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1850 Tourney GK list

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Post by Xterminator2 Sat Sep 12, 2009 1:58 pm

Im Looking to enter an 1850 tournie at my local GW store, i want to have fun but personally i want to win too. This is the list im planning on taking but any fixups or comments would greatly b apreciated

1850 pts

HQ
Brother Captain = 145
Grey Knight Terminators = 230


Troop Choice 1
Justicar = 50
Meltabombs = 5
Power Armor Grey Knights = 175

Troop Choice 2
Justicar = 50
Meltabombs = 5
Power Armor Grey Knights = 175

Heavy Support
Land Raider Crusader = 250
Extra Armor = 5


Land Raider = 250
Extra Armor = 5


Land Raider = 250
Extra Armor = 5

Troop Choice 3 w/ Rhino
Storm Troopers = 50
Meltagun = 20
Rhino = 50
Smoke = 3


Troop Choice 3 w/ Rhino
Storm Troopers = 50
Meltagun = 20
Rhino = 50
Smoke = 3



Total 1846

The GM and his retinue are in the LRC and the 2 8-man PAGK are in the other 2 LRs. The 2 IST squads are there to be cheap objective holders or a cheap anti tank squad depending on the situation. i did the list in an xcel spreadsheet so srry if its confusing


Last edited by Xterminator2 on Mon Sep 14, 2009 12:13 pm; edited 1 time in total
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Post by Rivan Sat Sep 12, 2009 5:30 pm

I like the list! It definitely is competitive and if you use terrain and deployment well, I won't be surprised if you do an extremely good job of beating everybody else's butt cheers

Also, I believe you meant to put Grandmaster instead of Brother Captain for your HQ since you're paying 145 pts. Very Happy
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Post by NemesisForce Sat Sep 12, 2009 8:28 pm

Looks good and solid. The list should do well. I know were not strict here but it's best not list individual points for models. That's a big no-no with GW. Not like GW would have any reason in the world to be monitoring a Grey Knight site though.
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Post by Snowfire Sat Sep 12, 2009 10:17 pm

Hate to be the bearer of bad news, but your list doesn't add up. I ran the list through my copy of army builder and you are 165 points over the limit.

10 IST are 100 points in total, not 50. Sorry man. Below is your list (with individual point values removed), and the total cost updated.

1850 pts

HQ Total
Grand Master
5 Grey Knight Terminators
= 375

Troop Choice 1
Justicar
Meltabombs
7 Power Armor Grey Knights
= 230

Troop Choice 2
Justicar
Meltabombs
7 Power Armor Grey Knights
= 230

Heavy Support
Land Raider Crusader
Extra Armor
Smoke Launcher
= 258

Land Raider
Extra Armor
Smoke Launcher
= 258

Land Raider
Extra Armor
Smoke Launcher
= 258
Troop Choice 3 w/ Rhino
Storm Troopers
Meltagun
Rhino
Smoke
Extra Armor
= 178

Troop Choice 4 w/ Rhino
Storm Troopers
Meltagun
Rhino
Smoke
Extra Armor
= 178

Total = 1965

If you swap the Grand Master for a Brother Captain and take one less GK Terminator, the total drops to 1835 points.

Feel free to PM me and I'll send you a copy of the lists from Army Builder.
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Post by Cornix Sat Sep 12, 2009 10:39 pm

Looks rock solid but the only think i would add is if you keep the 2nd storm trooper squad switch the melta guns to plasma guns, you alrdy have plenty enough anti tank, (unless you know you expecting lots of mech list), plasma guns have more range, if you didnt know (sry dont want to make you look stupid just saying why i think you could go with 2 of them)
I guess you have already changed the list to fit the points because to me the list is fine

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Post by Xterminator2 Mon Sep 14, 2009 1:12 am

its 5 ist in each rhino not 10, u miss understood that the 10 was the pt value of ist while 5 was the squad and thx ill try the plasma guns cuz that aint a bad idea. Btw Never knew GW didnt like anyone to write out the pts. lol its not like peeps arent ganna buy the codex
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Post by Cornix Mon Sep 14, 2009 3:10 am

yeh but their codexs are copy righted so your not suppose to copy out every point value

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Post by Zealadin Mon Sep 14, 2009 5:08 am

Yea need to be very careful they don't mind the total added up values of squads, but it would be appreciated if you removed the individual points costings. GWS are VERY strict about this and often close down sites that breach their copyright.
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Post by Xterminator2 Mon Sep 14, 2009 12:25 pm

Fixed it the pt problem. Back to the actual list, the meltaguns will stay meltas for 2 reason. First they were specifically my cheap anti tank squads. the reason why more antitank is beter in a GK army is that GK cnt carry meltas and our termies cnt carry all the usual cool antitank weponry unless of course you swap their NFW and Storm bolter for a TH and stormsheild, but in my opinion mowing down ur opponent with S bolters followed by a charge with s6 at the regular I is alot beter. More antitank units issnt bad cuz your relying on a dice roll so having more antitank weps lets u roll more dice hence better chances. 2. plasma guns tend to backfire and i dont want to lose troops because of my own guns and as far as the range issue: they are in the rhino and when i deploy them next to what i want to blow up the troops count as having moved so u can only rapid fire at 12 in also increasing the chances of u rolling 1s. I hope that makes sense Cornix

Btw since there are fire pts on the rhino cant u fire meltaguns out of it or can u only shoot your hellguns?
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Post by Rivan Mon Sep 14, 2009 4:59 pm

You can have one model fire out of the rhino but the rhino will be considered open-topped until your next turn since IST have 4+ armor saves.

