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Inquisitor Karamazov - Allies?

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Inquisitor Karamazov  -  Allies? Empty Inquisitor Karamazov - Allies?

Post by Vecuu Sun Sep 15, 2013 8:15 am

I like the concept of Karamozov, but he never really seemed like that good of a choice. He's expensive and can't fire his Orbital Strike Relay on the move. He lacks an invulnerable save and can't fit into a transport.

The coolest thing he has going for him is "By Any Means Necessary" special rule, where he can target a friendly unit with OSR and have it auto hit.

Some ideas that come to mind for BAMN (primarily utilzing the S6 AP4 d3 Ordinace version):
-Rhinos have to rush up the field, which means their occupants are either inside and in harms way, or in the backfield, not protected by a tin can
-Land Raiders similar problem with Rhinos, but for five times the point cost.
-Dreadknights with Personal Teleporters. Practically guaranteed to be in combat Turn 2 unless they meet an early demise. Does have a 5++ save and won't be instant-killed by the S10 ap1 version should you need the extra oomph. Expensive.
-Crusaders. Dirt cheap with 3++ saves. Lack mobility.

But then it hit me: You can use BAMN on an allied unit.

At the moment I'm struggling to think of high mobility, high durability units that can get into range quickly for vaporization.

Any ideas?
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Post by Constantine Sun Sep 15, 2013 12:09 pm

There is a thread addressing the use of Karamozof. There was talk bout modelling henchmen with shields held above their heads lol!

What about targeting a solidin, or Thorn with his back from the dead thingy?
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Post by bigbri Sun Sep 15, 2013 12:37 pm

I don't have my dex to hand so can someone confirm if the rule specifies "friendly units"? if it does it won't work with allies as we only have allies of convenience/desperate allies which count as enemy units but who can't be targeted by our stuff deliberately.
I still think crusaders(especially with shields over their heads lol) are the best target, cheap, reasonably durable and can have transports to get their sooner.

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Post by Vecuu Sun Sep 15, 2013 1:20 pm

Dang, you're definately right about BAMN not being able to fire on any of our allies, since it specifies 'friendly' models.  Bah .Sad 

Point for point, Crusaders are definitely the best throwaway unit, they're just too slow for the combo to work consistently.

I'm definitely leaning towards PT Dreadknights.  Shunt up turn one, 24'' potential charge range turn two.  Either go S6 AP4 D3 shots against his 2+ save, or give the s10 ap1 a chance against his 5++

Seems like the most consistent option.


Last edited by Vecuu on Tue Sep 17, 2013 10:53 am; edited 1 time in total
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Post by Constantine Mon Sep 16, 2013 9:53 am

Is there no other way to get crusaders there quickly? Transports, drop pods, teleport etc?... It seems a little extreme targeting a Dread Knight, not to mention costly.
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