Coteaz 1750 tourney army
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Zealadin
madbakery
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Coteaz 1750 tourney army
I am in a tournament in one week and this is the list i'll be using! I have played it and tweaked it alot but any sugestions are welcome!
HQ- Coteaz
HQ-Inquisitor
Daemonblade
Elite- tek marine
Halberd
Troops- Henchmen
3 death cult assassins
jokaero
3 multi-melta servitors
chimera
Dozers
Troops- Henchmen
3 death cult assassins
jokaero
Three warrior with carapace and melta gun
Chimera
Dozers
Troops- Henchmen
3 death cult assassins
jokaero
2 plasma cannon servitors
Servitor
Chimera
Dozers
Troops-Six psykers
Rhino
Troops-Six psykers
Rhino
Troops- Grey Knights Terminators
Four Halberds one hammer
Heavy support-dreadnought
Autocannon
Extra autocannon
Psybolt ammo
Heavy support-dread Knight
Heavy Psilancer
Heavy support- Land Raider Redeemer
Multi-melta
Total-1749points
The DK is a distraction from the LR! The three chimeras roll straight up in turn one and pop smoke then proceed to shoot after that, whilst the psykers sit back and shoot!
as always pics
I have a fair amount of painting to do!
HQ- Coteaz
HQ-Inquisitor
Daemonblade
Elite- tek marine
Halberd
Troops- Henchmen
3 death cult assassins
jokaero
3 multi-melta servitors
chimera
Dozers
Troops- Henchmen
3 death cult assassins
jokaero
Three warrior with carapace and melta gun
Chimera
Dozers
Troops- Henchmen
3 death cult assassins
jokaero
2 plasma cannon servitors
Servitor
Chimera
Dozers
Troops-Six psykers
Rhino
Troops-Six psykers
Rhino
Troops- Grey Knights Terminators
Four Halberds one hammer
Heavy support-dreadnought
Autocannon
Extra autocannon
Psybolt ammo
Heavy support-dread Knight
Heavy Psilancer
Heavy support- Land Raider Redeemer
Multi-melta
Total-1749points
The DK is a distraction from the LR! The three chimeras roll straight up in turn one and pop smoke then proceed to shoot after that, whilst the psykers sit back and shoot!
as always pics
I have a fair amount of painting to do!
madbakery- Henchmen
- Number of posts : 200
Age : 34
Location : Brisbane
Army : Knights, Orks, Blood Angels
Registration date : 2010-10-04
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Re: Coteaz 1750 tourney army
Why the heavy psilencer?
Zealadin- Grand Master
- Number of posts : 3279
Age : 37
Location : Sydney Australia
Army : Retired Eldar, Puritan Grey Knights, Dark Eldar
Registration date : 2008-09-14
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Re: Coteaz 1750 tourney army
I feel its a good weapon, I mean I'm bound to wound something with 12 shots!
madbakery- Henchmen
- Number of posts : 200
Age : 34
Location : Brisbane
Army : Knights, Orks, Blood Angels
Registration date : 2010-10-04
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stats:
Re: Coteaz 1750 tourney army
I'm looking at that list and it seems a little all over the place, I have a couple of questions before I offer suggestions.
1)Why a basic Inq with a daemonblade?
2)Why a tech marine with nothing but a halberd?
3)Why have DCA's in squads with shooty units like jokaero?
1)Why a basic Inq with a daemonblade?
2)Why a tech marine with nothing but a halberd?
3)Why have DCA's in squads with shooty units like jokaero?
bigbri- Justicar
- Number of posts : 712
Age : 35
Location : Manchester, England
Army : Grey Knights/Space Wolves/Imperial Guard
Registration date : 2010-08-04
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Re: Coteaz 1750 tourney army
1) because he is cheap and allows servitors to ignore mindlock
2)for the hammer hand to use with the deathcults and bolster defence
3)because after shooting for two or three turns these squads get assaulted!
