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1500 for GW store tournament

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Post by Newtpow Thu Jul 26, 2012 1:30 pm

Hi brothers,

I want to play at my local GW store tournament in 2 weeks from now. 1500 points. no restrictions.

I cant decide what to bring. So ill give you some list ideas and i hope you can help me with my decision Wink

NR.1:

GM - MC psycannon, sword, smokenades
IOM - Termi, hammer, psyker, psycannon

10 Paladins - 4 psycannons, 4 hammers, apothecary, 4 halberds, 2 swords

5 GKSS - psycannon
5 GKSS - psycannon

1 DK - flamer, PT

Obvious concept. Run with my shooty deathstar. score with SS (maybe DS in). DK takes care of most dangerous units for my paladins.
I shouldnt have a ploblem gainst plasmaguns cause every 6 from that unit gets precise shot and i ll snipe them out at 24". Plasmacannons may be handled by my DK.

NR.2:

IOM - termi, psycannon, hammer, psyker
IOM - termi, psycannon, hammer, psyker

10 Terminators - 2 psycannons, psyammo
10 Terminators - 2 psycannons, psyammo
5 GKSS

DK - flamer, PT

Well this List has 5 more bodys but only Terminators and SS. I dont think i have more survivability with that. Got 2 good shooty units so maybe more flexible... Rolling Eyes

NR.3:

Coteaz
IOM - psyker, hammer, psycannon, 3 servoskulls

10 Terminators - 2 psycannons, psyammo
5 GKSS - Hammer, psycannon
+ RB with HB and psyammo
5 GKSS - Hammer, psycannon

5 GKIS - Hammer, Psycannon

DK - Flamer, PT
Psyfelmendread

Well i dont get more bodys with this but maybe more flexibility due to more dif. units... Question



I also got an SR to use. But i m not sure if hes worth the points. Dont really need his Transportcapacity in 6th and waste points if i dont use it...

I could also use an Aegis defence line with a Quadraflak ...



What do u guys think? Are my lists too extreme? Question
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Post by Klauzer Thu Jul 26, 2012 3:41 pm

if you take the "prescience power in list two, then you are completely understating how much firepower you bring to the table. I was using just one of the termie/inquisitor units in a 2k list and I'm not basing all my lists around 2 of those units.

However, now that I think about it, list 1 has one hell of a deathstar...put both HQ's with the paladins and add prescience...I'm actually a little frightened of the shooting power...excuse me while i play test these list 1...
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Post by Newtpow Thu Jul 26, 2012 3:51 pm

Well yeah i forgot to say that. IOMs always take these kind of psypowers (forgot the name too Razz )
Also the HQs in list 1 go with the paladins and the IOMs in list 2 and 3 go with one termiesquad each. Wink

That is exactly what list 1-3 is all about Smile

Thing is list 1 has so much firepower in this unit. It will kill whatever it shoots a turn. BUT it can only shoot one target a turn, if i dont split the HQs . I fear that this could be a problem as many armys can field alot of stuff in 1500 points.
On the other side again its so much firepower is oo nice Twisted Evil
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Post by Klauzer Thu Jul 26, 2012 4:22 pm

well with that dread knight is going to tie up a few units through the game, which means your paladins will shoot everything to hell and beyond with less things shooting at it in return. Plus...they're paladins with feel no pain...they'll be eating a lot of pain and marching through it anyway. Play that list tactically, not like civil war, and you should come out on top.
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Post by Newtpow Fri Jul 27, 2012 11:32 am

Is the fact that noone else wrote something means everyone would go with list 1 ? Razz
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Post by Rivan Fri Jul 27, 2012 11:33 am

I love paladins so I like List 1 but List 2 is a close second Smile
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Post by Newtpow Wed Aug 01, 2012 2:41 am

I m still not convinced if thats enough units to effectivlly playing. But i really like the elite list style Smile

As for tactics: (List Nr. 1)

I ll walk the Deathstar right trough the middle. Trying to effectivly have most things in range of all but also trying to spread out as much as possible.
1. Most ppl forget about focus fire in 6th Very Happy
2. Not giving my oponent to much space to flank or get behind me
I m not sure what to do with the formation. I could walk my ICs right infront to get more psycannons in range sooner. 2+ on "Watch out sir" should be enough to protect them?! Surprised

My DK will hunt down weaker support squads. Like Longfangs or Scout-Snipers. Also getting flanking units.
His task will be the crucial to my game.

My 2 SS will DS in to secure Objectives. Maybe only one DSing depends on the mission (objectives in my side).

