1500 Tournament

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1500 Tournament

Post by dreadknightl on Tue Jul 26, 2011 4:19 pm


2x LR
1x GM
1x Vindicare
1x Nemesis Dreadknight with teleporter and heavy psycannon
2x 10man GKSS 2x Psycannon, 1x Halberd

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Re: 1500 Tournament

Post by Rivan on Tue Jul 26, 2011 4:31 pm

Hmmm, interesting. Are you planning to combat squad one of the GKSS so you can attach the GM and embark them in a LR? Reason I ask is because LR's can only embark 10 models.

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Re: 1500 Tournament

Post by dreadknightl on Wed Jul 27, 2011 12:14 am

probably

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Re: 1500 Tournament

Post by dreadknightl on Thu Jul 28, 2011 12:28 am

nobody?

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Re: 1500 Tournament

Post by dreadknightl on Fri Jul 29, 2011 6:53 pm

comon, surely theres somebody out there that can help me?

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Re: 1500 Tournament

Post by Rivan on Fri Jul 29, 2011 8:09 pm

The list can do well but obviously has inherent weaknesses when faced w/ a lot of AT. The NDK will probably not survive long because even w/ LR's bearing down with it, the LR doesn't really have a powerful CC unit inside. You'll either have 10 GKSS or the GM + 5 GKSS. If I was your opponent, I would concentrate fire on the NDK first.

You probably need to adjust your list but I'm not sure how you were planning to play it in the first place so it is rather difficult to give advice on what to take out and what to get Smile

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"It is said that if you know your enemies and know yourself, you will not be imperiled in a hundred battles; if you do not know your enemies but do know yourself, you will win one and lose one; if you do not know your enemies nor yourself, you will be imperiled in every single battle." --Sun Tzu (from ancient Earth)

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Re: 1500 Tournament

Post by dreadknightl on Mon Aug 01, 2011 5:15 am

sorry i didn;t explain clearly.


I will use the teleporting NDK to either flank enemy backs or vehicles while the paladins acompany the NDD without teleporter to dish put damage at the frontline whle the vindicare will presumably snipe HQ's or vehicles

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Re: 1500 Tournament

Post by Corennus on Mon Aug 01, 2011 5:33 am

Two cents:

1 NDK is going to be a huge target. Drop the Heavy Psycannon and take a Greatsword and Incinerator if you can....

Also consider changing the lascannon land raiders to Crusaders. Yes you lose the lascannons, but you gain an awful lot more firepower in form of assault cannon and hurricane bolters. Put a Multi-melta on each land raider for anti-tank..

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Re: 1500 Tournament

Post by Souba on Mon Aug 01, 2011 6:12 am

i agree with brother corennus. the NDK will be targeted pretty early.

also agree with the landraider. btw. am i the only one that misses our super awesome Daemonhunters landraider crusader? Sad

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Re: 1500 Tournament

Post by Chaplain Thrace on Mon Aug 01, 2011 6:25 am

dreadknightl wrote:sorry i didn;t explain clearly.


I will use the teleporting NDK to either flank enemy backs or vehicles while the paladins acompany the NDD without teleporter to dish put damage at the frontline whle the vindicare will presumably snipe HQ's or vehicles

Is it just me, or did some paladins teleport out of nowhere?
And did you mean NDK instead of NDD?

The vindicare is better for sniping W1 sgts with power fists or heavy weapons troopers then HQ's although the ammo which removes item Inv. saves would be useful.
I personally would drop the vindicare for a squad of purifiers/paladins to ride with the GM in one of the LR's.
Also at 1500 points, I'd either go for multiple LRs or NDKs not both. Again, just my view.

@Souba if you mean the DH LRC with the old heavy 3 non-rending Assualt-cannon, no assualt ramp and the psybolts that only upgraded the optional storm bolter, then yes, you are the only one.
If not then which one did you mean? scratch

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Re: 1500 Tournament

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