Knights Camlann
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Knights Camlann
Brothers I have given my army more and more thought and have decided to suck it up and hope that the Codex update improves Dante's lot in life and removes unwieldy from his Axe. But until then here's the list for my Knights Camlann chapter. Making Tycho "Lancelot" cause I reread his (Tycho's) fluff and his fall from grace goes along with Lancelot's own. Didn't have the points to give Myrddin Master Level 2 so I chose a couple of Codex powers I thought would be useful in most situations.
HQ
Lancelon [Captain Tycho] (175pts)
Artorius [Commander Dante] (225pts)
Myrddin [Librarian] (140pts)
-Jump Pack, Infernus Pistol, Psyker Master lvl 1: Unleash Rage, Shield of Sanguinius
Elites
3x Sanguinary Priest (270pts)
-Jump Packs, Infernus Pistols
Troops
3x Assault Squad (705pts)
-Sergeant Has Infernus Pistol, 2 Infernus Pistols with the Special Weapons Marines
Tactical Squad (175pts)
-Missile Launcher, Meltagun, Sergeant has Bolter and Chainsword
Fast Attack
2x Hyperious Air Defense Platform (210pts)
-3 Turrets each
Aegis Defense Line
- Lascannon/Quad-Gun (85/100pts)
TOTAL=1985/2000
HQ
Lancelon [Captain Tycho] (175pts)
Artorius [Commander Dante] (225pts)
Myrddin [Librarian] (140pts)
-Jump Pack, Infernus Pistol, Psyker Master lvl 1: Unleash Rage, Shield of Sanguinius
Elites
3x Sanguinary Priest (270pts)
-Jump Packs, Infernus Pistols
Troops
3x Assault Squad (705pts)
-Sergeant Has Infernus Pistol, 2 Infernus Pistols with the Special Weapons Marines
Tactical Squad (175pts)
-Missile Launcher, Meltagun, Sergeant has Bolter and Chainsword
Fast Attack
2x Hyperious Air Defense Platform (210pts)
-3 Turrets each
Aegis Defense Line
- Lascannon/Quad-Gun (85/100pts)
TOTAL=1985/2000
Rion- Justicar
- Number of posts : 627
Age : 34
Army : Grey Knights, Knights Camlann (Space Marine)
Registration date : 2012-03-30
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Re: Knights Camlann
A Blood Angels list in a Grey Knights forum.......interesting.
OK 2 cents worth...
Unfortunately I don't think we're going to be seeing any FAQ removing the stupid axe rule any time soon. so Astorath and Dante are stuck at I1 i'm afraid.
One thing i'm really seeing with this list is that you're going to be jumping up the board with your asault marines. First off how big are the squads? and second i'd change the infernus pistols on your special weapons marines to good ol' melta guns. Melta Guns are assault weapons anyway, and you can fire them from 12" away as you know instead of 6" for the infernus pistols. Better in my opinion to slag the vehicle from further away and then have the option of shooting the people inside (if a transport) next turn, than being so close you get caught in an Explodes! result or being assaulted by the occupants next turn.
Can't really see the point of the tac squad (are they going to man the aegis?).....but ok...I;d lose the meltagun if they are staying behind.
Your HQ...
Librarian is fine, infernus pistol well.....take it if you want it. Dante, can't do much about him. Tycho.......i'm really not sure what tycho is adding to your list apart from fluff.
If you really want tycho change him to Death Company Tycho and change the tac squad to Death Company. that would be more fluffy....
OK 2 cents worth...
Unfortunately I don't think we're going to be seeing any FAQ removing the stupid axe rule any time soon. so Astorath and Dante are stuck at I1 i'm afraid.
One thing i'm really seeing with this list is that you're going to be jumping up the board with your asault marines. First off how big are the squads? and second i'd change the infernus pistols on your special weapons marines to good ol' melta guns. Melta Guns are assault weapons anyway, and you can fire them from 12" away as you know instead of 6" for the infernus pistols. Better in my opinion to slag the vehicle from further away and then have the option of shooting the people inside (if a transport) next turn, than being so close you get caught in an Explodes! result or being assaulted by the occupants next turn.
