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1500pts coteaz re-worked 10 billion times.

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1500pts coteaz re-worked 10 billion times. Empty 1500pts coteaz re-worked 10 billion times.

Post by stormknight Mon Aug 29, 2011 2:34 am

Spearhead - I hope you like! I am very much considering building this.
I really like the techmarine unit as the squad reminds me of the unit in ben counter grey knights where they found themselves on a world of titans. Being able to gain special rules thanks to the joakaero.

Coteaz 100
6 DCA + 3 Crusader + 2 meltagun warrior rhino 201
Land Raider Redeemer, multi-melta, pysbolt ammunition 260

Inquisitor malleus w/ Incinerator, Daemonhammer, power armour 63
6 DCA + 1 Crusader + 2 meltagun warrior rhino 173
Inquisitor malleus w/ Incinerator, Daemonhammer, power armour 63
6 DCA + 1 Crusader + 2 meltagun warrior rhino 173

Pysrifle dreadnought x 2 270

10 warriors + 9 boltguns + Jokaero + Techmarine 158

3 DCA 45
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Post by shadow Mon Aug 29, 2011 7:10 am

Hi, I don't have my book with me but doesn't each Inquisitor take up 1 HQ choice?
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Post by DonFer Mon Aug 29, 2011 9:55 am

No Codex needed, 3 HQs is a no-go.
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Post by stormknight Tue Aug 30, 2011 1:38 am

I just presumed that the lord of formosa rule allowed me to have as many inquisitors as i wanted??
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Post by Aubec le noir Tue Aug 30, 2011 1:46 am

no you can only have 2HQ, but with coteaz you can choose more warriors squads than you have inquisitors with a limit of 6 (if my memories are good) coming from the FAQ we had.
another remark is the redeemer for coteaz and 6DCA+3crusaders+2meltawarriors ?
if yes you don't need the rhino at the end of the line... maybe for the 3 alone DCA that will die soon if the have no vehicle ... scratch Wink
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Post by nquenga Tue Aug 30, 2011 9:13 pm

An extra decoy rhino never hurt. Why not drop the 3 random DCA for storm bolters on the warriors? They're always a nasty surprise jumping out of the Rhino/onto an objective.

I'm excited to see the billionth and first re-work with 2 HQ choices...

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