Gk 2000 Teleport and Deep Strike list.
2 posters
Page 1 of 1
Gk 2000 Teleport and Deep Strike list.
The idea of this list is that you keep the interceptors and dreadknights deployed in cover (preferably out of LOS) on first turn, then bring in
the terminators on turn 2 near the servo skulls and teleport the interceptors and dreadknights into most advantageous position. Then open up with psycannons against vehicles and heavy incinerators against infantry.
HQ
Ordo Malleus Inquisitor
Psychic Communion
Servo Skulls x 3
64
TROOPS
Terminator Squad (10 man)
Psycannons x 2
450
Terminator Squad (10 man)
Psycannons x 2
450
FAST ATTACK
Interceptor Squad (10 man)
Psycannons x2
280
Interceptor Squad (10 man)
Psycannons x 2
280
HEAVY SUPPORT
Dreadknight
Teleport
Heavy Incinerator
235
Dreadknight
Teleport
Heavy Incinerator
235
1994
the terminators on turn 2 near the servo skulls and teleport the interceptors and dreadknights into most advantageous position. Then open up with psycannons against vehicles and heavy incinerators against infantry.
HQ
Ordo Malleus Inquisitor
Psychic Communion
Servo Skulls x 3
64
TROOPS
Terminator Squad (10 man)
Psycannons x 2
450
Terminator Squad (10 man)
Psycannons x 2
450
FAST ATTACK
Interceptor Squad (10 man)
Psycannons x2
280
Interceptor Squad (10 man)
Psycannons x 2
280
HEAVY SUPPORT
Dreadknight
Teleport
Heavy Incinerator
235
Dreadknight
Teleport
Heavy Incinerator
235
1994
Corennus- Justicar
- Number of posts : 664
Age : 45
Location : UK
Army : Ex player from 5th ed.
Registration date : 2011-02-11
Grey knight
stats:
Re: Gk 2000 Teleport and Deep Strike list.
I like it! Do you intend on splitting any of the units into combat squads?
My only concern, because I've dealt with this all too often, is the lack of anti-flyer. Although, you could concentrate your psycannons on such a target, should it occur, and that would be effective.
What I like most about your list is the advantage of having so many jump troops at your command!
May the Emperor be your sword!
My only concern, because I've dealt with this all too often, is the lack of anti-flyer. Although, you could concentrate your psycannons on such a target, should it occur, and that would be effective.
What I like most about your list is the advantage of having so many jump troops at your command!
May the Emperor be your sword!
Akoni- Justicar
- Number of posts : 688
Age : 51
Location : California
Army : Grey Knights
Registration date : 2011-05-17
Grey knight
stats:
Re: Gk 2000 Teleport and Deep Strike list.
Only the terminators MIGHT be combat squadded. Interceptors I feel work best as a big blob of shooting. I always like throwing 20 dice for shooting! watch the target unit dwindle
Terminators would be armed probably thusly:
Per 5 men: 1 Halberd on Justicar, Nemesis Force Swords on Psycannon Wielders and one other terminator and a daemon hammer on other terminator.
Terminators would be armed probably thusly:
Per 5 men: 1 Halberd on Justicar, Nemesis Force Swords on Psycannon Wielders and one other terminator and a daemon hammer on other terminator.
Corennus- Justicar
- Number of posts : 664
Age : 45
Location : UK
Army : Ex player from 5th ed.
Registration date : 2011-02-11
Grey knight
stats:
Similar topics
» Idea for 1750 GK Deep Strike List
» Orbital Strike list 2000
» 1500 Pts. GK Deep Strike
» 1750 Deep Strike Purge
» Question: Deep Strike or Drive?
» Orbital Strike list 2000
» 1500 Pts. GK Deep Strike
» 1750 Deep Strike Purge
» Question: Deep Strike or Drive?
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum