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GK Rule Clarifications:

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Post by Rivan Mon Apr 13, 2009 4:55 pm

I believe it is technically legal. You just declare w/c weapon you're using in cc. Hmmm, could be an interesting model...it would look really cool w/ the 2 hammers.

He just won't get the extra attack because they're 2 different special weapons.
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Post by Constantine Mon Apr 13, 2009 7:07 pm

WOW!!! Two hammers would be amazing!!! What an awesome idea!!
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Post by Klomster Tue Apr 14, 2009 8:22 am

Give him a thunder hammer and a deamon hammer.

Read the deamonhammer entry,

"It counts as a thunderhammer in close combat"

Why would you not get an extra attack i might ask?
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Post by NemesisForce Tue Apr 14, 2009 10:08 am

It counts as a TH in 'all respects' is how it's worded. Good one there Klomster.
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Post by Klomster Tue Apr 14, 2009 10:18 am

Haha, i found a totally fun combo.

That grand master vs bloodthirster and equipped with sacred incense and thr grimoire.

Should add up to 6 attacks on charge at initiative and hitting the thirster at 4+.

And if you hit. You can poke the sleeping greater deamon as much as you want.
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Post by Rivan Tue Apr 14, 2009 3:15 pm

@Klomster: Oh, you actually meant a real thunder hammer in lieu of the NFW. Ok, yeah, in that case you get an extra attack. Of course this combo is only good against demons coz you'll strike at initiative 1 vs. everybody else that's not a demon Smile
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Post by Klomster Tue Apr 14, 2009 4:01 pm

Hey, you will get 6 thunderhammer attacks on the charge that still knocks enemies as long as you hit them.
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Post by Rivan Tue Apr 14, 2009 4:32 pm

True, so long as you don't get killed first by someone like Abaddon or another HQ that strikes at initiative. The sure fire way to make the double hammer combo work is to have a retinue Smile
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Post by Constantine Tue Apr 14, 2009 10:31 pm

I think you really hammered the point home there Brother Rivan jocolor Rolling Eyes
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