Can't really see the point of the tac squad (are they going to man the aegis?).....but ok...I;d lose the meltagun if they are staying behind.
Your HQ...
Librarian is fine, infernus pistol well.....take it if you want it. Dante, can't do much about him. Tycho.......i'm really not sure what tycho is adding to your list apart from fluff.
If you really want tycho change him to Death Company Tycho and change the tac squad to Death Company. that would be more fluffy....
Corennus- Justicar
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Age : 45
Location : UK
Army : Ex player from 5th ed.
Registration date : 2011-02-11
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Re: Knights Camlann
thinking about it i'd do this.....
Dante really doesn't give you anything in that list cause you're not using Sanguinary Guard, you're not deepstriking (cause that would be an illegal list then), and hit and run on one unit is not that brilliant. So let's lose him
YOu're in love with the idea of Captain Tycho being Lancelot. ok well let's have Lancelot go mental shall we. Death Company Tycho becomes a single model in its own right. BUT. that's a single model that has Feel No Pain, Fleet, Black Rage, Relentless (oh yes that's nice isn't it), 2+ armour save, 4+ inv save.
Librarian....your setup for him is ok...but let's give him a Jump Pack, Plasma Pistol, Lv 1 psyker w/ Unleash Rage and Shield of Sanguinius. The Plasma Pistol is because you want the librarian going against infantry, not vehicles. No point having a force weapon if you're trying to hit a tank...
Sang Priests: ok Jump Packs (check) Again i'd take plasma pistol over infernus pistol because sang priests should be concentrating on infantry. if you really need the anti-tank take a combi-melta.
3 Assault Squads. i'm going to assume they're 10 man squads.
How I would equip them: 2 melta guns, Sergeant w/ Infernus pistol and Power Fist
230 points each
Death Company: (let's say 5 man)
Power Fist x 2
Infernus Pistol
DT: Drop Pod 200
Hyperious platform I don't know about so keep it
Aegis....I would always always go for the quad gun. yes it's not as strong as the lascannon and costs more, but it's so worth i
so let's see costwise what this is gonna do:
Death Company Tycho 175
Librarian w/plasma pistol & jump pack 150
Sanguinary Priests x 3 (one slot) Jump Pack, Plasma Pistol 300
Techmarine 50 (for manning the quad gun)
3 assault squads (10 man). 2 melta guns, power fist infernus pistol. 750
Death Company (8 man)w/ 2 powerfists, infernus pistol in drop pod 260
Hyperious Platform 210
Aegis Defence Line w/ t-l quad gun 100
1995
Dante really doesn't give you anything in that list cause you're not using Sanguinary Guard, you're not deepstriking (cause that would be an illegal list then), and hit and run on one unit is not that brilliant. So let's lose him
YOu're in love with the idea of Captain Tycho being Lancelot. ok well let's have Lancelot go mental shall we. Death Company Tycho becomes a single model in its own right. BUT. that's a single model that has Feel No Pain, Fleet, Black Rage, Relentless (oh yes that's nice isn't it), 2+ armour save, 4+ inv save.
Librarian....your setup for him is ok...but let's give him a Jump Pack, Plasma Pistol, Lv 1 psyker w/ Unleash Rage and Shield of Sanguinius. The Plasma Pistol is because you want the librarian going against infantry, not vehicles. No point having a force weapon if you're trying to hit a tank...
Sang Priests: ok Jump Packs (check) Again i'd take plasma pistol over infernus pistol because sang priests should be concentrating on infantry. if you really need the anti-tank take a combi-melta.
3 Assault Squads. i'm going to assume they're 10 man squads.
How I would equip them: 2 melta guns, Sergeant w/ Infernus pistol and Power Fist
230 points each
Death Company: (let's say 5 man)
Power Fist x 2
Infernus Pistol
DT: Drop Pod 200
Hyperious platform I don't know about so keep it
Aegis....I would always always go for the quad gun. yes it's not as strong as the lascannon and costs more, but it's so worth i
so let's see costwise what this is gonna do:
Death Company Tycho 175
Librarian w/plasma pistol & jump pack 150
Sanguinary Priests x 3 (one slot) Jump Pack, Plasma Pistol 300
Techmarine 50 (for manning the quad gun)
3 assault squads (10 man). 2 melta guns, power fist infernus pistol. 750
Death Company (8 man)w/ 2 powerfists, infernus pistol in drop pod 260
Hyperious Platform 210
Aegis Defence Line w/ t-l quad gun 100
1995
Corennus- Justicar
- Number of posts : 664
Age : 45
Location : UK
Army : Ex player from 5th ed.
