2400 point SM Allied GK

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2400 point SM Allied GK

Post by Captain Tarvitz on Tue Aug 19, 2008 4:07 am

Brothers, i am not all that good at putting together an army list so this is what i have come up so take a look and see what you think. (this is what i hope to build bit by bit over the next few months)

HQ:

Captain Saul Tarvitz (115 pts) Artificer Armour, Master-crafted Power Weapon, Storm Bolter

Elites:

Dreadnought (135pts)
Twin Linked Lascannon, Missile launcher

5 Assault Terminators (245pts)
Veteran Sergeant Master-crafted Lightning Claws

Troops

5 Tactical Squad (100pts)
Veteran sergeant terminator Honours, Power Weapon, Bolt Pistol

5 Tactical Squad (110pts)
Veteran Sergeant Terminator Honours, Power Weapon, Plasma Pistol

10 Tactical Squad (175pts)
Veteran Sergeant Terminator Honours, Power weapon

5 Scouts (90pts)
Sniper Rifles

5 Scouts (90pts)
Sniper Rifles

Fast Attack:

5 Assault Marines (140pts)
Veteran Sergeant Terminator Honours, Power Fist

Heavy Support:

Land Raider (250pts)

Land Raider (250pts)

Allied:

HQ

Brother Captain (101pts), holocaust, Anointed weapon,
4 Terminators retinue (199pts), Incinerator
(300pts Total for the Unit)

Troops

5 Grey Knights (200pts)
Psycannon
Justicar

5 Grey Knights (200pts)
Psycannon
Justicar

Total: 2400pts


Please feel free to leave comments, feedback and ways to improve.

Tarvitz

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Re: 2400 point SM Allied GK

Post by Spartan on Tue Aug 19, 2008 4:30 am

Ok I can't speak for the Space Marine side but these are my comments on the GK side.

For the way you have your BC equiped swap him for a GM, I would suggest a slight change and have GM and 3 GKT, total 283 points you can then have you incinerator or a psycannon depending on what your planning for them if they are to be support or close combat is support then give your GM a psycannon and one of the GKT a psycannon total points 338 a little more than now but worht it and as you have the assault terminators and marines let them do the CC stuff while you thin them out and walk in a polish them off.

The only other thing I will say as a whole is larger squads numbers and less squads so maybe make an 8 man tactical squad and add a PAGK to each.

Other than that try it out and see what your weakneses are thats what I am doing at the moment.

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Re: 2400 point SM Allied GK

Post by Captain Tarvitz on Tue Aug 19, 2008 4:43 am

Thank you Brother, but i am curious what does PAGK stand for? but as i stated this is what i plan to build so after it is Built i will test it out and see the Weakness.

Tarvitz

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Re: 2400 point SM Allied GK

Post by Spartan on Tue Aug 19, 2008 4:59 am

PAGK = Power Armour Grey Knights (Standard Grey Knight)

If you dont have it all yet, what I would suggest is buy some play a small game see how that gets on if it does not work then you know that section needs tinkering and build like that, at the moment I am only playing 600-750 with my GKs so I can get the core sorted and then build around it.

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Re: 2400 point SM Allied GK

Post by Captain Tarvitz on Tue Aug 19, 2008 5:13 am

That is such a great Idea Thank you Brother.

Tarvitz

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Re: 2400 point SM Allied GK

Post by Articus on Tue Aug 19, 2008 5:22 am

A good solid list. Are both units of terminators going in the land raiders?

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Re: 2400 point SM Allied GK

Post by Snowfire on Tue Aug 19, 2008 5:26 am

Just one question.

Does adding Holocaust really help?

I have never had a game where I could use it.

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Re: 2400 point SM Allied GK

Post by Captain Tarvitz on Tue Aug 19, 2008 6:14 am

A good solid list. Are both units of terminators going in the land raiders?

Yes they Both will be.

Does adding Holocaust really help?

Sorry Brother i wouldnt have a clue, but i believe that it is good to have as a last resort/just in case type thing, so thats why i have it in the list.

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Re: 2400 point SM Allied GK

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