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Trying to build a 1500 army

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Trying to build a 1500 army Empty Trying to build a 1500 army

Post by Stampede Tue Sep 04, 2012 5:33 am

Hi brothers, I'm trying to build a 1500 army list. I have some ideas, but now I'm in serious trouble: I don't know how to go on with my list.

HQ
Librarian (3x Servo Skulls, 2/3 Psyonic Powers) 180

Troops
10x Terminators (2x psybolters, 2x Hammers, 8x Halberds) 450

10x GKSS ( 2x psybolters, 2x Hammers, 6x Halberds) 270

Heavy
Dreadnought (2x Twin-linked autocannon, Psy Ammos) 135

Dreadnought (2x Twin-linked autocannon, Psy Ammos) 135

That makes my list a 1170 list. How to use the remaining 330 Points? The main idea was makes the GKSS troop a 5 men unit, ad 2x Purifiers squad and 3x rhinos. But I really don't know if a 5men GKSS unit can really work. Another Idea wat to completely give up on those GKSS to bring in 2x 5men purifiers on rhino and Crowe.

I hope in your help, my veteran brothers! My respects!

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Post by flaxis Tue Sep 04, 2012 6:29 am

Brother Stampede,

If you are using the powers from the main rulebook then you do not need to spend extra on powers to swap them.

I would look at adding a NDk with HI and PT - 235 points and maybe you could add a OMI for 110 (mastery 1 and psycannon in terminator armour), but you might not want that as you have a librarian. how about a Brotherhood champion for 100? (drop a sevro skull)

As your teminators have 8 storm bolters it is worth spending the 20 points for psybolt ammo for them. Also consider keeping some swords on them so you can look out sir from the lib onto a guy with a sword for a 4++ save (in combat)

I hope that helps some.

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Post by first strike Tue Sep 04, 2012 3:24 pm

You sound like you like purifiers, so a crow list could be a way to go, change the strike squads to purifiers, add crow, keep the halberds, add more purifiers, drop the lib, add psy inquisitor of some type, I would keep the terminators (but I would have a warding stalf in there for that 2++ save in hand to hand and 2 swords (one sword on the sarg and the warding stalf and another sword in the squad)).
If you want to go crow then you have to go crow all the way.
An aegis could be the way to go as well but I find that it can tie you down. You will need some dedicated anti flyer unit of some type. A 10 man purifier squad with 4 psy cannons and an inquisitor with prescince and a psycannon will do the trick.
I would not take a dreadknight here, I love them, but I do not think that it is the unit for this army.
Good luck
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Post by Stampede Thu Sep 06, 2012 4:36 am

So, the idea of a Purifiers Army it's near this one:

QG
Crowe 150

Troops
10x Terminators (2x Psybolters, 2x Hammers, 8x Halberds, Psy Ammos) 470

5x Purifiers (1x Hammer, 2x Psybolters, 2x Halberds, Rhyno) 189

5x Purifiers (1x Hammer, 2x Psybolters, 2x Halberds, Rhyno) 189

5x Purifiers (1x Hammer, 2x Psybolters, 2x Halberds, Rhyno) 189

Heavy
Dreadnought (2x Twin-linked autocannon, Psy Ammos) 135

Dreadnought (2x Twin-linked autocannon, Psy Ammos) 135

TOTAL:1457 Pts.

How it seems? How can I improve this? Moreover, can be a solid list?

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Post by Akoni Thu Sep 06, 2012 8:57 am

For an additional 30-points you could upgrade the Rhinos to Razorbacks, each with a twin-linked heavy bolter geared with psybolt ammunition.
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Post by first strike Thu Sep 06, 2012 2:45 pm

Razorbacks would be nice. With flyers in the game you need as much twinlinked fire as you can get.
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Post by Stampede Fri Sep 07, 2012 5:36 am

How about the setup of the purifiers? 2x Psybolter is good or is better to trade them for more halberds?

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Post by Akoni Fri Sep 07, 2012 8:53 am

Keep the psycannons and be sure they're not in the forefront of your line up. Keep them somewhat in the middle to back. As you advance your squad forward you may find that your unit may not yet be in assault range. You could effectively not move some of those psycannons while keeping them in coherency and move your CC models forward. this could afford you some exra shots via Heavy 4 option. Use the Razor back to provide cover and something else for your opponent to shoot at while you foot-slog up the midfield. And have your units support each other with firepower if need be. Lastly, don't forget to pop smoke if your out in the open. A 5+ cover save is better than nil for power armor suits if AP3 and less hit your guys.
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Post by flaxis Fri Sep 07, 2012 10:32 am

Brother Stampede,

As long as you declare you are not moving your heavy weapon (and don't move the model) it can fire in heavy model while the rest of the unit moves. Obvioulsy unit coherency, must be followed.

