Fixing Grey Knights and Sisters of Battle
+34
rogueuk
Titus
kellyj
Avatus
SaintOfKillers
Brother Ezekiel
Kiwibob
Brother Blutcher
Brother Arginius
DarkRonin
Grimhack
Nausaden
Aubec le noir
Belarus
Dark Bjoern
Vorenus
Primarch
Rivan
Snow
Coyote
Zealadin
Andarius the Red
For the Emperor
apolonios
Constantine
Klomster
Aeddon
NemesisForce
hunter
Zaithius
Spartan
SIRSEAN
Inquisitor Lord
Snowfire
38 posters
Page 11 of 11
Page 11 of 11 • 1, 2, 3 ... 9, 10, 11
Re: Fixing Grey Knights and Sisters of Battle
I think it'd be interesting if in our new codex we had different gear instead of special unit types. For example, something like a med-pack that our Justicar can take to give us FNP. Or some sort of relic that would turn a Brother-Captain into a de-facto chaplain. I think that this would be more in-line with our fluff and satisfy even our most puritan brothers.
I still think a GK Chaplain would be freakin' sweet though!
I still think a GK Chaplain would be freakin' sweet though!
Aeddon- Henchmen
- Number of posts : 215
Age : 41
Registration date : 2008-07-09
Grey knight
stats:
Re: Fixing Grey Knights and Sisters of Battle
I like your "specialised gear" idea, Brother Aeddon.
Keeping GK squads structure would prevent looking too much like other SM Chapters...
Keeping GK squads structure would prevent looking too much like other SM Chapters...
Brother Blutcher- Justicar
- Number of posts : 663
Age : 48
Registration date : 2009-12-20
Grey knight
stats:
Re: Fixing Grey Knights and Sisters of Battle
Brother Blutcher wrote:I like your "specialised gear" idea, Brother Aeddon.
Keeping GK squads structure would prevent looking too much like other SM Chapters...
This would be nice, but...................... I am seeing a trend in GW's codecies that is leaning towards the "good old days", when characters were like gods..... Mephiston is a prime exaple This new trend could be good or bad, depending on your view point.
1) If indeed GW returns to having power house characters, which it seems like they are, then we will without a doubt recieve the same treatment when our codex is released......and as a result will loose some of our originality and slide closer to the fold of Space Marinedom
2) We will recieve some special lovin' (This is the option I am hoping for). The BA's have some great opportunities to build foces unique to their chapter (with the help of their Charactors) Dante's Angel wing for example...............If we were granted a unique formation due to a charactor then we could retain our individuality, AND remain competative.
-A BC/GM(Named Constantine ) that could allow us to field Terminators as troop choices (KNIGHT WING!!!!!!) or something else equally cool like a BC/GM that allows us to take teleporting squads as troop choices would be what I was thinking.
What are your yhoughts on this?
BC
Constantine- Adeptus Moderatus
- Number of posts : 5819
Age : 49
Location : The British Columbia Sector
Army : Grand Master Mordrak's Brotherhood, Deathwing...Pretty much any first company! I LOVE terminators!!!
Registration date : 2008-05-26
Grey knight
stats:
Re: Fixing Grey Knights and Sisters of Battle
I like this idea, it also speaks to the versitility that our unique chapter must have in order to complete the missions we undertake.
Would having one or two "powerhouse" characters really be that bad of a thing? I can really see it being quite fluffy when it comes to the Grey Knights. The way I envision things we have a Grand Master and/or Brother-Captain who oversees all Grey Knight operations in a particular sector or group of sectors. These venerable warriors have fought for centuries if not millenium against the scions of the warp which breeds them into quite literally, the best that the Imperium could ever know next to the primarchs themselves! Should there not be a few of these that have the ability to stand toe-to-toe with any foe? I can imagine a Grand Master fighting a Greater Daemon in single combat as an epic battle rages all around them. Shouldn't this be possible in the tabletop?