Any advice or tipps how to play this? Smile
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Post by Tiger10 Wed Aug 01, 2012 4:46 am

Well, watch out for high strength, low ap, large blast markers and use the fear that surrounds your deathstar Twisted Evil
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Post by Newtpow Wed Aug 01, 2012 6:45 am

Hehe yeah ! Twisted Evil

Fear is a good word as i forgot the Fear from my DK every game in 6th Razz
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Post by Newtpow Thu Aug 02, 2012 4:57 pm

Well i did a test game today versus Nids.

He got lots of Gargoyles, some hormagaunts, one tervigon, 2 tyrants with wings, squad of venators..

We rolled for the "support scoring mission". with 5!!! objectives.

Well that is worst case for this list with mass army against me and max number of objectives Evil or Very Mad

To make it short: I made some mistakes with my DK. Lost him too early. My opponent did some rule mistakes. I grabed first blood tho. He just killed my 2 SS with his tyrants. Got only a 1 on strategy so only my paladins were scoring.
I was left wth my Deathstar, He had Tervigon, squad of hormagaunts, one squad of termagaunts and one tyrant left. He was too spread to kill them all so he won i think 10-5.

This list has too many points in one unit. Even without my big mistakes i dont think i can win objectives games gainst smart player. Was obvious before but i dont think i ll fight with this in a tournament Razz . So back to the drawing paper. Need a more balanced list ! Smile

Stay tuned...
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Post by Newtpow Thu Aug 02, 2012 5:03 pm

list update "balanced":

IOM - Termi armor, psycannon, psyker, brainmines

10 Terminators - 2 psycannons, banner, psyammo
10 GKSS - 2 psycannons, 1 Hammer, Psyammo
+ Rhino
5 Terminators - 1 psycannon

DK - Flamer, PT
Dreadnought - 2 TL autocannons, psyammo


OR


IOM - Termi armor, psycannon, psyker
IOM - Termi armor, psycannon

10 Terminators - 2 psycannons, psyammo
10 GKSS - 2 psycannons
+ Rhino
5 Terminators - 1 flamer

DK - Flamer, PT
Dreadnought - 2 TL autocannons, psyammo



I could change the Dread for an 5 man GKIS...
or an Vindicare?! Rolling Eyes
Thoughts?


Last edited by Newtpow on Fri Aug 03, 2012 2:20 am; edited 1 time in total
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Post by Newtpow Thu Aug 02, 2012 5:43 pm

List "aggressive 1st":

Mordrak + 5 Ghosts - 4 halberds, 1 sword

5 Terminators - 1 psycannon, Hammer, 3 Halberds, sword
5 Terminators - 1 psycannon, Hammer, 3 Halberds, sword
5 GKSS - 1 psycannon

10 GKIS - 2 psycannons

DK - Flamer, PT

Place DK+IS oos. SS DS on objective later, Terminators ready to charge.
First turn DS mordrak in, Jump IS + DK on one flank with mordrak. March on with the Terminators to place preasure on his line.

What do you think?
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Post by Newtpow Fri Aug 03, 2012 3:54 pm

Well if anyone still cares Razz i found my list i think.
Its nothing special and a bit boring but most competitive as i can get with my minis. Rolling Eyes


IOM - Termi armor, psycannon, psyker

10 Terminators - 2 psycannons, psyammo, justicar with hammer + 1 hammer, 6 halberds, 2 swords

5 GKSS - psycannon
+ Razorback with TL HB and psyammo

5GKSS - psycannon
+ Razorback with TL Lascannon

5 Terminators - Hammer, 3 halberds, sword

DK - Flamer, PT
Dreadnought - 2 TL autocannons, psyammo

As usual my Termiblob with IOM
SS for laying Warpquake and securing near obj + giving firesupport ( with inside Rb i may be able to keep them alive long enough Smile )
5 blank Terminators for DS on hotspots/objectives
Dread stays behind my line to give imp. aegis. Also obv. firesupport Wink
Dk in use as it works for me. Get around and kill soft high valueble targets or stronger targets after that Razz

Played something like that on 1900 points. Worked well.
This will be the last list of this post i promise cheers
Any comments an this one? Improvements?

