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1750pts for local play and maybe ETC

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Post by shadow Mon Aug 29, 2011 10:58 am

Hi Brothers,

Thought I'd share my new 1750pts list.
I will mainly be used for local play but if it's any good maybe for ETC or tournaments

HQ: 250

Castellan Crowe - 150

Inquistitor Corteaz - 100

Troop: 1085

8x Purifier - 270
- Rhino, 4x Halberd, 2x psycannon, 1x Daemon Hammer, Dozer Blade

8x Purifier - 270
- Rhino, 4x Halberd, 2x psycannon, 1x Daemon Hammer, Dozer Blade

8x Purifier - 270
- Rhino, 4x Halberd, 2x psycannon, 1x Daemon Hammer, Dozer Blade

1x Warband - 130
5x DCA, Razorback, Psybolts, Dozer Blade

1x Warband - 145
6x DCA, Razorback, Psybolts, Dozer Blade

Heavy: 405

Dreadnought - 135
-2 TLAC, Psy Ammo

Dreadnought - 135
-2 TLAC, Psy Ammo

Dreadnought - 135
-2 TLAC, Psy Ammo

Total = 1740

So, the army is almost all troops so can hold objectives.
The purifiers are gonna rumble up the field and the DCA can either follow or hold the fort with Dreadnoughts and home objective depending on mission.
Got 10 points left, could add a psycannon, M/C a hammer or 2, any thoughts?


Last edited by shadow on Thu Sep 08, 2011 5:42 am; edited 1 time in total
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Post by jerbat123 Mon Aug 29, 2011 4:51 pm

Good list

My comments,I would make this change and keep the rest the same.
Unless your hobby center uses a lot of terrain I would lose the
dozer blades and then short two purifiers from the squads.
And use the points elsewhere. 169pts

Maybe use them for a interceptor squad of six w/daemon hammer 166pts
For that last second Pest/objective grabber.
Still,it leaves you 14pts to play with.
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Post by madbakery Mon Aug 29, 2011 6:15 pm

I feel dozers are a must!

I love the list.
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Post by jerbat123 Mon Aug 29, 2011 10:44 pm

madbakery wrote:I feel dozers are a must!

I love the list.

Don't get me wrong I like this list also,And will probably copy and use it.
But I would prefer some fast attack troops.I mean a 30" jump cheers

I am Curious Madbakery,why would you think you need
to have dozer blades?
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Post by NemesisForce Mon Aug 29, 2011 10:48 pm

I'm not a real big fan of spammy lists but I must admit I'm liking this one alot. You may struggle though against armies with a lot of AV13 or higher. I'd definitely spend the extra points on mc'ing the hammers.
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Post by Aubec le noir Tue Aug 30, 2011 1:29 am

i've nearly never use dozer blades, cause i never cross a difficult or dangerous field with my vehicles if i can use them as cover.
very fast and effective army but if i may ... using DCA as holders of the fort isn't the best way to use them imho : they are made to strike hard but not to take blows (too fragiles).
and maybe (but not sure) you'll miss a libbie... ? scratch
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Post by shadow Tue Aug 30, 2011 2:07 am

Thanks Brothers,

The main reason I put the Dozer Blades on is because my local gaming club does like to use terrain. U
sually along the likes of craters or rubble things like that, I'm just making sure my vehicles don't get stuck, I know it's a 1 in 6 chance but you just know that when you NEED to move a vehicle, that's when you roll your 1s Smile

I agree with the DCA being used to hold the fort not being the best tactic unless I face Outflankers or something like Nids, then again that's 11 DCA as Dreadnought "bodyguard".
I also agree to not having much for AV13 or higher, got the Psycannons which need to rend and the Hammers and that's it really.
I could swap that unit of 5 DCA for something else but not sure what, any ideas?
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Post by madbakery Tue Aug 30, 2011 5:16 am

jerbat123 wrote:
madbakery wrote:I feel dozers are a must!

I love the list.

Don't get me wrong I like this list also,And will probably copy and use it.
But I would prefer some fast attack troops.I mean a 30" jump cheers

I am Curious Madbakery,why would you think you need
to have dozer blades?

