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My 2000pts pure Grey Knight list

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Post by Darth Vegeta Mon Mar 29, 2010 3:13 am

As you all know i'm pretty new to the GK fold. Only this weekend finished my Crusader. (originally was going to be a lascannon one, but lost a little bit and ordered the Crusader sprue)
Vehicle wise I have only 2 Dreads and the Crusader but for non competitive games that should be enough, besides I went with the 'good guys' in part to finally be able to field some nifty Dreads. I actually hope when we get a new codex, we'll also get a Venerable Dread. But enough ranting. My knowledg of GK's is limited as wednesday will probably be the first time I field them (unless my shift changes and I have to cancel)

My Crusader will form a spearhead, unload Valerios and his large retinue. They unleash their fire together with the Crusader, then go rip to pieces the unit i deem the most dangerous.
In the back Deacon will be unleashing Psycannon fire with a buddy. I added 2 other GKT's to soak up wounds/fire. The two Dreads will focus their fire on the most important armored enemies using their lascannons and missiles.
My troops however I'm not sure. I have A LOT of Incinerators left and some Psycannons but I was afraid of putting too much points in these squads. By GK standards they're each 7 man which means they should have some surviveability. I'm just not entirely sure how i'll use them. Offensively (trying to go for key areas) or await the enemy and counterattack?
Some hints/tips on finetuning equipment/number wise would be very useful. Some basic tips on how to use these elements are welcome too!

Valerios's Spearhead (2000pts):

H.Q.: 340pts

1 Grand Master Valerios (Brother Captain Stern) – 141pts

1 Grand Master Deacon (Psycannon, Psychic Hood) – 195pts

ELITES: 486pts

7 man Grey Knight Hero Valerios Retinue – 7 Grey Knight Terminators – 322pts
3 man Grey Knight Hero Deacon Retinue – 3 Grey Knight Terminators (1x Psycannon) – 163pts

TROOPS: 634pts

7 man Squad Hector:
1 Justicar, 6 Grey Knights (1 Incinerator, targeter, frag grenades) – 212pts

7 man Squad Titus:
1 justicar, 6 Grey Knights (1 Incinerator, frag grenades) – 211pts

7 man Squad Amon:
1 Justicar, 6 Grey Knights (1 Incinerator, frag grenades) – 211pts


HEAVY SUPPORT: 505pts

1 Dreadnought (Twinlinked Lascannon, Missile Launcher, Extra Armour) - 145pts

1 Dreadnought (Twinlinked Lascannon, Missile Launcher, Extra Armour) - 145pts

1 Landraider Crusader – 255pts

TOTAL:
2000pts


Last edited by Darth Vegeta on Mon Mar 29, 2010 10:22 am; edited 5 times in total
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Post by Aeddon Mon Mar 29, 2010 7:34 am

You can only have 0-1 Grey Knight Hero.
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Post by Darth Vegeta Mon Mar 29, 2010 8:53 am

Hmm so i'd best replace Valerios with Stern then?
EDIT: I changed my list a bit.
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Post by Aubec le noir Mon Mar 29, 2010 9:02 am

Or you have to enter Captain Stern Wink
and if you can spare points : buy grenades
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Post by Darth Vegeta Mon Mar 29, 2010 9:27 am

Kraks to take out tanks if need be? What should I drop in return?
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Post by NemesisForce Mon Mar 29, 2010 9:38 am

Excellent list. Nice big GKT squad for the Crusader. Psycannon firebase for the other GKT squad. Decent-sized GK squads. All looks good except for one major glaring problem: models in Termie armor can't take targeters. Looks like back to the drawing board for a list rewrite. Smile You still have 5 points to play with. Frags for your Justicars as Aubec suggested and maybe an Auspex for your psy-Termies squad.
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Post by Darth Vegeta Mon Mar 29, 2010 9:45 am

Is it good like this?
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Post by Aeddon Mon Mar 29, 2010 10:05 am

I think it looks alright, three troop choices (minimum) is what I like at anything over 1500.

