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New Dex Q&A

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Post by Zealadin Thu Mar 17, 2011 8:30 pm

Thats why I like the typhoon missile launcher, twice the chance to hit, and you can use the blasts against hordes!
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Post by DarkRonin Thu Mar 17, 2011 11:48 pm

Here is another question: with the Brotherhood Champion only having a mastery of one, does that mean he can't use the one power when he dies if he's used any other powers that turn?
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Post by NemesisForce Fri Mar 18, 2011 12:29 am

That's right. He would not be able to use Heroic Sacrifice in the same turn he used another power. If he's joined a unit though, he'll benefit from the squads Hammerhand so he won't have to use it himself.
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Post by nevek Fri Mar 18, 2011 2:15 am

hiya first post

but anyone got the actual stats for the dreadknight...i preordered 2 and was wondering if i wasted my money

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Post by Zealadin Fri Mar 18, 2011 2:23 am

I preordered two as well.
I can't give them to you for copyright reasons, but they are around.
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Post by itsuperslug Fri Mar 18, 2011 3:10 am

they are in the latest white dwarf, with lots of other grey knights goodness Very Happy
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Post by Primarch Fri Mar 18, 2011 5:37 am

nevek wrote:hiya first post

but anyone got the actual stats for the dreadknight...i preordered 2 and was wondering if i wasted my money

Having looked at the sprue of the GW site, it seems it could be quite easy to magnitise the weapons. I also looked at the stats and rules and I don't think you wasted your money. If you can, definately magnitise the weapons, because it will really come in handy when you need to change aspects of your army list.
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Post by Rivan Fri Mar 18, 2011 7:26 am

nevek wrote:hiya first post

but anyone got the actual stats for the dreadknight...i preordered 2 and was wondering if i wasted my money

Welcome to the forum Brother!
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Post by MJSwasey Fri Mar 18, 2011 11:15 am

nevek wrote:hiya first post

but anyone got the actual stats for the dreadknight...i preordered 2 and was wondering if i wasted my money

You can find the stats in your local store's book, but sufice it to say it will never be a BAD option

The dreadknight is a monstrous creature with more wounds than a GM, Dreadnought CCWs, and very good saves and high toughness. Your opponents will need alot of anti tank or a TON of plasma to take it down.

Naked its semi cheap and can run/teleport/be summoned to get into CC really fast, and then pount on medium-elite infantry slightly better than a dread and just DESTROY vehicles.

It can be given weapons upgrades to shoot anti horde darn well.

My only complaint is you're in the super competitive heavy slot. Land raiders will always be a popular choice, purgitation squads will find more use with the GM making things scoring and the power of psycannons, and psybolt rifleman dreadnoughts with fortitude for cheap are downright SCARY. and all those other choices can shoot tanks, while DK often have to get into CC. However, if you can squeeze in your AT elsewhere or don't mind doing it in CC, the DK is a resilient death machine that will march up and eat face!


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Post by Zealadin Fri Mar 18, 2011 9:24 pm

I think with melta being the meta (lol!) LR's are a very volative choice. Against some armies they are quite good, but against others they will be lucky to last two turns, and are a huge investment.

Plus as a MC attacking at S7 (HH) with 2d6 armour pen, the DK is going to really hurt vehicles!

I just kind of wish it got a heavy psycannon that did 10/12 shots instead of the blast. Sad
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Post by nevek Fri Mar 18, 2011 10:10 pm

well i was an eldar player but these pieces r just 2 good to c

plus they seem to play better eldar than the eldar

anyhows i ordered

1 draico
2 dreadknights
6 boxes of the greyknights
2 boxes of the terminators
and went to the local store for a dreadnaught

unfortunately my store didnt have the new wd in...theyre gonna try and get one in...but well c

thinking i got enough for a 2k army...prob pick up a lrc later on

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Post by Zealadin Sat Mar 19, 2011 2:40 am

Great to hear you are joining the fold! Eldar are really feeling their age at this point.

Thats definately a very solid start to a Grey Knight force.

Just something to keep in mind, try to avoid too much internet slang or 'leet' speak.
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Post by Primarch Sat Mar 19, 2011 4:29 am

Just on that note as well, when you use acronyms make sure to capitalise them (i.e. GK for Grey Knights). It makes it easier for people to read what you're saying.