Registration date : 2011-02-11
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Re: Knights Camlann
eye full considering I just woke up lol but a great way to get the brain going
Anyway, Yes the Tactical Squad's main purpose is to sit behind the Aegis line and hold onto any objectives I own. Tycho goes with them manning the Aegis gun and giving my board LD10. But when I think about that, yeah ditching the Tactical's meltagun for a flamer may be better.
The Meltagun/Infernus Pistol is a debate I've been having in my head and even now I still can't make up my mind. Longer Range vs, Extra Attack.
Again yes the Assault Squads are ten man, but I don't see the point of powerfists on the sergeant. For less points just give him a power sword and infernus pistol, he is hitting vehicles all the same, better in a challenge, and when going up against pesky 2+ armor, kite them and shoot at them with the Infernus.
I've always viewed it as if my Assault squad is close enough to get the Extra dice for Armor Pen with the pistols, then they'd better be close enough to assault the squishy goodness inside.
Maybe consent Plasma onto my Priests but it costs the same as the Infernus so it was always gonna be a weapon swap. Based on what I needed more of.
As a whole this list is my Objective list. For kill points I'll be ditching the Aegis, Tactical Squad and Tycho, For all the death company lead by Lemartes I can field.
Hyperios Defence Platforms are Toughness 6, 2 wound, Turrets that fire at BS3, fires STR8 AP3 twin-linked missiles that have Skyfire/Interceptor, 35 points a pop, batteries from 1-4 and take up a fast attack slot.
How is a Deep Striking Blood Angels list illegal?
Will add more later but for now I have a date to get to.
Anyway, Yes the Tactical Squad's main purpose is to sit behind the Aegis line and hold onto any objectives I own. Tycho goes with them manning the Aegis gun and giving my board LD10. But when I think about that, yeah ditching the Tactical's meltagun for a flamer may be better.
The Meltagun/Infernus Pistol is a debate I've been having in my head and even now I still can't make up my mind. Longer Range vs, Extra Attack.
Again yes the Assault Squads are ten man, but I don't see the point of powerfists on the sergeant. For less points just give him a power sword and infernus pistol, he is hitting vehicles all the same, better in a challenge, and when going up against pesky 2+ armor, kite them and shoot at them with the Infernus.
I've always viewed it as if my Assault squad is close enough to get the Extra dice for Armor Pen with the pistols, then they'd better be close enough to assault the squishy goodness inside.
Maybe consent Plasma onto my Priests but it costs the same as the Infernus so it was always gonna be a weapon swap. Based on what I needed more of.
As a whole this list is my Objective list. For kill points I'll be ditching the Aegis, Tactical Squad and Tycho, For all the death company lead by Lemartes I can field.
Hyperios Defence Platforms are Toughness 6, 2 wound, Turrets that fire at BS3, fires STR8 AP3 twin-linked missiles that have Skyfire/Interceptor, 35 points a pop, batteries from 1-4 and take up a fast attack slot.
How is a Deep Striking Blood Angels list illegal?
Will add more later but for now I have a date to get to.
Rion- Justicar
- Number of posts : 627
Age : 34
Army : Grey Knights, Knights Camlann (Space Marine)
Registration date : 2012-03-30
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Re: Knights Camlann
forget plasma pistols.
Oh and illegal because you are only allowed half your army in reserve....
Oh and illegal because you are only allowed half your army in reserve....
Corennus- Justicar
- Number of posts : 664
Age : 45
Location : UK
Army : Ex player from 5th ed.
Registration date : 2011-02-11
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Re: Knights Camlann
or do blood angels now get a special rule circumventing that?
