1750pts for local play and maybe ETC
+4
NemesisForce
madbakery
jerbat123
shadow
8 posters
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Re: 1750pts for local play and maybe ETC
The Jokaero have a BS of 3 and the GKIS have a BS of 4
shadow- Henchmen
- Number of posts : 224
Age : 42
Location : UK
Registration date : 2011-03-12
Re: 1750pts for local play and maybe ETC
What about this:
HQ: 150
Castellan Crowe - 150
Troop: 1190
8x Purifier - 270
- Rhino, 4x Halberd, 2x psycannon, 1x Daemon Hammer, Dozer Blade
8x Purifier - 270
- Rhino, 4x Halberd, 2x psycannon, 1x Daemon Hammer, Dozer Blade
8x Purifier - 270
- Rhino, 4x Halberd, 2x psycannon, 1x Daemon Hammer, Dozer Blade
5x Grey Knight Strike Squad - 190
- Psycannon, Razorback, twin lascannon
5x Grey Knight Strike Squad - 190
- Psycannon, Razorback, twin lascannon
Heavy: 405
Dreadnought - 135
-2 TLAC, Psy Ammo
Dreadnought - 135
-2 TLAC, Psy Ammo
Dreadnought - 135
-2 TLAC, Psy Ammo
Total = 1745
Wounds = 34
Just to for the quake bubble @ my home objective(s)
HQ: 150
Castellan Crowe - 150
Troop: 1190
8x Purifier - 270
- Rhino, 4x Halberd, 2x psycannon, 1x Daemon Hammer, Dozer Blade
8x Purifier - 270
- Rhino, 4x Halberd, 2x psycannon, 1x Daemon Hammer, Dozer Blade
8x Purifier - 270
- Rhino, 4x Halberd, 2x psycannon, 1x Daemon Hammer, Dozer Blade
5x Grey Knight Strike Squad - 190
- Psycannon, Razorback, twin lascannon
5x Grey Knight Strike Squad - 190
- Psycannon, Razorback, twin lascannon
Heavy: 405
Dreadnought - 135
-2 TLAC, Psy Ammo
Dreadnought - 135
-2 TLAC, Psy Ammo
Dreadnought - 135
-2 TLAC, Psy Ammo
Total = 1745
Wounds = 34
Just to for the quake bubble @ my home objective(s)
shadow- Henchmen
- Number of posts : 224
Age : 42
Location : UK
Registration date : 2011-03-12
Re: 1750pts for local play and maybe ETC
I could dig it. You've got long range anti armor and the dreadnoughts will strengthen your ageas to go with the best antihorde units in the codex(dare I say universe? maybe next week). I think it looks pretty solid.
slayer18- Henchmen
- Number of posts : 198
Army : Grey Knights-5k, Ravenwing-1k(so far), Tau 2k
Registration date : 2011-09-05
Re: 1750pts for local play and maybe ETC
Thanks I think I'll MC one of the hammers with the remaining 5pts
shadow- Henchmen
- Number of posts : 224
Age : 42
Location : UK
Registration date : 2011-03-12
Re: 1750pts for local play and maybe ETC
Please report how well this works at your shop. I've read battle reports from similar lists, but they didn't include GKSS or Lascannon Razorbacks.
slayer18- Henchmen
- Number of posts : 198
Army : Grey Knights-5k, Ravenwing-1k(so far), Tau 2k
Registration date : 2011-09-05
Re: 1750pts for local play and maybe ETC
The more common vehicle is Razorback with assault cannons and psybolts, but those list run just purifier spam.
