Jokaero/Inq squads - opinions please
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Jokaero/Inq squads - opinions please
Cortaez
Inq - (psyker)
11 Henchmen (5 Jokaero, 6 stormbolter Aco's, Chimera)
11 Henchmen (5 Jokaero, 6 stormbolter Aco's, Chimera)
12 Henchmen (3 plasma Aco's, 9 stormbolter Aco's, Chimera)
12 Henchmen (3 plasma Aco's, 9 stormbolter Aco's, Chimera)
12 Henchmen (3 plasma Aco's, 9 stormbolter Aco's, Chimera)
5 Henchmen (5 Crusaders)
10 Interceptors (hammer, psycannon, incinerator)
Stormraven (multi-melta, assault cannon)
Psydread
Psydread
2000pts approx
You lose the jokaero upgrade roll but dont have to contend with the mixed ranges and weaponry of the servitor/jokaero gun posse
Would I be right in assuming that prescience lasts the whole turn (so you would benefit from it in the assault phase and twin-link your overwatch flamers)?
Im assuming that the Jokaero can fire one weapon in the shooting phase (lascannon/heavy bolter) and another in the assault phase (heavy flamer)
The viability of this loadout depends on these two points, with no book to hand I cant be sure. Please advise
PS - whilst im at it - how would 'I've been expecting you' work in terms of line of sight when firing from fire points (either from a chimera or a fortification?)
Inq - (psyker)
11 Henchmen (5 Jokaero, 6 stormbolter Aco's, Chimera)
11 Henchmen (5 Jokaero, 6 stormbolter Aco's, Chimera)
12 Henchmen (3 plasma Aco's, 9 stormbolter Aco's, Chimera)
12 Henchmen (3 plasma Aco's, 9 stormbolter Aco's, Chimera)
12 Henchmen (3 plasma Aco's, 9 stormbolter Aco's, Chimera)
5 Henchmen (5 Crusaders)
10 Interceptors (hammer, psycannon, incinerator)
Stormraven (multi-melta, assault cannon)
Psydread
Psydread
2000pts approx
You lose the jokaero upgrade roll but dont have to contend with the mixed ranges and weaponry of the servitor/jokaero gun posse
Would I be right in assuming that prescience lasts the whole turn (so you would benefit from it in the assault phase and twin-link your overwatch flamers)?
Im assuming that the Jokaero can fire one weapon in the shooting phase (lascannon/heavy bolter) and another in the assault phase (heavy flamer)
The viability of this loadout depends on these two points, with no book to hand I cant be sure. Please advise
PS - whilst im at it - how would 'I've been expecting you' work in terms of line of sight when firing from fire points (either from a chimera or a fortification?)
DOMIN4TRIX- Justicar
- Number of posts : 642
Age : 42
Army : Knights, Nids and Necs
Registration date : 2011-08-09
Grey knight
stats:
Re: Jokaero/Inq squads - opinions please
You I'm pretty sure I discussed this somewhere earlier. Coteaz can't draw line of sight in a vehicle. So I think there was the issue of not actually getting to use that ability. Can't be sure. Better check the FAQ and errata.
You are correct that pre science lasts until you next turn. Shooting>over watch>assault> opponents turn. Then recast it.
I must say... The monkey squads are f*cking expansive! Do you even need 10 monkeys?
You are correct that pre science lasts until you next turn. Shooting>over watch>assault> opponents turn. Then recast it.
I must say... The monkey squads are f*cking expansive! Do you even need 10 monkeys?
Guest- Guest
Re: Jokaero/Inq squads - opinions please
Thanks for the LoS info
The standard inquisitor squad comes in at 321 pts - thats including the chimera and the inquisitor
Yes its expensive for henchman but when you consider you get an IC psyker, a devastator type squad that can change weapons like oblits, 6 ablative wounds and a transport - and all as a troops choice - is it really that excessive?
Its an option open to us - in theory we could take an army of Jokaero and every troop would then have a lascannon. This would be excesive - i've restricted it to two simply because prescience makes it viable.
35 points for a lascannon is too much
35 for a twin-linked lascannon that doubles as a twin-linked heavy flamer when being charged and can take objectives is a maybe
The standard inquisitor squad comes in at 321 pts - thats including the chimera and the inquisitor
Yes its expensive for henchman but when you consider you get an IC psyker, a devastator type squad that can change weapons like oblits, 6 ablative wounds and a transport - and all as a troops choice - is it really that excessive?
Its an option open to us - in theory we could take an army of Jokaero and every troop would then have a lascannon. This would be excesive - i've restricted it to two simply because prescience makes it viable.