Corennus- Justicar
- Number of posts : 664
Age : 45
Location : UK
Army : Ex player from 5th ed.
Registration date : 2011-02-11
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Re: Knights Camlann
Ok been thinking about it and talking with a friend who also uses BA.
I don't think you need the ADL. you already have skyfire with the Hyerios platform.
I don't think you need the ADL. you already have skyfire with the Hyerios platform.
Corennus- Justicar
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Age : 45
Location : UK
Army : Ex player from 5th ed.
Registration date : 2011-02-11
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Re: Knights Camlann
No they don't but not all of the force would be in reserve. Just what ever unit Dante is in.
why forget plasma?
...hmmmm you may be onto something with the Tac Squad.
why forget plasma?
...hmmmm you may be onto something with the Tac Squad.
Rion- Justicar
- Number of posts : 627
Age : 34
Army : Grey Knights, Knights Camlann (Space Marine)
Registration date : 2012-03-30
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Re: Knights Camlann
Been pondering more and this is what I have come up with. The assault squads would go with librarian and astorath. Tycho would move up behind on his own....
PRIMARY DETACHMENT
Librarian
Jump Pack
Shield of Sanguinius
Unleash Rage
135
ELITES
Sanguinary Priests x 2
Jump Packs
170
TROOPS
Assault Squad (10 man)
Melta Guns x 2
Powerfist
235
Assault Squad (10 man)
Melta Guns x 2
Powerfist
235
FAST ATTACK
Hyperious Platform x 2
210
SECONDARY ATTACHMENT
HQ
Captain Tycho (Death Company)
175
Astorath the Grim
225
TROOPS
Death Company (7 man)
Powerfist
Infernus Pistol
DT: Drop Pod w/ locator beacon
230
Death Company (7 man)
Powerfist
Infernus Pistol
DT: Drop Pod
215
Death Company Dreadnought
Heavy Flamer
Blood Talons
DT:Drop Pod
170
2 Death Company drop pods coming down first turn to disrupt opponent while your assault squads jump up the table. then second turn you get a death co dreadnought coming in (hopefully) to add to the mess.
just an idea
PRIMARY DETACHMENT
Librarian
Jump Pack
Shield of Sanguinius
Unleash Rage
135
ELITES
Sanguinary Priests x 2
Jump Packs
170
TROOPS
Assault Squad (10 man)
Melta Guns x 2
Powerfist
235
Assault Squad (10 man)
Melta Guns x 2
Powerfist
235
FAST ATTACK
Hyperious Platform x 2
210
SECONDARY ATTACHMENT
HQ
Captain Tycho (Death Company)
175
Astorath the Grim
225
TROOPS
Death Company (7 man)
Powerfist
Infernus Pistol
DT: Drop Pod w/ locator beacon
230
Death Company (7 man)
Powerfist
Infernus Pistol
DT: Drop Pod
215
Death Company Dreadnought
Heavy Flamer
Blood Talons
DT:Drop Pod
170
2 Death Company drop pods coming down first turn to disrupt opponent while your assault squads jump up the table. then second turn you get a death co dreadnought coming in (hopefully) to add to the mess.
just an idea
Corennus- Justicar
- Number of posts : 664
Age : 45
Location : UK
Army : Ex player from 5th ed.
Registration date : 2011-02-11
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Re: Knights Camlann
Astorath I concur with I think he offers a little more to the army then Dante. Being able to give everyone one a 50/50 chance at being fearless and having furious charge, and 5 points cheaper. Not sure why I didn't go with him in the first place . I'm seeing what you said about the Aegis Defence Line, sense I have the Hyperios I can just stick the Tactical Squad in a building and have them chill in cover. And when the codex gets an update they'll probably get Flakk Missiles so I'll save about ten points off to the side for the future. So here we have a revised list but I'm left with 60 points to spend.