slayer18- Henchmen
- Number of posts : 198
Army : Grey Knights-5k, Ravenwing-1k(so far), Tau 2k
Registration date : 2011-09-05
Re: 1750pts for local play and maybe ETC
And my Pure Grey Knight list:
HQ: 150
Castellan Crowe - 150
Troop: 1195
8x Purifier - 265
- Rhino, 4x Halberd, 2x psycannon, 1x Daemon Hammer
8x Purifier - 265
- Rhino, 4x Halberd, 2x psycannon, 1x Daemon Hammer
8x Purifier - 265
- Rhino, 4x Halberd, 2x psycannon, 1x Daemon Hammer
5x Grey Knight Strike Squad - 200
- 2x Halberd, Psycannon, Razorback, twin lascannon
5x Grey Knight Strike Squad - 200
- 2x Halberd, Psycannon, Razorback, twin lascannon
Heavy: 405
Dreadnought - 135
-2 TLAC, Psy Ammo
Dreadnought - 135
-2 TLAC, Psy Ammo
Dreadnought - 135
-2 TLAC, Psy Ammo
Total = 1750
HQ: 150
Castellan Crowe - 150
Troop: 1195
8x Purifier - 265
- Rhino, 4x Halberd, 2x psycannon, 1x Daemon Hammer
8x Purifier - 265
- Rhino, 4x Halberd, 2x psycannon, 1x Daemon Hammer
8x Purifier - 265
- Rhino, 4x Halberd, 2x psycannon, 1x Daemon Hammer
5x Grey Knight Strike Squad - 200
- 2x Halberd, Psycannon, Razorback, twin lascannon
5x Grey Knight Strike Squad - 200
- 2x Halberd, Psycannon, Razorback, twin lascannon
Heavy: 405
Dreadnought - 135
-2 TLAC, Psy Ammo
Dreadnought - 135
-2 TLAC, Psy Ammo
Dreadnought - 135
-2 TLAC, Psy Ammo
Total = 1750
shadow- Henchmen
- Number of posts : 224
Age : 42
Location : UK
Registration date : 2011-03-12
Re: 1750pts for local play and maybe ETC
Have you had a chance to test any of these lists yet? I'd love to see some battle reports from them.
slayer18- Henchmen
- Number of posts : 198
Army : Grey Knights-5k, Ravenwing-1k(so far), Tau 2k
Registration date : 2011-09-05
Re: 1750pts for local play and maybe ETC
Yes, I tried the list above and this one:
HQ: 275
Coteaz - 100
Librarian - 175
- 1x Servo-skull, The Shrouding, Sanctuary, Might of Titan, Warp Rift, Hammerhand (free)
Troops: 588
Warband 1 - 120
- 6x Death Cult Assassin, 2x Crusaders
Warband 2 - 120 ( Coteaz here )
- 6x Death Cult Assassin, 2x Crusaders
Warband 3 - 120 ( Librarian here )
- 6x Death Cult Assassin, 2x Crusaders
Warband 4 - 76
- 1x Warrior Acolyte with Meltagun, 3x Warrior Acolyte, Razorback, Psybolt ammo
Warband 5 - 76
- 1x Warrior Acolyte with Meltagun, 3x Warrior Acolyte, Razorback, Psybolt ammo
Warband 6 - 76
- 1x Warrior Acolyte with Meltagun, 3x Warrior Acolyte, Razorback, Psybolt ammo
Fast Attack: 615
Storm Raven - 205
- Twin-linked Multi-Melta, Twin-linked Assault cannon
Storm Raven - 205
- Twin-linked Multi-Melta, Twin-linked Assault cannon
Storm Raven - 205
- Twin-linked Multi-Melta, Twin-linked Assault cannon
Heavy: 270
Dreadnought - 135
-2 TLAC, Psy Ammo
Dreadnought - 135
-2 TLAC, Psy Ammo
Total = 1748
The problem with the Pure Grey Knight one is the against high toughness units like Thundercav, they just cream in. On the whole it works, simple to play and good to shoot the hell out of Transport with Dreads, wittle down what comes out of the transports with Psycannons and wait for the left overs to get to you which you can kill with the Purifiers. Warp quake works well against BA as it keeps them out of assaulting range for a turn in which you can shot the hell out of them. The main problem is that the 400pts in the GKSS doesn't usually get much return and I don't like that. Also you need to get into combat with the Purifiers and then you have to choose between moving 6" or 12" with the Rhinos which means you can't fire the Psycannons. Dealt with Tau, Grey Knights, BLood Angels, however the list couldn't deal with a sqaud of 2 Thunderwolf Lords+5 Thunderwolf cav in 1 unit with storm shields.
