2000 Pts GK's/SM (Red Hunters) Allies Alpha Strike Goodness
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2000 Pts GK's/SM (Red Hunters) Allies Alpha Strike Goodness
So Forgeworld recently came out with new official chapter tactics which included Red Hunters which are battle brothers with GKs if you take an inquisitor. So I wrote the following list utilizing this with an Alpha Strike mentality.
GK Primary
HQ
Inquisitor Ordo Malleus - Termmie Armor Psyker with Div (Presence) and PsyCannon 2 servo skulls
Troops
GKSS x5 3 Halberds, 1 hammer 1 psycannon
GKSS x5 3 Halberds, 1 hammer 1 psycannon
Heavy Support
NDK with PT, HI, GreatSword, and HvyPsy
NDK with PT, HI, GreatSword, and HvyPsy
(Note: If you haven't read the errata about the Greatsword you may be scratching your head but people should be taking it. I also normally wouldn't take Hvy Psycannons but this is all about most dmg turn 1)
SM Allied
HQ
Librarian Level 2 w/ combi melta
Troops
8 Man Tact Squad with Melta and Drop Pod
Elites
Ironclad Dreadnought Fist, Hammer, Melta with Drop Pod
Fast Attack
5 man Assualt Squad with Drop Pod
Heavy Support
6 Centurion Devastators with grav amps and split fire
1998 pts
Inquisitor goes with Centurions, Librarian goes with 8 man tact.
Turn 1 you get 2 pods, drop the 8 man with melta along with the librarian with a melta and the dreadnought (3 melta shots). When deepstriking your drop pods you can utilize the 2 servo skulls, so you can be within 6 inches with your meltas. Shunt 2 DKs and fire in the order of Tact Squad>Dreadnought>Centurions>DK>DK.
Any transports that get destroyed the DKS can shoot the troops that get out, or you're just Meltaing Hvy Armor tanks or squads. Centurion Devastators with grav amps can eliminate any unit, vehicle (flying or not) especially with presence. These will be at a huge priority for your opponent but they will be facing a Turn 2 assault from 2 DKs and a DN if they focus too much on the centurions.
Turn 2+ you still have 2 scoring deep striking units (GKSS) and an assult squad to deny to place on the board.
Anyways I am open for feedback and criticism.
GK Primary
HQ
Inquisitor Ordo Malleus - Termmie Armor Psyker with Div (Presence) and PsyCannon 2 servo skulls
Troops
GKSS x5 3 Halberds, 1 hammer 1 psycannon
GKSS x5 3 Halberds, 1 hammer 1 psycannon
Heavy Support
NDK with PT, HI, GreatSword, and HvyPsy
NDK with PT, HI, GreatSword, and HvyPsy
(Note: If you haven't read the errata about the Greatsword you may be scratching your head but people should be taking it. I also normally wouldn't take Hvy Psycannons but this is all about most dmg turn 1)
SM Allied
HQ
Librarian Level 2 w/ combi melta
Troops
8 Man Tact Squad with Melta and Drop Pod
Elites
Ironclad Dreadnought Fist, Hammer, Melta with Drop Pod
Fast Attack
5 man Assualt Squad with Drop Pod
Heavy Support
6 Centurion Devastators with grav amps and split fire
1998 pts
Inquisitor goes with Centurions, Librarian goes with 8 man tact.
Turn 1 you get 2 pods, drop the 8 man with melta along with the librarian with a melta and the dreadnought (3 melta shots). When deepstriking your drop pods you can utilize the 2 servo skulls, so you can be within 6 inches with your meltas. Shunt 2 DKs and fire in the order of Tact Squad>Dreadnought>Centurions>DK>DK.
Any transports that get destroyed the DKS can shoot the troops that get out, or you're just Meltaing Hvy Armor tanks or squads. Centurion Devastators with grav amps can eliminate any unit, vehicle (flying or not) especially with presence. These will be at a huge priority for your opponent but they will be facing a Turn 2 assault from 2 DKs and a DN if they focus too much on the centurions.
Turn 2+ you still have 2 scoring deep striking units (GKSS) and an assult squad to deny to place on the board.
Anyways I am open for feedback and criticism.
exploited751- Stormtrooper
- Number of posts : 2
Age : 39
Registration date : 2013-10-24
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