Pure GK 1250 Force
+5
NemesisForce
Grimhack
Zealadin
Aubec le noir
TheLawinator
9 posters
Page 1 of 2
Page 1 of 2 • 1, 2
Pure GK 1250 Force
I'm in a challenge league and decided to give Grey Knights a shot. The format is that we have to use a 750 point core force in every game, but then have choices from 4 blocks of 250 points each to make it 1250 in total.
Here is what I have so far:
GK BC with a Psycannon
4 Terminator retinue, one with incinerator
2 squads of 7 PAGKs each
Which ends up being around 700 points; my blocks are over 250 so it works out.
Block 1
Land Raider with extra armor and smoke
Block 2
Land Raider Crusader with smoke
Block 3
2 Dreadnoughts with lascannons and missile launchers
I don't have a 4th block because I don't even know what to throw in there. I managed to eke out a tie against a vanilla space marine list with 6 dreadnoughts, which is good I guess. Is there anything I can really do to make this much more competitive?
Here is what I have so far:
GK BC with a Psycannon
4 Terminator retinue, one with incinerator
2 squads of 7 PAGKs each
Which ends up being around 700 points; my blocks are over 250 so it works out.
Block 1
Land Raider with extra armor and smoke
Block 2
Land Raider Crusader with smoke
Block 3
2 Dreadnoughts with lascannons and missile launchers
I don't have a 4th block because I don't even know what to throw in there. I managed to eke out a tie against a vanilla space marine list with 6 dreadnoughts, which is good I guess. Is there anything I can really do to make this much more competitive?
TheLawinator- Stormtrooper
- Number of posts : 29
Age : 34
Registration date : 2010-09-23
Grey knight
stats:
Re: Pure GK 1250 Force
imho you're short in troops brother... you can maybe take one or 2 PAGK squads for 250 points...
my 2 cents
Aubec
my 2 cents
Aubec
Aubec le noir- Adeptus Moderatus
- Number of posts : 3745
Age : 55
Location : France
Army : 40K : GK (curious isn't it ;-) ) WHB : Dwarfs, Ogres, Mercs
Registration date : 2009-11-01
Grey knight
stats:
Re: Pure GK 1250 Force
Well, I could get rid of the terminator retinue, get another squad of paGKs in there and throw the BC in with them in a raider, just not sure though since I need that anti tank. I can only use 2 of the blocks and I feel pinned into using either one of the LRs and the 2 dreads.
TheLawinator- Stormtrooper
- Number of posts : 29
Age : 34
Registration date : 2010-09-23
Grey knight
stats:
Re: Pure GK 1250 Force
I'd keep the GKT and PAGK and add one LR and the Dreads.
LR (not LRC) adds good anti tank and is fine for delivering the GKT, Dreads are good for absorbing fire.
Do the PAGK have special weapons?
LR (not LRC) adds good anti tank and is fine for delivering the GKT, Dreads are good for absorbing fire.
Do the PAGK have special weapons?
Zealadin- Grand Master
- Number of posts : 3279
Age : 37
Location : Sydney Australia
Army : Retired Eldar, Puritan Grey Knights, Dark Eldar
Registration date : 2008-09-14
Grey knight
stats:
Re: Pure GK 1250 Force
Currently they don't, I felt the extra body I could squeeze in was more important. I might give them each a psycannon, though.
TheLawinator- Stormtrooper
- Number of posts : 29
Age : 34
Registration date : 2010-09-23
Grey knight
stats:
Re: Pure GK 1250 Force
Add another squad of PAGK as your 4th block. Don't underestimate the importance of troops in this edition.
Grimhack- Justicar
- Number of posts : 684
Age : 33
Army : Daemonhunters
Registration date : 2009-11-20
Grey knight
stats:
Re: Pure GK 1250 Force
I like the LR and 2 Dread blocks. The only other block I can think of is a Purg squad. Not a very popular choice though.
NemesisForce- Inquisitor
- Number of posts : 1945
Age : 63
Location : British Columbia, Canada
Army : Grey Knight, Black Templar, Chaos Space Marine, Tau Empire
Registration date : 2008-02-07
Re: Pure GK 1250 Force
The LR makes sense for delivering the GKT.
Unless you want to go Footslogger (which is the hardest way to play and requires lots of Psycannons) then its almost an automatic choice.
