ork allies

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ork allies

Post by MindBullet on Sat Sep 15, 2012 12:44 pm

I've been thinking of running with some ork allies, taking a.biker boss and a squad of nobs on bikes with power klaws. If loaded right this .makes a very fast, great shooting (s5 ap5 assault 3 twin linked) and very nasty in CC with vector strikes and st10.. the knight side of things would be mordrak and his ghosts and a few squads of termies. I haven't seen anyone else with ork allies ideas. Anyone have ideas on this topic?

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Re: ork allies

Post by first strike on Sat Sep 15, 2012 4:38 pm

Biker nobs have always been mean and provided they are played right then you will not have a problem with them.
I think that the main reason that grey knight players are not looking at allies is that we do not realy need them and there is nobody who we are battle brothers with. (dam you G.W. why can't the brothers and sisters work together)
I have seen several players who are adding biker nobs to their tau as the nobs provide something that the army lacks, a hard hitting, survivable, fast moving close combat unit where grey knights already have several.


Last edited by first strike on Sun Sep 16, 2012 2:20 pm; edited 1 time in total

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Re: ork allies

Post by Aubec le noir on Sun Sep 16, 2012 1:22 pm

Brother first strike is right : i don't think that GKs really need allies either !
And xenos allies is ... Heresy !! Wink
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Re: ork allies

Post by Alladin the Paladin on Tue Sep 18, 2012 7:29 pm

If I took Ork allies, I would line them up in the front and use my first turn to purge them as an act of intimidation.

"Next!"

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Re: ork allies

Post by DOMIN4TRIX on Tue Sep 18, 2012 11:24 pm

Alladin the Paladin wrote:If I took Ork allies, I would line them up in the front and use my first turn to purge them as an act of intimidation.

"Next!"

Brilliant!

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Re: ork allies

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