Maybe it's just my style of play? I find that tanks don't suffer a movement penalty for moving through terrain, so I take full advantage of that by busting thru buildings and the like. Dozers give a large tactical advantage in that instead of just moving thru open terrain I can move over any terrain with relative safety (except impassable Wink )

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Post by shadow Sat Sep 03, 2011 1:42 pm

How about something like this:

HQ: 100

Inquistitor Corteaz - 100

Elite: 540

8x Purifier - 270
- Rhino, 4x Halberd, 2x psycannon, 1x Daemon Hammer, Dozer Blade

8x Purifier - 270
- Rhino, 4x Halberd, 2x psycannon, 1x Daemon Hammer, Dozer Blade

Troops: 705

1x Warband - 178
5x DCA, 2x Crusaders, 2x Warrior Acolyte +Meltagun, Rhino, Dozer Blade

1x Warband - 178
5x DCA, 2x Crusaders, 2x Warrior Acolyte +Meltagun, Rhino, Dozer Blade

1x Warband - 193
6x DCA, 2x Crusaders, 2x Warrior Acolyte +Meltagun, Rhino, Dozer Blade

1x Warband - 156 (Coteaz here)
Chimera, 3x Servitors +Multi-Melta, 2x Jokaero, Searchlight

Heavy: 405

Dreadnought - 135.
-2 TLAC, Psy Ammo

Dreadnought - 135
-2 TLAC, Psy Ammo

Dreadnought - 135
-2 TLAC, Psy Ammo

Total = 1750

So use Coteaz to hold home objective whilst the rest pushes forward.
Or stick to the 1st list?
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Post by shadow Mon Sep 05, 2011 3:26 am

No one Sad
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Post by shadow Tue Sep 06, 2011 12:44 pm

Still tinkering with the concept:

HQ: 149

Inquistitor Corteaz - 100

Inquisitor - 49
- 3x Servo-skulls, Rad Grenades

Elite: 540

8x Purifier - 270
- Rhino, 4x Halberd, 2x psycannon, 1x Daemon Hammer, Dozer Blade

8x Purifier - 270
- Rhino, 4x Halberd, 2x psycannon, 1x Daemon Hammer, Dozer Blade

Troops: 656

1x Warband - 195
6x DCA, 4x Crusaders, Rhino, Dozer Blade

1x Warband - 230
Chimera, 5x DCA, 3x Servitors +Multi-Melta, 2x Jokaero

1x Warband - 231
Chimera, 5x DCA, 3x Servitors +Multi-Melta, 2x Jokaero, Searchlight

Heavy: 405

Dreadnought - 135.
-2 TLAC, Psy Ammo

Dreadnought - 135
-2 TLAC, Psy Ammo

Dreadnought - 135
-2 TLAC, Psy Ammo

Total = 1750
Wounds = 48

I left the Dozer Blades as my LGC does use quite a bit of terrain and not sure if a Libby would fit anywhere to be honest. I wouldn't want to foot slog him, so the only option would be to walk him behind.
More anti-tank but less troop choices. I have put 1 unit of DCA to roll up the field and 2 to stay back in case something does get in close and they can then defend my home objective if needed. I think better use of the Inquisitors as 1 has -1 to opponent Toughness and the other has Hammerhand so +1 Strength.
Possible bonus to the Multi-meltas from the Jokaeros and maybe use of Coteaz "I've been expecting you"

OR:::::::::::::::::::::::::::::::

HQ: 250

Castellan Crowe - 150

Inquistitor Corteaz - 100

Troop: 935

6x Purifier - 220
- Rhino, 3x Halberd, 2x psycannon, 1x Daemon Hammer, Dozer Blade

6x Purifier - 220
- Rhino, 3x Halberd, 2x psycannon, 1x Daemon Hammer, Dozer Blade

6x Purifier - 220
- Rhino, 3x Halberd, 2x psycannon, 1x Daemon Hammer, Dozer Blade

1x Warband - 130
5x DCA, Razorback, Psybolts, Dozer Blade

1x Warband - 145
6x DCA, Razorback, Psybolts, Dozer Blade

Fast Attack: 160

5x Grey Knight Interceptor Squad - 160
- 1x Psycannon, 1x Daemon Hammer, 2x Halberd

Heavy: 405

Dreadnought - 135
-2 TLAC, Psy Ammo

Dreadnought - 135
-2 TLAC, Psy Ammo

Dreadnought - 135
-2 TLAC, Psy Ammo

Total = 1750
Wounds = 36

So taking my 1st list and adding the Interceptor squad for mobility if needed as suggested. I like the idea of having a 30" move contester and a 12" movable Psycannon. I also like the idea that it's not just Inquisitors leading the Army (Can't have that!!! Razz ).
Again Dozer Blades are kept just in case. On the other hand I can't confirm the point of the GKIS until tonight so might be off.
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Post by shadow Thu Sep 08, 2011 5:55 am

Or do you guys think I should stick to running a pure GK list like:
Crowe, 2x8 Purifiers, 10 Purifiers +4 Psycannons, 2x5 GKIS, 3x Psy Dreads?
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Post by DonFer Thu Sep 08, 2011 6:09 am

