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2000pts based on the best

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2000pts based on the best Empty 2000pts based on the best

Post by shadow Sun Jul 31, 2011 9:46 am

Here's a list I'm toying with and would like some opinions on it:

HQ: 500

Grand master Mordrak - 400
- 5x Ghost Knights (4x Halberd, 1x Hammer)

Inquistitor Corteaz - 100

Elite: 520

6x Purifier - 260
- Razorback, twin-linked assault cannon, Psybolt Ammunition (on RB), 3x Halberd, 2x psycannon, 1x Daemon Hammer

6x Purifier - 260
- Razorback, twin-linked assault cannon, Psybolt Ammunition (on RB), 3x Halberd, 2x psycannon, 1x Daemon Hammer

Troops: 549

1x Warband - 188
6x DCA, 2x Crusaders, 2x Warrior Acolyte +Meltagun, Rhino

1x Warband - 173
5x DCA, 2x Crusaders, 2x Warrior Acolyte +Meltagun, Rhino

1x Warband - 188
6x DCA, 2x Crusaders, 2x Warrior Acolyte +Meltagun, Rhino

Heavy: 405

Dreadnought - 135.
-2 TLAC, Psy Ammo

Dreadnought - 135
-2 TLAC, Psy Ammo

Dreadnought - 135
-2 TLAC, Psy Ammo

Total = 1974

I have 26pts to play with, not sure to spend on what.
The idea is to use the Grand Strategy to make units scoring if need be for objective games or counter assault for other.
The Mordrak squad is to give the opponent an instant threat to deal with, whilst the DCA rhinos and purifiers make their way up the field supported by the dreads.

Any thoughts, please share.

Thanks

Adam
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Post by Corennus Mon Aug 01, 2011 4:05 am

Mordrak is great for deepstriking armies since he has psychic communion allowing you to bring units down on a 3+ on turn 2 rather than a 4+.

What I can see happening here is yes you'll give your opponent an instant threat to deal with, and that's mordrak and his retinue deep striking with storm bolters and shooting some infantry....they can't do anything else. They might survive to turn 2 and then you can bring them to assault, but they might get a plasma lashing.

I think personally you'd be better taking Castellan Crowe, making your Purifiers troops, and seeing how many purifiers you can get in your rhinos with double psycannons and halberds..

Apart from that I like the rest of the list!

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Post by Zealadin Mon Aug 01, 2011 4:25 am

Just my 2c but with Mordrak a Psycannon IMO, or a Librarian with Warp Rift is pretty much a must, that way you can guarantee something turn 1.
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Post by Corennus Mon Aug 01, 2011 4:50 am

With Purifiers as troops: Psycannons are better than razorback assault cannons!

HQ

Castellan Crowe
150

Inquisitor Coteaz
100

TROOPS


Purifier Squad (5 man)
Psycannons x 2
Halberds x 2
Daemonhammer
DT: Rhino w/ Dozer Blade
191

Purifier Squad (5 man)
Psycannons x 2
Halberds x 2
Daemonhammer
DT: Rhino w/ Dozer Blade
191

Purifier Squad (5 man)
Psycannons x 2
Halberds x 2
Daemonhammer
DT: Rhino w/ Dozer Blade
191

1x Warband - (5 man)
x 3 DCA, x 2 Crusaders
DT: Razorback w/ T-L Plasma Gun & Lascannon & Dozer Blade
160

1 x Warband (6 man)
x 3 DCA x 1 Crusader x2 Acolytes w/ Melta & Flamer& Carapace Armour
DT: Razorback w/ T-L Plasma Gun & Lascannon & Dozer Blade
181

1 x Warband (6 man)
x 3 DCA x 1 Crusader x 2 Acolytes w/ Melta & Flamer & Carapace Armour
DT: Razorback w/ T-L Plasma Gun & Lascannon & Dozer Blade
181


Heavy: 405

Dreadnought - 135.
-2 TLAC, Psy Ammo

Dreadnought - 135
-2 TLAC, Psy Ammo

Dreadnought - 135
-2 TLAC, Psy Ammo

1750


Lascannons, T-L Plasma Guns, anti-tank and anti-infantry on henchmen, Purifiers loaded for bear AND those psynoughts...

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Post by shadow Mon Aug 01, 2011 5:58 am

Thanks for the replies brothers.

