Pure Grey Knights 1000
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Pure Grey Knights 1000
Hey, this army list is just for "friendlies" down my local games workshop. Any advice would be much appreciated on the list as well as any on what to buy first to get started. Thanks in advance.
HQ
Grand Master w/ Concecrated Scrolls, 4 Terminators in retinue, one with incinerator.
344
Troops
9 Grey Knights w/ 2 Psycannons
Justicar
8 Grey Knights
Justicar
525
Heavy Support
Dreadnought w/ Lascannon, CCW
130
Total 999
HQ
Grand Master w/ Concecrated Scrolls, 4 Terminators in retinue, one with incinerator.
344
Troops
9 Grey Knights w/ 2 Psycannons
Justicar
8 Grey Knights
Justicar
525
Heavy Support
Dreadnought w/ Lascannon, CCW
130
Total 999
Articus- Stormtrooper
- Number of posts : 48
Age : 31
Location : Portsmouth, England
Army : Pure Grey Knights, Space Marines
Registration date : 2008-08-14
Grey knight
stats:
Re: Pure Grey Knights 1000
That's a good, solid list for 1000 points. Unfortunately GM's can't take Consecrated Scrolls. Not sure why you would want to if he could anyways since you never gave him any psychic powers. That aside, everything else looks good to me. You could use the extra point to give a targeter to the Justicar in the psycannon squad.
NemesisForce- Inquisitor
- Number of posts : 1945
Age : 63
Location : British Columbia, Canada
Army : Grey Knight, Black Templar, Chaos Space Marine, Tau Empire
Registration date : 2008-02-07
Re: Pure Grey Knights 1000
As we all know, the Grand Master is an epic choice because of how much of a beast he is in close combat, and his ability to take a retinue of Terminators with him *Namely, Deep striking them in*. You should give him Grimoir of true names if your facing a heavy Daemon army *or want to smash something nasty like a Bloodthirster* and of course anointed weapon for him, so he can re roll per turn his rolls to hit.
Trust me, its VERY helpful, since his force weapons a monster
Aside from that, you might want to reconsider your second troop of Grey knights squads; I like to take one squad with two pyscannons and one squad with two flamers. Or, you can skip both and rely entirely on storm bolters if you feel like kiteing whatever army your against. Either way, its good to keep all your knights focused on the same goal.
Trust me, its VERY helpful, since his force weapons a monster
Aside from that, you might want to reconsider your second troop of Grey knights squads; I like to take one squad with two pyscannons and one squad with two flamers. Or, you can skip both and rely entirely on storm bolters if you feel like kiteing whatever army your against. Either way, its good to keep all your knights focused on the same goal.
Nausaden- Terminator
- Number of posts : 1085
Age : 31
Army : Pure Grey Knights *Daemon Hunters*
Registration date : 2009-08-03
Grey knight
stats:
Re: Pure Grey Knights 1000
Anointed weapon just means he always wounds on a 4+ unless his strength would make it a lower value, which against most things except really high toughness units is pretty much a given anyway, particularly with a NFW. (its more of a inquisitor upgrade)
Also mastercrafting only allows one reroll to hit, and his NFW can only instant kill one enemy a round assuming he passes the test, if your opponent doesn't whine to high heaven as well
Anointed and Grimoire are also very demon specific, so aren't the best choice if your creating an 'against all comers' list.
If your making one squad with psycannons, make it the smaller squad, they can't move and shoot, so your probably going to park them on an objective or try and avoid moving them, and let someone come to you for assaults.
The larger squad will then be the one moving more (with its SB's firing) an incinerator in this squad -might- be an idea but you have to remember your losing NFW attacks, and trading them for a flamer template on your charge, probably useful once maybe twice a game if your lucky.
A Missile Launcher on your dread is another option, allows a bit more anti tank in your army, but at 1000 points thats slightly less of an issue than at say 1500. Keep in mind alot of models you would want your dread to assault are capable of keeping enough distance to prevent CC
Your also spending alot on a GM at that point cost, you could almost afford a BC with Psycannon (HQ) and an elite squad with a normal BC leading it for the same cost, you can then add your HQ BC to your firing squad, or alternatively give him an incinerator and run him with your offensive PAGK squad for a more assault based strategy (you can also have a psycannon on an assaulting squad since termies can move and shoot them, but BC having one wound can be a bit squishy for CC)
Also keep in mind your going to have to play very strategically as you don't have any transports, alot of people like to use LR's for their GK army due to the flexibility and resilience they provide
Just some food for thought here incase you haven't considered these options
Also mastercrafting only allows one reroll to hit, and his NFW can only instant kill one enemy a round assuming he passes the test, if your opponent doesn't whine to high heaven as well
Anointed and Grimoire are also very demon specific, so aren't the best choice if your creating an 'against all comers' list.