I'd say keep the three Purifier units, one DCA unit and a Shooty Servitor Unit. Contrary to popular belief your army is a shooty army and not a CC one, so in this regard you'll shoot the hell out of your opponent before any of your units get into CC. I'd say keep it shooty and refrain from including two DCA units, since they'll be fighting alone while the rest of your army will be shooting from distance.
I think the best config should be 3x8 purifiers, 1xDCA unit and 1xJokaero shooty unit. If points permit I'd upgrade one or two Purifier units to 10 man strong to add extra psycannons to the mix.
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Post by Aubec le noir Thu Sep 08, 2011 6:42 am

personally as i said before i feel uncomfortable mixing GKs and human deamonhunters ... i played for so long a full GK list that i've hard times to change ! Razz
i prefer a full human list or a full GK list, but that doesn't mean that the mix list doesn't work ! it works very well ! Wink
i've always find humans too fragile comparing to the GKs, but a full human list with lots of DCAs, crusaders and abuses of LRs is still very appealing to me ! Twisted Evil
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Post by shadow Thu Sep 08, 2011 12:11 pm

So the full GK list could be:

HQ: 250

Castellan Crowe - 150

Troop: 875

8x Purifier - 268
- Rhino, 3x Halberd, 2x psycannon, 1x Daemon Hammer, Dozer Blade

8x Purifier - 268
- Rhino, 3x Halberd, 2x psycannon, 1x Daemon Hammer, Dozer Blade

10x Purifier - 339
- Rhino, 4x Halberd, 4x psycannon, 1x Daemon Hammer, Dozer Blade, Searchlight

Fast Attack: 320

5x Grey Knight Interceptor Squad - 160
- 1x Psycannon, 1x Daemon Hammer, 2x Halberd

5x Grey Knight Interceptor Squad - 160
- 1x Psycannon, 1x Daemon Hammer, 2x Halberd

Heavy: 405

Dreadnought - 135
-2 TLAC, Psy Ammo

Dreadnought - 135
-2 TLAC, Psy Ammo

Dreadnought - 135
-2 TLAC, Psy Ammo

Total = 1750
Wounds = 37

The idea could be to combat squad the unit of 10 Purifiers for defending the home objective

and the one with Humans in could be:

HQ: 250

Castellan Crowe - 150

Inquistitor Corteaz - 100

Troop: 1090

8x Purifier - 270
- Rhino, 4x Halberd, 2x psycannon, 1x Daemon Hammer, Dozer Blade

8x Purifier - 270
- Rhino, 4x Halberd, 2x psycannon, 1x Daemon Hammer, Dozer Blade

8x Purifier - 270
- Rhino, 4x Halberd, 2x psycannon, 1x Daemon Hammer, Dozer Blade

1x Warband - 140
4x Jokaero

1x Warband - 140
4x Jokaero

Heavy: 405

Dreadnought - 135
-2 TLAC, Psy Ammo

Dreadnought - 135
-2 TLAC, Psy Ammo

Dreadnought - 135
-2 TLAC, Psy Ammo

Total = 1745
Wounds = 40

As per Donfer's suggestion.



Last edited by shadow on Sat Sep 10, 2011 4:50 pm; edited 1 time in total
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Post by shadow Fri Sep 09, 2011 11:13 am

@ Aubec, as a base for your idea:

Coteaz 100
Inquisitor 25
LRC 255
LRC 255
LRC 255
8 DCA+4 Crussaders 150
8 DCA+4 Crussaders 150
8 DCA+4 Crussaders 150
3 Jok+3 MMServitors+Chimera 190
3 Jok+3 MMServitors+Chimera 190

Total 1735

So Brother which list do you guys think will work better:
1) The pure GK list
2) The mixed list


Last edited by shadow on Fri Sep 09, 2011 3:17 pm; edited 1 time in total
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Post by DonFer Fri Sep 09, 2011 12:20 pm

I'd say pure GK list, because I suggested it Razz
But hey, whatever suits your playing style best, main thing is have fun with it Very Happy
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Post by shadow Fri Sep 09, 2011 3:19 pm

Fair enough DonFer. I usually play very defensive but that's because I play Necrons also but was looking to try and move away from this and be a bit more aggressive Wink
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Post by Aubec le noir Fri Sep 09, 2011 3:37 pm

the 2 lists : the human and the GK are very mobile and agressive lists ... i wonder what would they do on the field ... scratch scratch
i love the human list you've made for me ... is about what i thought myself ... what i miss are the MM servitors and i think i will have hard times to find 24 DCA ... maybe 16 to 20 for the crusaders i think it will be fine (more or less) if i'm too light in jokaeros and DCA ... i'll use a psyker squads that i'd like to try even if it's risky
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Post by shadow Sat Sep 10, 2011 4:52 pm