2)for the hammer hand to use with the deathcults and bolster defence
3)because after shooting for two or three turns these squads get assaulted!
madbakery- Henchmen
- Number of posts : 200
Age : 34
Location : Brisbane
Army : Knights, Orks, Blood Angels
Registration date : 2010-10-04
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Re: Coteaz 1750 tourney army
1)Not a bad idea, but honestly I still think it's a waste of 40pts, somehting you can;t afford at tournie level
2 + 3 )Again a massive wast of points, if your squads do get charged a couple of DCA's aren't going to change the fact the squad is going to die horribly, even with the hammerhand, you're better off sorting your squads into all shooting and all assault as a counter punch.
The other problem I see is the NDK
a)It's not killy enough, it'll kill 1 MEQ in the open, or 3 GEQ in cover, not nearly enough considering your plan for it.
b)It's not going to be a distraction, if I have a choice between cracking open your LR or one of your chimeras or shooting that I know which I'd do, hell it doesn't even have a teleporter so it can threaten to punch open a tank.
I'm not really sure what I'd suggest here since your list seems radically different to what I'd normally put out in a competitive game so hopefully my comments will at least let you think of problems ahead of time so you can work out a plan for the tournie. Good luck and let us know how it turns out!
2 + 3 )Again a massive wast of points, if your squads do get charged a couple of DCA's aren't going to change the fact the squad is going to die horribly, even with the hammerhand, you're better off sorting your squads into all shooting and all assault as a counter punch.
The other problem I see is the NDK
a)It's not killy enough, it'll kill 1 MEQ in the open, or 3 GEQ in cover, not nearly enough considering your plan for it.
b)It's not going to be a distraction, if I have a choice between cracking open your LR or one of your chimeras or shooting that I know which I'd do, hell it doesn't even have a teleporter so it can threaten to punch open a tank.
I'm not really sure what I'd suggest here since your list seems radically different to what I'd normally put out in a competitive game so hopefully my comments will at least let you think of problems ahead of time so you can work out a plan for the tournie. Good luck and let us know how it turns out!
bigbri- Justicar
- Number of posts : 712
Age : 35
Location : Manchester, England
Army : Grey Knights/Space Wolves/Imperial Guard
Registration date : 2010-08-04
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Re: Coteaz 1750 tourney army
Thanks for the advice. i'll see if i can sort some of the point wasting out! I think i'll put in a second psyfley dread instead of a DK!
madbakery- Henchmen
- Number of posts : 200
Age : 34
Location : Brisbane
Army : Knights, Orks, Blood Angels
Registration date : 2010-10-04
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Re: Coteaz 1750 tourney army
Psydreads are a great choice for popping light vehicles, and actually gel quite well with your techmarine. Bolster ruins and put both inside. Then sit your techmarine with a beamer further backfeild so be has a good line of fire and can throw down some nasty blasts!
Without assault vehicles its hard, so your list will be more shooty. Maybe consider some hot shot lasguns in with those melta? They won't decimate a squad of SM but are reasonable, esp with the melta in there to pop tanks.
For your redeemer I would put in a squad of 10 DCA and maybe an Inq with rad grenades. They will kill almost anything they touch.
I personally don't like psykers, they are unreliable, but maybe test them, even if you are just doing some made up scenarios and see how they would work.
Try setting up a squad you would want to kill within their threat range and see how you go getting the power off and how many you kill.
Without assault vehicles its hard, so your list will be more shooty. Maybe consider some hot shot lasguns in with those melta? They won't decimate a squad of SM but are reasonable, esp with the melta in there to pop tanks.
For your redeemer I would put in a squad of 10 DCA and maybe an Inq with rad grenades. They will kill almost anything they touch.
I personally don't like psykers, they are unreliable, but maybe test them, even if you are just doing some made up scenarios and see how they would work.
Try setting up a squad you would want to kill within their threat range and see how you go getting the power off and how many you kill.