HQ
Lancelon [Captain Tycho] (175pts)
Artorius [Astorath the Grim] (220pts)
Myrddin [Librarian] (175pts)
-Jump Pack, Psyker Master lvl 2: Divination Powers
Elites
3x Sanguinary Priest (270pts)
-Jump Packs, Infernus Pistols/Plasma Pistols
Troops
3x 10 man Assault Squad (720pts)
-Sergeant has Power Sword and Infernus Pistol/Plasma Pistol, 2 Meltaguns with the Special Weapons Marines
10 man Tactical Squad (170pts)
-Missile Launcher, Flamer, Sergeant has Bolter and Chainsword
Fast Attack
2x Hyperious Air Defense Platform (210pts)
-3 Turrets each
TOTAL=1940
HQ
Lancelon [Captain Tycho] (175pts)
Artorius [Astorath the Grim] (220pts)
Myrddin [Librarian] (175pts)
-Jump Pack, Psyker Master lvl 2: Divination Powers
Elites
3x Sanguinary Priest (270pts)
-Jump Packs, Infernus Pistols/Plasma Pistols
Troops
3x 10 man Assault Squad (720pts)
-Sergeant has Power Sword and Infernus Pistol/Plasma Pistol, 2 Meltaguns with the Special Weapons Marines
10 man Tactical Squad (170pts)
-Missile Launcher, Flamer, Sergeant has Bolter and Chainsword
Fast Attack
2x Hyperious Air Defense Platform (210pts)
-3 Turrets each
TOTAL=1940
Last edited by Rion on Fri Jul 12, 2013 11:58 pm; edited 1 time in total
Rion- Justicar
- Number of posts : 627
Age : 34
Army : Grey Knights, Knights Camlann (Space Marine)
Registration date : 2012-03-30
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Re: Knights Camlann
Are you combat squadding the tactical squad?
I'd give the tac squad a drop pod if you are. The Flamer and sgt half go off to hunt stuff, and the missile launcher half stays behind to shoot.
still gives you 25 points to spend....
btw can you please split your list into primary detachment and secondary? hard to see how you're splitting it...
I'd give the tac squad a drop pod if you are. The Flamer and sgt half go off to hunt stuff, and the missile launcher half stays behind to shoot.
still gives you 25 points to spend....
btw can you please split your list into primary detachment and secondary? hard to see how you're splitting it...
Corennus- Justicar
- Number of posts : 664
Age : 45
Location : UK
Army : Ex player from 5th ed.
Registration date : 2011-02-11
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Re: Knights Camlann
Sure didn't realize it was hard to read.
As for the Tactical Squad not really I'm keeping them together, I've learned from experience that combat squading the unit that's suppose to be guarding home plate tends to be bad, real bad. Although I could maybe squeeze in another Priest to sit with the Tac Squad further allowing them to guard the objective, a techmarine could work well too, his bolster defense would improve their cover save (to an average 3+) then either sits with them and shoots as well.
Primary Deployment
HQ
Lancelon [Captain Tycho] (175pts)
Artorius [Astorath the Grim] (220pts)
Elites
3x Sanguinary Priest (270pts)
-Jump Packs, Infernus Pistols/Plasma Pistols
Troops
2x 10 man Assault Squad (480pts)
-Sergeant has Power Sword and Infernus Pistol/Plasma Pistol, 2 Meltaguns with the Special Weapons Marines
Fast Attack
2x Hyperious Air Defense Platform (210pts)
-3 Turrets each
Secondary Deployment
HQ
Myrddin [Librarian] (175pts)
-Jump Pack, Psyker Master lvl 2: Divination Powers
Troops
1x 10 man Assault Squad (240pts)
-Sergeant has Power Sword and Infernus Pistol/Plasma Pistol, 2 Meltaguns with the Special Weapons Marines
10 man Tactical Squad (170pts)
-Missile Launcher, Flamer, Sergeant has Bolter and Chainsword
TOTAL=1940
As for the Tactical Squad not really I'm keeping them together, I've learned from experience that combat squading the unit that's suppose to be guarding home plate tends to be bad, real bad. Although I could maybe squeeze in another Priest to sit with the Tac Squad further allowing them to guard the objective, a techmarine could work well too, his bolster defense would improve their cover save (to an average 3+) then either sits with them and shoots as well.
