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2000k Shoot em up balanced list

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Post by sabian Fri Aug 12, 2011 7:46 pm

Grand Master 210
"cinnie
Rad Grenades
Psychotroke Grenades

Librarian 165
Sanctuary
Shrouding
Warp rift

Terminator Squad 5m 245
Psycannon/ Halberd
Storm Bolter/Sword
Storm Bolter/Halberd
Storm Bolter/Hammer
Storm Bolter/Stave

Purifier Squad 330
4 Psycannon
5 Halberd
1 Sword
Rhino

GKSS 280
2 Psycannon
Psybolt Ammo
Rhino

GKSS 280
2 Psycannon
Psybolt Ammo
Rhino

Dreadnought 135
Twin-Linked Autocannon
Twin-Linked Autocannon
Psybolt Ammo

Dreadnought 135
Twin-Linked Autocannon
Twin-Linked Autocannon
Psybolt Ammo

Purgation Squad 7m 225
4 Psycannon
Teleport Homer
Rhino

Techmarine 110
Conversion Beamer

I constructed this list to have a massive hail of bolter and psycannon shots and transports to get my men to optimum range, basically i want to remain out of combat range until i feel comfortable with wading in to mop of what's left of the bolter fire.
sabian
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Location : Edmonton, Alberta, Canada
Army : Grey Knights
Registration date : 2011-05-08

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Post by Chaplain Thrace Sat Aug 13, 2011 12:18 am

I wouldn't use the stave on the Terminators. Too many points for what it'll do for the five man squad.
I'd put the points into giving the Grand Master a psycannon instead.

Just my 2 cents.
Chaplain Thrace
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Registration date : 2011-07-23

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Post by sabian Sat Aug 13, 2011 3:22 am

I'd thought of that but GM psycannon is 45 pts and the stave on the termi's is 20-25pts can't remember exactly. As well it gives me the 2+ save to take against fists and other instant kill weapons in CC.
sabian
sabian
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Post by Rivan Sat Aug 13, 2011 11:20 am

Or for 15pts more than the stave for the GKTs, just give the stave to your GM. If he's w/ the termies in CC, you can be sure the hidden power fist will try to attack your GM instead of the squad and try to KO your GM. The longer your GM survives, the longer your GKTs will benefit from rad and psychostroke as well. My two cents...
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Post by sabian Sat Aug 13, 2011 11:55 am

Thought of that too, the down side being that I couldn't even afford to give the GM a special weapon. So i figured having a 3++ in CC with a sword could be the best i can give him. This list is exactly 2000pts and i had to change a Purifier Halberd in to a sword to make it work.
sabian
sabian
Henchmen
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Number of posts : 123
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Post by Rivan Sat Aug 13, 2011 12:29 pm

I like it as it is. Thought you had extra points. Let us know how it works for you Smile
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Post by sabian Sat Aug 13, 2011 1:31 pm

I will, i'll try to get a batrep and snag some pics of the fighting.
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Post by sabian Sat Aug 13, 2011 4:04 pm

Oh and to expand on my tactics is depending on the mission i'll be giving purgation and purifiers scout in rhinos and if i get first turn then i can move them up 12" in pre-game movement and get them out and in to cover. Where i place the purgation squad will depend on terrain, as i'll try to keep them out of LoS. I'll be DS'ing my terminator w/ GM and libby on to them as well attaching libby to purgation and try to keep him in range of all my other squads for the shrouding bonus.
sabian
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Post by slayer18 Wed Sep 07, 2011 1:44 pm

Hey, just read your list. I am wondering how it performed and against what. I am especially curious about how well the techmarine performed and if the conversion beamer is worth it.

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