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Mordrak List (up to 2000 pts)

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Post by Constantine Mon Oct 31, 2011 8:51 am

Mordrak List (up to 2000 pts) Grandmaster_colored_by_majesticchicken-d41o5bw

I was inspired for this list on Beasts of War, I liked the concept behind it and was wondering if you could help me fine tune it Brothers. I like the idea of having a Librarian attached to Mordrak so I can add his powers to the game and possible teleport the LRR for more strategic flexability, could one fit in this list?

As many of you know, I do not play 40K, I primarily collect the awesome models. As such I do not have the BBB or the GK codex. What I am trying to do is built a legal semi competative list so that I can direct my collection in a productive direction and not end up with a random pile of minis Wink I know that some may just be thinking "buy the books" but I would rather spend the money on the minis first and possibly transition into playing afterwards.

Any help will be greatly appreciated


Mordrak
Ghost Knights x5 (3x Halberd, 2x Hammer)

GM
Cinie
Brain Mines
Psychotrpe Grenades
Halberd

5x Paladins
Halberd, MC Psycannon
Hammer, MC Psycannon
MC Halberd
Halberd
MC Hammer

LRR (For GM and Paladins)

GKSSx5
Rhino

GKSSx5
Rhino
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Post by Rivan Mon Oct 31, 2011 11:43 am

As far as legal goes, it is legal. Probably not very competitive because of the low number of models. Should look good on the tabletop though especially with your conversions and paintjob Very Happy
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Post by Constantine Mon Oct 31, 2011 9:13 pm

What about this for a more competative build, it has a Librarian which I like, AND some other cool/effective models:

Mordrak + 3 Ghost Knights w/Halberds

Librarian w/Homer, Rift, Shrouding, Sanctuary & Might

5 Termies 3 w/Halberds 1 w/Hammer 1w/Halberd Psycannon
Storm Raven w/TLLC & TLMM

10 Man Strike Squad Halberd 1x Hammer 2 x Psycannon Psybolt Ammo

10 Man Interceptor Squad 2 x Psycannon Psybolt ammo

Dreadnought w/ 2 x TLAC & Psybolt Ammo

Dread Knight w/Great Sword & Heavy Incinerator Personal Teleporter

Thoughts and constructive critisizm please.
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Post by Rivan Mon Oct 31, 2011 9:23 pm

I like it much better. More bodies and more mobility w/ the Interceptors and the NDK.
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Post by Constantine Fri Nov 04, 2011 9:58 pm

Would the above list be legal if I:

- Make the terminators paladins
- And give the strike squad a rhino?
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Post by Rivan Fri Nov 04, 2011 11:23 pm

No, you would lack 1 Troops unit. Right now, your GKT and Strike squad comprise your 2 compulsory Troops choices.

You can opt to break up your Strike squad into 2 5-man squads, thereby fulfilling your 2 Troops requirement.
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Post by Constantine Sat Nov 05, 2011 11:32 am

I am thinking of swaping the SR out for a LR/LRR/LRC scratch ..., and giving the strike squad a Rhino.

That way the whole army has good maneuverability. The advance is covered by the Dread, and I can present a lot of tough decisions for my opponant to choose from, as well as increasing my tactical options Twisted Evil .

Thoughts Brother Rivan Wink
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Post by Rivan Sat Nov 05, 2011 12:56 pm

I always preferred a LR type myself. For your list, I think LRR fits well. Libby + terms (or paladins if you switch them out) can ride together and advance w/ the NDK. The LRR gives you serious anti-horde capabilities as well.

Of course, the libby can attach to Mordrak too and boost that squad w/ his powers.