Primary Deployment
HQ
Lancelon [Captain Tycho] (175pts)
Artorius [Astorath the Grim] (220pts)
Elites
3x Sanguinary Priest (270pts)
-Jump Packs, Infernus Pistols/Plasma Pistols
Troops
2x 10 man Assault Squad (480pts)
-Sergeant has Power Sword and Infernus Pistol/Plasma Pistol, 2 Meltaguns with the Special Weapons Marines
Fast Attack
2x Hyperious Air Defense Platform (210pts)
-3 Turrets each
Secondary Deployment
HQ
Myrddin [Librarian] (175pts)
-Jump Pack, Psyker Master lvl 2: Divination Powers
Troops
1x 10 man Assault Squad (240pts)
-Sergeant has Power Sword and Infernus Pistol/Plasma Pistol, 2 Meltaguns with the Special Weapons Marines
10 man Tactical Squad (170pts)
-Missile Launcher, Flamer, Sergeant has Bolter and Chainsword
TOTAL=1940
Rion- Justicar
- Number of posts : 627
Age : 34
Army : Grey Knights, Knights Camlann (Space Marine)
Registration date : 2012-03-30
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Re: Knights Camlann
Without Death Company Astorath makes no sense to me...
The divination powers on the librarian are not as useful as the Shield of Sanguinius and Unleash Rage....
Change Astorath to a second Librarian w/ Jump Pack and Level 2 powers (Blood Lance and Shield of Sanguinius are good). and then load up on more wargear for your assault squads...
The divination powers on the librarian are not as useful as the Shield of Sanguinius and Unleash Rage....
Change Astorath to a second Librarian w/ Jump Pack and Level 2 powers (Blood Lance and Shield of Sanguinius are good). and then load up on more wargear for your assault squads...
Corennus- Justicar
- Number of posts : 664
Age : 45
Location : UK
Army : Ex player from 5th ed.
Registration date : 2011-02-11
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Re: Knights Camlann
Well you have to remember brother this is as much a fluffy army as it is suppose to be a fluff army that works.
Astorath gives each unit a 50/50 chance to have furious charge and fearless. As well as being a beast in close combat. Simply put he's the King Arthur of the list. At least until the Codex/Supplement (which ever rumor proves to be true) gets updated. The only other models that seems fit are Dante and the Sanguinor. Although we could probably brain storm something.
Actually Divination's Primaris Power "Prescience" is Unleash Rage on crack. Lasts not only your turn but your opponents as well, and works on both Shooting and Melee attacks. And while I only have a rough 1/3 chance of getting it Forewarning gives the unit a 4+ Invul must better then the 5+ offered by the Shield.
Astorath gives each unit a 50/50 chance to have furious charge and fearless. As well as being a beast in close combat. Simply put he's the King Arthur of the list. At least until the Codex/Supplement (which ever rumor proves to be true) gets updated. The only other models that seems fit are Dante and the Sanguinor. Although we could probably brain storm something.
Actually Divination's Primaris Power "Prescience" is Unleash Rage on crack. Lasts not only your turn but your opponents as well, and works on both Shooting and Melee attacks. And while I only have a rough 1/3 chance of getting it Forewarning gives the unit a 4+ Invul must better then the 5+ offered by the Shield.
Rion- Justicar
- Number of posts : 627
Age : 34
Army : Grey Knights, Knights Camlann (Space Marine)
Registration date : 2012-03-30
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Re: Knights Camlann
Amendment: Just occurred to me that Astorath can all together negate the need for Priests and Tycho. So I could drop him for Dante again. Or I just remembered that a more likely thing to happen then Dante and Astorath getting Unwieldy removed form their weapons is the Blood Angels Captain getting a nice beef making him useful. Good things come to those who wait.
Captain (160pts)
-Power Armor, Power Weapon, Infernus Pistol/Plasma Pistol
Captain (160pts)
-Power Armor, Power Weapon, Infernus Pistol/Plasma Pistol
Rion- Justicar
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Army : Grey Knights, Knights Camlann (Space Marine)
Registration date : 2012-03-30
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Re: Knights Camlann
better.
you might consider giving the captain artificer armour...
you might consider giving the captain artificer armour...
Corennus- Justicar
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Age : 45
Location : UK
Army : Ex player from 5th ed.