And, welcome aboard Smile
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Post by Aubec le noir Mon Mar 21, 2011 3:29 am

question about the DK
but first :
as i saw it the 2 nemesis fists give you 4 attacks cc5 S10
the big nemesis sword 3 cc5 (re-roll hit and wound) S6 attacks
the big nemesis hammer I4 3 cc5 S10 attacks

is it worth to use the sword (knowing it is 2H weapon) or the hammer, instead of the 2 fists with 2 big weapons (psycannon or psilancer gatling...) ?

i'm tempted to say no and keep my 2 fists, but maybe i don't have seen the point that make the 2 weapons (sword and hammer) worth their points ... scratch

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Post by Souba Mon Mar 21, 2011 6:06 am

there are some arguments saying you dont get the S10 with the fists because they are dreadnought ccw and they only push the strength to 10 for walkers. however you get the +1 attack for 2 weapons. as long there is no information from gw i guess you only get 4 S6 attacks.

the sword does also grants reroll to armor penetration. so 3 attacks, and reroll everything.

the hammer does grant S10 and you can still strike at initative 4. the bonus for the hammer is that you always grant a crew shaken result to the vehicle in addition to the rolled damage result. and you give enemy models taking a wound from it an initative of 1(if they survive) until your next turn.

so as long as GW lacks information there in form of a errata. since the whole codex does not state otherwise. the other weapons become a little bit more interresting
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Post by Aubec le noir Mon Mar 21, 2011 7:50 am

yes ... so we'll have to wait i guess scratch Suspect
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Post by NemesisForce Mon Mar 21, 2011 9:34 am

And let's hope that GW keeps up their latest trend by coming out with the FAQ's within a reasonable amount of time and with some some thought to it.
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Post by Rivan Mon Mar 21, 2011 1:29 pm

Correction: A few pages back, I answered a question regarding nemesis doomfists and nemesis hammer. It may have been covered already but just wanted to make sure. I was mistaken in saying that the doomfists are not force weaons. They are. And right now, consensus is 2 doomfists = extra attack for a base 4 attacks.

@Nemesis: Also, not sure if someone answered it already but the dreadnought's doomfist's SB can be upgraded to a heavy flamer w/c can then be given the psyflame upgrade. Can't remember the cost though scratch

Lastly, Dark Excommunication is the best tool to use against a khorne daemon w/ the 2+ save vs force weapons. A successful DE will negate that gift for the rest of the phase.
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Post by DarkRonin Mon Mar 21, 2011 6:17 pm

SWEET AWESOMENESS!!! OUR DREADNOUGHTS CAN STILL USE INCINERATORS!!! OH THANK YOU GOD-EMPEROR FOR NOT DENYING US YOUR MOST BLESSED FLAMER!!!

Anyway, having a base of 4 S10 force weapon attacks is pretty appealing, especially when you don't have to pay extra. Really see no other reason to take a hammer besides getting the thunder hammer bonus. Though I do have to admit that the Nemesis Great Sword is so appealing, especially when its like having Warptime.
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Post by Slind Tue Mar 22, 2011 1:07 am

Only problem with the Great Sword, is that it is quite expensive and if you are on a budget, then it is hard to justify the investment, since the sword does not boost the NDKs killiness that much compared to the cost-increase.

Now, my major problem with the NDK is that I would love to put the Psilenser on my NDK (things that look like miniguns appeal to me) but I simply cannot find a good application for the gun, besides looking cool.

Have any of you considered the Heavy Psilenser?

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Post by Zealadin Tue Mar 22, 2011 2:27 am

Its hard to get over the cost of alot of the DK upgrades really. Its already expensive at base, basically being similar to a WL but almost 50% more base cost.
I think the rerolls on everything is pretty good however. I'll have to check the cost later. Keep in mind though that CSM pay 25 points for that ability on much less CC orientated characters and need to take a psychic test for it to work.
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Post by Aubec le noir Tue Mar 22, 2011 2:29 am

@ DarkRonin and Rivan : except that it seems that the S of doomfist is 6 ... Suspect
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Post by Zealadin Tue Mar 22, 2011 2:33 am

Well the hammer would be useless otherwise!
Plus the hammer is still at normal I, so I think its really actually good.
Just wish our dreads got a blood claw equiv.
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Post by fa11en Tue Mar 22, 2011 2:43 am

My reading of the Doomfist is that it is a 'Dreadnaught sized powerfist' with additional Nemesis powers. It also states that it follows the rules for DCCW. By that I can't see that it can be argued that the doomfist is anything less than S10, as it is still a 'Powerfist'. However I also suspect as it is mounted on a MC and not a walker that is causes the Dreadknight to attack at I1, which is why there is benefit in upgrading to the Nemesis Hammer to be able to strike at S10 and I4.
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Post by Zealadin Tue Mar 22, 2011 5:15 am

If it counted towards Str 10 then the DK wouldn't have hammer hand.
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