Dreads are good AND bad in a footslogger list, they are good anti tank, but will take MASSIVE fire from your opponents anti tank weapons as the only target.
Unless you want to go Footslogger (which is the hardest way to play and requires lots of Psycannons) then its almost an automatic choice.
Dreads are good AND bad in a footslogger list, they are good anti tank, but will take MASSIVE fire from your opponents anti tank weapons as the only target.
Zealadin- Grand Master
- Number of posts : 3279
Age : 37
Location : Sydney Australia
Army : Retired Eldar, Puritan Grey Knights, Dark Eldar
Registration date : 2008-09-14
Grey knight
stats:
Re: Pure GK 1250 Force
Ok, so I moved up the rankings a bit, and now have challenged the current leader. He plays Orks and I need to kick his ass. Here's his list:
Core:
HQ:
Big Mek - KFF, Boss Pole
Big Mek - KFF, Boss Pole
Troops:
Orks x11 - Trukk, Ram
Orks x11 - Trukk, Ram
Grotz x14 - Runtherder
Heavy Support:
Killa Kans x3 - Rokkit x3
Killa Kans x3 - Rokkit x3
Block 1:
Heavy Support:
Killa Kanz x3 - Rokkits x3
Fast Attack:
Warbuggies x3 - Rokkits x3
Block 2:
Troops:
Grotz x10 - Runtherder
Fast Attack:
Warbuggies x3 - Rokkits x3
Warbuggies x3 - Rokkits x3
Block 3:
Loota x5
Loota x5
Loota x5
Block 4:
30x Boyz - Shoota, Nob, PK, BP, 3x Rokkits
So, how do I take this down? There are going to be a ton of kans no matter what, so I'll need some decent antivehicle, meaning I want the dreadnoughts in there. Also I'm gonna want one of the LRs, probably the tllc one to get a couple more lascannon shots off on the way over after that it's just shoot and run really.
Core:
HQ:
Big Mek - KFF, Boss Pole
Big Mek - KFF, Boss Pole
Troops:
Orks x11 - Trukk, Ram
Orks x11 - Trukk, Ram
Grotz x14 - Runtherder
Heavy Support:
Killa Kans x3 - Rokkit x3
Killa Kans x3 - Rokkit x3
Block 1:
Heavy Support:
Killa Kanz x3 - Rokkits x3
Fast Attack:
Warbuggies x3 - Rokkits x3
Block 2:
Troops:
Grotz x10 - Runtherder
Fast Attack:
Warbuggies x3 - Rokkits x3
Warbuggies x3 - Rokkits x3
Block 3:
Loota x5
Loota x5
Loota x5
Block 4:
30x Boyz - Shoota, Nob, PK, BP, 3x Rokkits
So, how do I take this down? There are going to be a ton of kans no matter what, so I'll need some decent antivehicle, meaning I want the dreadnoughts in there. Also I'm gonna want one of the LRs, probably the tllc one to get a couple more lascannon shots off on the way over after that it's just shoot and run really.
TheLawinator- Stormtrooper
- Number of posts : 29
Age : 34
Registration date : 2010-09-23
Grey knight
stats:
Re: Pure GK 1250 Force
Whats the front armour on the cans?
I'd stock up on Psycannons, they'll take out most of the mechanised elements, should be enough to immobilise the Kans, and give you range
I'd stock up on Psycannons, they'll take out most of the mechanised elements, should be enough to immobilise the Kans, and give you range
Zealadin- Grand Master
- Number of posts : 3279
Age : 37
Location : Sydney Australia
Army : Retired Eldar, Puritan Grey Knights, Dark Eldar
Registration date : 2008-09-14
Grey knight
stats:
Re: Pure GK 1250 Force
The Kan's have the same AV as a Rhino. The Psycannons will have the strength to pop Kan's and so will the Nemesis Force Weapons. Though I would be sure to give your BC the Hammerhand power since it'll help make short work of those Kan's, but don't let those Kan's distract you from the mobs.
