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2k Draigowing

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Post by Bowlzee Tue Jun 04, 2013 9:56 pm

HQ - 375pts

Draigo - 275pts
Coteaz - 100pts

Troops - 1090pts

10x Paladins - 675pts
- Psybolt, 4x Psycannon, 5x Halberd, 2x Swords, 2x Daemonhammers, 1x Banner

5x Paladins - 360pts
- psybolt, 2x psycannon, 2x Halberd, 1x Sword, 1x Daemonhammer, 1x Warding Stave

1x Paladin - 55pts
- Halberd

Heavy - 535pts

Dreadnought -135pts
- Psybolt, 2x TL Autocannon

Nemesis Dreadknight - 200pts
- Heavy Incinerator, Heavy Psycannon

Nemesis Dreadknight - 200pts
- Heavy Incinerator, Heavy Psycannon

Total 2000pts

I haven't played since the 3rd Edition so its taking a while to get up to speed. Like the Draigowing because it gives me the ability to get an army for less than 200GBP (Although I now live in Australia and the same list willcost almost twice as much, so I will get my brother to ship it to me).

My only concern is Flyers, I have been down to my local gaming group and seen quite a few heldrakes and stormravens... Hopefully Coteaz will help with any flyers. But a generally break down from you guys would be great Smile

Thanks!

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Post by Corennus Wed Jun 05, 2013 8:57 am

Welcome back to 40K!

Ok..........let's have a look at your list.

Draigo and paladins. ok they all look fine. Apart from the single Paladin I'd lose him

Dreadnought and autocannons......ok that's fine

The 2 Dreadknights.......I'd personally change the heavy psycannon for a nemesis greatsword. the heavy psycannon has a tendency to scatter too much for my liking, while a greatsword is just awesome.

Now for the bits that don't make sense:

Coteaz and the single paladin.

Coteaz will not give you anti-air ability unfortunately. And a single Paladin is doing what exactly?

How are you deploying your forces? are you deep striking? and if so what. and what are you keeping on the ground. YOu can only keep in reserve Half your force in 6th ed unfortunately.

Ways to tweak your list I would suggest (others may have even better suggestions):

Lose Coteaz. take an Aegis Defence Line with a Quad Gun

Lose the Paladin. Take an inquisitor with servo skulls and an acolyte squad to man the quad gun.

If you're Combat Squadding your Paladins then i'd suggest using Draigo's Grand Strategy to make the Dreadknights able to scout or take objectives. With scout you'll be able to get them into a really good place for taking the fight to the enemy soon.

So your list would look like this:

Draigo - 275pts
Inquisitor - 72
3 Servo Skulls, Power Armour, Psychic Communion

ELITES

Inquitor Henchmen Squad
Acoluytes x 3
12

Troops - 1090pts

10x Paladins - 675pts
- Psybolt, 4x Psycannon, 5x Halberd, 2x Swords, 2x Daemonhammers, 1x Banner

5x Paladins - 360pts
- psybolt, 2x psycannon, 2x Halberd, 1x Sword, 1x Daemonhammer, 1x Warding Stave


Heavy - 535pts

Dreadnought -135pts
- Psybolt, 2x TL Autocannon

Nemesis Dreadknight - 185
- Heavy Incinerator, Nemesis Greatsword

Nemesis Dreadknight - 185
- Heavy Incinerator, Nemesis Greatsword

FORTIFICATION

Aegis Defence Line -100
Quad Gun


Psychic Communion on the Inquisitor lets you have Draigo in reserve with one paladin squad. 2+ to bring in reserves on turn 2.



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Post by Bowlzee Wed Jun 05, 2013 10:14 pm

Thanks for your advice.

Obviously plans change from game to game. But the rough idea was to have 10 man Paladin squad, Draigo and Coteaz start on the field and deep strike the rest.

Move the squad towards midfield using Draigo to tank as much as possible and draw out the enemy. I would then deep strike everything else behind or in and around the enemy and cause mayhem.

The lone Paladin is there to walk on from reserve to take home objectives left behind or deep strike to contest an objective.

I was tempted to replace Coteaz with a normal Inquisitor to gain access to some servo skulls. In the end I though 'I've been expecting you' would be more useful.

I don't really like the acolyte models and was trying to keep to a pure GK army as much as possible. Smile

My list doesn't need to be the best competitive list, i just want a list to have fun with and I won't get tabled 100% of the time Wink

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Post by Corennus Thu Jun 06, 2013 3:02 am

Ok. Coteaz's I've been Expecting You only works if the unit coming in from reserve is within 12" of him and in his LOS. I don't think most reserves (especially flyers) are going to come in that near him. ....

One lone paladin all on his own is a very easy target. 2 wounds isn't that much when you're on your own.....

But all I can say is try your list and see how it works!!
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Post by Corennus Thu Jun 06, 2013 3:05 am

And also how is Coteaz meant to take out flyers? he has no access to Low AP shooting unless he's with something like a servitor or jokaero.

And don't forget unless you have SKyfire your shots will only hit on a 6..
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Post by Bowlzee Thu Jun 06, 2013 7:39 pm

Corennus wrote:And also how is Coteaz meant to take out flyers? he has no access to Low AP shooting unless he's with something like a servitor or jokaero.

And don't forget unless you have SKyfire your shots will only hit on a 6..

Coteaz will be with the 10 man paladin squad. I will take prescience, meaning I can re roll failed to hits. Even hitting with just on 6es I should get some hits... I would try to keep in cover as much as possible.

I know I don't have much anti flyer, but I do pack a punch against everything else. I will see how the list plays with some games. Like you said, play testing is the best way to see how I can handle flyers Smile


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Post by Corennus Fri Jun 07, 2013 3:39 am

Good luck!
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