The Inquisition list works ok but you need 1st turn really to take advantage of the 3+ cover save. It fun cos you get into combat and smash things up which I like but it relies on 1) getting 1st turn ( helped with Coteaz if not 1 Storm Raven has to be sacrifices to give cover to the other 2 ) 2) getting the Shrouding of and 3) I don't think utilises Coteaz to the max. The Accolytes Razorbacks don't usually do much but hey, who cares.
In conclusion:
List 1 = I'm not happy with the 400pts spent on the GKSS and would like to put something in instead but don't know what. It feels like a wait and shoot list which works but isn't exceptional.
List 2 = Goes wrong if you don't get 1st turn and relies on passing a LD 10 psychic test. But once in combat, the list took a unit of 10 Paladins+Draigo+Inq Kamanov and killed all Paladins.
HQ: 275
Coteaz - 100
Librarian - 175
- 1x Servo-skull, The Shrouding, Sanctuary, Might of Titan, Warp Rift, Hammerhand (free)
Troops: 588
Warband 1 - 120
- 6x Death Cult Assassin, 2x Crusaders
Warband 2 - 120 ( Coteaz here )
- 6x Death Cult Assassin, 2x Crusaders
Warband 3 - 120 ( Librarian here )
- 6x Death Cult Assassin, 2x Crusaders
Warband 4 - 76
- 1x Warrior Acolyte with Meltagun, 3x Warrior Acolyte, Razorback, Psybolt ammo
Warband 5 - 76
- 1x Warrior Acolyte with Meltagun, 3x Warrior Acolyte, Razorback, Psybolt ammo
Warband 6 - 76
- 1x Warrior Acolyte with Meltagun, 3x Warrior Acolyte, Razorback, Psybolt ammo
Fast Attack: 615
Storm Raven - 205
- Twin-linked Multi-Melta, Twin-linked Assault cannon
Storm Raven - 205
- Twin-linked Multi-Melta, Twin-linked Assault cannon
Storm Raven - 205
- Twin-linked Multi-Melta, Twin-linked Assault cannon
Heavy: 270
Dreadnought - 135
-2 TLAC, Psy Ammo
Dreadnought - 135
-2 TLAC, Psy Ammo
Total = 1748
The problem with the Pure Grey Knight one is the against high toughness units like Thundercav, they just cream in. On the whole it works, simple to play and good to shoot the hell out of Transport with Dreads, wittle down what comes out of the transports with Psycannons and wait for the left overs to get to you which you can kill with the Purifiers. Warp quake works well against BA as it keeps them out of assaulting range for a turn in which you can shot the hell out of them. The main problem is that the 400pts in the GKSS doesn't usually get much return and I don't like that. Also you need to get into combat with the Purifiers and then you have to choose between moving 6" or 12" with the Rhinos which means you can't fire the Psycannons. Dealt with Tau, Grey Knights, BLood Angels, however the list couldn't deal with a sqaud of 2 Thunderwolf Lords+5 Thunderwolf cav in 1 unit with storm shields.
The Inquisition list works ok but you need 1st turn really to take advantage of the 3+ cover save. It fun cos you get into combat and smash things up which I like but it relies on 1) getting 1st turn ( helped with Coteaz if not 1 Storm Raven has to be sacrifices to give cover to the other 2 ) 2) getting the Shrouding of and 3) I don't think utilises Coteaz to the max. The Accolytes Razorbacks don't usually do much but hey, who cares.
In conclusion:
List 1 = I'm not happy with the 400pts spent on the GKSS and would like to put something in instead but don't know what. It feels like a wait and shoot list which works but isn't exceptional.
List 2 = Goes wrong if you don't get 1st turn and relies on passing a LD 10 psychic test. But once in combat, the list took a unit of 10 Paladins+Draigo+Inq Kamanov and killed all Paladins.
shadow- Henchmen
- Number of posts : 224
Age : 42
Location : UK
Registration date : 2011-03-12
Re: 1750pts for local play and maybe ETC
about list 1, how about 2x5termies? get some hammers in there and it can help you with your mech problem
could try and trim some points of the purifiers to give the termies some relentless psycannons
could try and trim some points of the purifiers to give the termies some relentless psycannons
Requiem- Henchmen
- Number of posts : 196
Age : 35
Location : Netherlands
Army : Grey Knights and Daemons
Registration date : 2011-07-27
Grey knight
stats:
Re: 1750pts for local play and maybe ETC
Could do I like the idea. How about Mordak and 5 ghost nights? or are they wasted points?