Corennus, I like the fact you've dropped the list down to 1750, I also see your point with taking Crowe over Mordrak, I am unsure about dropping the DCA down to 3 as I don't think 3 will do enough damage.

I agree with changing the Razorbacks on the Purifiers to Rhinos, might be able to add a couple of Purifiers for the cost of the Assault Cannons, I'll have to check later on that with the Codex.

The main reason I put Mordrak in is to Deep Strike the unit in and assault next turn. I looked at his unit this way: he's 200pts, so that's 25pts more than a GM with the same powers. If you count the Master Crafted Daemon hammer that's what 15pts more (not got Codex in front of me)? So basically you're paying 10pts for 1 extra wound and 1 extra attack. Now I look at Terminator and I think I have to get them into CC, so that's a GM+5 Terminators+Transport to get across the field ( say a LRC @255)= minimum 630pts, not including the fact that the LRC could get blown up and then loose 1-2 Terminator whilst they walk up the field. If you look at Mordrak that's you across the board 1st turn. You can argue that you get a psycannon on the normal Terminators and they're scoring and you'll get the shots from LRC, and that's good points.

I suppose you could always Deep Strike Mordraks unit in, run&hide for the 1st turn so getting a 3+ cover save and then assault next turn if possible or can you not run after Deep Striking? Not to sure.

I hope this all makes sense.
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Post by Souba Mon Aug 01, 2011 6:08 am

how about switching the rhino of the purifiers with the razorbacks of the warband? i dont think its a good idea to bring expensive razorbacks in close range just to drop close combat units.
driving 1" with a razorback already makes 1 of those 2 weapons useless. driving >6" makes both of them useless. as you want those DCA in close combat you move as far as possible most of the time. better switch the 3 rhinos with the 3 razorbacks. the rest is nice.
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Post by Corennus Mon Aug 01, 2011 7:00 am

or just lose the razorbacks completely. take all rhinos.
but then again it would completely change the list away from the original and make it a full purifier force...
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Post by shadow Mon Aug 01, 2011 7:40 am

could do this:

HQ: 500

Grand master Mordrak - 400
- 5x Ghost Knights (4x Halberd, 1x Hammer)

Inquistitor Corteaz - 100

Elite: 534

8x Purifier - 267
- Rhino, 5x Halberd, 2x psycannon, 1x Daemon Hammer

8x Purifier - 267
- Rhino, 5x Halberd, 2x psycannon, 1x Daemon Hammer

Troops: 549

1x Warband - 188
6x DCA, 2x Crusaders, 2x Warrior Acolyte +Meltagun, Rhino

1x Warband - 173
5x DCA, 2x Crusaders, 2x Warrior Acolyte +Meltagun, Rhino

1x Warband - 188
6x DCA, 2x Crusaders, 2x Warrior Acolyte +Meltagun, Rhino

Heavy: 405

Dreadnought - 135.
-2 TLAC, Psy Ammo

Dreadnought - 135
-2 TLAC, Psy Ammo

Dreadnought - 135
-2 TLAC, Psy Ammo

Total = 1988
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Post by TheCrimsonGlass Mon Aug 01, 2011 8:01 am

Personally, I like this list. However, I would not deep strike the ghost squad in the immediate threat range of the opponent. On turn 2, they'll be the only thing in front of your enemy's army, and without psycannons/warp rift to tear them up when you DS in, you would be losing most, if not all, of the squad before reinforcements arrive. It definitely seems pretty good though as long as you're not too aggressive with your deep striking.
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Post by shadow Tue Aug 02, 2011 8:00 am

Thanks.

Do you guys have any idea what to spend the 12 remaining points on? Also are the Meltaguns worth it?
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Post by TheCrimsonGlass Tue Aug 02, 2011 8:10 am

I think the meltaguns are worth it as long as they aren't preventing you from taking something significantly more useful.