Would having one or two "powerhouse" characters really be that bad of a thing? I can really see it being quite fluffy when it comes to the Grey Knights. The way I envision things we have a Grand Master and/or Brother-Captain who oversees all Grey Knight operations in a particular sector or group of sectors. These venerable warriors have fought for centuries if not millenium against the scions of the warp which breeds them into quite literally, the best that the Imperium could ever know next to the primarchs themselves! Should there not be a few of these that have the ability to stand toe-to-toe with any foe? I can imagine a Grand Master fighting a Greater Daemon in single combat as an epic battle rages all around them. Shouldn't this be possible in the tabletop?
Aeddon- Henchmen
- Number of posts : 215
Age : 41
Registration date : 2008-07-09
Grey knight
stats:
Re: Fixing Grey Knights and Sisters of Battle
I think that this is the way things will go.
BC
BC
Constantine- Adeptus Moderatus
- Number of posts : 5819
Age : 49
Location : The British Columbia Sector
Army : Grand Master Mordrak's Brotherhood, Deathwing...Pretty much any first company! I LOVE terminators!!!
Registration date : 2008-05-26
Grey knight
stats:
Re: Fixing Grey Knights and Sisters of Battle
Hope so.... !!!!
Brother Blutcher- Justicar
- Number of posts : 663
Age : 48
Registration date : 2009-12-20
Grey knight
stats:
Re: Fixing Grey Knights and Sisters of Battle
Wow, been a while since i last looked at this.
You guys have been pumping out some great ideas.
First off: Mkerr never got back to me with his ideas, so scratch that. But, I have managed to get my hands on a copy of Adobe Acrobat, so I can now knock out a PDF (just need to work out how to use it).
So as I have no job at the moment, it is a perfect time to really give this an overhaul and try and knock out a decent codex.
I need:
Fluff, lots of it. Break out your codex, your novels, anything that can provide history and battles and what not. GW have given us a opening here, we fight in the shadows, unknown to most of the Imperium, so we can pretty much create battles as we please.
Units: GK Chaplains, Heroes, Named Characters, Vehicles, the works. If you can justify its inclusion, and provide decent (not broken) rules, points value and stat line, I'll add it in, depending on peoples opinions. If you can also provide info about the unit, so it can be turned into a full page description that would be great.
Wargear: Is our current wargear up to standard? Can you think of better stuff? Name it, describe what it does, give it a points value, and I'll see if I can add it in.
Pictures: I am going to need pictures of painted models, and the black and white pictures used in the unit descriptions.
Now for the tough question: Do we make this a pure Grey Knights codex, or do we include Inquisitors and Assassins?
If anyone wants to put their hand up and volunteer to cover fluff or specific units, by all means please do.
Feel free to PM me with your ideas/suggestions/criticism.
You guys have been pumping out some great ideas.
First off: Mkerr never got back to me with his ideas, so scratch that. But, I have managed to get my hands on a copy of Adobe Acrobat, so I can now knock out a PDF (just need to work out how to use it).
So as I have no job at the moment, it is a perfect time to really give this an overhaul and try and knock out a decent codex.
I need:
Fluff, lots of it. Break out your codex, your novels, anything that can provide history and battles and what not. GW have given us a opening here, we fight in the shadows, unknown to most of the Imperium, so we can pretty much create battles as we please.
Units: GK Chaplains, Heroes, Named Characters, Vehicles, the works. If you can justify its inclusion, and provide decent (not broken) rules, points value and stat line, I'll add it in, depending on peoples opinions. If you can also provide info about the unit, so it can be turned into a full page description that would be great.
Wargear: Is our current wargear up to standard? Can you think of better stuff? Name it, describe what it does, give it a points value, and I'll see if I can add it in.
Pictures: I am going to need pictures of painted models, and the black and white pictures used in the unit descriptions.
Now for the tough question: Do we make this a pure Grey Knights codex, or do we include Inquisitors and Assassins?
If anyone wants to put their hand up and volunteer to cover fluff or specific units, by all means please do.
Feel free to PM me with your ideas/suggestions/criticism.
