2k Alpha Strike
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2k Alpha Strike
I enjoy naming my lists, so the name I came up with for this one is Alpha Strike because it plays like the initial Grey Knight assault into the heart of the enemy.
HQ
Mordrak + 4 Ghost Knights w/ Brotherhood Banner
Librarian lvl 3 w/ warding stave, teleport homer, 3 servo-skulls, Quicksilver, Might of Titan, Sanctuary, The Summoning, and Warp Rift
Troops
5 Terminators w/ Psycannon, Brotherhood Banner, 2 halberds, 1 daemon hammer, and 1 sword
5 Terminators w/ Psycannon, Brotherhood Banner, 2 halberds, 1 daemon hammer, and 1 sword
5 Terminators w/ Psycannon, Brotherhood Banner, 2 halberds, 1 daemon hammer, and 1 sword
Fast Attack
5 Interceptors w/ 5 halberds
Heavy Support
Dreadnought w/ 2 sets of TL Autocannons, Psybolt ammo, and warp stabilization field
Dreadnought w/ 2 sets of TL Autocannons, Psybolt ammo, and warp stabilization field
Dreadnought w/ 2 sets of TL Autocannons, Psybolt ammo, and warp stabilization field
Total = 2000
Everything starts in reserve, servo-skulls are deployed near objectives or in open areas; Grand Strategy is used for whatever seems most helpful. The Librarian joins Mordrak and deepstrikes first turn, either warp rifting something or running into cover. Turn 2, Mordrak uses Psychic Communion to bring in the Terminators and Dreadnoughts (the Interceptors stay in reserve till turn 3 or 4). Dreadnoughts give range support while Mordrak and the other Termmy units charge.
Haven't played with this specific list yet, but I'll post the results when I do.
HQ
Mordrak + 4 Ghost Knights w/ Brotherhood Banner
Librarian lvl 3 w/ warding stave, teleport homer, 3 servo-skulls, Quicksilver, Might of Titan, Sanctuary, The Summoning, and Warp Rift
Troops
5 Terminators w/ Psycannon, Brotherhood Banner, 2 halberds, 1 daemon hammer, and 1 sword
5 Terminators w/ Psycannon, Brotherhood Banner, 2 halberds, 1 daemon hammer, and 1 sword
5 Terminators w/ Psycannon, Brotherhood Banner, 2 halberds, 1 daemon hammer, and 1 sword
Fast Attack
5 Interceptors w/ 5 halberds
Heavy Support
Dreadnought w/ 2 sets of TL Autocannons, Psybolt ammo, and warp stabilization field
Dreadnought w/ 2 sets of TL Autocannons, Psybolt ammo, and warp stabilization field
Dreadnought w/ 2 sets of TL Autocannons, Psybolt ammo, and warp stabilization field
Total = 2000
Everything starts in reserve, servo-skulls are deployed near objectives or in open areas; Grand Strategy is used for whatever seems most helpful. The Librarian joins Mordrak and deepstrikes first turn, either warp rifting something or running into cover. Turn 2, Mordrak uses Psychic Communion to bring in the Terminators and Dreadnoughts (the Interceptors stay in reserve till turn 3 or 4). Dreadnoughts give range support while Mordrak and the other Termmy units charge.
Haven't played with this specific list yet, but I'll post the results when I do.
Valtron- Stormtrooper
- Number of posts : 9
Age : 27
Location : Holy Terra
Army : Grey Knights and Tyranids
Registration date : 2011-10-10
Grey knight
stats:
Re: 2k Alpha Strike
Looks like a lot of fun, interested to see how it works for you.
sabian- Henchmen
- Number of posts : 123
Age : 43
Location : Edmonton, Alberta, Canada
Army : Grey Knights
Registration date : 2011-05-08
Grey knight
stats:
Re: 2k Alpha Strike
Level 3 Lib, BhB's on the 5 man GKT squads and Warp Stabilisation fields seem a waste of points to me.
Level 3 simply isn't worth the cost, the BhB gives 4 attacks at the price of 2/3 (in these small squad sizes), and realistically you'll probably sit those dreadnoughts on one of your own objectives with a squad of GKT.
With the low amount of models I'd recommend trying to get two 10 man squads of GKT with PsyAmmo, combat squadding them. If you have 10 man squads and choose not to CS, then the Banner is alot more worthwhile.
Good list concept though,
Level 3 simply isn't worth the cost, the BhB gives 4 attacks at the price of 2/3 (in these small squad sizes), and realistically you'll probably sit those dreadnoughts on one of your own objectives with a squad of GKT.
With the low amount of models I'd recommend trying to get two 10 man squads of GKT with PsyAmmo, combat squadding them. If you have 10 man squads and choose not to CS, then the Banner is alot more worthwhile.
Good list concept though,
Zealadin- Grand Master
- Number of posts : 3279
Age : 37
Location : Sydney Australia
Army : Retired Eldar, Puritan Grey Knights, Dark Eldar
Registration date : 2008-09-14
Grey knight
stats:
Re: 2k Alpha Strike
and remember the summoning cant use teleport homers, so when it starts to get crowded up there, or if you just have a bad roll, you have a solid chance of mishapping the unit.