35 points for a lascannon is too much
35 for a twin-linked lascannon that doubles as a twin-linked heavy flamer when being charged and can take objectives is a maybe
DOMIN4TRIX- Justicar
- Number of posts : 642
Age : 42
Army : Knights, Nids and Necs
Registration date : 2011-08-09
Grey knight
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Re: Jokaero/Inq squads - opinions please
It's... Different... Ill vs you if you have 10 of the actual monkey models!
Guest- Guest
Re: Jokaero/Inq squads - opinions please
I'm pretty sure that monkies can only shoot one mode of gun a turn. Unless you mean by firing the flamer during overwatch, then that is just down right ridiculous!
The thing I don't get is the Digital Weapon ruling on Jokaeros. In the codex it reads re-rolls to wound in CC. In the rulebook it doesn't discuss what digital weapons are. Can someone clarify that for me?
The thing I don't get is the Digital Weapon ruling on Jokaeros. In the codex it reads re-rolls to wound in CC. In the rulebook it doesn't discuss what digital weapons are. Can someone clarify that for me?
volvoe- Henchmen
- Number of posts : 223
Age : 32
Army : Purifier Variant
Registration date : 2012-04-06
Re: Jokaero/Inq squads - opinions please
volvoe wrote:I'm pretty sure that monkies can only shoot one mode of gun a turn. Unless you mean by firing the flamer during overwatch, then that is just down right ridiculous!
Thats exactly what I mean - we can fire a psycannon in two different modes a game turn (move / fire at assault 2 - get assaulted so fire at heavy 4)
Using a different weapon every player turn seems reasonable to me using this common precedent.
Prescience all the while giving re-rolls to boost your shooting even further
This unit essentially shoots lascannons/heavy bolters with re-rolls to hit and overwatches using heavy flamers with re-rolls to wound. Factor in an invun save and sprinkle some 4/6pt meat shields to taste.
I'm sure a ruling on this must be on the forum already but I dont remember reading it. Maybe someone could clarify if I can't do this where in the codex or the rulebook it says so.
DOMIN4TRIX- Justicar
- Number of posts : 642
Age : 42
Army : Knights, Nids and Necs
Registration date : 2011-08-09
Grey knight
stats:
Re: Jokaero/Inq squads - opinions please
I thought Prescience only lasts until the end of player turn?
So, you cast the beginning of your turn, you get re-rolls during your shooting phase & you get re-rolls in your fight sub-phase. Right?
So, you cast the beginning of your turn, you get re-rolls during your shooting phase & you get re-rolls in your fight sub-phase. Right?
Rivan- Adeptus Moderatus
- Number of posts : 4404
Age : 55
Location : Currently on Titan
Army : Grey Knights 7th Brotherhood, Salamanders
Registration date : 2009-03-05
Grey knight
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Re: Jokaero/Inq squads - opinions please
No blessings last 1 full game turn (yours and his) and have the recast in your next turns
But now that you question it... I'm doubting myself because I was wrong about that stupid other rule.
But now that you question it... I'm doubting myself because I was wrong about that stupid other rule.
Guest- Guest
Re: Jokaero/Inq squads - opinions please
Just re-read the BRB on Blessings and I think you're right Arratak. It does say "...until the end of the following turn" which, coupled w/ the BRB rule that says a turn always means "player turn" unless specifically mentioned as game turn.
So prescience will last until the end of the following player turn. So yes, you get re-rolls on your overwatch
Did that make sense?
So prescience will last until the end of the following player turn. So yes, you get re-rolls on your overwatch
Did that make sense?
Rivan- Adeptus Moderatus
- Number of posts : 4404
Age : 55
Location : Currently on Titan
Army : Grey Knights 7th Brotherhood, Salamanders
Registration date : 2009-03-05
Grey knight
stats:
Re: Jokaero/Inq squads - opinions please
Yeah so I was right. And yes you get re rolls on over watch.
That's how I'be been playing it since 6th came out and since I was wrong the other day, people's made me doubt myself now and I'm pretty savvy with the rules -_-'
That's how I'be been playing it since 6th came out and since I was wrong the other day, people's made me doubt myself now and I'm pretty savvy with the rules -_-'
Guest- Guest
Re: Jokaero/Inq squads - opinions please
I played against a friend last weekend and he used 2 squads full of jokaeros (20 damn dirty lazer apes) against me with cotaez for prescience and ignores cover power. Needless to say, it was a short game when I lost 2 squads a turn for 4 turns. By the way, those were his allies.
slayer18- Henchmen
- Number of posts : 198
Army : Grey Knights-5k, Ravenwing-1k(so far), Tau 2k
Registration date : 2011-09-05
Re: Jokaero/Inq squads - opinions please
One alibi, deployment was hammer and anvil and he started his monkeys on the back table edge.
slayer18- Henchmen
- Number of posts : 198
Army : Grey Knights-5k, Ravenwing-1k(so far), Tau 2k
Registration date : 2011-09-05
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