Snowfire- Archivist
- Number of posts : 530
Age : 36
Location : New Zealand
Army : Tayledras 13th Imperial Guard (Armoured, Mechanised and Airborne)
Registration date : 2008-03-31
Grey knight
stats:
Re: Fixing Grey Knights and Sisters of Battle
Would it be over powered if we say that we drop True Grit and say, "All Grey Knights have trained extensively with both his Nemesis Force Weapon and his Storm Bolter. In the hands of a Grey Knight (Including Terminators), a Storm Bolter counts as a pistol (Additional close-combat weapon) in Close-Combat."
I see this as a way to make it seem that we ourselves are the cream of the crop. Sure our terminators already have an extra attack thanks to the armor, but compared to SM Terminators, we have the same numbers of attacks. From a fluff standpoint, I seriously think that they should have at least one more attack then SM Terminators.
The Additional weapon in close combat may seem crazy for the terminators, but I think that we should have it at least for our PAGK. Sure True Grit is nice and everything, but other models that have 2 weapons have the same benefit and more.
I see this as a way to make it seem that we ourselves are the cream of the crop. Sure our terminators already have an extra attack thanks to the armor, but compared to SM Terminators, we have the same numbers of attacks. From a fluff standpoint, I seriously think that they should have at least one more attack then SM Terminators.
The Additional weapon in close combat may seem crazy for the terminators, but I think that we should have it at least for our PAGK. Sure True Grit is nice and everything, but other models that have 2 weapons have the same benefit and more.
DarkRonin- Justicar
- Number of posts : 554
Age : 35
Location : United States
Army : Grey Knights, Iron Knights, Salamanders, Thousand Sons, Mono-Tzeentch Daemons
Registration date : 2009-10-25
Grey knight
stats:
Re: Fixing Grey Knights and Sisters of Battle
Fast Attack - Jet Bikes? I know that that Raven Wing guy (can't remember his name) is on one of the Imperiums last jet bikes, but that doesn't mean that the GK don't have some stashed away.
50 points a model, without upgrades. This would make them equal to the Thunderwolf Cavalry of the Space Wolves.
50 points a model, without upgrades. This would make them equal to the Thunderwolf Cavalry of the Space Wolves.
Snowfire- Archivist
- Number of posts : 530
Age : 36
Location : New Zealand
Army : Tayledras 13th Imperial Guard (Armoured, Mechanised and Airborne)
Registration date : 2008-03-31
Grey knight
stats:
Re: Fixing Grey Knights and Sisters of Battle
Ok, so I have been mucking around with Adobe for a little bit, and have the following:
http://www.mediafire.com/file/mzynnjmxztt/Codex Daemonhunters.pdf
Its only 6 pages long, and very little is in it at the moment, but I hope you get my drift?
All I need now is info and pictures.
http://www.mediafire.com/file/mzynnjmxztt/Codex Daemonhunters.pdf
Its only 6 pages long, and very little is in it at the moment, but I hope you get my drift?
All I need now is info and pictures.
Snowfire- Archivist
- Number of posts : 530
Age : 36
Location : New Zealand
Army : Tayledras 13th Imperial Guard (Armoured, Mechanised and Airborne)
Registration date : 2008-03-31
Grey knight
stats:
Re: Fixing Grey Knights and Sisters of Battle
I really...really want to contribute to this but I don't know. I'm currently involved in a codex write-up on another site and it's gone pretty out of control to this point.
@Snowfire,
I can try sending in some pictures of my models...maybe help in the think-tank a little but I cannot promise much aside from that at this point.
@Snowfire,
I can try sending in some pictures of my models...maybe help in the think-tank a little but I cannot promise much aside from that at this point.
Aeddon- Henchmen
- Number of posts : 215
Age : 41
Registration date : 2008-07-09
Grey knight
stats:
Re: Fixing Grey Knights and Sisters of Battle
It's all good, any help is appreciated.
I'm guessing the codex your helping work on, on another site is now a case of, ohh the BA have these things, we need this sort of thing to beat them?
EDIT x2:
http://www.mediafire.com/?mnwmdmynmtm
18 Pages, mostly blank, but a few possible entries.
I'm guessing the codex your helping work on, on another site is now a case of, ohh the BA have these things, we need this sort of thing to beat them?