If there's not some other manner of upgrade you can grab for your squads, then I would MC 2 weapons. You could then slap a couple searchlight on rhinos if you wanted to.
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Post by shadow Tue Aug 02, 2011 8:12 am

Thanks,
Could master craft a couple of hammers.... would dozer blades be worth it?
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Post by TheCrimsonGlass Tue Aug 02, 2011 8:17 am

I never really see them used on lists and have never really used them myself. I'm sure plenty of people have their own opinions about them, but I haven't really put any thought into them. That being said, you could always try them out. If you try them and they don't help much, you can always remove them.
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Post by Souba Tue Aug 02, 2011 8:41 am

dozer blades are almost must haves if you are playing objective based games. making sure that your transport get through cover easier may bring you the edge to grab or contest objectives.

also those DCA may come into combat quicker this way if you can just drive through terrain instead of moving around it.
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Post by shadow Tue Aug 09, 2011 2:55 am

Had a thought today, instead of using warrior acolytes, I might aswell use servitors in the rhino with Coteaz:

Updated list:

HQ: 500

Grand master Mordrak - 400
- 5x Ghost Knights (4x Halberd, 1x Hammer)

Inquistitor Corteaz - 100

Elite: 534

8x Purifier - 267
- Rhino, 5x Halberd, 2x psycannon, 1x Daemon Hammer

8x Purifier - 267
- Rhino, 5x Halberd, 2x psycannon, 1x Daemon Hammer

Troops: 549

1x Warband - 188
6x DCA, 2x Crusaders, 2x Warrior Acolyte +Meltagun, Rhino

1x Warband - 165 (Coteaz here)
5x DCA, 2x Crusaders, 2x Servitors with Multi-melta, Rhino

1x Warband - 188
6x DCA, 2x Crusaders, 2x Warrior Acolyte +Meltagun, Rhino

Heavy: 405

Dreadnought - 135.
-2 TLAC, Psy Ammo

Dreadnought - 135
-2 TLAC, Psy Ammo

Dreadnought - 135
-2 TLAC, Psy Ammo

Total = 1980

So that leaves 20pts, I could change the Multi-meltas for plasma cannons which would help with it's AP2 and lomger range or do you think it'll scatter too much?
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Post by DOMIN4TRIX Tue Aug 09, 2011 6:10 pm

I love Mordrak and a T1 smash but for me the Ghost Knights lack the minerals (or Psycannons as the case may be)

Maybe this dillutes your list too much - but i prefer non scattering Palladins with psycannons.

For your consideration:

HQ (330)

Psycannon GM (Halberd gives him Initiative 7), Servo Skull 230pts

Corteaz 100pts


Elites (1008)

10 Palladins, 4 Psycannon's (Combat squads) 630pts

5 Purifiers, 2 Psycannon's, 1 Hammer, 2 Halberds, Rhino 189pts

5 Purifiers, 2 Psycannon's, 1 Hammer, 2 Halberds, Rhino 189pts


Troops (390)

Mystic, 5 DCA/Crusader/Arco (whatever combination) Razorback + Psybolt 135pts

Mystic, 5 DCA/Crusader/Arco Razorback + Psybolt 135pts

Mystic, 4 DCA/Crusader/Arco (Corteaz) Razorback + Psybolt 120pts


Support (270)

Dreadnought, 2 TLA, Psybolt 135pts

Dreadnought, 2 TLA, Psybolt 135pts

1998pts Total

You lose one dread and quite a few bodies though you have a similar wound count and gain 20 psycannon shots a turn

We are the Knights who say NI!............ And we like psycannon`s


Last edited by DOMIN4TRIX on Tue Aug 09, 2011 6:28 pm; edited 1 time in total (Reason for editing : I cant count to 5)
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Post by Rivan Tue Aug 09, 2011 7:54 pm

I actually like this list Smile

And welcome to the forums by the way!
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Post by shadow Wed Aug 10, 2011 1:26 am

Thanks Domin4trix, I like the concept, are you saying keep the Palladins in reserve and DS them?
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Post by DOMIN4TRIX Wed Aug 10, 2011 1:57 am

Yeah drop them in next to the Mystics. They would essentially sure up the scoring units. The only prob is, with that many points spent on them you really want them on the table for as long as possible.

I\'ve only played 6 games with palladins but have never lost a whole combat squad and the way I see it you can guarantee one enemy unit killed a turn. I would never leave Titan without them

Too many kill points maybe?

When I read your initial list i was toying with the idea of 3 man warbands (Mystic, 2 Acolyte's) and flood the battlefield with scoring Razorbacks with teleporter homer's! (68pts each) Where does everyone stand on this as the basis of a deepstrike army?
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