Troops are still our bread and butter as they are your objective grabbers. If you're able I'd turn the LRC around to pick one up after the Terminators get dropped off. That way you can cruise over to an objective later in the game for the (hopeful!) win.

I personally prefer to have at least one Psycannon in my GK squads but if you're hurting for points I can sort of understand not taking them.
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Post by NemesisForce Mon Mar 29, 2010 10:07 am

Just adjust the total point cost of your first GK squad to 212 and perfecto.
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Post by Darth Vegeta Mon Mar 29, 2010 10:22 am

Edited and thanks guys! Any specific tips for this kind of list? Things I should be weary of?
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Post by Aeddon Mon Mar 29, 2010 10:28 am

Don't rush into the assault too soon with your GK. Utilize the range that our stormbolters afford us. Turn 4-5 you should have the enemy whittled down enough that you can make the best use of our superior weapons.

Remember our special rules like "shrouding" and "aegis". This got me a lot when I first started playing GK. I'd forget that they have to test to see if they can target us. Be as familiar with what you can and cannot do before you enter the battlefield.

Try to get in as many "friendly" games as possible until you are comfortable with the GK.
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Post by Darth Vegeta Mon Mar 29, 2010 10:29 am

So best to hold back the Crusader + Crusader termies too?
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Post by Titus Mon Mar 29, 2010 1:21 pm

Darth Vegeta wrote:Kraks to take out tanks if need be? What should I drop in return?

Why would you take a strength 6 krack grenade which is a only one attack, when your basic grey knight close combat stats is 2 attacks at strength 6. Your spending points to take away an attack.
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Post by Darth Vegeta Mon Mar 29, 2010 2:24 pm

Never used Kraks to be honest so I didn't know how they worked.
And I merely asked as initially i thought he meant kraks not frags. I only realised that a bit later.
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Post by DarkRonin Mon Mar 29, 2010 4:57 pm

I'm kinda curious here myself. Those GKT squads, do they have the Brother-Captain as part of them or are they actual Retinues, if so, they aren't considered Elites, but as part of the HQ selection. I'm a bit fuzzy there myself, but if so, then why have the Grey Knight Heroes as Independent Characters then as part of a squad?
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Post by NemesisForce Mon Mar 29, 2010 5:55 pm

No B-C's were paid for so they'd have to be rets. Better that way though.
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Post by Darth Vegeta Tue Mar 30, 2010 6:39 am

DarkRonin wrote:I'm kinda curious here myself. Those GKT squads, do they have the Brother-Captain as part of them or are they actual Retinues, if so, they aren't considered Elites, but as part of the HQ selection. I'm a bit fuzzy there myself, but if so, then why have the Grey Knight Heroes as Independent Characters then as part of a squad?

I paid for them as retinues I just posted them 'seperately' to make it clearer. But I added in a name that says they are the retinue of char 'input name'.
So no... they shouldn't have a BC in their squad as far as I know.
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Post by Darth Vegeta Thu Apr 01, 2010 2:55 am

Had my first game with this list. It didn't perform that bad. I expected to be out and out trashed by my veteran opponent. We did Spearhead out of the Battle Missions book. Iron Warrios vs Grey Knights.
Chosen that outflanked me wiped out a Grey Knight unit. My Psycannon GKT campers proved ineffectual since in that mission the objectives are on the enemy side.
One of my Dreads did excellent, the other not so. The Crusader was pretty much unscathed as was the big GKT unit which wiped out both a large CSM unit, a Vindicator, a Rhino and a powerful winged Daemon Prince. The termies claimed an objective. My oponent 2 very close to each other. He had one large squad left, a useless Landraider, a Rhino.
My GKT's were near one objective, my Crusader and one Dread were fully active. Another dread was immobilized and had one active missile launcher. The rest had ended crushed.
I noticed the new Venerable Dreadnought, I think i'll use him as another Dread in 2500pts. Given the outdatedness of my codex my regular opponent is going to allow me to field a third Dread besides the Crusader. And I'm definitely going to field a Purgation Squad with 2 Psycannons or some incin's depending on the situation in a 2500 pts game.