EDIT x2:
http://www.mediafire.com/?mnwmdmynmtm
18 Pages, mostly blank, but a few possible entries.
Snowfire- Archivist
- Number of posts : 530
Age : 36
Location : New Zealand
Army : Tayledras 13th Imperial Guard (Armoured, Mechanised and Airborne)
Registration date : 2008-03-31
Grey knight
stats:
Re: Fixing Grey Knights and Sisters of Battle
You know an interesting thought just came to me, what if you re-hashed psychic powers in the WH codex with DH? Banishment obviously doesn't work so why not have it replaced with some of the others in that codex.
Examples that come to mind are "His Will Be Done" or "Hammer of the Witches". They'd go well with our anti-psychic characteristics
Examples that come to mind are "His Will Be Done" or "Hammer of the Witches". They'd go well with our anti-psychic characteristics
Andarius the Red- Grey Knight
- Number of posts : 433
Age : 40
Location : Hamilton Ontario
Army : Grey Knights
Registration date : 2008-07-28
Grey knight
stats:
Re: Fixing Grey Knights and Sisters of Battle
Could Grey Knights w/ Jump Packs work from a practical point of view if all the members of the squad had swords like the Justicar?
Carsten- Stormtrooper
- Number of posts : 2
Age : 30
Registration date : 2010-05-11
Grey knight
stats:
Re: Fixing Grey Knights and Sisters of Battle
yes ... there no special shape for the NFW : halberd, sword, hammer, mace ... are possible.
i have, btw, saved some different sword to make a special squad of "musketeers" only with swords ... but i can't find them in my personal mess called "the playing room" !
Aubec
i have, btw, saved some different sword to make a special squad of "musketeers" only with swords ... but i can't find them in my personal mess called "the playing room" !
Aubec
Aubec le noir- Adeptus Moderatus
- Number of posts : 3745
Age : 55
Location : France
Army : 40K : GK (curious isn't it ;-) ) WHB : Dwarfs, Ogres, Mercs
Registration date : 2009-11-01
Grey knight
stats:
Re: Fixing Grey Knights and Sisters of Battle
If I may add brothers, I'd would like to see a codex with an armory that gives you the ability to purchase two NFWs for an extra attack, normal initiative and doubles your strength (S8, AP1) for anti-armor/vehicle capabilities.
GMKDynamis- Justicar
- Number of posts : 508
Age : 51
Location : Titan's porcelain throne room
Army : Grey knights, Inquisition, Flesh Tearers
Registration date : 2010-09-02
Grey knight
stats:
Re: Fixing Grey Knights and Sisters of Battle
that would be nice i know someone who has a space marine with 2 powerfists which is legal some how
rogueuk- Grey Knight
- Number of posts : 361
Age : 38
Location : england, newcastle
Army : tau, chaos marines, daemon hunters
Registration date : 2009-12-17
Grey knight
stats:
Re: Fixing Grey Knights and Sisters of Battle
Legal but super expensive!
I want storm bolters built into NFW's and THEN the option to buy a second NFW, which adds the second 2 strength, and provides a bonus attack, and makes the SB twin linked.
The AP1 thing might be a bit op.
I want storm bolters built into NFW's and THEN the option to buy a second NFW, which adds the second 2 strength, and provides a bonus attack, and makes the SB twin linked.
The AP1 thing might be a bit op.
