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2000 points of what I actually have. critique please

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2000 points of what I actually have. critique please Empty 2000 points of what I actually have. critique please

Post by Corennus Wed May 07, 2014 2:51 am

Ok this is what I actually have in my box at the mo, I may make lists using loads of different units but this is a list of things I actually have and could field.

HQ

Coteaz
Prescience
100

Ordo Malleus Inquisitor
Power Armour
Psychic Communion
Servo Skulls x 3
72

ELITES

Techmarine
Servo Skulls x 3
99

TROOPS

Terminator Squad (5 man)
Psycannon
x 4 Swords
x 1 Daemonhammer
225

Terminator Squad (5 man)
Psycannon
x 4 Swords
x 1 Daemonhammer
225

Terminator Squad (5 man)
Psycannon
x 4 Swords
x 1 Daemonhammer
225

Inquisitor Henchman Squad (3 man)
x 3 Jokaero
105

Inquisitor Henchman Squad (3 man)
x 3 Jokaero
105

Inquisitor Henchman Squad (3 man)
X 3 Servitors w/ Plasma Cannons
60

FAST ATTACK

Interceptor Squad (9 man)
Psycannons x 1
224

Intercepor Squad (9 man)
Psycannons x 1
224



HEAVY SUPPORT

Dreadknight
Heavy Incinerator
Teleporter
235

FORTIFICATION

Aegis Defence Line
T-L Quad Gun
100


Coteaz goes with the servitor squad to give them prescience. the Ordo Malleus Inquisitor sits tight and brings down the Terminators on turn 2. the techmarine mans the quad gun. the interceptors and dreadknight can shunt 30" on turn 1 to get right in enemy's face (or take objectives ready for terminators to claim them).
Jokaeros provide heavy fire support from the ADL





Corennus
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2000 points of what I actually have. critique please Empty Re: 2000 points of what I actually have. critique please

Post by first strike Wed May 07, 2014 4:47 am

Ok, not sure what you want here but will give it a go.
Coteaz, gets 2 powers and while prescience is the go to power the others in the list are nice also.
O.M inquisitor, not sure if he can take that power (don't have my book with me) but would not bother with the power armour. Keep him cheep, or give him terminator and psicannon.
Teckie, coteaz could do his job so don't see the point, the teckie has 1W and if you leave him on his own he will not last long, also coteaz can shoot units arriving with the intercept rule (quad gun) and the I've been expecting you rule so he gets to shoot twice in some cases. Also you have 3 servo skulls in the army already so don't see the point of the other 3.
Terminators, join 2 of the squads and find the points for psi bolts for the 10 men, combat squad as needed.
Jokaero, expensive and 2 is a better number for them (the rest of the squad could be made up with basic troopers or crusaders.
If you placed 2 jokearos in with the servitors then they will pass on their abilities and prescience would work for that unit better.
Interceptors, have found that 7 with psibolts, hammer and 1x incin is where they work best for me, but to each their own. (keeps the points down on the unit and allows for more flexibility in the rest of the army)
Dreadknight is a solid choice for this type of army and so is the aegis.
Would change your plans for the army and would jump in with the interceptors and Dread Knight on turn 2 or whenever the terminators turn up, arriving on a 2+ is not always guarantied, so wait for them to arrive then overwhelm the opp. Dread knight and interceptors would hide if able in the first turns till needed.
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Post by Corennus Wed May 07, 2014 5:07 am

I like the idea of waiting for the terminators to arrive and then teleporting..

The Jokaeros are because the only other option is razorbacks w/ single t-l lascannons or land raiders (expensive)

Techmarine.......well gives improved cover and allows coteaz to go with the servitors and t-l their plasma blasts (nasty)

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Post by first strike Wed May 07, 2014 2:29 pm

The servitors and the jokaeros will be in the back line, even making one group with 3 servitors and 3 Jokaeros will improve the squad and get better results from the them.
Coteaz can cast the spell on any squad he wants, has a 12" range, so it could be the interceptors on the turn they want to jump in. (cast at the start of the movement phase)
Check the points on the interceptors, I come to 244pts for those squads, (9 guys (total) and one psicannon added).
The spell on the O.M is fine.
I think the squads in the back line will need more protection (more bodies in the form of warrior acolytes or better saves in the form of crusaders)
Landraiders are expensive and till the last month I would say go with them but now with guard hitting everybody is learning to deal with 14 again so .....
Still not seeing the value of the teckie, have one myself (converted from crow, had to find a good use for him) but just cannot get the value from him.
Good luck with the list
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Post by Corennus Fri May 09, 2014 2:59 am

ok....let'#s see about putting the servitors w/ jokaeroes

HQ

Coteaz
Prescience
100

Ordo Malleus Inquisitor
Power Armour
Prescience
Hellrifle
Servo Skulls x 3
87

ELITES

Paladin
55


TROOPS

Terminator Squad (5 man)
Psycannon
x 4 Swords
x 1 Daemonhammer
225

Terminator Squad (5 man)
Psycannon
x 4 Swords
x 1 Daemonhammer
225

Terminator Squad (5 man)
Psycannon
x 4 Swords
x 1 Daemonhammer
225

Inquisitor Henchman Squad (5 man)
x 2 Jokaero
x 3 Servitors w/ Plasma Cannons
130

Inquisitor Henchman Squad (5 man)
x 2 Jokaero
x 3 Servitors w/ Plasma Cannons
130


FAST ATTACK

Interceptor Squad (9 man)
Psycannons x 1
244

Intercepor Squad (9 man)
Psycannons x 1
244



HEAVY SUPPORT

Dreadknight
Heavy Incinerator
Teleporter
235

FORTIFICATION

Aegis Defence Line
T-L Quad Gun
100

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Post by first strike Fri May 09, 2014 3:13 pm

Looks a lot better, now all you have to do is play test it and have fun with it.
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