How to equip terminators
+3
Rion
zhambah
meecham63
7 posters
:: Tactica
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How to equip terminators
Hi brothers !
I recently bought a bunch of terminators at a ridiculous price. They were all glued and painted, and I still have 5 to build. I hesitate on how to equip them, and I would like your opinion.
Till now, I have :
- 3 hammers
- 2 with scepters
- 2 with a pair of "little swords" (sorry I don't know the english word
- 6 with helberds
- 4 with swords
On the 5 remaining, I would equip 1 with a banner, but the others, I don't know. Hammers are usefull against vehicles, but do I need more than 1 per squad ? Swords give a 4+ inv save, but helberds give +2 ini... I don't really know, I would like to have your opinion.
Thanks !
I recently bought a bunch of terminators at a ridiculous price. They were all glued and painted, and I still have 5 to build. I hesitate on how to equip them, and I would like your opinion.
Till now, I have :
- 3 hammers
- 2 with scepters
- 2 with a pair of "little swords" (sorry I don't know the english word
- 6 with helberds
- 4 with swords
On the 5 remaining, I would equip 1 with a banner, but the others, I don't know. Hammers are usefull against vehicles, but do I need more than 1 per squad ? Swords give a 4+ inv save, but helberds give +2 ini... I don't really know, I would like to have your opinion.
Thanks !
meecham63- Henchmen
- Number of posts : 125
Age : 44
Location : Quebec, Canada
Army : Chaos Space Marines, Tyranids and Grey Knights
Registration date : 2013-04-26
Grey knight
stats:
Re: How to equip terminators
per 5 man squad i normally run 1 hammer, and 4 halbards.
I occasionally run a stave (scepter) so the champ can accept challenges and laugh about it
But I hardly ever run swords or falchions (little swords)
thats my 2 cents. hammers and halbards are useful, staves can be in certain situations, but swords and falchions are not worth it
I occasionally run a stave (scepter) so the champ can accept challenges and laugh about it
But I hardly ever run swords or falchions (little swords)
thats my 2 cents. hammers and halbards are useful, staves can be in certain situations, but swords and falchions are not worth it
zhambah- Henchmen
- Number of posts : 67
Age : 39
Registration date : 2013-03-31
Grey knight
stats:
Re: How to equip terminators
Swords give your terminators a 4+ invulnerable save in close combat so I tend to run them a lot in my lists
Rion- Justicar
- Number of posts : 627
Age : 34
Army : Grey Knights, Knights Camlann (Space Marine)
Registration date : 2012-03-30
Grey knight
stats:
Re: How to equip terminators
+1! I like 4+ Invul on Termies.
I run 5 Termies with one Hammer, 2 swords and 2 halberds.
I run 5 Termies with one Hammer, 2 swords and 2 halberds.
DonFer- Terminator
- Number of posts : 1398
Age : 48
Registration date : 2010-10-21
Grey knight
stats:
Re: How to equip terminators
I think the sword vs. halberd debate depends on how many powerfists you're likely to face. In an ideal world my shooting has brought the enemy unit down to a size where a terminator charge will kill them all before anyone strikes back.
My units are all mixed up because I never bothered finding spare weapon arms for my metal models, but that said they tend to be good all-purpose units. My main terminator squad has one hammer, four swords and five halberds. I use the halberds to murder normal troopers before I'm forced to make a bunch of 2+ saves and the swords to absorb AP2 hits (as much as a 4++ does). They're in no way optimised or even planned, but they've worked out better than I expected.
I used to always combat squad them but units of 5 terminators are a bit flimsy and everyone expects a unit like this because that's how codex marines tend to use them, as small elite units. Terminators are our tactical squads and teleporting 10 onto an objective will start to worry enemies without ap2 blasts.
My second squad is only five men, with two hammers and three halberds led by Thawn. They tend to get sent off to do something dangerous, hence the hammers and hope equipment.
My units are all mixed up because I never bothered finding spare weapon arms for my metal models, but that said they tend to be good all-purpose units. My main terminator squad has one hammer, four swords and five halberds. I use the halberds to murder normal troopers before I'm forced to make a bunch of 2+ saves and the swords to absorb AP2 hits (as much as a 4++ does). They're in no way optimised or even planned, but they've worked out better than I expected.
I used to always combat squad them but units of 5 terminators are a bit flimsy and everyone expects a unit like this because that's how codex marines tend to use them, as small elite units. Terminators are our tactical squads and teleporting 10 onto an objective will start to worry enemies without ap2 blasts.
My second squad is only five men, with two hammers and three halberds led by Thawn. They tend to get sent off to do something dangerous, hence the hammers and hope equipment.
Last edited by Sai on Fri Jun 07, 2013 8:15 am; edited 1 time in total
Sai- Justicar
- Number of posts : 754
Age : 41
Registration date : 2010-12-04
Re: How to equip terminators
Agree Sai about the powerfist : several opponents playing Dark Angel equiped their Deathwimg Terminators with only Powerfist, and this really is boring against non-AP2 equiped terminators, as GK are
meecham63- Henchmen
- Number of posts : 125
Age : 44
Location : Quebec, Canada
Army : Chaos Space Marines, Tyranids and Grey Knights
Registration date : 2013-04-26
Grey knight
stats:
Re: How to equip terminators
Another train of thought is you could use the same models as paladins. If that's something you would think about, the psycannon and/or incinerator is wonderful. With paladins, you could run 2 each in a 5 man squad which would increase their firepower tremendously (and point cost). If you don't want to use them as paladins then I suggest 2 swords/2 halbreds and thunderhammer as well.
kjhome- Stormtrooper
- Number of posts : 16
Age : 57
Registration date : 2012-12-24
Grey knight
stats:
Re: How to equip terminators
These days I run my GKT with 2 Psycannons, 4 Hammers, and either 6 Halberds or 5 Halberds + Banner, with Psybolts if the points are available. In my Ghostwing, I normally take two 10-man GKT squads, one with Banner, one without.
However, recently I've been playing around with Quicksilver, and I'm starting to think my Banner squad might be better off with Swords instead of Halberds, as these are the guys that'll get it stuck in more often near the Libby. Or I might just keep all of my Ghosts with Swords (and Banner) rather than the Halberds I'm running on the purchased Ghosts. Good thing I magnetize!
SJ
However, recently I've been playing around with Quicksilver, and I'm starting to think my Banner squad might be better off with Swords instead of Halberds, as these are the guys that'll get it stuck in more often near the Libby. Or I might just keep all of my Ghosts with Swords (and Banner) rather than the Halberds I'm running on the purchased Ghosts. Good thing I magnetize!
SJ
jeffersonian000- Henchmen
- Number of posts : 107
Age : 51
Location : Phoenix, Arizona, USA
Army : Knights of the Word
Registration date : 2009-06-08
Grey knight
stats:
Re: How to equip terminators
I just check on the codex, and I realize that halberds are 2 handed weapons. That means that I lost 1 attack in CC, isn't it ?
meecham63- Henchmen
- Number of posts : 125
Age : 44
Location : Quebec, Canada
Army : Chaos Space Marines, Tyranids and Grey Knights
Registration date : 2013-04-26
Grey knight
stats:
Re: How to equip terminators
You never had an extra hand-to-hand weapon anyway so it makes no difference. The way to get the extra attack is to take falchions.
Sai- Justicar
- Number of posts : 754
Age : 41
Registration date : 2010-12-04
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