Registration date : 2011-02-11
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Re: Knights Camlann
ok let's see. you're taking a captain instead of astorath now.....i'd keep the sang priests obviously..
ok let's think. you don't need a captain cause you have tycho.... so the captain brings nothing to the table except a higher WS....
I'm almost thinking if you can do it drop Astorath and take Mephiston...
ok let's think. you don't need a captain cause you have tycho.... so the captain brings nothing to the table except a higher WS....
I'm almost thinking if you can do it drop Astorath and take Mephiston...
Corennus- Justicar
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Location : UK
Army : Ex player from 5th ed.
Registration date : 2011-02-11
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Re: Knights Camlann
He's be around mainly for the fluff. But while he's not the most potent combatant ATM he still gets me something down the field while Lancelon (Tycho) sits and watches the objectives.
If anything he's a place holder until the update.
If anything he's a place holder until the update.
Rion- Justicar
- Number of posts : 627
Age : 34
Army : Grey Knights, Knights Camlann (Space Marine)
Registration date : 2012-03-30
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Re: Knights Camlann
Change Astorath to a reclusiarch w/ jump pack. you get the same abilities without the axe... and cheaper
Corennus- Justicar
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Age : 45
Location : UK
Army : Ex player from 5th ed.
Registration date : 2011-02-11
Grey knight
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Re: Knights Camlann
only AP 4 on his weapon but.......hmmmm might as well get a decent placeholder if I gonna have a place holder.
Rion- Justicar
- Number of posts : 627
Age : 34
Army : Grey Knights, Knights Camlann (Space Marine)
Registration date : 2012-03-30
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Re: Knights Camlann
Tweaked somethings around and ditched the Tactical Squad for a Scout Squad with Camo Cloaks. It's relatively cheaper, and the Cloaks improve the Cover Save in the ruins without a techmarine. And with 6th being kind to snipers I can give them 4 snipers and missile launcher thus providing more effective ranged fire support. And again I have points I have no idea what to do with @.@
Primary Deployment
HQ
Lancelon [Captain Tycho] (175pts)
Artorius [Reclusiarch] (170pts)
-Jump Pack, Infernus/Plasma Pistol
Elites
3x Sanguinary Priest (270pts)
-Jump Packs, Infernus/Plasma Pistols
Troops
2x 10 man Assault Squad (480pts)
-Sergeant has Power Sword and Infernus/Plasma Pistol, 2 Meltaguns with the Special Weapons Marines
Fast Attack
2x Hyperios Air Defense Platform (210pts)
-3 Turrets each
Secondary Deployment
HQ
Myrddin [Librarian] (190pts)
-Jump Pack, Infernus/Plasma Pistol, Psyker Master lvl 2: Divination Powers
Troops
1x 10 man Assault Squad (240pts)
-Sergeant has Power Sword and Infernus/Plasma Pistol, 2 Meltaguns with the Special Weapons Marines
1x 5 man Scout Squad (100pts)
-5 Bolt Pistols, 5 Camo Cloaks, 4 Snipers, 1 Rocket Launcher
TOTAL=1835
New order of battle: Scouts and Tycho, sit all nice and cozy in some ruins watching the objective. Using their superior range along with the mighty firepower of the Hyperios, provide fire support for their comrades. While Artorius (taking the form of a Reclusiarch for now) and his mentor; lead the assault using melta, flamer, plasma, and bolter shell to cleanse the enemy from their objective. Just how I like things, simple basic effective yet adaptive.
