2000pt Teleport list
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2000pt Teleport list
modrak 200
libby 190
quickening
shrouding
might
summoning
teleport homer
Hammer
5m Ghost Knight Terminators 245
4 Falchions
1 Banner
GKSS 10M 275
2 psycannon
1 Hammer
-Rhino
warp field
GKSS 10M 275
2 psycannon
1 Hammer
-Rhino
warp field
Purifier 6M 260
2 Psycannon
1 Hammer
3 Halberd
-Razorback
TL lascannon
warpfield
Purifier 6M 260
2 Psycannon
1 Hammer
3 Halberd
-Razorback
TL lascannon
warpfield
searchlight
GKIS 9M 260
2 Psycannon
1 Hammer
6 Halberd
*edit* Due to some mistakes and making it a touch more mobile.
libby 190
quickening
shrouding
might
summoning
teleport homer
Hammer
5m Ghost Knight Terminators 245
4 Falchions
1 Banner
GKSS 10M 275
2 psycannon
1 Hammer
-Rhino
warp field
GKSS 10M 275
2 psycannon
1 Hammer
-Rhino
warp field
Purifier 6M 260
2 Psycannon
1 Hammer
3 Halberd
-Razorback
TL lascannon
warpfield
Purifier 6M 260
2 Psycannon
1 Hammer
3 Halberd
-Razorback
TL lascannon
warpfield
searchlight
GKIS 9M 260
2 Psycannon
1 Hammer
6 Halberd
*edit* Due to some mistakes and making it a touch more mobile.
Last edited by sabian on Tue May 10, 2011 9:28 am; edited 1 time in total
sabian- Henchmen
- Number of posts : 123
Age : 43
Location : Edmonton, Alberta, Canada
Army : Grey Knights
Registration date : 2011-05-08
Grey knight
stats:
Re: 2000pt Teleport list
I have to admit this isn't what I expected when I saw "teleport list" but it's still pretty solid. Lots of psycannons and decent armor saturation with a good amount of boots on the deck. Your pallys will be deadly if they can get into combat relatively intact.
I'd be careful not to rely too much on the quickening as your opponent will likely be trying to destroy that unit without having a whole lot else to shoot/assault that early in the game. You might also be stuck in assault and unable to use it. However, the rest of your build(minus the dreadknight) is very mobile so as long as you can pick your battles carefully and keep pressure on your opponents with Mordrak and crew, you should have enough time to get everything else in position to set yourself up for success. Just watch out for those IG melta vets or other army equivalents as they'll eat your termies and leave you high and dry.
Thanks for sharing your ideas though... 6 attacks at S6/I10 is really nasty
I'd be careful not to rely too much on the quickening as your opponent will likely be trying to destroy that unit without having a whole lot else to shoot/assault that early in the game. You might also be stuck in assault and unable to use it. However, the rest of your build(minus the dreadknight) is very mobile so as long as you can pick your battles carefully and keep pressure on your opponents with Mordrak and crew, you should have enough time to get everything else in position to set yourself up for success. Just watch out for those IG melta vets or other army equivalents as they'll eat your termies and leave you high and dry.
Thanks for sharing your ideas though... 6 attacks at S6/I10 is really nasty
Coyote- Grey Knight
- Number of posts : 316
Age : 42
Location : Secret lair located underneath a volcano on a remote tropical island somewhere in the Pacific
Army : GK/IG
Registration date : 2008-11-22
Grey knight
stats:
Re: 2000pt Teleport list
The problem with that list lies with Mordrak. He must deepstrike on the first turn and is not an independant character. If you want him in a squad then you've got to put Ghost Knights into the list.
Valten- Justicar
- Number of posts : 552
Age : 39
Location : Warrington, UK
Army : Grey Knights
Registration date : 2011-02-14
Grey knight
stats:
Re: 2000pt Teleport list
Good catch can't believe I missed that one.
Coyote- Grey Knight
- Number of posts : 316
Age : 42
Location : Secret lair located underneath a volcano on a remote tropical island somewhere in the Pacific
Army : GK/IG
Registration date : 2008-11-22
Grey knight
stats:
Re: 2000pt Teleport list
Indeed good catch, thanks brother valten.
sabian- Henchmen
- Number of posts : 123
Age : 43
Location : Edmonton, Alberta, Canada
Army : Grey Knights
Registration date : 2011-05-08
Grey knight
stats:
Re: 2000pt Teleport list
interesting list
but it depends a lot on the libbie ... with a clever opponent you'll have some problems : i'll kill your libbie first or use a hood...
Aubec
but it depends a lot on the libbie ... with a clever opponent you'll have some problems : i'll kill your libbie first or use a hood...
Aubec
Aubec le noir- Adeptus Moderatus
- Number of posts : 3745
Age : 55
Location : France
Army : 40K : GK (curious isn't it ;-) ) WHB : Dwarfs, Ogres, Mercs
Registration date : 2009-11-01
Grey knight
stats:
Re: 2000pt Teleport list
I know it's a major rehaul but I think the Purifiers would be better in units of 10 in the Rhinos and the GKSS squads smaller in the R-backs. The Purifiers being (preferably) close combat will be wanting to move as fast and as far to their target as possible which will most likey negate any lascannon shooting. Having low numbers of these guys in a squad is also taking away from their effectiveness. With the GKSS being objective holders they're more likely to make better use of the R-back's lascannons.
NemesisForce- Inquisitor
- Number of posts : 1945
Age : 63
Location : British Columbia, Canada
Army : Grey Knight, Black Templar, Chaos Space Marine, Tau Empire
Registration date : 2008-02-07
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