2400 wip tournie list

View previous topic View next topic Go down

2400 wip tournie list

Post by Moric on Fri Dec 02, 2011 3:57 am

Greetings brothers
Since I had no luck with my job hunt so far I will be returning to Greece to continue the international job hunt from there, need to minimize my expenses and there i own a house so no rent.
So to the business at hand.There will be a tournament in Greece on the 20th of December at my local game club and since I will be there from the 17th I will take part, the tournie is set for 2400 pts so we'll have some rather large scale battles.

Here is what I've come up so far
HQ: Grand Master Moric:mastercrafted halberd,psychic mastery lvl 2,rad grenades-------------------------------(235pts)
Brotherhood Champion Nimier:----------------------------------------------------------------------------(100pts)

Elite: Vindicare Assasin "The whisper":------------------------------------------------------------------------(145pts)
Palasin Squad Prometheus:apothecary with halberd
psycannon with halberd
incinerator with halberd
stormbolter with falchions
stormbolter with sword-------------------------------------------------------(380pts)

Heavy Support: Nemesis Dreadknight Castor:Heavy incinerator,teleporter,greatsword----------------------------(260pts)

Troops: Strike Squad Dessius:10 borthers,2 daemonhammers,6 halberds,2 psycannons,psyammo, Rhino Mori vult--(310pts)
Strike Squad Thor:10 brothers,2 daemonhammers,6 halberds,2 psycannons,psyammo,Rhino Invictus------(310pts)
Terminator Squad:10 brothers,2 psycannons,2 daemonhammers,7 halberds,Bro Banner,psyammo---------(495pts)

This adds to 2275pts leaving 125 pts to play as is,
Tactica:After listening to brother Domin4trix I kept the psybolt ammo only to 10 man formations (saves a lot of points mainly on my 1500pts list),the idea behind this list is to deep strike the 10 man terminator squad with the paladin squad (with the gm) and keeping the dreadknight a bit back only to teleport in when and where needed. The 2 GKSS's on their rhinos will provide psycannon fire and rush to meet the enemy using the halberd's bonus initiative to their advantage to chop them down.The vindicare as usual is there to hopefully bait some of the enemy's attention and in the meanwhile do as much damage as he can. The one thing i really doubt is the use of the brotherhood champion with this list but i have a soft spot for him cause in the 1500pts games i've had so far he has proven his value as a HQ killer, but if i remove him i could add some more speed with a stormraven (although idont own one yet) or some more fire support with a land raider (which i dont own one yet).
I am really puzzled and the emperor seems to deny me inspiration (he must be at the pub affraid ) so brothers please some help


Last edited by Moric on Fri Dec 02, 2011 8:23 am; edited 1 time in total (Reason for editing : corrected numerical figures and removed digital weapons from brotherhood champion)

Moric
Henchmen
Henchmen

Number of posts : 85
Age : 36
Location : Athens Greece
Army : Grey knights,Empire
Registration date : 2011-08-07

View user profile

Back to top Go down

Re: 2400 wip tournie list

Post by bigbri on Fri Dec 02, 2011 5:18 am

Wow a 2400pt tourney, that could get interesting lol
Since you have some points spare give the GM all the grenades(never underestimate blind grenades, they're a steal) also swap his halberd for a warding stave and drop him down to mastery 1(never really see the point of level 2), you want this sucker alive for a while. Consider dropping the Brotherhood Champ for a mastery 3 libby wiith some good powers anad again a Stave for survival(used one on my libby the other day and charged him solo into a squad of TH/SS termies to contest an objective, survived for 3 turns and then won the game because he cost more points than them lol)
Assuming you have some points left maybe add in an Interceptor squad with a hammer, since there will undoubtedly be lots of tanks on the board, give them scouts as well as the dreadknight, and you could cause some serious problems for your opponent(deploy as close as possible + 12" scout + 18" total threat range = autohitting some tanks first turn) More than one player in my store has learned to keep their Leman Russes further away from my first turn str 10 hammer rush Twisted Evil

bigbri
Justicar
Justicar

Number of posts : 712
Age : 27
Location : Manchester, England
Army : Grey Knights/Space Wolves/Imperial Guard
Registration date : 2010-08-04

Grey knight
stats:

View user profile

Back to top Go down

Re: 2400 wip tournie list

Post by MJSwasey on Fri Dec 02, 2011 6:18 am

Fun fact: Digital weapons on a Brotherhood Champion literally do nothing except waste 5 points. I'm not talking "oh, they dont have much an effect". They literally do not add ANYTHING at all to the model, he is played exactly the same with and without digital weapons.

Also, 2280+220 =2500, not 2400.

MJSwasey
Justicar
Justicar

Number of posts : 927
Age : 29
Registration date : 2009-08-08

Grey knight
stats:

View user profile

Back to top Go down

Re: 2400 wip tournie list

Post by Moric on Fri Dec 02, 2011 8:09 am

I stand corrected brother MJS you are right and if I remove the digital weapons from the champ that makes the list a 2275 pts sum and leaves 125pts to play around
Also removing the brotherhood champion leaves 225 pts to go around so a Librarian could be a very viable solution

Moric
Henchmen
Henchmen

Number of posts : 85
Age : 36
Location : Athens Greece
Army : Grey knights,Empire
Registration date : 2011-08-07

View user profile

Back to top Go down

Re: 2400 wip tournie list

Post by Sponsored content Today at 6:35 am


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum