2000 pt GK's
+3
SIRSEAN
belissand
superllama
7 posters
Page 1 of 1
2000 pt GK's
hello all. I used to play 40K before the new chaos codex came out (and ruined chaos) but with 5th edition coming soon im starting Grey Knights. Anyway here's the list
HQ- Grand master
icon of the just
maaster crafted NFW
storm bolter
Retinue
6 Termies with incinerator
Elite- 4 termies with incinerator +naked brother captain
Troops- 9 GK's with incinerator + justicar with targeters and frags (in land raider)
9 GK's with incinerator + justicar with targeters and frags (in land raider)
4 GK's with 2 psycannons + justicar with targeters and frags
Hevy support-
Land raider with smoke and extra armor
Land raider with smoke and extra armor
I'm kinda on the edge about the 5 man terminator squad if you have any better suggestions for their points please speak up.
Thank you.
HQ- Grand master
icon of the just
maaster crafted NFW
storm bolter
Retinue
6 Termies with incinerator
Elite- 4 termies with incinerator +naked brother captain
Troops- 9 GK's with incinerator + justicar with targeters and frags (in land raider)
9 GK's with incinerator + justicar with targeters and frags (in land raider)
4 GK's with 2 psycannons + justicar with targeters and frags
Hevy support-
Land raider with smoke and extra armor
Land raider with smoke and extra armor
I'm kinda on the edge about the 5 man terminator squad if you have any better suggestions for their points please speak up.
Thank you.
superllama- Stormtrooper
- Number of posts : 16
Age : 30
Location : where you least expect
Registration date : 2008-05-05
Re: 2000 pt GK's
Go for the 3 LR config and see your opponent pee his pants thinking how much he misses not getting more Las cannons (and in 5th Space Marines will be like Chaos or every other Marine, meaning 10 marines for 1 heavy weapon)
You are using a very CC oriented army, you might as well read the Bolter and Chainsword post on Water Warriors to give you some extra ideas about your LR.
You are using a very CC oriented army, you might as well read the Bolter and Chainsword post on Water Warriors to give you some extra ideas about your LR.
belissand- Henchmen
- Number of posts : 78
Location : Lima Peru
Registration date : 2008-03-10
Grey knight
stats:
Re: 2000 pt GK's
can we add targeters to our GK?
if yes, will be a very good new for me!
if yes, will be a very good new for me!
SIRSEAN- Grey Knight
- Number of posts : 260
Age : 46
Location : Colombia
Army : Daemonhunters, Space marines, Blood Angels, Bretonnia.
Registration date : 2008-02-18
Grey knight
stats:
Re: 2000 pt GK's
Personally, I'd swap the smaller GKT unit for another LR or even a couple of a/t Dreads. With all the 5th edition rumors you may not be able to fire the lascannons on the move. If you're planning to use the LR's for assault (which it does look like) this will really handicap your a/t ability and at the 2000 point level this could really hurt.
NemesisForce- Inquisitor
- Number of posts : 1945
Age : 63
Location : British Columbia, Canada
Army : Grey Knight, Black Templar, Chaos Space Marine, Tau Empire
Registration date : 2008-02-07
Re: 2000 pt GK's
How about this:
Hq- Grand master
Icon of the Just
master crafted NFW
storm bolter
Retinue 4 Termies
incinerator
Troops-
Grey Knights-
9 grey knights
incinerator
Justicar
targeters
frags
Grey Knights-
9 grey knights
incinerator
Justicar
targeters
frags
Grey Knights-
9 grey knights
incinerator
Justicar
targeters
frags
Heavy support-
Land Raider-
smoke
extra armor
Land Raider-
smoke
extra armor
Land Raider-
smoke
extra armor
Hq- Grand master
Icon of the Just
master crafted NFW
storm bolter
Retinue 4 Termies
incinerator
Troops-
Grey Knights-
9 grey knights
incinerator
Justicar
targeters
frags
Grey Knights-
9 grey knights
incinerator
Justicar
targeters
frags
Grey Knights-
9 grey knights
incinerator
Justicar
targeters
frags
Heavy support-
Land Raider-
smoke
extra armor
Land Raider-
smoke
extra armor
Land Raider-
smoke
extra armor
superllama- Stormtrooper
- Number of posts : 16
Age : 30
Location : where you least expect
Registration date : 2008-05-05
Re: 2000 pt GK's
I'm liking the second list much better. Now if only those incinerators were psycannons. That's just my personal taste though.