If your making one squad with psycannons, make it the smaller squad, they can't move and shoot, so your probably going to park them on an objective or try and avoid moving them, and let someone come to you for assaults.
The larger squad will then be the one moving more (with its SB's firing) an incinerator in this squad -might- be an idea but you have to remember your losing NFW attacks, and trading them for a flamer template on your charge, probably useful once maybe twice a game if your lucky.
A Missile Launcher on your dread is another option, allows a bit more anti tank in your army, but at 1000 points thats slightly less of an issue than at say 1500. Keep in mind alot of models you would want your dread to assault are capable of keeping enough distance to prevent CC
Your also spending alot on a GM at that point cost, you could almost afford a BC with Psycannon (HQ) and an elite squad with a normal BC leading it for the same cost, you can then add your HQ BC to your firing squad, or alternatively give him an incinerator and run him with your offensive PAGK squad for a more assault based strategy (you can also have a psycannon on an assaulting squad since termies can move and shoot them, but BC having one wound can be a bit squishy for CC)
Also keep in mind your going to have to play very strategically as you don't have any transports, alot of people like to use LR's for their GK army due to the flexibility and resilience they provide
Just some food for thought here incase you haven't considered these options
Zealadin- Grand Master
- Number of posts : 3279
Age : 37
Location : Sydney Australia
Army : Retired Eldar, Puritan Grey Knights, Dark Eldar
Registration date : 2008-09-14
Grey knight
stats:
Re: Pure Grey Knights 1000
Ah, very wise words Justicar Zealadin. I must have confused anointed and mastercrafting; I have not had enough practice playing many games yet. Good thought about smaller pyscannon squad, they're great to be in the back.
I personally enjoy a squad of two GK's with Incinerators, because you can set them on opposite sides of a large mob and burn every unit in said squad. Works like a charm.
Indeed; the GM is a very pricey guy to have out in 1000 point game, since his retinue is probably a must in most situations *So as he isent K.O-ed before he gets up close and personal* It's usually better to go with a BC in smaller point games, more room for PAGK's. Grey Knights biggest weakness is heavy armor, so Dreadknoughts/Landraiders are pretty popular anti tanks when you equip them right.
I personally enjoy a squad of two GK's with Incinerators, because you can set them on opposite sides of a large mob and burn every unit in said squad. Works like a charm.
Indeed; the GM is a very pricey guy to have out in 1000 point game, since his retinue is probably a must in most situations *So as he isent K.O-ed before he gets up close and personal* It's usually better to go with a BC in smaller point games, more room for PAGK's. Grey Knights biggest weakness is heavy armor, so Dreadknoughts/Landraiders are pretty popular anti tanks when you equip them right.
Nausaden- Terminator
- Number of posts : 1085
Age : 31
Army : Pure Grey Knights *Daemon Hunters*
Registration date : 2009-08-03
Grey knight
stats:
Re: Pure Grey Knights 1000
Yep well said Nausaden, I normally keep two Incins in my main offensive squad too, although I attach a BC with Incin to a PAGK squad with 1 Incin inside a LR kind of as my spearhead for taking out particular targets, its hugely effective, and many opponents have been left scratching their heads in confusion after the smoke clears
Zealadin- Grand Master
- Number of posts : 3279
Age : 37
Location : Sydney Australia
Army : Retired Eldar, Puritan Grey Knights, Dark Eldar
Registration date : 2008-09-14
Grey knight
stats:
Re: Pure Grey Knights 1000
Great explanation Zealadin.
I also love using a small 5 man squad of grey knights with 2 psycannons sitting back hopefully holding an objective and spraying 6 s6 ap 4 invo ignoring shot a turn, not to mention the 6 stormbolers shots, classic
I also love using a small 5 man squad of grey knights with 2 psycannons sitting back hopefully holding an objective and spraying 6 s6 ap 4 invo ignoring shot a turn, not to mention the 6 stormbolers shots, classic
The Acolyte- Henchmen
- Number of posts : 100
Age : 33
Location : Sydney AUS
Army : Grey Knights of course
Registration date : 2009-11-01
Grey knight
stats:
Re: Pure Grey Knights 1000
Brilliant with the LR and the incinerators Zealadin; I am certainly going to jot that down and use it in my next game
Nausaden- Terminator
- Number of posts : 1085
Age : 31
Army : Pure Grey Knights *Daemon Hunters*
Registration date : 2009-08-03
Grey knight
stats:
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