Force Halberds as Force Axe?
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Brother Tiberius
Akoni
volvoe
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Force Halberds as Force Axe?
I'm not sure if this is a buff or nerf towards Force Halberds. In the new rulebook, force halberds are considered force axes which give STR+1, AP2. However, lowers the initiative to 1 because its considered an unwieldy weapon. However, however, however, Halberds are supposed to give +2 initiative. So my question is force halberds still viable assuming our knights strike at initiative 3?
volvoe- Henchmen
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Re: Force Halberds as Force Axe?
EDIT: Actually according to the FAQ, Force Halberds are always initiative 1, due to multiple modifiers :[
volvoe- Henchmen
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Re: Force Halberds as Force Axe?
From the Grey Knights 6th Ed. FAQ– Nemesis Force Weapons, Force Weapons.Change the first sentence to read “Unless otherwise stated, all Nemesis weapons are Unusual Force Weapons, as detailed inthe Warhammer 40,000 rulebook.”
From the 6th Ed book Page 68 - Unusual Force Weapons - Many models have unusual Force Weapons that have one or more unique rules. If a Force Weapon has its own unique close combat rules, treat it as an AP3 Melee Weapon with the additional rules and characteristics presented in its entry.
So it’s AP3 force weapon with Nemesis special rules (Force weapon and daemonbane) and +2 Initiative.
From the 6th Ed book Page 68 - Unusual Force Weapons - Many models have unusual Force Weapons that have one or more unique rules. If a Force Weapon has its own unique close combat rules, treat it as an AP3 Melee Weapon with the additional rules and characteristics presented in its entry.
So it’s AP3 force weapon with Nemesis special rules (Force weapon and daemonbane) and +2 Initiative.
Akoni- Justicar
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Re: Force Halberds as Force Axe?
On page 60* in the paragraph above the stats of the weapon it states:
"if it's a sword or dagger, its a Force sword; if it's an axe or halberd, it's a force axe; if it's a blunt weapon like a staff or mace, it's a force stave"
I thought it was an unusual Force Weapon as well, but apparently its not.
On the 4th page of the FAQ, on the right hand side highlighted in pink explains that it is still initiative 1.
FAQ:
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2420373a_Grey_Knights_6th_Ed_V1.pdf
"if it's a sword or dagger, its a Force sword; if it's an axe or halberd, it's a force axe; if it's a blunt weapon like a staff or mace, it's a force stave"
I thought it was an unusual Force Weapon as well, but apparently its not.
On the 4th page of the FAQ, on the right hand side highlighted in pink explains that it is still initiative 1.
FAQ:
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2420373a_Grey_Knights_6th_Ed_V1.pdf
volvoe- Henchmen
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Re: Force Halberds as Force Axe?
Hm, after rereading the FAQ, I suppose you're right. Well, actually I want you to be right
volvoe- Henchmen
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Re: Force Halberds as Force Axe?
Hop up back to page 2. On the right side and second to last paragraph states:
'Nemesis Force Weapons, Force weapons. Change the first sentence to read "Unless otherwise stated, all Nemesis weapons are Unusual Force Weapons as detailed in the Warhammer 40,000 rulebook'
Your referral to page 4 deals with a situation where an ability like a Wraith's Whipcoil drops our model, equipped with a halberd, Initiative down to 1. We're disallowed from adding +2 to our Initiative after receiving a malediction afflicted by Whipcoil. We stay at Initiative 1 with our halberd, not initiative 3.
'Nemesis Force Weapons, Force weapons. Change the first sentence to read "Unless otherwise stated, all Nemesis weapons are Unusual Force Weapons as detailed in the Warhammer 40,000 rulebook'
Your referral to page 4 deals with a situation where an ability like a Wraith's Whipcoil drops our model, equipped with a halberd, Initiative down to 1. We're disallowed from adding +2 to our Initiative after receiving a malediction afflicted by Whipcoil. We stay at Initiative 1 with our halberd, not initiative 3.
Akoni- Justicar
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Re: Force Halberds as Force Axe?
Okay thanks brother Nineteen73 :]
volvoe- Henchmen
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Re: Force Halberds as Force Axe?
on page 61 it says "if a models wargear states it has a force weapon with no other rules, look at the model blah blah"
however our models rules DO state specifically what it is - a nemesis force halberd. so it is an unusual force weapon, AP 3, plus any rules described in the codex, ie nemesis rules and +2 I.
the thing where you look at it only applies if the wargear entry is simply "power weapon" or "force weapon"
however our models rules DO state specifically what it is - a nemesis force halberd. so it is an unusual force weapon, AP 3, plus any rules described in the codex, ie nemesis rules and +2 I.
the thing where you look at it only applies if the wargear entry is simply "power weapon" or "force weapon"
Brother Tiberius- Stormtrooper
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Re: Force Halberds as Force Axe?
Besides, what interest would we have in force axes? We can easily equip hammers, which get ap2
Gladisknight- Stormtrooper
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Halberd rules
I tend to agree with the FAQ stating NFH are unusual force weapons. So that makes them I+2 AP3 but what is it's strength value there is no mention of it in the codex and +1S is only posted in the mundane force halberd list?
bruvgrim- Stormtrooper
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Re: Force Halberds as Force Axe?
well it strength would be "as user" so 4 for GK. 5 with Hammerhand
Brother Tiberius- Stormtrooper
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Re: Force Halberds as Force Axe?
this one god damn question over and over and over... use the search guys it cant be that hard
Souba- Brother Captain
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Re: Force Halberds as Force Axe?