One of the tactics I used to love is to speed the rhino 12" right next to an enemy tank, pop smoke and have my melta gunner try to take the tank out from the fire point.

Since the IST's and the rhino are 2 separate units, albeit temporarily co-existing, they can still shoot while the rhino can't due to smoke launchers. At least, this is what GW told me.
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Post by NemesisForce Tue Sep 15, 2009 9:49 am

Unfortunately we suffer again for having an out of date codex. In the rulebook and new IG and SM codices there's no mention of the open-topped thing for 4+ models. I also never knew that if you move at cruising speed no model can fire from the vehicle. That may have mightily changed things in my last game against IG.
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Post by Xterminator2 Fri Sep 18, 2009 11:40 am

Honest question here about my list should i remove one IST rhino squad for 4 PAGK so i would have 2 squads of 10 pakg and with the 27 pts left do some other stuff?
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Post by Rivan Fri Sep 18, 2009 5:30 pm

I think both are viable options depending on how you plan to use the units (specially the IST w/ rhino). Personally, I would drop the one squad simply because it reduces your kill-points by 2 (IST and rhinos are very easy kill points) and I believe that you can still pretty much achieve your goals if its a C & C or SG mission since you have 3 heavy tanks, 2 full PAGK squads and a GM w/ a retinue. Just my two cents... Very Happy
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Post by Xterminator2 Sat Sep 19, 2009 12:02 pm

thx alot for the feedback but since im fairly new im not sure how to calculate kill pts. i know about the victory pts but havent heard about kill pts yet. so i would love an explanation if u may. =)
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Post by Rivan Sat Sep 19, 2009 3:42 pm

In 5th ed, one of the missions is Annihilation. In this scenario, each unit totally wiped out is worth 1 kill point, regardless of how much the unit cost. This is actually the best scenario for us GK players since we almost always have less units than the opponent so we have less kill points to give.

So, a unit of IST is 1 kill point, their transport is 1 kill point also. Your GM is 1 kill point and his retinue is 1 kill point. You get the picture. Whenever I play this mission, I love it when my opponent has a lot of light transports for their units because those are easy kill points to get. At the end of the game, whoever has more kill points wins Very Happy (of course if you get wiped out, your opponent still wins even if you have more KP)
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Post by Xterminator2 Sat Sep 19, 2009 6:45 pm

wow lol so VPs are just for bragging rights then.


Last edited by Xterminator2 on Sat Sep 19, 2009 11:42 pm; edited 1 time in total
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Post by Snowfire Sat Sep 19, 2009 9:21 pm

Exactly, VP's don't exactly exist in 5th edition.
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Post by Rivan Sat Sep 19, 2009 9:30 pm

Officially, VP's don't exist. Although, some tournaments and some independent gaming stores use it as a tie breaker if the game would normally end in a draw (for example you and your opponent have the same no. of kill points...)
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Post by Xterminator2 Sun Sep 20, 2009 12:01 am

With this list im atm 1-0 Vs chaos and 1- 0 Vs eldar and as expected having 2 rhino squads is too risky and too easy to crack em. Even tho i still won the 2nd ist squad is going out and im adding 4 more PAGK making 2 10 man GK squad and im upgrading a termie with an incinerator giving the other rhino extra armor and adding smokes to all the LRs leaving me with 1847 pts atm.
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Post by NemesisForce Sun Sep 20, 2009 12:23 am

Personally, I think you might be losing out a bit by bumping up the GK squads by a few models at the expense of losing an entire unit of IST.
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Post by Xterminator2 Sun Sep 20, 2009 2:22 am

ya but they are too easily cracked and the sole purpose of the ist squad is to drive up too tanks and blow them up with the meltas but is i saw they rarely make it lol. Personally using 2 of those squads make me feel im giving too many ez targets for my opponent. but with that said ill keep trying it out the way i have it and ill post more matches.
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Post by NemesisForce Sun Sep 20, 2009 9:46 am

It might be an easier target but it's also one more threat your opponent has to worry about. Personally, if I was to drop them I'd at least try to replace them with another unit instead of fleshing out existing ones. A Dreadnought would be a good option maybe.
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Post by Xterminator2 Sun Sep 20, 2009 9:32 pm

wouldnt be a bad idea but since all the HS slots are full with LRs that wont be an option. i enjoy knowing other pont of views and i appreciate the input thanks
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Post by NemesisForce Mon Sep 21, 2009 8:23 pm

Sorry, my bad. I thought you only had two Raiders. Better give my spectacles a rub.
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Post by Xterminator2 Mon Sep 21, 2009 9:44 pm

this is way off topic and may sound pretty nubish so i appologize in advance but can POTMS allow you to fire after popping smoke?
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