Primary Deployment
HQ
Lancelon [Captain Tycho] (175pts)
Artorius [Reclusiarch] (170pts)
-Jump Pack, Infernus/Plasma Pistol
Elites
3x Sanguinary Priest (270pts)
-Jump Packs, Infernus/Plasma Pistols
Troops
2x 10 man Assault Squad (480pts)
-Sergeant has Power Sword and Infernus/Plasma Pistol, 2 Meltaguns with the Special Weapons Marines
Fast Attack
2x Hyperios Air Defense Platform (210pts)
-3 Turrets each
Secondary Deployment
HQ
Myrddin [Librarian] (190pts)
-Jump Pack, Infernus/Plasma Pistol, Psyker Master lvl 2: Divination Powers
Troops
1x 10 man Assault Squad (240pts)
-Sergeant has Power Sword and Infernus/Plasma Pistol, 2 Meltaguns with the Special Weapons Marines
1x 5 man Scout Squad (100pts)
-5 Bolt Pistols, 5 Camo Cloaks, 4 Snipers, 1 Rocket Launcher
TOTAL=1835
New order of battle: Scouts and Tycho, sit all nice and cozy in some ruins watching the objective. Using their superior range along with the mighty firepower of the Hyperios, provide fire support for their comrades. While Artorius (taking the form of a Reclusiarch for now) and his mentor; lead the assault using melta, flamer, plasma, and bolter shell to cleanse the enemy from their objective. Just how I like things, simple basic effective yet adaptive.
Rion- Justicar
- Number of posts : 627
Age : 34
Army : Grey Knights, Knights Camlann (Space Marine)
Registration date : 2012-03-30
Grey knight
stats:
Re: Knights Camlann
take another scout squad.
Corennus- Justicar
- Number of posts : 664
Age : 45
Location : UK
Army : Ex player from 5th ed.
Registration date : 2011-02-11
Grey knight
stats:
Re: Knights Camlann
Or a devastator squad
Corennus- Justicar
- Number of posts : 664
Age : 45
Location : UK
Army : Ex player from 5th ed.
Registration date : 2011-02-11
Grey knight
stats:
Re: Knights Camlann
and remember the chaplain may only have an AP4 weapon but if he does wound then the target is reduced to I1
Corennus- Justicar
- Number of posts : 664
Age : 45
Location : UK
Army : Ex player from 5th ed.
Registration date : 2011-02-11
Grey knight
stats:
Re: Knights Camlann
It's a fair trade off. Plus unless it's another SMQ army it's still punching through most armor. Still codex update hurry up. Sorry little impatient for some odd reason
Anyway....still wanting to keep a few points off to the side so in case flakk missiles become a reality I don't have to revamp everything. Ok DA get theirs for 10 points. Gonna make it 15 points to have a little wiggle room. Giving them to the scouts leaves me with 150 points to spend.
On one hand thinking a 5 Man squad of Sternguard. Cheaper then the Deva, while it can't bring as many heavy weapons as a Deva, it does bring VERY versatile ammo to the board, and Tycho's rules gives him synergy with Sternguard. Giving it 1-2 of missile launchers adds to the boom. Plus I have the models to field this unit pretty much immediately.
Other hand. A second Scout Squad could outflank and infiltrate unnerfed (they can't infiltrate with Tycho, they can deploy in the same building however). If it's a completely separate squad it can provide a second missile launcher thus more heavy fire support. Alternatively I can just bring the number of scouts in the existing squad up to 10 men and either give them sniper rifles as well or deck them out for close combat to help defend their brethren from counter assault. Granted they'll all boned if the enemy gets that close anyway.
Anyway....still wanting to keep a few points off to the side so in case flakk missiles become a reality I don't have to revamp everything. Ok DA get theirs for 10 points. Gonna make it 15 points to have a little wiggle room. Giving them to the scouts leaves me with 150 points to spend.
On one hand thinking a 5 Man squad of Sternguard. Cheaper then the Deva, while it can't bring as many heavy weapons as a Deva, it does bring VERY versatile ammo to the board, and Tycho's rules gives him synergy with Sternguard. Giving it 1-2 of missile launchers adds to the boom. Plus I have the models to field this unit pretty much immediately.
Other hand. A second Scout Squad could outflank and infiltrate unnerfed (they can't infiltrate with Tycho, they can deploy in the same building however). If it's a completely separate squad it can provide a second missile launcher thus more heavy fire support. Alternatively I can just bring the number of scouts in the existing squad up to 10 men and either give them sniper rifles as well or deck them out for close combat to help defend their brethren from counter assault. Granted they'll all boned if the enemy gets that close anyway.
Rion- Justicar
- Number of posts : 627
Age : 34
Army : Grey Knights, Knights Camlann (Space Marine)
Registration date : 2012-03-30
Grey knight
stats:
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