DarkRonin- Justicar
- Number of posts : 554
Age : 36
Location : United States
Army : Grey Knights, Iron Knights, Salamanders, Thousand Sons, Mono-Tzeentch Daemons
Registration date : 2009-10-25
Grey knight
stats:
Re: Pure GK 1250 Force
Will all those rokkits he fields I'd almost say ditch any Dreads and go infantry heavy. he's a shooty/armored ork list, but look at how few actual guys he has...... psycannon/hammerhand/ Thunderhammers should be able to handle just about anything. A deep striking incinerator squad would also be pretty golden/
MJSwasey- Justicar
- Number of posts : 927
Age : 37
Registration date : 2009-08-08
Grey knight
stats:
Re: Pure GK 1250 Force
Ok, for my last block I'm thinking of this
GK Squad
Justicar
Melta Bombs
7 GKs
2 Incinerators
Now, should I run them as deep strikers or just have them walk across? If we get an objectives mission I might regret running them as fast attack.
Either way, I think I'll run my core, the crusader or godhammer, and this squad.
GK Squad
Justicar
Melta Bombs
7 GKs
2 Incinerators
Now, should I run them as deep strikers or just have them walk across? If we get an objectives mission I might regret running them as fast attack.
Either way, I think I'll run my core, the crusader or godhammer, and this squad.
TheLawinator- Stormtrooper
- Number of posts : 29
Age : 34
Registration date : 2010-09-23
Grey knight
stats:
Re: Pure GK 1250 Force
Holy crap I won. My teleport GK squad managed to save the day and contest his objective (capture and control) with a single member who made 6 saves that should have killed him. I am now on top of the ladder!
TheLawinator- Stormtrooper
- Number of posts : 29
Age : 34
Registration date : 2010-09-23
Grey knight
stats:
Re: Pure GK 1250 Force
well done brother !!
but be careful next time, maybe you wouldn't have the same luck
Aubec
but be careful next time, maybe you wouldn't have the same luck
Aubec
Aubec le noir- Adeptus Moderatus
- Number of posts : 3745
Age : 55
Location : France
Army : 40K : GK (curious isn't it ;-) ) WHB : Dwarfs, Ogres, Mercs
Registration date : 2009-11-01
Grey knight
stats:
Re: Pure GK 1250 Force
This is true, but I can't expect too much from a kan wall list.
TheLawinator- Stormtrooper
- Number of posts : 29
Age : 34
Registration date : 2010-09-23
Grey knight
stats:
Re: Pure GK 1250 Force
Congrats! Great job!
Rivan- Adeptus Moderatus
- Number of posts : 4404
Age : 55
Location : Currently on Titan
Army : Grey Knights 7th Brotherhood, Salamanders
Registration date : 2009-03-05
Grey knight
stats:
Re: Pure GK 1250 Force
Well, I've been challenged again! If I lose, I go to the bottom of the ladder, I need to at least draw!
Once again, it's orks! Here's the list.
Ghaz's Smasher mob!
Base 750 pts on the dot:
Block 1 250 pts:
Block 2:
Block 3:
Block 4:
So, what would you guys suggest? I think I'll bring the Crusader and the Teleport Squad.
Once again, it's orks! Here's the list.
Ghaz's Smasher mob!
Base 750 pts on the dot:
- Spoiler:
- HQ
Ghazkull Thraka
Big Mek w/KFF
Troops
30x Boys(shootas)
Nob
-power klaw
-boss pole
30x Boys(shootas)
Nob
-power klaw
-boss pole
Block 1 250 pts:
- Spoiler:
- Killa kansx3
-skorchax2
-rokkit
Killa kansx3
-skorchax3
Block 2:
- Spoiler:
- Deff Koptasx2
-tw rokkitsx2
-buzzsaw
Deff Koptasx2
-tw rokkitsx2
-buzzsaw
-Big Gunz
-kannonz
Block 3:
- Spoiler:
- 20x Boys(shootas)
Nob
-power klaw
-boss pole
Deff Koptasx2
-tw rokkitsx2
Block 4:
- Spoiler:
- 15 Kommandos
-2x burnas
Snikrot
So, what would you guys suggest? I think I'll bring the Crusader and the Teleport Squad.
TheLawinator- Stormtrooper
- Number of posts : 29
Age : 34
Registration date : 2010-09-23
Grey knight
stats:
Re: Pure GK 1250 Force
and don't forget 'cinnies and some thunder hammers against the Ghaz' retinue
Aubec
Aubec
Aubec le noir- Adeptus Moderatus
- Number of posts : 3745
Age : 55
Location : France
Army : 40K : GK (curious isn't it ;-) ) WHB : Dwarfs, Ogres, Mercs
Registration date : 2009-11-01
Grey knight
stats:
Re: Pure GK 1250 Force
He seems to be really making use of the Special Characters, Thraka will be tough to beat, especially when he declares a Waaagh!!! I suggest that you bring as much firepower as you can, and when it comes down to it in the end, initiate the assaults, never let them charge you. Those Incinerators will only be good once your in Assault Range. The Teleport Attack squad may have been good before, but you'll need as many guns as you can get from the start.
