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1850 Mordrak list against my eldar nemesis

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Post by Tiberian Fri Sep 27, 2013 8:40 am

Hello brothers and thanks in advance for comments.  I know it is last minute but I will battling my eldar nemesis tomorrow and have been tweaking my list since our last encounter.  He and I have tied the past few games and I want the edge this time.  If I can remember right from previous games, he will be running psykers, most likely a small squad of melta firedragons in a shooty transport, a small squad of wraithguard in a shooty transport, a small squad of swooping hawks, a couple large squads with shuriken catapaults, and a flyer.

200     HQ-Mordrak
160     4 Ghost knight bodyguards 1 daemon hammer, 3 halberds

200     Tr-5 Terminators 1 daemon hammer, 2 halberds, 2 swords

225     Tr-10 GKSS justicar halberd, 2 psycannons
40       Dedicated Rhino

225     Tr-10 GKSS justicar halberd, 2 psycannons

270     FA-10 GKIS Justicar daemon hammer

260     HVY-Dreadknight hvy incinerator, greatsword, personal teleporter

135     Hvy-Dreadnought 2 TL autocannons, psybolt ammo

135     Hvy-Dreadnought 2 TL autocannons, psybolt ammo

1850

       I like using Mordrak because he is a tank that also adds some fun factor.  Using grand master abilities, will decide based on game type but most likely will make Interceptors and dreadknight troops.  Also will decide whether or not he and his squad will deep strike based on game type and setup.  I run a lot of halberds on terminators because most enemy ap2 weapons are shooty and the swords don't help there anyway.
      Can choose to combat squad strike squads but will always put the two psycannons in the rhino.
      Interceptors can shunt to assist mordrak's deep strike equipped with daemon hammer to tackle tanks/transports/MCs if need be
      Dreadknight can also shunt to support mordrak with s10 ap2 rerolled attacks/wounds/armor pens for whatever looks tasty so potentially can have three strong units in enemy's deployment zone turn 1.
      Dreadnoughts are meant to pop his transports early so I can storm in on his low ap weaponry squads on my terms.  Once transports are popped their next target will be his flyer and hopefully pop it without too much trouble.
Tiberian
Tiberian
Henchmen
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Post by Tiberian Fri Sep 27, 2013 11:52 am

One other thing, I was thinking about keeping the doomfist on one Dreadnought so they can stick together and I would have that strength 10 ap2 weapon in case he tries to assault them what do you guys think? it would bring me down to 6 TL Strength 8 shots though instead of 8
Tiberian
Tiberian
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Number of posts : 112
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Post by Tiberian Sat Sep 28, 2013 4:01 pm

So post battle here's what happened,

his list:
eldrak attached to 6 wraithguard
in a transport

farseer attached to 5 firedragons
in a transport

2x 9 man squads dire avengers

2x wraithknights with suncannons and scatter shield and scatter laser

we rolled relic and hammer and anvil

i won the roll and elected to go first.

Turn 1 I popped the transport with the wraithguard and deep striked mordrak near a squad of dire avengers and fired away only killing one. Moved up the interceptors and fired everything at the other squad of dire avengers leaving only one who failed morale and ran back.
He fired one wraithknight at the interceptor squad leaving only 4 sword models left and fired the other at my terminators killing 2 (thankfully leaving the daemon hammer). he also disembark fire dragons and fired with them and the remaining dire avengers at mordraks unit killing three and wounding mordrak once. He assaulted interceptors with one wraithknight leaving one alive and attempted to assault the terminators with the other but no go, and he assaulted mordraks unit with the dire avengers to tie them up and challenged mordrak but with their invuln saves I only killed one, his did nothing.

Turn 2 I tried to assault one wraithknight with the terminators but couldnt. Did assault the other with my dreadknight and force weaponed him to death receiving only one wound. Killed one wraithguard in shooting.
He fired, assaulted and destroyed one dreadnought with the wraithknight. Fired the melta fire dragons at my dreadknight for 2 wounds.

Turn 3 Finally popped the other transport with dreadnought. Assaulted the wraithknight with my 3 remaining terminators with the daemon hammer but nothing happened. Moved my dreadknight away from the fire dragons but fired hvy incinerator at them and assaulted them with my 1 remaining interceptor tieing them up for a turn and killing a couple. Finally killed the dire avenger captain with mordrak eliminating their invuln saves.
He basically just keeps moving his troop wraithguard (because of farseer) towards the relic. not much happened in assaults.

Turn 4 My last remaining terminator with the daemon hammer force weapons the wraithknight to death. Mordrak finishes off the dire avengers.
He moves the fire dragons into position and instant kills mordrak and last remaining ghost knight with meltas. His 2 remaining wraithguard with eldrad kill my 5 SS that I disembarked out of the rhino to get more firepower on them.

Turn 5 Through sheer firepower from dreadknight, rhino, dreadnought and 15 SS finish off the 2 wraithguard and eldrad. i also claim the relic.
his remaining few fire dragons and farseer really have no play at this point and no target in range.

I win 6 to 1

I'm really happy with how well this list performed, once I knew he was bringing the two wraithknights I really wasn't sure I had the firepower to stop them, thank God for force weapons.  Very Happy 
Tiberian
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Post by Constantine Sat Sep 28, 2013 5:37 pm

Tiberian wrote: Thank God for force weapons.  Very Happy 
Don't you mean thank the Emperor!!!Razz 

Nice bat rep. It sounds like that was a pretty fun game with a lot of action!!!!!!!!!
Congratulations on the W!
Constantine
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Post by Tiberian Sun Sep 29, 2013 8:32 pm

LOL, of course you're right thank the emperor! And yes, I always enjoy my games with him since he brought me to 40k and was my mentor so any chance to outplay him or out build him is awesome.
Tiberian
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Age : 42
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