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2.000 points alpha strike list

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Aubec le noir
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Post by piquedram Fri May 11, 2012 6:11 am

wrote myself a list that is mainly focussed on speed, purely for fun, but would love to see some discussion erupt here as to wether it would work or not Wink

- Grandmaster
- 5 Terminators, 4 Halberds, 1 Psycannon, 1 Hammer
- 5 Terminators, 4 Halberds, 1 Psycannon, 1 Hammer
- 10 Interceptors, 2 Psycannons, 1 Hammer
- 10 Interceptors, 2 Psycannons, 1 Hammer
- Nemesis Dreadknight, Personal Teleporter, Greatsword, Hvy Incinerator
- Nemesis Dreadknight, Personal Teleporter, Greatsword, Hvy Incinerator
- Nemesis Dreadknight, Personal Teleporter, Greatsword, Hvy Incinerator

8 killpoints, Grandmaster can give scoring to both interceptor squads and have them combat squad in objective games. The NDK's would be used for tank, horde, or monstrous creature hunting, depending on the enemytransports.

Terminators as a hard core of troops advancing towards the enemy flanked by the interceptors, or holding home objectives.

15 points to spare in this setup. Might replace 2 of the greatswords by hammers, or drop 1 sword alltogether, to give both interceptor squads psybolt ammo.

fire away Smile


Last edited by piquedram on Fri May 11, 2012 10:00 am; edited 1 time in total

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Post by Aubec le noir Fri May 11, 2012 6:38 am

it's an alpha strike list ... could be more efficient with Mordrak and his ghosts though (imho) and if you could find the points a libbie would be great addition too ! Wink
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Post by piquedram Fri May 11, 2012 10:01 am

There, fixed the title for ya aubec ;-)

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Post by Aubec le noir Fri May 11, 2012 10:03 am

thanks brother ! cheers Wink
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Post by piquedram Fri May 11, 2012 10:08 am

Just checked mordrak again. He looks really cool, but would require me to drop at least some interceptors. Perhaps i should drop 1 squad, and spend the points on mordrak, 2 or 3 ghost knights and a libby... can i attach the libby to mordrak's squad as well?

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Post by bigbri Fri May 11, 2012 10:49 am

piquedram wrote:Just checked mordrak again. He looks really cool, but would require me to drop at least some interceptors. Perhaps i should drop 1 squad, and spend the points on mordrak, 2 or 3 ghost knights and a libby... can i attach the libby to mordrak's squad as well?
As long as he has Ghost Knights you can attach the libby.

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Post by DOMIN4TRIX Fri May 11, 2012 1:12 pm

I would be tempted to look at the heavy psilencer in addition to the heavy incinerator for one of the Dk`s, maybe at the expense of a greatsword.

As you cant assault from your shunt you need to take large chunks out of squads in the shooting phase. An extra 12 shots would do that. Besides, if you drop the greatsword you will get an extra attack.

Which leads me to the only problem with this list, do you have the high strength weapons to open up a mechanised army on the alpha strike so you can shoot the beans in the can.

relying on heavy incinerators and assault 2 psycannons is problematic. You might find swapping one DK for a Psyfleman and a Vindicare could save you from a turn one flop. But then again you wouldnt be so damn alpha strikey.

Warp Rift from a Librarian teamed with Mordrak is also effective.

Despite what I\'ve just said I love the list. Too many changes would only dillute it. If only they had given us an Interceptor Brother Captain instead of Stern - or maybe a Librarian with a personal teleporter - Interceptors would make an amazing troops choice on the FOC lol!





Last edited by DOMIN4TRIX on Fri May 11, 2012 1:31 pm; edited 1 time in total
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Post by Aubec le noir Fri May 11, 2012 1:25 pm

i prefer warp rift personally, if you put 1 dread or 1 vindicare ... it's not an alpha strike list anymore ! Wink
then, you could maybe drop 1 dk instead of 1 interceptor unit that are more versatile imho
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Post by DOMIN4TRIX Fri May 11, 2012 1:32 pm

Jinx Aubec! I think I said it first!