Overall, I think its a good list that can compete w/ most opponents.
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Post by Constantine Mon Nov 14, 2011 8:22 pm

I've been thinking about this list and have decided to make some alterations....Let me know what you think:

Mordrak: 3 Ghost Knights w/swords
Librarian: Summoning, quicksilver, Might of titan. Sword

5x Paladins: 3 Halberds (1MC), 1 Hammer, 2 Halberd Psycannon (1MC)

5x GKSS: DH (MC), Psycannon, psybolt ammo

5x GKSS: DH (MC), Psycannon, psybolt ammo

5x Interceptor Squad: 3x Halberds, (MC) Hammer, Psycannon, Psybolt ammo

Dreadnought: 2x Twin-linked Autocannons, Psybolt Ammo

Nemesis Dreadknight: Personal Teleporter, Heavy Incinerator

I have no idea how many points this is (help!), but I think it is reasonably balanced.........Thoughts?
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Post by Rivan Mon Nov 14, 2011 10:18 pm

You're at about 1655 right now.

IMO, I see several challenges with this configuration:
- 2 5-man squads for Troops are no where near enough, forcing you to use GS to create more scoring units.
- Psybolts are too expensive for 5-man squads IMO (4pts/model)
- hammers are definitely useful but with such a small squad, you run the risk of losing your hammer before you get a chance to use it because of I1 in combat. Not too mention wound allocation in shooting if that squad receives 5 or more wounds.
- same reasoning goes for M-C weapons with small squads.

I would trim the excess points from the extra gear and beef up the squads a bit more. Maybe to at least 7 models each. Just my two cents Smile
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Post by Constantine Mon Nov 14, 2011 10:54 pm

Thank you Rivan, I really appreciate your help and suggestions.
I will take your advice into account.

If the squads were all increased to 10 man (excluding the Paladins)would that make this list more realistic?
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Post by Rivan Mon Nov 14, 2011 11:03 pm

Definitely. Increasing the GKSS to 10 each and bumping the Interceptors up to 8 will put roughly at 2000pts.
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Post by Dark Bjoern Fri Nov 18, 2011 1:21 pm

I´ve tried a Mordrak list for myself with great success. 1st turn deep striking without scatter. Need to say more?

That´s the list i´ve tried so far:

GM Mordrak
5 Ghost Knights
Librarian: Hammer, 4 halberts, Sanctuary and Might of Titan, Warprift (attached to one of the GKT squads)


10 Purifiers: 10 halberts, Psybolt ammo (sitting in the Stormraven)
Ven. Dread: TLAC, HF, Psybolt ammo, extra armour


5 GKT: Hammer, 4 halberts, Psycannon
5 GKT: Hammer, 4 halberts, Psycannon


Stormraven: MM, TLAC, extra armour

NDK: Greatsword, HI, PT

1998 Points.

Mordrak, the SR and the NDK will high the pressure from the first round on. while the Terminator squads and the Libbi will take care for mission objetcs.
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Post by Constantine Fri Nov 18, 2011 1:36 pm

Dark Bjoern wrote:I´ve tried a Mordrak list for myself with great success. 1st turn deep striking without scatter. Need to say more?

That´s the list i´ve tried so far:

GM Mordrak
5 Ghost Knights
Librarian: Hammer, 4 halberts, Sanctuary and Might of Titan, Warprift (attached to one of the GKT squads)


10 Purifiers: 10 halberts, Psybolt ammo (sitting in the Stormraven)
Ven. Dread: TLAC, HF, Psybolt ammo, extra armour


5 GKT: Hammer, 4 halberts, Psycannon
5 GKT: Hammer, 4 halberts, Psycannon


Stormraven: MM, TLAC, extra armour

NDK: Greatsword, HI, PT

1998 Points.

Mordrak, the SR and the NDK will high the pressure from the first round on. while the Terminator squads and the Libbi will take care for mission objetcs.

This is a NICE list Brother!

I just have a few of questions for you........

1. Is the dread armed with an Assault Cannon, or Autocannon?
2. Do you attach the Dread to the Storm Raven?
3. How are the Ghost Knights equipped....Swords, Halberds, hammer?
4. Why an assault cannon instead of Las cannons on the Storm Raven?
5. Have you run a NDK with two fists instead of the Great Sword before? If so, how did they perform in relation to the sword?

Sorry for all of the questions, but I am a bid fan of this list and would like to know more about it Very Happy
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Post by Souba Fri Nov 18, 2011 2:29 pm

i used a pretty similar list however with one strike squad instead of a terminator squad. with great succes also

@ brother constantine: i think the first question can be answered pretty easily. the dread can only carry twinlinked autocannons but not twinlinked assault cannons.

assault cannon for the stormraven i guess because the range pretty nicely works together with the multimelta. as such he wants to have the stormraven up in midrange and there the assault cannon is better at popping light and medium armored vehicles than the lascannon.

for the NDK, i can also say that the sword is better overall. while you miss the additional attack, the reroll is incredibly usefull. especially if you go and attack vehicles for instance. if that vehicle moved at combat or even cruising speed the sword wins hands down.
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Post by MJSwasey Fri Nov 18, 2011 2:51 pm

The mm/ assault cannon is a very popular choice for any ravens that will be fighting close in. There are many reasons for this. First is, if you are moving fast, your only firing one weapon. If your shooting at tanks its the mm, so your other option should have some anti troop capability. Next, the assault cannon is actually better than a lascannon versus vehicles available12 and higher. The real advantages to lascannons are range, so it would be a good choice on a sit in the back gunboat, but sub optimal on a vehicle that plans to be within 24.


I've run ndks with both. The sword is just better, but its extra points on an already expensive model that only has 4 wounds. I find he slowly grinds out combat wins without the sword, where as it usually ends a turn sooner with it. It's up to you if that delay is acceptable, or if you really need him to kill squads quick. Also the sword is significant better against moving vehicles

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Post by Constantine Fri Nov 18, 2011 3:49 pm

Souba wrote: @ brother constantine: i think the first question can be answered pretty easily. the dread can only carry twinlinked autocannons but not twinlinked assault cannons.

Embarassed Razz Would an assault cannon be a viable option?

Souba wrote: Assault cannon for the stormraven i guess because the range pretty nicely works together with the multimelta. as such he wants to have the stormraven up in midrange and there the assault cannon is better at popping light and medium armored vehicles than the lascannon.
MJSwasey wrote:The mm/ assault cannon is a very popular choice for any ravens that will be fighting close in. There are many reasons for this. First is, if you are moving fast, your only firing one weapon. If your shooting at tanks its the mm, so your other option should have some anti troop capability. Next, the assault cannon is actually better than a lascannon versus vehicles available12 and higher. The real advantages to lascannons are range, so it would be a good choice on a sit in the back gunboat, but sub optimal on a vehicle that plans to be within 24.

That makes a lot of sense. I have ALWAYS been a big fan of the Assault Cannon, and it sounds like a great pairing with the MM

MJSwasey wrote:for the NDK, i can also say that the sword is better overall. while you miss the additional attack, the reroll is incredibly usefull. especially if you go and attack vehicles for instance. if that vehicle moved at combat or even cruising speed the sword wins hands down.
Souba wrote: I've run ndks with both. The sword is just better, but its extra points on an already expensive model that only has 4 wounds. I find he slowly grinds out combat wins without the sword, where as it usually ends a turn sooner with it. It's up to you if that delay is acceptable, or if you really need him to kill squads quick. Also the sword is significant better against moving vehicles


I think that I would prefer to dispatch of my enemies as quickly as possible, so perhaps the sword is the best way to go for me.

Thank you for the clarification Brothers, and thank you again Brother Dark Bjoern for posting your list
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Post by Dark Bjoern Fri Nov 18, 2011 11:16 pm

Constantine wrote:

This is a NICE list Brother!

I just have a few of questions for you........

1. Is the dread armed with an Assault Cannon, or Autocannon?
2. Do you attach the Dread to the Storm Raven?
3. How are the Ghost Knights equipped....Swords, Halberds, hammer?
4. Why an assault cannon instead of Las cannons on the Storm Raven?
5. Have you run a NDK with two fists instead of the Great Sword before? If so, how did they perform in relation to the sword?

Sorry for all of the questions, but I am a bid fan of this list and would like to know more about it Very Happy
1) i was a bit confussed when i wrote this. I mean an Assault Cannon but was a thought ahead by the TLAC of the Stormraven. So my dread uses an Assault Cannon.
2) Yes, the dread is attached to the SR.
3) I gave the Ghosts 1 Hammer and 4 Halberts
4) As Brother Souba and Brother MJSwasey said. The SR is fast and latest in 2nd turn in range for his MM to pop some tanks. And i prefer a MM over the LasCannon for tank hunting.
5) No, i never used the second fist or the Hammer. I see no benefits in doing so. One attack more, but no re-roll! Or S10 with the Hammer and also no re-roll! The NDK is a monstrous creature and gets 2D6 for the AP together with the re-roll of the Great Sword every tank is dead. And even mobbing up a squad the swoard is better then two fists cause of the re-roll. The chance to hit and wound is much better.
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Post by Constantine Fri Nov 18, 2011 11:24 pm

Thank you for the clarification brother DB!
I am really liking this list. How do you think a land raider would work in Place of the Storm Raven?
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Post by Dark Bjoern Sat Nov 19, 2011 4:54 am

No, i don´t think so. The idea behind this list is, to force your opponent to react on your moves, to disturbe his tactics, limiting his options and force him into the defense. Speed is the key of this list.
First round Mordrak and his Knights and in second turn they will get support from the SR.
Mordrak and the Ghosts alone are not a big deal, but with the SR and his passangers at his side it looks different.
Maybe you remember my BatRep four weeks ago? That´s exactly this tactic. The good thing is, that it doesn´t matter if you´re getting the first turn or not.
Of course you opponent will try to bring the SR down if he has the first turn, but even then he had to be very lucky.
The rest of my list will stay close together to support eachother and take mission object.
If it runs bad for Mordrak the NDK can activate his PT and rush to Mordrak´s side to support him too.
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Post by Constantine Sat Nov 19, 2011 3:31 pm

I just read the batrep. Awesome job!
I llike that the pressure is removed from this list by not relying on getting the first turn, many GK SR strategies I have read state that getting the first turn is essential.

Do you think the Halberd is the best choice for the Libby, or would a sword be good for the higher save scratch
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Post by Dark Bjoern Sat Nov 19, 2011 3:36 pm

If you kill it first you don´t need a higher save. There is not much, that have I6 or higher.
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Post by Constantine Sat Nov 19, 2011 3:41 pm

Dark Bjoern wrote:If you kill it first you don´t need a higher save. There is not much, that have I6 or higher.

Kill first, ask questions later! I like it Twisted Evil Razz
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Post by Constantine Sat Nov 26, 2011 4:51 pm

Mordrak List (up to 2000 pts) Sharma-obesity-idea
I just had an idea and was wondering what you think about it.
my idea is to create a pre-Mortain massacre Mordrak list Twisted Evil

I was thinking something along the lines of:

GM (Mordrak): MC Daemon Hammer

Librarian: powers

5x GKT: 4 Halberd, 1 Hammer, 1 Psycannon
5x GKT: 4 Halberd, 1 Hammer, 1 Psycannon

Stormraven: MM, TLASSC, extra armour

Ven Dread: TLASSC, HF, Psybolt ammo

LR/LRC/LRR scratch

NDK: Great Sword, Heavy Incinerator, Personal teleporter
OR
10x Interceptors: Psycannons and halberds

What do you see in regards to areas that need attention with this list?
I am thinking that GM Mordrak and his living bodyguard will ride in the LR (nor sure which variant yet...help please),
and that the Librarian and the other 5 GKTs will ride in the SR with the Dread, using the Libby's powers to increase survivability.
That leaves either my NDK or Interceptors (need help deciding please) to jump around either holding objectives (grand strategy), or providing support to the GKTs
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Post by Constantine Mon Nov 28, 2011 9:18 pm

I know you are getting tired of my list questions brothers Embarassed
But I have one more, it may even be the last Razz

Do you think that Brother Dark Bjorn's list would work if 5 paladins were substituted for the 10 purifiers riding in the Stormraven scratch I REALLY want to have an all tactical Dreadnaught army list. Please let me know what you think.
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