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building an effective list at 1750pts

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Post by flaxis Wed Aug 15, 2012 3:05 am

Brothers,

I am building some lists for a future tournament, this will be my first one as a GK player. Here are the lists I am considering, if you could give me your thorughts on them.

Thanks,
Brother Flaxis

List 1

Land Raider Crusader with Psybolt Ammo and Multimelta – 270
Grand Master with Warding Stave, Rad and Psychotroke grenades – 240
Coteaz – 100
8 Death Cult Assassins & 4 Crusaders – 180

Grey Knight Strike squad – 5 man with Daemon Hammer and Psycannon – 120

Grey Knight Interceptor Squad – 10 man psybolt ammo (2 hammers 6 halberds and 2 Incinerators) -370

Nemesis Dreadknight with Heavy Incinerator and Personal Teleporter - 235

Nemesis Deadknight with Heavy Incinerator and Personal Teleporter – 235

List 2

OMI with Psycannon, 1 servo skull and Mastery I – 113

Grey Knight Terminators - 10 man psybolt ammo (2 psycannons, 2 hammers , 5 halberds, 3 swords) – 470

Grey Knight Strike squad – 5 man with Daemon Hammer and Psycannon – 120

Grey Knight Strike squad – 5 man with Daemon Hammer and Psycannon – 171
With Razorback with TLHB with psybolt ammo + searchlight

Grey Knight Interceptor Squad – 10 man psybolt ammo (2 hammers 6 halberds and 2 Incinerators) -370

Nemesis Dreadknight with Heavy Incinerator and Personal Teleporter - 235

Dreadnought with 2x TLAC, searchlight and psybolt ammo – 136

Dreadnought with 2x TLAC and psybolt ammo – 135

List 3

OMI with Psycannon and Mastery I – 110

Grey Knight Terminators - 10 man psybolt ammo (2 psycannons, 2 hammers , 5 halberds, 3 swords) – 470

Grey Knight Strike squad – 5 man with Daemon Hammer and Psycannon – 165
With Razorback with TLHB

Grey Knight Strike squad – 5 man with Daemon Hammer and Psycannon – 165
With Razorback with TLHB

Grey Knight Interceptor Squad – 10 man psybolt ammo (2 hammers 6 halberds and 2 Incinerators) -370

Nemesis Dreadknight with Heavy Incinerator and Personal Teleporter - 235

Nemesis Dreadknight with Heavy Incinerator and Personal Teleporter - 235


Last edited by flaxis on Thu Aug 16, 2012 10:39 am; edited 1 time in total

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Post by Tiger10 Thu Aug 16, 2012 3:57 am

I think list two covers the most aspects, but they're all not too bad. Very Happy
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Post by Corennus Fri Aug 31, 2012 8:16 am

I agree List 2 looks best to cover most things.

I have always and will always dislike razorbacks for the simple fact they're 35 points for a single weapon on an AV11 chassis.


Also only list 2 really gives you enough troops to be able to cover losses etc for objective games
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Post by volvoe Fri Aug 31, 2012 11:13 am

I concur.

With list 2, you could combine the two SS and give them psybolt ammunition for stronger shooting. But that would mean for you to shave off points else where.. My best bet would be to to make the intercepter squad less combat oriented. If they're teleporting they wont be able to charge, but I guess that's a different story if you're expecting to be charged. xD

Other than that the lists look pretty solid. It seems that list 3's only difference is the razorback addition. Vehicles took a nerf in 6th. Also have you considered running a gatling psilencer on the dread knight? You'll have a higher chance in scoring first blood as you can shoot them down on turn one.
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