MJSwasey- Justicar
- Number of posts : 927
Age : 36
Registration date : 2009-08-08
Grey knight
stats:
Re: 2k Alpha Strike
Alright, thanks for the advice. The updated list looks like this:
HQ
Mordrak and 5 Ghost Knights w/ Brotherhood Banner
Librarian lvl 2 w/ warding stave, teleport homer, 3 servo-skulls, Quicksilver, Might of Titan, Sanctuary, The Summoning, and Warp Rift
Troops
10 Terminators w/ 2 Psycannons, Brotherhood Banner, and Psybolt ammo
5 Terminators w/ Psycannon, Brotherhood Banner, and Psybolt ammo
Fast Attack
5 Interceptors w/ 3 halberds and 1 Incinerator
Heavy Support
Dreadnought w/ 2 sets of TL Autocannons and Psybolt ammo
Dreadnought w/ 2 sets of TL Autocannons and Psybolt ammo
Dreadnought w/ 2 sets of TL Autocannons and Psybolt ammo
Total = 2000
Question: Should I replace the Incinerator on the Interceptors with Psybolt ammo? Also, where does it say that teleport homers don't work with The Summoning, I was under the impression that "being summoned" was being teleported.
HQ
Mordrak and 5 Ghost Knights w/ Brotherhood Banner
Librarian lvl 2 w/ warding stave, teleport homer, 3 servo-skulls, Quicksilver, Might of Titan, Sanctuary, The Summoning, and Warp Rift
Troops
10 Terminators w/ 2 Psycannons, Brotherhood Banner, and Psybolt ammo
5 Terminators w/ Psycannon, Brotherhood Banner, and Psybolt ammo
Fast Attack
5 Interceptors w/ 3 halberds and 1 Incinerator
Heavy Support
Dreadnought w/ 2 sets of TL Autocannons and Psybolt ammo
Dreadnought w/ 2 sets of TL Autocannons and Psybolt ammo
Dreadnought w/ 2 sets of TL Autocannons and Psybolt ammo
Total = 2000
Question: Should I replace the Incinerator on the Interceptors with Psybolt ammo? Also, where does it say that teleport homers don't work with The Summoning, I was under the impression that "being summoned" was being teleported.
Valtron- Stormtrooper
- Number of posts : 9
Age : 27
Location : Holy Terra
Army : Grey Knights and Tyranids
Registration date : 2011-10-10
Grey knight
stats:
Re: 2k Alpha Strike
Sadly, impressions don't count, only what is written. Check out the wording on summoning and the wording on teleport homer. If you're still confused, check some threads on this forum about it using search or post again and I'll explain in more detail. It's one of the most often misunderstood GK rules at first, but also one everyone agrees on when they look closer/its explained.
I think the interceptors are stronger with an incinerator. It might be closer on a large squad, but the ability to go 30 and flame that guard or nid or pathfinder squad sitting out of sight is far better than getting a slightly stronger bolter on a handful of dudes. Even against t3 4+ xenos the psybolts cause maybe three wounds from the whole squad, while the flamers alone does 4 and u still have bolters. That squad won't be marine hunting, they'll be jumping in to contest or hitting squishies, so make em good at it.
Oh and the incinerator often does better against marines too
I think the interceptors are stronger with an incinerator. It might be closer on a large squad, but the ability to go 30 and flame that guard or nid or pathfinder squad sitting out of sight is far better than getting a slightly stronger bolter on a handful of dudes. Even against t3 4+ xenos the psybolts cause maybe three wounds from the whole squad, while the flamers alone does 4 and u still have bolters. That squad won't be marine hunting, they'll be jumping in to contest or hitting squishies, so make em good at it.
Oh and the incinerator often does better against marines too
MJSwasey- Justicar
- Number of posts : 927
Age : 36
Registration date : 2009-08-08
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stats:
Re: 2k Alpha Strike
K, I'll take your word for it.
Valtron- Stormtrooper
- Number of posts : 9
Age : 27
Location : Holy Terra
Army : Grey Knights and Tyranids
Registration date : 2011-10-10
Grey knight
stats:
Re: 2k Alpha Strike
Valtron wrote:K, I'll take your word for it.
you're no fun.
For anyone else reading this confused, the teleport Homer says that it works on "strike squads, interceptor squads, or models in terminator armor" that "wish to teleport ONTO the battlefield via deep strike and choose to do so within 6 inches". It also stipulates that the homer "only works for units that are teleporting, not other means.
The fluff goes on about how its only used by units teleporting down from strike cruisers, but fluff doesn't count, its just good to know their intention.
The summoning "immediately removes" a unit and then "places it within 6 inches of the librarian using deep strike rules."
Teleporting is a special king of deep strike. All teleports are deep strike, not all deep strikes are teleports. Many codexs so far have defined teleporting, its a special type of deep strike allowed even if the mission doesn't allow it. As summoning is just being placed by deep strike, not teleporting, summoning doesn't work.
MJSwasey- Justicar
- Number of posts : 927
Age : 36
Registration date : 2009-08-08
Grey knight
stats:
Re: 2k Alpha Strike
You'd think that would have been in the FAQ
Valtron- Stormtrooper
- Number of posts : 9
Age : 27
Location : Holy Terra
Army : Grey Knights and Tyranids
Registration date : 2011-10-10
Grey knight
stats:
Re: 2k Alpha Strike
You would, if it was anyone but GW. Lol
MJSwasey- Justicar
- Number of posts : 927
Age : 36
Registration date : 2009-08-08
Grey knight
stats:
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