Would you like to react to this message? Create an account in a few clicks or log in to continue.

Gk 2000 Teleport and Deep Strike list.

2 posters

Go down

Gk 2000 Teleport and Deep Strike list. Empty Gk 2000 Teleport and Deep Strike list.

Post by Corennus Fri Sep 06, 2013 6:39 am

The idea of this list is that you keep the interceptors and dreadknights deployed in cover (preferably out of LOS) on first turn, then bring in
the terminators on turn 2 near the servo skulls and teleport the interceptors and dreadknights into most advantageous position. Then open up with psycannons against vehicles and heavy incinerators against infantry.

HQ

Ordo Malleus Inquisitor
Psychic Communion
Servo Skulls x 3
64

TROOPS

Terminator Squad (10 man)
Psycannons x 2
450

Terminator Squad (10 man)
Psycannons x 2
450

FAST ATTACK

Interceptor Squad (10 man)
Psycannons x2
280

Interceptor Squad (10 man)
Psycannons x 2
280

HEAVY SUPPORT

Dreadknight
Teleport
Heavy Incinerator
235

Dreadknight
Teleport
Heavy Incinerator
235

1994
Corennus
Corennus
Justicar
Justicar

Number of posts : 664
Age : 45
Location : UK
Army : Ex player from 5th ed.
Registration date : 2011-02-11

Grey knight
stats:

Back to top Go down

Gk 2000 Teleport and Deep Strike list. Empty Re: Gk 2000 Teleport and Deep Strike list.

Post by Akoni Fri Sep 06, 2013 8:17 am

I like it! Do you intend on splitting any of the units into combat squads?

My only concern, because I've dealt with this all too often, is the lack of anti-flyer. Although, you could concentrate your psycannons on such a target, should it occur, and that would be effective.

What I like most about your list is the advantage of having so many jump troops at your command!

May the Emperor be your sword!
Akoni
Akoni
Justicar
Justicar

Number of posts : 688
Age : 50
Location : California
Army : Grey Knights
Registration date : 2011-05-17

Grey knight
stats:

Back to top Go down

Gk 2000 Teleport and Deep Strike list. Empty Re: Gk 2000 Teleport and Deep Strike list.

Post by Corennus Mon Sep 09, 2013 2:07 am

Only the terminators MIGHT be combat squadded. Interceptors I feel work best as a big blob of shooting. I always like throwing 20 dice for shooting! watch the target unit dwindle

Terminators would be armed probably thusly:

Per 5 men: 1 Halberd on Justicar, Nemesis Force Swords on Psycannon Wielders and one other terminator and a daemon hammer on other terminator.
Corennus
Corennus
Justicar
Justicar

Number of posts : 664
Age : 45
Location : UK
Army : Ex player from 5th ed.
Registration date : 2011-02-11

Grey knight
stats:

Back to top Go down

Gk 2000 Teleport and Deep Strike list. Empty Re: Gk 2000 Teleport and Deep Strike list.

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum