some IST.. but mostly herself! my IST got the job done, and my opponent got nervous when he suffered a 1st turn kill on his Stealths, he panicked and didn't do the right moves so my Callie could jump from one CC to an other
We virtually played his 4rth turn and callie died from a gun drone bit the CC went very well since the IST managed to kill the Broadside (double 1's) he went for a glorious assault against my command squad and got Pimp Slapped by my GM.
Stay tuned for more REPS!!!
Last edited by belissand on Sat May 03, 2008 10:41 pm; edited 2 times in total (Reason for editing : Update!)
belissand- Henchmen
- Number of posts : 78
Location : Lima Peru
Registration date : 2008-03-10
Grey knight
stats:
Re: GK VS Chaos 1500pts/GK vs NECRONS 1500pts/ GK vs TAU 1500pts
Congrats on a battle well-fought. May the Emperor also grant me a sweet victory like that once in a blue moon.
NemesisForce- Inquisitor
- Number of posts : 1945
Age : 63
Location : British Columbia, Canada
Army : Grey Knight, Black Templar, Chaos Space Marine, Tau Empire
Registration date : 2008-02-07
Re: GK VS Chaos 1500pts/GK vs NECRONS 1500pts/ GK vs TAU 1500pts
Nice battle...you had to get good rolls or you knew what you were doing to wipe him out in the third turn.
Holywarrior16- Stormtrooper
- Number of posts : 6
Registration date : 2008-04-07
Re: GK VS Chaos 1500pts/GK vs NECRONS 1500pts/ GK vs TAU 1500pts
Update! report agains Crons!
belissand- Henchmen
- Number of posts : 78
Location : Lima Peru
Registration date : 2008-03-10
Grey knight
stats:
Re: GK VS Chaos 1500pts/GK vs NECRONS 1500pts/ GK vs TAU 1500pts
Update! Rep against TAU!
belissand- Henchmen
- Number of posts : 78
Location : Lima Peru
Registration date : 2008-03-10
Grey knight
stats:
Re: GK VS Chaos 1500pts/GK vs NECRONS 1500pts/ GK vs TAU 1500pts
Wave goodbye and say Tau Tau. Nicely done. You've got yourself a neat little winning streak there belissand. Keep up the good work.
NemesisForce- Inquisitor
- Number of posts : 1945
Age : 63
Location : British Columbia, Canada
Army : Grey Knight, Black Templar, Chaos Space Marine, Tau Empire
Registration date : 2008-02-07
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