Thanks guys, if this question keeps popping up perhaps it should be FAQ'd better.
bruvgrim- Stormtrooper
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Re: Force Halberds as Force Axe?
or people should simply read all the force weapon rules stated in the rulebook. especially the unusual force weapon part. wich states : "many models have unusual force weapons. that have one or more unique rules. if a force weapon has its own unique close combat rules, treat it as a n AP 3 Melee weapon due to the additiional rules and characteristics presented in its entry"
now just look up. is a nemesis weapon in any case not granted with special abilitys given to its wielder?
Nemesis Force sword : Daemonbane, +1 on the invulnerable save for close combat. that makes 2 special rules. counts as unusual force weapon and thus is AP 3
Nemesis Force Halberd: Daemonbane, the wielder strikes at +2 initiative. that makes 2 special rules. counts as unusual force weapon and thus is AP 3
Nemesis Daemonhammer: Daemonbane, works as a Thunderhammer. has one special rule but the codex states uses the rules for thunderhammers. thus specialist weapon, unwieldly, 2x strength and AP 2.
Nemesis Warding Stave: Daemonbane, Grants the wielder a 2+ invulnerable save in close combat. that makes 2 special rules. counts as unusual force weapon and thus is AP 3
Nemesis Force Falchions: Daemonbane, grant the wielder +1 attack. that makes 2 special rules. counts as unusual force weapon and thus is AP 3
Nemesis Doomfist: Daemonbane, uses the rules for Dreadnought Close Combat weapons. that makes 1 special rule Uses the Rules for Dreadnought close combat weapons and goes with 2x Strength and AP 2.
Nemesis Greatsword: Daemonbane. Reroll Failed to hit, to wound and armour penetration rolls in close combat. that makes 2 special rules. counts as unusual force weapon and thus is AP 3. but in the Case of the Nemesis Dread Knight this thing Strikes at AP 2 due to the Smash rule monstrous creatures got.
if people read the force weapon entry in the rulebook and with that i mean the whole force weapon entry (that means counting in the unusual force weapons part) this question wouldnt be even needed in the FAQ.
its just one simply question one has to ask himself:
does your force weapon got anything other than beeing a force weapon ?
no: use the model of the Force Weapon and give it rules based on the rulebooks
yes: my force weapon grants me +2 inititative. this force weapon uses the rules of its codex and is AP 3.
now just look up. is a nemesis weapon in any case not granted with special abilitys given to its wielder?
Nemesis Force sword : Daemonbane, +1 on the invulnerable save for close combat. that makes 2 special rules. counts as unusual force weapon and thus is AP 3
Nemesis Force Halberd: Daemonbane, the wielder strikes at +2 initiative. that makes 2 special rules. counts as unusual force weapon and thus is AP 3
Nemesis Daemonhammer: Daemonbane, works as a Thunderhammer. has one special rule but the codex states uses the rules for thunderhammers. thus specialist weapon, unwieldly, 2x strength and AP 2.
Nemesis Warding Stave: Daemonbane, Grants the wielder a 2+ invulnerable save in close combat. that makes 2 special rules. counts as unusual force weapon and thus is AP 3
Nemesis Force Falchions: Daemonbane, grant the wielder +1 attack. that makes 2 special rules. counts as unusual force weapon and thus is AP 3
Nemesis Doomfist: Daemonbane, uses the rules for Dreadnought Close Combat weapons. that makes 1 special rule Uses the Rules for Dreadnought close combat weapons and goes with 2x Strength and AP 2.
Nemesis Greatsword: Daemonbane. Reroll Failed to hit, to wound and armour penetration rolls in close combat. that makes 2 special rules. counts as unusual force weapon and thus is AP 3. but in the Case of the Nemesis Dread Knight this thing Strikes at AP 2 due to the Smash rule monstrous creatures got.
if people read the force weapon entry in the rulebook and with that i mean the whole force weapon entry (that means counting in the unusual force weapons part) this question wouldnt be even needed in the FAQ.
its just one simply question one has to ask himself:
does your force weapon got anything other than beeing a force weapon ?
no: use the model of the Force Weapon and give it rules based on the rulebooks
yes: my force weapon grants me +2 inititative. this force weapon uses the rules of its codex and is AP 3.
Souba- Brother Captain
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Re: Force Halberds as Force Axe?
Thanks Souba, I appreciate that, and never disagreed with the rule book, codex or FAQ. But returning to my original question it never states anywhere in the rule book, codex or FAQ what the strength of unusual force weapons is, it just says AP3 and follows special rules for that weapon.
bruvgrim- Stormtrooper
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Re: Force Halberds as Force Axe?
the ruelbook is also very clear on that subject. its simply ap 3. no additinal strength or anything is mentioned. so you strike at S 4 with ap 3.
they also dont state what strength close combat weapons have. because there is no reason to
they also dont state what strength close combat weapons have. because there is no reason to
Souba- Brother Captain
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Re: Force Halberds as Force Axe?
I'm pretty sure it states in the rulebook (possibly in the basic principals section in the front, i don't have the book in front of me) that in close combat a model strikes at its own strength unless the weapon has additional rules. so any weapon that makes no reference to strength is always the strength of the user.
Brother Tiberius- Stormtrooper
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Re: Force Halberds as Force Axe?
Ok and I agree nemesis force halberds are AP3, Str as user and Initiative +2. Was just suggesting that it could have had a profile like all the other weapons in the rule book would have made the answer obvious.
bruvgrim- Stormtrooper
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Re: Force Halberds as Force Axe?
With hammerhand prevelent in our codex, citing the strength of force weapons would be even more confusing
DOMIN4TRIX- Justicar
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