2k Tri-Raider List of pure GK
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Rivan
JusticarKevin
6 posters
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2k Tri-Raider List of pure GK
Here is my current list that I use. I'm thinking about using 3 crusaders instead of 2 godhammers and 1 crusader. Feel free to add your $.02 worth
HQ
GKGM w/ MCW, psycannon, ungents and holocaust
4 GKT retinue w/ psycannon
Troops
7x PAGK
Justicar w/ targeter, melta
7x PAGK w/ 2x psycannon
Justicar w/ targeter, frag, melta
Heavy Support
GKLRC w/ search & smoke
2x GKLR w/ EA, search & smoke
Fast Attack
7x PAGK w/ 2x Incinerator
Justicar w/ artificer, refractor, frag & melta
HQ
GKGM w/ MCW, psycannon, ungents and holocaust
4 GKT retinue w/ psycannon
Troops
7x PAGK
Justicar w/ targeter, melta
7x PAGK w/ 2x psycannon
Justicar w/ targeter, frag, melta
Heavy Support
GKLRC w/ search & smoke
2x GKLR w/ EA, search & smoke
Fast Attack
7x PAGK w/ 2x Incinerator
Justicar w/ artificer, refractor, frag & melta
Last edited by JusticarKevin on Mon Oct 12, 2009 11:05 pm; edited 1 time in total
JusticarKevin- Stormtrooper
- Number of posts : 9
Age : 34
Location : SoCal
Army : Grey Knights
Registration date : 2009-10-11
Re: 2k Tri-Raider List of pure GK
First off, welcome to the forum!!!
I run a pretty similar list (2 godhammers and 1 LRC) for 2000pts.
You can try 3 LRCs and I think it would be interesting. The 2 drawbacks I can see are: 1) you're sacrificing long range AT and 2) in a way, you're limiting yourself to rushing the enemy and getting in close asap. While this is not necessarily bad (since we are awesome in CC), there's a danger that it might become a war of attrition specially if your opponent outnumbers you (which will probably be the case). Furthermore, there are a lot of stuff that can hurt our tanks up close vice more than 36" away. I feel it is sometimes nice to be able to hang back and wait for the enemy to come to you while you pound him from 48" away.
That's my $0.2 worth
I run a pretty similar list (2 godhammers and 1 LRC) for 2000pts.
You can try 3 LRCs and I think it would be interesting. The 2 drawbacks I can see are: 1) you're sacrificing long range AT and 2) in a way, you're limiting yourself to rushing the enemy and getting in close asap. While this is not necessarily bad (since we are awesome in CC), there's a danger that it might become a war of attrition specially if your opponent outnumbers you (which will probably be the case). Furthermore, there are a lot of stuff that can hurt our tanks up close vice more than 36" away. I feel it is sometimes nice to be able to hang back and wait for the enemy to come to you while you pound him from 48" away.
That's my $0.2 worth
Rivan- Adeptus Moderatus
- Number of posts : 4404
Age : 55
Location : Currently on Titan
Army : Grey Knights 7th Brotherhood, Salamanders
Registration date : 2009-03-05
Grey knight
stats:
Re: 2k Tri-Raider List of pure GK
i've never really seen a tri raider list but it looks to be pretty effective aside from what Rivan said. I MUST SEE PICTURES!!!!!!!
VindicareAssassin- Henchmen
- Number of posts : 94
Age : 30
Army : Grey Knights/Daemonhunters and Dragon Guard
Registration date : 2009-07-21
Grey knight
stats:
Re: 2k Tri-Raider List of pure GK
Looks good though I don't know if I'd give artificer armor and refractor to a 1 wound model. You could almost get two more GK's for that which would give your squad way more punch.
NemesisForce- Inquisitor
- Number of posts : 1945
Age : 63
Location : British Columbia, Canada
Army : Grey Knight, Black Templar, Chaos Space Marine, Tau Empire
Registration date : 2008-02-07
Re: 2k Tri-Raider List of pure GK
Good call Brother NF. Also, Brother JK, I noticed you gave your GM unguents of warding. Any particular reason for this preference? I know it gives you ADDITIONAL protection from the effects of psychic powers aside from your Aegis, but for the same amount of points, I usually give my GM sacred incense instead. It comes in handy vs. ALL chaos models. And believe me, that -1 initiative imposed on chaos HQ's really helps.
I guess that would make my comments around $0.03 now?
I guess that would make my comments around $0.03 now?
Rivan- Adeptus Moderatus
- Number of posts : 4404
Age : 55
Location : Currently on Titan
Army : Grey Knights 7th Brotherhood, Salamanders
Registration date : 2009-03-05
Grey knight
stats:
Re: 2k Tri-Raider List of pure GK
Needs more Troops, especially at the 2000 point level. Switch the Fast Attack choice to a regular Troop choice and I think you'll be all set.
Aeddon- Henchmen
- Number of posts : 215
Age : 41
Registration date : 2008-07-09
Grey knight
stats:
Re: 2k Tri-Raider List of pure GK
Rivan wrote:Good call Brother NF. Also, Brother JK, I noticed you gave your GM unguents of warding. Any particular reason for this preference? I know it gives you ADDITIONAL protection from the effects of psychic powers aside from your Aegis, but for the same amount of points, I usually give my GM sacred incense instead. It comes in handy vs. ALL chaos models. And believe me, that -1 initiative imposed on chaos HQ's really helps.
I guess that would make my comments around $0.03 now?
No not really, I just thought it would be a better choice against psychic attacks than a psychic hood. Also the artificer and the refractor were to take up points.
JusticarKevin- Stormtrooper
- Number of posts : 9
Age : 34
Location : SoCal
Army : Grey Knights
Registration date : 2009-10-11
Re: 2k Tri-Raider List of pure GK
One thing to remember is our aegis and unguents only protect against psychic powers/effects that target us. Neither one will help you vs. psychic powers that don't necessarily target GKs (i.e. eldar's fortune, sorcerer's warp time, etc). Neither will it help you if a psyker uses a power that targets our vehicles or our dreads(like doombolt, etc) For this reason, I always take a psychic hood in a "take all comers" or tourney list.
The good thing about unguents though is the second layer of protection it gives your GM (and his squad) even if aegis fails.
Again, it all boils down to your preference.
The good thing about unguents though is the second layer of protection it gives your GM (and his squad) even if aegis fails.
Again, it all boils down to your preference.
Rivan- Adeptus Moderatus
- Number of posts : 4404
Age : 55
Location : Currently on Titan
Army : Grey Knights 7th Brotherhood, Salamanders
Registration date : 2009-03-05
Grey knight
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Re: 2k Tri-Raider List of pure GK
Another good thing thing about the Hood is that you'd be using the GM's LD so GK squads will gain that extra 'pip' should they be targeted. Since we have to beat the roll that little extra can go a long way as a lot of enemy Psykers are LD 10.
NemesisForce- Inquisitor
- Number of posts : 1945
Age : 63
Location : British Columbia, Canada
Army : Grey Knight, Black Templar, Chaos Space Marine, Tau Empire
Registration date : 2008-02-07
Re: 2k Tri-Raider List of pure GK
can i get a close up of what looks to be a fantastic HQ up in the front there?
MJSwasey- Justicar
- Number of posts : 927
Age : 36
Registration date : 2009-08-08
Grey knight
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Re: 2k Tri-Raider List of pure GK
MJSwasey wrote:can i get a close up of what looks to be a fantastic HQ up in the front there?
There is a close up of him in my wip
JusticarKevin- Stormtrooper
- Number of posts : 9
Age : 34
Location : SoCal
Army : Grey Knights
Registration date : 2009-10-11
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