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1500 Point Purifier List

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Post by Scott1211 Sun Nov 27, 2011 2:11 pm

Been playing around with Grey Knights since the new codex was released, however I've always had problems facing horde armies so i decided to revise my list for the good old Purifier spam. I haven't had the chance to test play this list and probably won't for a while so was wondering if i could get opinions about this list. I will gladly answer any questions or confusions people have about my crazy list. Thanks in advance for the time you took reading this Very Happy
*Edit* Sorry about the Length :S

HQ
Castellen Crowe

Troops
Purifier Squad "A + B" 5 Man x2
2x Nemesis Force Halberd
2x Incinerator
1x Nemesis Daemonhammer

Razorback w/
Psybolt Ammunition
Searchlight
Dozer Blade
185


Purifier Squad "C + D" 5 Man x2
2x Nemesis Force Halberd
2x Psycannon
1x Nemesis Daemonhammer

Rino
189


Purifier Squad "E" 10 Man
5x Nemesis Force Halberd
2x Psycannon
2x Incinerator
1x Nemesis Daemonhammer

Razorback w/
Psybolt Ammunition
Searchlight
Dozer Blade
331

Heavy Support
Land Raider w/
Multi Melta
Psybolt Ammo
Searchlight
271


Total 1500



Last edited by Scott1211 on Sun Nov 27, 2011 2:14 pm; edited 1 time in total (Reason for editing : Length of Post)

Scott1211
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Post by Rivan Sun Nov 27, 2011 2:30 pm

Welcome to the forums!

Is the LR going to be a transport for any unit? If not, I'm thinking 2 psyflemen dreads might work nice too.
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Post by Scott1211 Sun Nov 27, 2011 2:34 pm

Yes, Sorry i didn't think of putting that :S

It will be carrying the 10 man unit, and the 10 man's Razorback will be Crowe's transport, if he lives long enough to move into it.

I'm not to sure about the dreads atm, simply because they can't pen AV14, and with lots of LR and Monoliths about, glancing stuff to death doesn't seem amazingly effective.

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Post by MJSwasey Sun Nov 27, 2011 5:21 pm

A) There are usually very few av14 vehicles rolling about (please take this with a grain of salt, as your club may differ wildly from the average). Land raiders are rare-ish in the most common lists because melta and lance are prevalent in a lot of lists. the new monoliths wont see a ton of play for the same reason, because they're basically a super slow land raider, and are even more vunerable because of our S10 hammers hit, at worst, on a 4+. Also, psycannons are moderately effective at dealing with AV14 (better than a lascannon)

B) dreads are pretty efficient at shooting at most things. Maybe not in this list, but at some time try them out. for 135 points they are monsters at destroying most light tanks and putting wounds on MC's or t4 multiwound models.

C) I really like land raiders + purifiers, but you dont really want to carry psycannon troops in a LR. They want to fire fire fire, and they cant do that in a LR

D) Purifier lists dont need a lot of incinerators, because of purifying flame.

If i were to suggest modifications to this list, i'd change the double incinerator squads to incinerator+psycannon. Leave the 2 psycannon squads as is. Change the last purifier squad to either not have psycannons, or just pick up an inquistor +Assassins instead. They're super cheap and fight better than purifiers. Give the inquisitor hammerhand+some grenades, and if you still want flamers put couple henchmen in there with them.

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Post by Zealadin Sun Nov 27, 2011 6:48 pm

The 2 and 2 squad provides good utility to the unit, rather than driving forward jumping out and shooting/assaulting something then being stuck.
Purifying flame can't replace the utility of a incinerator all the time, despite how good it is.
That being said PsyC in a LR not on GKT is somewhat of a waste. Not a total waste mind you, since it still gives you some anti tank punch at range, but its not optimal.

S6 flamers over squads holding t3 multiwound characters is an absolute nightmare for DE, and ignores FNP which DE armies can easily get.

I think paired weapons is your best bet, but just one squad with two Incin, and the rest with two PsyC will probably get the job done better.

If you did want an Inq with assassins its best placed in the LR since its your only assault vehicle, and assassins will slaughter anything they assault.
They are the best value CC unit in the codex if you can deliver them (unharmed).
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Post by Scott1211 Mon Nov 28, 2011 7:49 am

Thanks for the comments guys, glad i joined this forum Smile
I've thought about changing it and i agree with a lot of the points made and so have revised the list a bit.

HQ
Crowe

Troops
Purifier Squad "A + B" 5 Man x2
2x Nemesis Force Halberd
2x Incinerator
1x Nemesis Daemonhammer

Razorback w/
Psybolt Ammunition
179

Purifier Squad "C + D" 5 Man x2
2x Nemesis Force Halberd
2x Psycannon
1x Nemesis Daemonhammer

Rino
189

Purifier Squad "E" 10 Man
5x Nemesis Force Halberd
2x Psycannon
2x Incinerator
1x Nemesis Daemonhammer

Rino
315

Heavy Support
Psyflemen dread x2
135

Total 1471

I've chosen to keep to 2 Incinerator units for both the razorback's and the flamers. I don't like relying 100% on my physic powers because of the amount of items and models that can stop it and also dice roll's that can cause problems. :s

I do and also don't agree with AV14 point. Yes my club do use them a lot but at the Last GT i went to over 5 games I faced 3 LR and 2 Battlewaggons all AV14 however I'm willing to consider that just my luck because out of all the armies i could have faced, i faced AV14 5 times in 3 games. :s

Crowe will just have to run and pray he makes it, If not well he made his points back in my mind making all my army scoring basically Smile

The 10 man unit won't change except being able to shoot the Psycannons out of their transport now, I also think this keeps the balance of Psycannons/Incinerators so i do have a lot of Medium range firepower but i have that extra kick right before I assault. Also goes well with the razorbacks running up and trying to thin ranks whilst i blast some shots with the cannons from the Rino's.


Thanks for the help once again guys, any thoughts on this list? As well as what can be done with the final 29 points, I was thinking maybe just slap some dozer blades and searchlights to give the transport that extra boost. What do you think.

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Post by MJSwasey Mon Nov 28, 2011 10:57 am

Battlewagons aren't AV14! well ok they are on the front, but their front is SO narrow that with a wide deployment you'll almost always be getting side shots.

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Post by Scott1211 Mon Nov 28, 2011 11:27 am

I would love to say i killed that Battlewagon but ... yea that game is bad memories for my old list :S

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