Thanks guys for reading. I ll report after the tournament Cool
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Post by shadow Sat Aug 04, 2012 12:04 pm

That actually seems well balanced, when i get home i'll post up my 1500 list for u to have a look at.
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Post by shadow Sat Aug 04, 2012 1:16 pm

+++ 1500pt Grey Knights 5th Edition Roster (Standard) +++

+ HQ + (220pts)

* Brotherhood Champion (110pts)
Empyrean Brain Mines (10pts)


* Inquisitor (110pts)
* Ordo Malleus Inquisitor
* Psyker
Divination
* Terminator Armour, Nemesis Daemonhammer, Psycannon

+ Troops + (760pts)

*10x Grey Knight Strike Squad (265pts)
2x Psycannon, 7x Nemesis Force Halberd
* Justicar
Nemesis Force Daemonhammer

* 10x Grey Knight Terminator Squad (495pts)
Brotherhood Banner, Nemesis Force Daemonhammer, 7x Nemesis Force Halberd, Psybolt Ammunition, 2x Psycannon
* Terminator Justicar
Nemesis Force Halberd, Storm Bolter

+ Heavy Support + (520pts)

* Nemesis Dreadknight (260pts)
Heavy Incinerator , Nemesis Doomfist and Greatsword, Personal Teleporter

* Nemesis Dreadknight (260pts)
Heavy Incinerator , Nemesis Doomfist and Greatsword, Personal Teleporter

The Champ goes with GKSS to add some punch and the Inquisitor with Terminators
The idea is to be able to combat squad the GKSS or Terminators if needed or keep it as one to make that unit more robust.

I have found that most games are won due to secondary objectives so the NDK "shunt" up to get weak unit for first blood and possibly line breaker or could DS for that one. Maybe the champ will kill enemy lord for the 3rd.
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Post by Newtpow Sat Aug 04, 2012 1:45 pm

2 Dk .. i dream about this Twisted Evil
maybe next tourny ...

Did u play with this list before? Dont u get problems with 2 scoring units.. even with the ICs? All in all u have only 4 units with that Rolling Eyes
Like the idea of the punchy SS but i m not sure they re getting to their target without transport. (My Marines always get wiped by some winged tyrant or smthg Razz )

I like ur list Smile
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Post by Newtpow Sat Aug 11, 2012 11:19 am

Well tourney over.

Got only 1-0-2 stats but that were really close loses. Wink End round 5 i would ve won both. Sadly round 6 came Razz

4-6, 3-7, and 17-0 the games. Tabled that IG guy Smile

List worked well even against hard matchups (Chaos plasma spam). Made only a few mistakes (forgetting HH). All in all i m happy. Very Happy

I played my DK with heavy psycannon and flamer without PT and DS him in. That worked for me. He died in every game but hes just a juicy target. Razz
List may lack at high str weapons gainst LR or Leman Russ. Mech lists give me a hard time.


What i m not happy about is the way this "tournament" was played. We had only 48"*48" tables with nearly no terrain. One plate had 4 pieces. Few sight blockers. Evil or Very Mad
Also 3 players knew what the others played and build lists to counter best... Evil or Very Mad
Thats just not professional. Expected more from a GW store...

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Post by Iron Earth Tue Aug 14, 2012 11:35 am

I built a list similar to your third, so far it is my favourite Grey Knight list I've played.


IOM - Terminator Armour, Psyker, Psycannon

10 Terminators - 2 Psycannons, 2 Hammers
5 GKSS - Hammer, Psycannon
+ RB with HB
5 GKSS - Hammer, psycannon
+ RB with HB

DK - Flamer, PT
DK - Flamer, PT
Psyfelmendread


I could always opt out of the Personal Teleporters and deep strike the DK's if I need more feet on the ground.
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Post by Tiger10 Wed Aug 15, 2012 2:21 am

/\ Nice list Very Happy
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Post by Iron Earth Fri Aug 31, 2012 4:42 pm

Tiger10 wrote:/\ Nice list Very Happy

Thank you, I love it! Smile

In fact, I had a 100% record against my brothers (who collectively field semi-competitive Blood Angel, Necron and Imperial Guard Armies).

That was until the last game, against my youngest brother (The Necron Player), who had recently bought and played 6 Canoptek Wraiths. They killed six of my terminators on a single charge; partly due to rending and partly due to my bad rolling. After which the match, a relic scenario, was virtually unwinnable.

Against certain armies, it seems that fielding so few scoring units is a huge risk.
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Post by Tiger10 Sat Sep 01, 2012 3:42 am

Not many scoring units dose make it hard
one of my freinds plays necrons and blood angels Very Happy
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Post by Overlord Tue Sep 04, 2012 9:48 am

I love list 1.
I would combat squad your palidins and keep all of the Psycannons and HQs in one squad (mid field) while your other squad is used as a scoring CC squad. At 1500 points this list would rock. cheers
So much shooty goodness. Twisted Evil
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