ulumeathi plasma syphon vs markerlights
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ulumeathi plasma syphon vs markerlights
Was just wondering which effect applies first, the increase in ballistic skill from tau markerlights or the reduction from the UPS?
SB
SB
SmokinBrown- Grey Knight
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Re: ulumeathi plasma syphon vs markerlights
If answered by GW, you should roll out to see what applies first... yes stupid I know but that's how it is.
However, I think a better way to resolve timing problems is a Magic approach to the matter. If you are the active player you choose which rule applies first, if not then your opponent chooses which rule applies first.
I found this to be actually much better than to discuss endlessly about which triggers first. Another example for this is NFW and FNP rolls.
If I rememer correctly, this is mentioned somewher in the BRB, however I can't seem to find it firsthand. But hope it helps.
However, I think a better way to resolve timing problems is a Magic approach to the matter. If you are the active player you choose which rule applies first, if not then your opponent chooses which rule applies first.
I found this to be actually much better than to discuss endlessly about which triggers first. Another example for this is NFW and FNP rolls.
If I rememer correctly, this is mentioned somewher in the BRB, however I can't seem to find it firsthand. But hope it helps.
DonFer- Terminator
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Re: ulumeathi plasma syphon vs markerlights
Thanks for your input. After you mentioned it was somewhere in the book I also recalled reading it and managed to dig out the ruling...
Page 2, multiple modifiers
"If a model has a combination of rules or wargear that modify a characteristic, first apply any multliers, then apply any additions or subtractions, and finally apply any set values."
So that's pretty clear, if marker lights are used then the bs remains at 1 due to the plasma syphon. It also means a daemon hammer used with hammerhand is strength 9
SB
Page 2, multiple modifiers
"If a model has a combination of rules or wargear that modify a characteristic, first apply any multliers, then apply any additions or subtractions, and finally apply any set values."
So that's pretty clear, if marker lights are used then the bs remains at 1 due to the plasma syphon. It also means a daemon hammer used with hammerhand is strength 9
SB
SmokinBrown- Grey Knight
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Re: ulumeathi plasma syphon vs markerlights
DonFer wrote:If answered by GW, you should roll out to see what applies first... yes stupid I know but that's how it is.
However, I think a better way to resolve timing problems is a Magic approach to the matter. If you are the active player you choose which rule applies first, if not then your opponent chooses which rule applies first.
I found this to be actually much better than to discuss endlessly about which triggers first. Another example for this is NFW and FNP rolls.
If I rememer correctly, this is mentioned somewher in the BRB, however I can't seem to find it firsthand. But hope it helps.
For the NFW vs FNP rule, GW FAQ actually answered that: NFW triggers first so if successful, no FNP rolls allowed
Rivan- Adeptus Moderatus
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Re: ulumeathi plasma syphon vs markerlights
Rivan wrote:DonFer wrote:If answered by GW, you should roll out to see what applies first... yes stupid I know but that's how it is.
However, I think a better way to resolve timing problems is a Magic approach to the matter. If you are the active player you choose which rule applies first, if not then your opponent chooses which rule applies first.
I found this to be actually much better than to discuss endlessly about which triggers first. Another example for this is NFW and FNP rolls.
If I rememer correctly, this is mentioned somewher in the BRB, however I can't seem to find it firsthand. But hope it helps.
For the NFW vs FNP rule, GW FAQ actually answered that: NFW triggers first so if successful, no FNP rolls allowed
This is also good to hear
SB
SmokinBrown- Grey Knight
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Re: ulumeathi plasma syphon vs markerlights
Also, it is stated in the feel no pain rule itself...
"Note that feel no pain rolls cannot be taken against wounds that inflict instant death"
SB
"Note that feel no pain rolls cannot be taken against wounds that inflict instant death"
SB
SmokinBrown- Grey Knight
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Re: ulumeathi plasma syphon vs markerlights
Sorry, wrong on the hammer hand, page 25 of the Grey knight codex explains how to do hammer hand in the case of hammers. Codex over Rule book every time.SmokinBrown wrote:Thanks for your input. After you mentioned it was somewhere in the book I also recalled reading it and managed to dig out the ruling...
Page 2, multiple modifiers
"If a model has a combination of rules or wargear that modify a characteristic, first apply any multliers, then apply any additions or subtractions, and finally apply any set values."
So that's pretty clear, if marker lights are used then the bs remains at 1 due to the plasma syphon. It also means a daemon hammer used with hammerhand is strength 9
SB
first strike- Grey Knight
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Re: ulumeathi plasma syphon vs markerlights
Rivan wrote:DonFer wrote:If answered by GW, you should roll out to see what applies first... yes stupid I know but that's how it is.
However, I think a better way to resolve timing problems is a Magic approach to the matter. If you are the active player you choose which rule applies first, if not then your opponent chooses which rule applies first.
I found this to be actually much better than to discuss endlessly about which triggers first. Another example for this is NFW and FNP rolls.
If I rememer correctly, this is mentioned somewher in the BRB, however I can't seem to find it firsthand. But hope it helps.
For the NFW vs FNP rule, GW FAQ actually answered that: NFW triggers first so if successful, no FNP rolls allowed
Wow I missed that completely. Gotta have to read the whole FAQ again. Where was it, in the GK or the Rulebook FAQ?
EDIT: Never mind I found it. Thanks for the heads up Rivan! Cheers!
Last edited by DonFer on Fri May 03, 2013 7:45 am; edited 1 time in total
DonFer- Terminator
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Re: ulumeathi plasma syphon vs markerlights
SmokinBrown wrote:Also, it is stated in the feel no pain rule itself...
"Note that feel no pain rolls cannot be taken against wounds that inflict instant death"
SB
The point with FNP vs. NFW is that force weapons do not inflict ID by themselves, they have to be activated to do that. So, when do you activate it if FNP activates at the same time? Hence the discussion and later the FAQ to that problem.
DonFer- Terminator
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Re: ulumeathi plasma syphon vs markerlights
Ahh I see now yeah, thanks for the clarification
SB
SB
SmokinBrown- Grey Knight
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