Ok, that's 1 vote for the pure GK list and 1 for the mixed list.
I changed to mixed list a bit as I think that DCA need a list more tailored to them to be effective.
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Post by shadow Sun Sep 11, 2011 1:55 pm

@ Aubec, just for reference, I was planning on using Dark Eldar Wyches as DCA as the boxes work out cheaper.
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Post by shadow Sun Sep 11, 2011 2:56 pm

Still looking @ both my lists, would replacing the GKIS with 5x Paladins equipped like so:

5x Paladins - 320
- 1x Psycannon, Halberd
- 1x Psycannon, MC Daemon Hammer
- 1x Halberd
- 1x Daemon Hammer
- 1x Force Sword

be worth it? Same amount of wounds but more shots, should be also able to wound allocate at will as they're equipped differently
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Post by slayer18 Wed Sep 14, 2011 11:53 am

I like the first list mostly because of it's ability to combat squad one purifier unit and the two interceptor units. Also I am a little leary of 4 Jokeras in a squad together. In accordance with the FAQ you would not be able to recieve the range improvement and it could risk too many rolls of 6+. I would prefer MM servitors and just one or two Jokaeros per squad(maybe attatch this squad to Cortaez)

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Post by shadow Wed Sep 14, 2011 12:06 pm

Thanks Brother, I see what you mean.
I was trying to leave my option open with Coteaz in the sense that I could put him with what ever unit and not be locked by servitors (Mindlock).
I see what you mean about the Jokaero bonuses, I really just put them in for extra long range support (read 8x Lascannon shots/turn here) just in case there's a razor spam army or even obliterators (instant death with S9) opposite.

After consideration, thinking of scrapping the Paladins as I feel they offer a bit less tactically than a Interceptor Squad in my pure GK list.

What do you all think of the final draft of the lists (saves going to previous pages)? I say final but always room for improvement, I hope no-one is thinking that I'm not taking on their suggestions because I am but you all know what it's like, you have an idea on how to do something but never get enough points Laughing ( why couldn't GW give us 4 HQ choices like Broke Wolves.....I mean Space Wolves)

Pure GK:

HQ: 250

Castellan Crowe - 150

Troop: 875

8x Purifier - 268
- Rhino, 3x Halberd, 2x psycannon, 1x Daemon Hammer, Dozer Blade

8x Purifier - 268
- Rhino, 3x Halberd, 2x psycannon, 1x Daemon Hammer, Dozer Blade

10x Purifier - 339
- Rhino, 4x Halberd, 4x psycannon, 1x Daemon Hammer, Dozer Blade, Searchlight

Fast Attack: 320

5x Grey Knight Interceptor Squad - 160
- 1x Psycannon, 1x Daemon Hammer, 2x Halberd

5x Grey Knight Interceptor Squad - 160
- 1x Psycannon, 1x Daemon Hammer, 2x Halberd

Heavy: 405

Dreadnought - 135
-2 TLAC, Psy Ammo

Dreadnought - 135
-2 TLAC, Psy Ammo

Dreadnought - 135
-2 TLAC, Psy Ammo

Total = 1750
Wounds = 37

Mixed GK:

HQ: 250

Castellan Crowe - 150

Inquistitor Corteaz - 100

Troop: 1090

8x Purifier - 270
- Rhino, 4x Halberd, 2x psycannon, 1x Daemon Hammer, Dozer Blade

8x Purifier - 270
- Rhino, 4x Halberd, 2x psycannon, 1x Daemon Hammer, Dozer Blade

8x Purifier - 270
- Rhino, 4x Halberd, 2x psycannon, 1x Daemon Hammer, Dozer Blade

1x Warband - 140
4x Jokaero

1x Warband - 140
4x Jokaero

Heavy: 405

Dreadnought - 135
-2 TLAC, Psy Ammo

Dreadnought - 135
-2 TLAC, Psy Ammo

Dreadnought - 135
-2 TLAC, Psy Ammo

Total = 1745
Wounds = 40


I do apologise for going on about the lists, I just want a decent list to start with before I spend all my cash on something that I'm never/rarely going to play with.

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Post by slayer18 Thu Sep 15, 2011 1:24 pm

I understand what you are saying. I'm a little torn between the two lists. The first one has interceptors, which I feel would give you much greater mobility and could affect how they guard their home base and near by objetives, possibly making it easier for your purifiers to go out and do great things. But the Jokaero have much better shooting options(lascannon, Multi Mel, and H. Flamer). The only reservation I have toward them is the cost to buy(12.25 each) them versus two PAGK kits and their slightly lower BS(if my memory serves me properly, which sometimes it does). By the way, I completely agree with you on the HQ comment. It would be too awsome to take crowe with 3 ordo xenos inq. with rad grenades and psychotrope grenades!

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