Great minds!
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Post by Aubec le noir Fri May 11, 2012 4:36 pm

i thought i red your post better brother D ... sorry ! Razz
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Post by DOMIN4TRIX Fri May 11, 2012 5:15 pm

No we wrote them at the same time, mine wasnt posted when you wrote yours!
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Post by Aubec le noir Sat May 12, 2012 5:20 am

as you said brother ; Great minds !! Razz Razz
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Post by first strike Sat May 12, 2012 4:04 pm

I have run similar lists and would make the following changes
Mordrack is realy nice but his squad will lack heavy weapons so a lib is needed to help with armour.
The dread kinghts look like they should be real killers in hand to hand but I have not found this so, they do not kill enougth low cost models in hand to hand (normaly 4 a phase) and will get boged down (gaunts and large boys mobs are fearless and 10 man marine squads will hold you up for normaly 2 to 3 phases) and elite hand to hand specialists or other grey knights will kill you in 1 to 2 rounds of combat, they do better as fast shooting platforms so I would go for the heavy incin and the heavy Psy cannon with the Personal teleporter, this give you the best damage output against inf and the ability to pen vechicles. You could run them without the teleporters but you need them to get out of the way of things you dont want to engage.
I cannot find a use for the sword (looks cool on the model) as you lose an attack an I have not had any problems destroying land raiders with just fists so I don't find the hammer to be of any value either.
As Aubec said "you could maybe drop 1 dk instead of 1 interceptor unit that are more versatile imho". This is the way I would go also. 2 are going to do the job and if you run into dark eldar they will not have any more trouble killing 3 then they will killing 2.
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Post by piquedram Sun May 13, 2012 12:35 am

I respectfully disagree on the NDK weapon loadout. The hvy incin is awesome, but fists are no good against landraiders. At least, not good enough for me. Only 1 in 3 pens actually destroys the vehicle... let's compare, rerolling glances with the sword as well here:

AV 10
Sword
Stationary: 4 hits, 0.05 glance, 3.88 pen
Combat speed: 3 hits, 0.04 glance, 2.91 pen
Cruising speed: 1.22 hits, 0.01 glance, 1.16 pen

Fists
Stationary: 5 hits, 0.42 glance, 4.16 pen
Combat speed: 2.5 hits, 0.21 glance, 2.13 pen
Cruising speed: 0.83 hits, 0.07 glance, 0.69 pen

Hammer
Stationary: 4 hits, 0 glance, 4 pen
Combat speed: 2 hits, 0 glance, 2 pen
Cruising speed: 0.66 hits, 0 glance, 0.66 pen

AV14
Sword
Stationary: 4 hits, 0.39 glance, 2.64 pen
Combat speed: 3 hits, 0.29 glance, 1.98 pen
Cruising speed: 1.22 hits, 0.12 glance, 0.81 pen

Fists
Stationary: 5 hits, 0.83 glance, 2.08 pen
Combat speed: 2.5 hits, 0.41 glance, 1.04 pen
Cruising speed: 0.83 hits, 0.14 glance, 0.35 pen

Hammer
Stationary: 4 hits, 0.33 glance, 3.33 pen
Combat speed: 2 hits, 0.17 glance, 1.67 pen
Cruising speed: 0.66 hits, 0.06 glance, 0.56 pen

I'll take the sword for 25 points, unless I have no choice.

Taking 2 or 3 we can debate, and does sound like a better idea than dropping an interceptor squad. But i was also thinking I could do this:

Mordrak
Libby with 3 powers
2 5-man strike squads, with psycannon
2 10-man interceptor squads, as specced above
3 NDK, as specced above

Puts me at 1975. Taking the psycannons out of the strikers gives me room for a ghost knight, or psybolts on the interceptors. Dropping 1 NDK allows me to keep the psycannons, take 5 ghost knights, psybolts on the interceptors, and still have 45 points to play with...