Zealadin- Grand Master
- Number of posts : 3279
Age : 37
Location : Sydney Australia
Army : Retired Eldar, Puritan Grey Knights, Dark Eldar
Registration date : 2008-09-14
Grey knight
stats:
Re: Fixing Grey Knights and Sisters of Battle
rogueuk wrote:that would be nice i know someone who has a space marine with 2 powerfists which is legal some how
Marneus Calgar... lol
Primarch- Grey Knight
- Number of posts : 461
Age : 31
Location : Sydney, Australia
Army : Grey Knights and a souless legion (crons)
Registration date : 2009-09-25
Grey knight
stats:
Re: Fixing Grey Knights and Sisters of Battle
Primarch wrote:rogueuk wrote:that would be nice i know someone who has a space marine with 2 powerfists which is legal some how
Marneus Calgar... lol
no its just a normal sergeant
rogueuk- Grey Knight
- Number of posts : 361
Age : 38
Location : england, newcastle
Army : tau, chaos marines, daemon hunters
Registration date : 2009-12-17
Grey knight
stats:
Re: Fixing Grey Knights and Sisters of Battle
rogueuk wrote:Primarch wrote:rogueuk wrote:that would be nice i know someone who has a space marine with 2 powerfists which is legal some how
Marneus Calgar... lol
no its just a normal sergeant
It's legit, since he can replace both his pistol and his bolter but it's insanely expensive
bigbri- Justicar
- Number of posts : 712
Age : 35
Location : Manchester, England
Army : Grey Knights/Space Wolves/Imperial Guard
Registration date : 2010-08-04
Grey knight
stats:
Re: Fixing Grey Knights and Sisters of Battle
Its probably do-able depending on the ruling of the gear section. Blood ANgels have some opportunities like that, but sadly its literally double the cost :S
Zealadin- Grand Master
- Number of posts : 3279
Age : 37
Location : Sydney Australia
Army : Retired Eldar, Puritan Grey Knights, Dark Eldar
Registration date : 2008-09-14
Grey knight
stats:
Re: Fixing Grey Knights and Sisters of Battle
Zaithius wrote:I am in total agreement with you snow.
One thing I think they should change is our pt value. Our basic troops should not cost 25 pts per model unless they give us a 5 on initiative as opposed to a 4
One thing on this, it could make the Halbreds obsolete for many forces since I5 is well above average. With halbreds it would then be I7, not many players will see the need to take halbreds. Just something to think about I guess.
I too am with you brothers , although I've just started on the Grey knights. I was really REALLY hoping to get the chance to use storm trooper type marines in my army, alas they would only count as acolyte henchmen and they are not so good.
Tombomb7- Henchmen
- Number of posts : 75
Age : 36
Registration date : 2012-04-25
Grey knight
stats:
Re: Fixing Grey Knights and Sisters of Battle
@Tombomb7 I think you may have missed the dates on these posts. These are from when we played with the old codex:daemonhunters. Back then NFW's didn't have the +2I bonus. Also I5 isn't well above average. 4 is average 5 is slightly better and represent well trained individuals, plus back then I5 would have been fair. Regular PA GK were so horrendously overpriced for what they had.
bigbri- Justicar
- Number of posts : 712
Age : 35
Location : Manchester, England
Army : Grey Knights/Space Wolves/Imperial Guard
Registration date : 2010-08-04
Grey knight
stats:
Re: Fixing Grey Knights and Sisters of Battle
My bad brother bigbri.
I have indeed missed these posts. I would still like to vent my frustration at not having some sort of stormtrooper element to the army! I agree the knights were expensive in the older codex, and if the halbreds didn't have the +2 then I will retract my concerns
I have indeed missed these posts. I would still like to vent my frustration at not having some sort of stormtrooper element to the army! I agree the knights were expensive in the older codex, and if the halbreds didn't have the +2 then I will retract my concerns
Tombomb7- Henchmen
- Number of posts : 75
Age : 36
Registration date : 2012-04-25
Grey knight
stats:
Page 11 of 11 • 1, 2, 3 ... 9, 10, 11
Similar topics
» 2500 pt Grey Knights allied with Sisters
» Grey Knights vs Shrike! Battle Report
» Tournament: Grey Knights vs Chaos Battle Report
» 2000pts Grey Knights vs. Armoured Battle company
» Grey Knights vs Orks Andarius's 2000 point battle report
» Grey Knights vs Shrike! Battle Report
» Tournament: Grey Knights vs Chaos Battle Report
» 2000pts Grey Knights vs. Armoured Battle company
» Grey Knights vs Orks Andarius's 2000 point battle report
Page 11 of 11
Permissions in this forum:
You cannot reply to topics in this forum
|
|