Apparently I can't take a Crusader as a dedicated transport? Is this correct?
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Post by Primarch Thu Apr 01, 2010 6:48 am

Thats right, Crusader can't be taken as a dedicated transport, only normal raiders.

From your experience with this list was 2 dreads enough for AT capability?
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Post by Darth Vegeta Thu Apr 01, 2010 10:02 am

It feels like i'd need 3 Dreads. 2 is 'just' enough. Of course my opponent didn't have a cheeselist of Doom.
Just a DP, lotsa Marines, a 10 man Berserker squad in LR, Vindicator, 2 Rhinos (with their squads) and a Rhino + chosen.
He loves to outflank with them.

I bought a Venerable Dread and my opponent has no problem allowing me to use it as if the Crusader is a dedicated transport.
In fact so far I feel that such a thing would balance things out far more. Even with out outdated weaponry.
The AT Dreads did rather good overall I guess. And one took quite a pounding.
I'll use the ven as a blinged out CC or Las/CC Dread for some flexibility in the 2500 pts range.

The Crusader... I love it. I really do. When it unleashed it's horde of Doom brilliant. ANd it single handedly blasted apart those Berserkers leaving only one standing.
In tournie battles of course it'll be pounded like hell. THen again lotsa AT going to them means the Dreads in turn can do their stuff.

We stopped after turn 5, I feel my opponent was superior but it was close. In fact given the scenario setup I should've been able to draw or even win by unleashing my Termies upon his last troop squad. Claiming two points in on. He had only one scoring unit left after all.

Overall the GK despite their horrid reputation performed rather admirably. The famed Psycannon Termiesquad underperformed, the assault Termies rocked. The Dreads did their job reasonably, the Crusader was great. The infantry... mixed results.
The outflanking Chosen eradicated one squad. A second took out the Chosen. A third was swarmed by Berserkers but held their ground a while before succumbing.

It was fun. And Battle Missions looks promising. I prefer it and Planetstrike over the normal games in fact.
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Post by Darth Vegeta Fri Dec 31, 2010 1:40 am

Sorry for bumping this thread. I recently aquired 2 LR's. I was wondering if it was worthwhile to get them in there? And if so what should I best drop to let it all balance out?
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Post by DonFer Fri Dec 31, 2010 5:42 am

Land raiders are our only line of defense against anything Mech (besides of course the Dread). So take as many as you can. Problem is we can take only 3 of them, since pure GK have no dedicated transports. That is, you can transport GKs on LR but are not dedicated, which means the LR'll take the Heavy Support slots, all of which really sucks.

In order to pack 4 or more LR you'll need to include Inquisitors. They are the only ones able to have a LR as a Dedicated Transport. LR offer mobility and a nice platform to protect your valuable GKs. While Dreads will give you the long range fire support our army needs. Quite useful but very fragile if you ask me. But packing them in any GK army is almost a must.

I'd go for two LR and two Dreads, That's about 800 pts. and you have a nice firebase. Remeber to pack an Inquisitor with this. I never packed 3 LRs but I think it's also a good option. But in this case one Dread is as good as no Dread, so better use those points on something else.

Hope that helps!

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Post by Darth Vegeta Fri Dec 31, 2010 5:51 am

*nods* I have a Crusader and two regulars now.
So in other words when boosting to 2500 or 3000 (which i may do for an upcoming Apoc battle - haven't played 40K for MONTHS :p ) i'd best include all three and one or 2 Dreads?
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Post by DonFer Mon Jan 03, 2011 6:31 am

Yeap could work, don't forget to assign the two regular LRs as transports for your Inquisitors.

Let us know how your battle goes, some pics would be nice too Very Happy
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Post by Darth Vegeta Mon Jan 03, 2011 9:52 am

Bah may not make it, uncle fell and need to visit him.
But I hopefully will still pull it of.
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