NemesisForce- Inquisitor
- Number of posts : 1945
Age : 63
Location : British Columbia, Canada
Army : Grey Knight, Black Templar, Chaos Space Marine, Tau Empire
Registration date : 2008-02-07
Re: 2000 pt GK's
i've always been a flamer fan
superllama- Stormtrooper
- Number of posts : 16
Age : 30
Location : where you least expect
Registration date : 2008-05-05
Re: 2000 pt GK's
Toasty. Flamers don't usually work that well for me so I usually stay away from them, unless I fight a Tyranid/Ork army
Brother-Captain Validi- Grey Knight
- Number of posts : 271
Age : 31
Location : Lost in the Warp. Strange, it looks just like Scotland...
Army : Daemonhunters, Space Wolves, 13th Company Space Wolves, Legion of the Damned
Registration date : 2007-10-27
Re: 2000 pt GK's
How do you reckon this would run for a tournament list?
Grand master
master crafted weapon
power weapon
sacred incence
retinue of 7 termies
10 pagk
mastercrafted weapon
psycannon
10 pagk
mastercrafted weapon
psycannon
10 pagk
mastercrafted weapon
psycannon
Dreadnought
T/L lascannon
missile launcher
extra armour
Dreadnought
T/L lascannon
missile launcher
extra armour
LR crusader
smoke launchers
Thats 2000pts
got a tournie in bout a month
just trying to think up a few ideas
Grand master
master crafted weapon
power weapon
sacred incence
retinue of 7 termies
10 pagk
mastercrafted weapon
psycannon
10 pagk
mastercrafted weapon
psycannon
10 pagk
mastercrafted weapon
psycannon
Dreadnought
T/L lascannon
missile launcher
extra armour
Dreadnought
T/L lascannon
missile launcher
extra armour
LR crusader
smoke launchers
Thats 2000pts
got a tournie in bout a month
just trying to think up a few ideas
jester- Stormtrooper
- Number of posts : 13
Age : 38
Location : N.S.W Australia
Registration date : 2008-05-24
Re: 2000 pt GK's
Why does your GM have a power weapon? The NFW is superior in all ways.
Caius- Stormtrooper
- Number of posts : 20
Age : 58
Registration date : 2008-04-15
Re: 2000 pt GK's
I think the 'master crafted weapon' is the NFW. He's just swapping the stormbolter for a power weapon. I like the list a lot. Nice big squads for GK's. Although S6 master-crafted power weapons are cool you won't be using them every turn. May I suggest to drop the 'master-craftmanship' on the Justicars and upgrade one of the Termies to Brother-Captain w/psycannon instead? He'll most likely be using the psycannon every turn and this way your GM won't be tied down with the squad.
By the way: welcome to the site.
By the way: welcome to the site.
NemesisForce- Inquisitor
- Number of posts : 1945
Age : 63
Location : British Columbia, Canada
Army : Grey Knight, Black Templar, Chaos Space Marine, Tau Empire
Registration date : 2008-02-07
Re: 2000 pt GK's
If you are correct and the PW is a swap for the Stormbolter, I definately don't see the point. It's points spent on a weapon that you'll never use.
I'm thinking it's more likely a typo.
I'm thinking it's more likely a typo.
Caius- Stormtrooper
- Number of posts : 20
Age : 58
Registration date : 2008-04-15
Re: 2000 pt GK's
Thanks for the welcome!
no not a typo, the power weapon gives the gm an extra attack!
im considering using the crusader as a transport for the termies, i wouldnt seperate the gm from the squad, i think a psycannon brother captain would go to waste, i will only be using them for combat. but then again there maybe battles/ situations where i wont want to seperate them from the bulk of the force and using the crusader as troop support instead. drop the crusader and the master crafts for another 10 man squad? though i think the crusader is important, since it is not a dedicated transport i can run any unit in it, making it easier to take objectives and use the tank as a line of sight block to ensure they stay a scoring unit. i dont know, I've been playing gk's for 5 years but have never played a proper tournie with them.
no not a typo, the power weapon gives the gm an extra attack!
im considering using the crusader as a transport for the termies, i wouldnt seperate the gm from the squad, i think a psycannon brother captain would go to waste, i will only be using them for combat. but then again there maybe battles/ situations where i wont want to seperate them from the bulk of the force and using the crusader as troop support instead. drop the crusader and the master crafts for another 10 man squad? though i think the crusader is important, since it is not a dedicated transport i can run any unit in it, making it easier to take objectives and use the tank as a line of sight block to ensure they stay a scoring unit. i dont know, I've been playing gk's for 5 years but have never played a proper tournie with them.
jester- Stormtrooper
- Number of posts : 13
Age : 38
Location : N.S.W Australia
Registration date : 2008-05-24
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