EDIT: added the hammer, just for the hell of it xD


Last edited by piquedram on Sun May 13, 2012 2:57 am; edited 1 time in total

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Post by DOMIN4TRIX Sun May 13, 2012 2:45 am

Who says the alpha strike has to be turn 1?

Grandmaster (grand statergy / communion)
Inquisitor (communion)
2 x 6 Terminators
10 Interceptors
2 Stormravens
2 Dreadnoughts
Dreadknight

Only the HQ's on the table, completely hidden or in cover on the home objective.

Using the Inquisitor like this is fine because he is cheap but you might want to splurge on a strike relay for the GM just to give him something to do.

Double communion for a 2+ turn 2 entrance for your whole army

I would bring everything on from my own table edge, that way I can choose which side of the table to enter unlike scout and I cant get in trouble from deepstriking.

Terminators can disembark Ravens via a non scattering deepstrike even when moving flat out (to the best of my knowledge) Though in an objective game maybe only deploy the Dread - it will give the opponent two mech targets to worry about per each Raven, protect the scoring unit and if it survives will let you get a charge off with the terminators next turn.

PS - thanks for the stats on the fist/sword argument for the Knight
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Post by piquedram Sun May 13, 2012 6:22 am

I'm afraid only models with a personal teleporter don't scatter out of a stormraven moving flat out. All the rest does, and if they scatter all of them even has to take a dangerous terrain test. Terminator armor does not have a personal teleporter, and terminators can't get one, so you're stuck there. The only deepstriking terminator that can not mishap is Mordrak with his ghost knights (and attached libby?)

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Post by Rivan Sun May 13, 2012 7:38 am

Vehicles coming in by DS counts as having moved cruising speed so yes, the GKTs would be able to disembark (but not assault). The SR can also use POTM to fire 1 weapon. Downside is SR won't have a 4+ cover save.

If a Libby uses Summoning, then our vehicles count as having moved flat-out.
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Post by DOMIN4TRIX Sun May 13, 2012 9:02 am

Yeah my bad - its only interceptors that cannot scatter from a Raven moving flat out. I\'ve no idea why they didnt just write that.

All Terminators teleport in when deepstriking, I wrongly assumed that shadow skies reffered to them.

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Post by first strike Sun May 13, 2012 6:11 pm

Piquedram, your math is sound but tacticaly math will not work, if you send a dreadknight into a landraider you have to remember what is inside a landraider, normaly dedicated hand to hand units (eg thunderhammer stormshield terminators, grey knight terminators and so on) these units will just eat you next turn. This is why a mobile fire base is (in my opp) a better choice,the heavy incin is everybodys choice and the psy cannon is the only other vivable choice (the heavy psylancer just will not have the punch). Adding the sword will not make that much of a difference.
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Post by piquedram Mon May 14, 2012 1:37 am

good point strike, though if the NDK has destroyed a landraider i'm probably already a happy camper, if he took down something else first doubly so. Tactics are indeed different from maths.

And oh how I hate the thunderhammer stormshield termies, I'd gladly sacrifice 1 of my NDK's to have them muck about on the field, not getting to me, for the rest of the game.

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Post by first strike Mon May 14, 2012 3:30 pm

Agreed, why can we not have them?
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Post by DOMIN4TRIX Tue May 29, 2012 5:36 am

A variation on a theme

GM - naked
10 Strikes - 1 hammer, 2 psycannon
5 Terminators - 1 psycannon
10 Interceptors - 1 hammer, 2 psycannon
10 Interceptors - 1 hammer, 2 psycannon
Stormraven - TWLC, TLMM
Dreadnought - naked
Dreadknight - Heavy Incinerator
Dreadknight - Heavy Incinerator

All in reserve

The single Raven with Dread gives you two multi-melta's and a lascannon for added penetration on the turn you enter and with all the interceptors and knights jumping behind it may not be top of the opponents list of priorities to get rid of.

GM for communion if he begins on the table - he could run with the Terminators or the Strikes - in the Raven or on foot/deepstrike.

Strikes can be combat squaded to cover more objectives
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