shadow- Henchmen
- Number of posts : 224
Age : 42
Location : UK
Registration date : 2011-03-12
Re: 1750pts for local play and maybe ETC
I like the Mordak idea, but I think you could solve the GKSS issue by replacing them and there lazbacks with interceptors. Then you could hold them at home when you want to use the warp quake or you could move them forward as a fast attack unit. Even if you keep them at home, your opponent would still have to guess when and if you were going to shunt them to one of their objectives. Granted, 400pts isn't going to get you a lot of interceptors, but it's an option you could keep in mind and it would be a lot more aggressive in appearance than lazback strike squads.
slayer18- Henchmen
- Number of posts : 198
Army : Grey Knights-5k, Ravenwing-1k(so far), Tau 2k
Registration date : 2011-09-05
Re: 1750pts for local play and maybe ETC
Hi Brothers,
This is the list I've been playing with lately and having quite good success with:
HQ: 155
Ordo Xenos Inquisitor - 55
- Rad grenades, Psychotroke grenades
Coteaz - 100
Elite: 797
8x Purifier - 266
- Rhino, 4x Halberd, 2x psycannon, 1x Daemon Hammer, Searchlight
8x Purifier - 266
- Rhino, 4x Halberd, 2x psycannon, 1x Daemon Hammer, Searchlight
8x Purifier - 265
- Rhino, 4x Halberd, 2x psycannon, 1x Daemon Hammer
Troops: 393
Warband 1 - 145 ( Coteaz + Oxi Here )
- 7x Death Cult Assassin, Rhino
Warband 2 - 62
- 3x Warrior Acolyte, Razorback, Psybolt ammo
Warband 3 - 62
- 3x Warrior Acolyte, Razorback, Psybolt ammo
Warband 4 - 62
- 3x Warrior Acolyte, Razorback, Psybolt ammo
Warband 5 - 62
- 3x Warrior Acolyte, Razorback, Psybolt ammo
Heavy: 405
Dreadnought - 135
-2 TLAC, Psy Ammo
Dreadnought - 135
-2 TLAC, Psy Ammo
Dreadnought - 135
-2 TLAC, Psy Ammo
Total = 1750
Plays really well, most of the time the Acolytes are in reserve and use the DCA squad as counter assault unit sitting on my home objective. I use the Purifiers to push forwards and cause mayhem
This is the list I've been playing with lately and having quite good success with:
HQ: 155
Ordo Xenos Inquisitor - 55
- Rad grenades, Psychotroke grenades
Coteaz - 100
Elite: 797
8x Purifier - 266
- Rhino, 4x Halberd, 2x psycannon, 1x Daemon Hammer, Searchlight
8x Purifier - 266
- Rhino, 4x Halberd, 2x psycannon, 1x Daemon Hammer, Searchlight
8x Purifier - 265
- Rhino, 4x Halberd, 2x psycannon, 1x Daemon Hammer
Troops: 393
Warband 1 - 145 ( Coteaz + Oxi Here )
- 7x Death Cult Assassin, Rhino
Warband 2 - 62
- 3x Warrior Acolyte, Razorback, Psybolt ammo
Warband 3 - 62
- 3x Warrior Acolyte, Razorback, Psybolt ammo
Warband 4 - 62
- 3x Warrior Acolyte, Razorback, Psybolt ammo
Warband 5 - 62
- 3x Warrior Acolyte, Razorback, Psybolt ammo
Heavy: 405
Dreadnought - 135
-2 TLAC, Psy Ammo
Dreadnought - 135
-2 TLAC, Psy Ammo
Dreadnought - 135
-2 TLAC, Psy Ammo
Total = 1750
Plays really well, most of the time the Acolytes are in reserve and use the DCA squad as counter assault unit sitting on my home objective. I use the Purifiers to push forwards and cause mayhem
shadow- Henchmen
- Number of posts : 224
Age : 42
Location : UK
Registration date : 2011-03-12
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