Zealadin- Grand Master
- Number of posts : 3279
Age : 37
Location : Sydney Australia
Army : Retired Eldar, Puritan Grey Knights, Dark Eldar
Registration date : 2008-09-14
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Re: Coteaz 1750 tourney army
I'd seperate the DCA to seperate units of 4-5 behind the chimera/redeemer and form a spearhead, also the dreadnought would be able to get into combat hiding behind the LRR using an assault cannon with pysbolts/ DCCW instead of pysriflemen. I'd suggest dropping the dreadknight to form a spearhead otherwise you should make your army alpha strike w/firesupport using units which shunt and mordrak for first turn assault... I do agree though, your list seems confusing! Lol
stormknight- Grey Knight
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Age : 33
Location : England, stoke on trent
Army : Grey Knights
Registration date : 2010-09-03
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Re: Coteaz 1750 tourney army
This is my improved list thanks to all of your advise! I played it today and it went well but the DCA squad was too good!! it obliterated everything!
HQ- Coteaz
HQ-Inquisitor
Daemonblade
Elite- tek marine
Halberd
Troops- Henchmen
jokaero
3 multi-melta servitors
chimera
Dozers
Five warriors with hot shots and carapace
Troops- Henchmen
jokaero
Three warrior with carapace and melta gun
Chimera
Dozers
Five warriors with hot shots and carapace
Troops- Henchmen
jokaero
2 plasma cannon servitors
Servitor
Chimera
Dozers
Five warriors with hot shots and carapace
Troops-Six psykers
Warior with carapace and plasma
Rhino
Troops-Six psykers
Warior with carapace and plasma
Rhino
Troops-Henchmen
Nine Death cult assasins
Heavy support-dreadnought
Autocannon
Extra autocannon
Psybolt ammo
Heavy support-dreadnought
Autocannon
Extra autocannon
Psybolt ammo
Heavy support- Land Raider Redeemer
Multi-melta
Total-1750points
HQ- Coteaz
HQ-Inquisitor
Daemonblade
Elite- tek marine
Halberd
Troops- Henchmen
jokaero
3 multi-melta servitors
chimera
Dozers
Five warriors with hot shots and carapace
Troops- Henchmen
jokaero
Three warrior with carapace and melta gun
Chimera
Dozers
Five warriors with hot shots and carapace
Troops- Henchmen
jokaero
2 plasma cannon servitors
Servitor
Chimera
Dozers
Five warriors with hot shots and carapace
Troops-Six psykers
Warior with carapace and plasma
Rhino
Troops-Six psykers
Warior with carapace and plasma
Rhino
Troops-Henchmen
Nine Death cult assasins
Heavy support-dreadnought
Autocannon
Extra autocannon
Psybolt ammo
Heavy support-dreadnought
Autocannon
Extra autocannon
Psybolt ammo
Heavy support- Land Raider Redeemer
Multi-melta
Total-1750points
madbakery- Henchmen
- Number of posts : 200
Age : 34
Location : Brisbane
Army : Knights, Orks, Blood Angels
Registration date : 2010-10-04
Grey knight
stats:
Re: Coteaz 1750 tourney army
If you're worried about units getting assaulted then have ablative units of assaulty style henchmen to soak up the damage.
Instead of using the deathcult assassins with the jokaeros and servitors split them up.
Keep the Servitors and henchmen at maximum range, and get yourself some Crusaders to go alongside the deathcult assassins. A few 3+ inv saves in each squad of assault henchmen is enough to keep them fighting.
Instead of using the deathcult assassins with the jokaeros and servitors split them up.
Keep the Servitors and henchmen at maximum range, and get yourself some Crusaders to go alongside the deathcult assassins. A few 3+ inv saves in each squad of assault henchmen is enough to keep them fighting.
Corennus- Justicar
- Number of posts : 664
Age : 45
Location : UK
Army : Ex player from 5th ed.
Registration date : 2011-02-11
Grey knight
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Re: Coteaz 1750 tourney army
So how did the tourny go?
TheCrimsonGlass- Justicar
- Number of posts : 619
Age : 34
Location : Mississippi, USA
Army : Grey Knights
Registration date : 2011-05-16
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