DarkRonin- Justicar
- Number of posts : 554
Age : 36
Location : United States
Army : Grey Knights, Iron Knights, Salamanders, Thousand Sons, Mono-Tzeentch Daemons
Registration date : 2009-10-25
Grey knight
stats:
Re: Pure GK 1250 Force
Well, the issue is that I can only pick from the blocks I already have. So that leaves the crusader and either a godhammer, the dreads, or the teleport squad. Which one would be best? He isn't exactly vehicle heavy, so the dreads and the godhammer aren't going to really pull there weight I would think.
TheLawinator- Stormtrooper
- Number of posts : 29
Age : 34
Registration date : 2010-09-23
Grey knight
stats:
Re: Pure GK 1250 Force
Don't diss the Dreads, they may not have a power klaw, but they do have a missile launcher, so you can fire either a frag or krak missile each turn with them. And the Crusader of course, it's a freaking mobile fire base, especially with the rules that it has.
DarkRonin- Justicar
- Number of posts : 554
Age : 36
Location : United States
Army : Grey Knights, Iron Knights, Salamanders, Thousand Sons, Mono-Tzeentch Daemons
Registration date : 2009-10-25
Grey knight
stats:
Re: Pure GK 1250 Force
I think the LRC is a no-brainer against orks. Maybe the dreads for the 2nd block?
Rivan- Adeptus Moderatus
- Number of posts : 4404
Age : 55
Location : Currently on Titan
Army : Grey Knights 7th Brotherhood, Salamanders
Registration date : 2009-03-05
Grey knight
stats:
Re: Pure GK 1250 Force
Well, here we go again! I still need to defend my position on the top of the ladder. This time I'm going against some Blood Angels, and this should be interesting.
Core:
3 assault squads, each with a power fist and 2 meltas, one with an infernus pistol
Block 1:
Mephiston, he has to take him since he has no HQ without him.
Block 2:
3 Sanguinary Priests with jump packs, melta bombs, and storm bolters
Block 3:
Baal pred with HB sponsons
Small assault squad with a flamer
Block 4:
2 dreads with extra armor, one with an assault cannon.
Not entirely sure which blocks to use, but I'm thinking the crusader and the dreads. Not sure at all though.
Core:
3 assault squads, each with a power fist and 2 meltas, one with an infernus pistol
Block 1:
Mephiston, he has to take him since he has no HQ without him.
Block 2:
3 Sanguinary Priests with jump packs, melta bombs, and storm bolters
Block 3:
Baal pred with HB sponsons
Small assault squad with a flamer
Block 4:
2 dreads with extra armor, one with an assault cannon.
Not entirely sure which blocks to use, but I'm thinking the crusader and the dreads. Not sure at all though.
TheLawinator- Stormtrooper
- Number of posts : 29
Age : 34
Registration date : 2010-09-23
Grey knight
stats:
Re: Pure GK 1250 Force
try to use your range advantage, his meltas are powerful but have only 24" range... use it, shoot his melta troops units with your stormbolters and your psycannons, and this time i think a godhammer is more useful than a LRC (even if LRC is always my favorite)
and btw what happened with the orks ??
Aubec
and btw what happened with the orks ??
Aubec
Aubec le noir- Adeptus Moderatus
- Number of posts : 3745
Age : 55
Location : France
Army : 40K : GK (curious isn't it ;-) ) WHB : Dwarfs, Ogres, Mercs
Registration date : 2009-11-01
Grey knight
stats:
Page 1 of 2 • 1, 2
Similar topics
» 1250 purifier list, Advice?
» 1250 pt Highlander
» 1250 pt GK list
» 1250 GK + Inquisition list
» 1250 40k league list
» 1250 pt Highlander
» 1250 pt GK list
» 1250 GK + Inquisition list
» 1250 40k league list
Page 1 of 2
Permissions in this forum:
You cannot reply to topics in this forum