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Post by first strike Sat Sep 08, 2012 6:45 pm

For the purifiers setup, it all depends what you want them for, you will normaly get 2 turns of shooting out of them befor you get to hand to hand, so I would normaly go for as many psy cannons as posible.
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Post by Stampede Sat Sep 22, 2012 3:53 am

How about this one:

QG
Castellan Crowe 150

Iquisitor Torquemada Coteaz 100

Elite
10x Paladins (2x Hammer, 2x Psybolters, 8x Halberds) 590

Troops
5x Purifiers (1x Hammer, 2x Psybolters, 2x Halberds, Razorback) 194

5x Purifiers (1x Hammer, 2x Psybolters, 2x Halberds, Razorback) 194

Heavy
Dreadnought (2x Twin-linked autocannon, Psy Ammos) 135

Dreadnought (2x Twin-linked autocannon, Psy Ammos) 135

TOTAL:1498 Pts.

The ideai is open a path with the 2 troops of purifiers on Razorbacks, to let Coteaz within the pally and Crowe take out the trash. Can it works?


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Post by Whipthorn Tue Oct 02, 2012 4:08 pm

I would say it depends on what you are playing against.

While Purifiers are awesome in close combat against most troops, each one only has 1 wound, and close combat saturation will wipe out your purifiers in no time. Avoid close combat with Space Wolves and Tyranids, they can stomp a Purifier squad into dust within one turn. Against those armies, your purifiers are simply extremely costly space marines that shoot as well as their cheaper units. But shooty armies like most Imperial Guard and Tau will die screaming thanks to Cleansing Flame.

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Post by DOMIN4TRIX Tue Oct 02, 2012 4:20 pm

At 1500 this is the Crowe list I usually run, it's pretty effective:

Crowe
5 x 5 Purifiers (1 hammer, 2 psycannon, 2 halberd, rhino)
3 x Psydread

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Post by danflan1712 Wed Oct 03, 2012 1:34 am

For me I would personally drop half of the paladins. It's a huge amount of points.

Instead I would take:

10 Warrior Acolytes with power armour and bolters
2 Servitors with heavy bolsters.

Remember with Coteaz these become a scoring squad!

And to cover them in CC I'd take a third dread with TL HB and psybolt ammo. Treat these as one scoring squad with 10 bolters and 3 heavy bolters. Just remember to keep you survivors in the middle!

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Post by Stampede Wed Oct 03, 2012 2:15 pm

Whipthorn wrote:I would say it depends on what you are playing against.

While Purifiers are awesome in close combat against most troops, each one only has 1 wound, and close combat saturation will wipe out your purifiers in no time. Avoid close combat with Space Wolves and Tyranids, they can stomp a Purifier squad into dust within one turn. Against those armies, your purifiers are simply extremely costly space marines that shoot as well as their cheaper units. But shooty armies like most Imperial Guard and Tau will die screaming thanks to Cleansing Flame.

We are simply a group of amateurs, I'm not gonna going on any tournament. The armies I will face are:
1x Shooting Guard
2x Shooting Vanilla Marines
2x Necron (a shoting and a CC one)
1x Tyranids
1x Eldars
1x Chaos Space Marines (a very elitary one)

I really dislike Warrior Acolites (estetically) so I don't wanna take them (I know, pretty silly motivation XD)

I'm also trying a similar list to the domin4trix one. With 4 5xPurifiers on Razorbacks. I really like it XD.
The main thing in using also pallyes was to create a competitive and also mono Grey Knights (almost) using the more appealing troops.
So, the main thing on that list is reduce the amount of Paladins to increase the body of the army. Am I correct?

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Post by Whipthorn Wed Oct 03, 2012 4:32 pm

I've never run pallys on anything less than a 2k point list. I can't remember where I read it, but there was a great article online somewhere by a GK player that said you would lose anywhere from 20-30 troops in any given battle, and so if you can field 35+ troops on a 1500+ list, you should be winning, or at least have a good remainder of forces on the field at the end of the game. I'd say that strategy might be worth investing in. Drop some of the pallys and increase the number of total troops you have.

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Post by Kiomadria Mon Oct 22, 2012 10:49 am

If you drop the Pallys for regular terminators you will get a chunk of points back. Enough to get even more terminators and what you lost is wound allocation, what you gain is more shots.

I am a big fan of terminators. It is always fun to see the other side praying for you to roll a 1.

I have done pallys in a 1k game, the Nids player laughed at my 2 squads and all but declared himself the winner on the spot. Until wave after wave of nid crashed against my Pallys and just broke on them.

Looking at your opponents the only one I would be worried about would be chaos, as they will have a lot of things similar to what you bring (no cleansing fire they have other nasty stuff).

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Post by Whipthorn Sat Oct 27, 2012 4:11 pm

Stampede wrote:

I'm also trying a similar list to the domin4trix one. With 4 5xPurifiers on Razorbacks. I really like it XD.

I run almost every squad of GKs with a Rhino or Razorback now, and I love it! One of the best changes I made to my army since I started.

How's the list holding up in your group? Are pallys making a big difference?

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Post by appleunit Wed Nov 28, 2012 8:48 pm

question, how to counter those annoying th/ss marines, everything is virtually unkillable
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Post by Aubec le noir Thu Nov 29, 2012 9:47 am

Perseverance and determination !? Wink Razz
rain of stormbolter, meltas, psy powers... to tenderize them and then a combined assault with nemesis weapons should do the trick.
Note also that some aren't fearless ... so if you can make them run, then they should not be a problem anymore (for a time though)
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