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1750 grey knight list for review

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Post by Brakkus Mon Feb 04, 2013 3:18 pm

Hello brothers! After a brief hiatus from the GK I am looking to get back into the army. I have sat down with the codex and written a list that I would like feedback on. Thanks in advance!

HQ:
Grand Master
-MC psycannon, rad grenades, blind grenades
245

Troops:
GKT x10
-psycannon x2, psybolt ammo, banner, halberds x7, hammer x2
495

GKSS x10
-psycannon x2, psybolt ammo
240

GKSS x10
-psycannon x2, psybolt ammo
240

Heavy Support:
Dreadknight
-heavy incinerator, greatsword, PT
260

Dreadknight
-heavy incinerator, greatsword, PT
260

So, this is what I came up with. Some explanations: the GM has a psycannon. While expensive, I wanted to make the most of his BS. I also MC it because if I'm going to use it, might as well make it as efficient as possible.

I took the terminators because they are the main reason I started playing GK to begin with. They will be going out and be my objective taking unit. I took the GKSS even though I wanted more terminators. I figured for roughly the same points cost I should have 2 units instead of 1. Plus with the higher emphasis on troops in 6th edition it made the 2 for 1 choice easier.

Dreadknights are because I like them. I liked them in 5th and that hasn't changed in 6th. They are reason #2 I started GK. So, there's the list. Any advice or critiques of my choices are welcome and appreciated.




Last edited by Brakkus on Tue Feb 05, 2013 7:07 pm; edited 1 time in total

Brakkus
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Post by Rivan Mon Feb 04, 2013 3:46 pm

Definitely an interesting list to play--I only say this because it's similar to lists that I run.

I also love the GM, and also give him the overpriced psycannon Razz However, w/ BS6, there's really no need to make it MC.

The list will have problems vs. long range pie plates since you don't have any vehicles to protect your troops. But if your NDKs can make it to enemy lines quick, they will buy time for the rest to move up and start laying down heavy fire Smile
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Post by Guest Mon Feb 04, 2013 3:50 pm

So you intend to run everywhere?

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Post by Brakkus Mon Feb 04, 2013 5:44 pm

As of right now, yes, I plan on running everywhere. I know vehicles have gotten softer in 6th, but I understand they still have a purpose. If I find I need a bit more mobility I can easily add 2 rhinos by dropping the greatsword from eack NDK and either the banner or psybolt ammo from the termies.

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Post by Rivan Mon Feb 04, 2013 6:09 pm

You also have the option to DS your units.

The important part is for your units to act in concert for mutual support.

I know that there are many variables (deployment, mission, etc) but if this was my list, I would usually deploy GM + termies along with the NDK's. Do your planned moves as you mentioned. They will attract a lot of fire, yes but they are pretty resilient (unless you get bombarded w/ a lot of AP2 weapons). 2nd turn, DS the GKSS in and start the party Smile


Last edited by Rivan on Mon Feb 04, 2013 10:02 pm; edited 1 time in total (Reason for editing : spelling correction)
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Post by Thraxdown Mon Feb 04, 2013 9:54 pm

I ran a similar list in a tourney once with a squad of purifiers and coteaz in place of one ndk and gm. Got me second place so i think its a good list.

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Post by DonFer Tue Feb 05, 2013 1:55 pm

I'd say add another GKSS or two instead of the Termies. But I like your list as is also. NDKs are great right now, and torrent weapons are just sweet.
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Post by Brakkus Tue Feb 05, 2013 7:11 pm

Brothers, thank you for all the feedback so far. It is greatly appreciated. I agree that MC the psycannon would be pointless with the BS of the GM, I got it confused with digital weapons. I was looking for the single failed re-roll to wound upgrade. Would it be worth it to drop both greatswords from the DK, the MC psycannon from the GM and the 10 unused points for a 5 man GKSS with psycannon?

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Post by Rivan Tue Feb 05, 2013 7:29 pm

Additional bodies are always a good thing.

However, for a 1750 list, I think you have enough units (considering the option to combat squad). I'm weighing the pros a 5-man GKSS can give you vs. the BS6 relentless psycannon shots plus re-rolls to hit, to wound, and armor pen for your NDKs...personally, I'd stay with what you have. My two cents...
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Post by slayer18 Sat Feb 09, 2013 10:14 pm

What's your proffered grand strategy? Scouting the dreadknights when you don't need them to score (I.e big guns or purge the alien) would scare most armies I can think of , while giving the Reroll wounds of one may work well with you other squads too.

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