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Nemesis Dreadknight

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Nemesis Dreadknight Empty Nemesis Dreadknight

Post by rurik Mon Mar 17, 2014 9:24 am

Hello brothers.

I am new here around.

I need some help with Nemesis Dreadknight...
I got one, but i've never played Monstrous creatures before,
so, would you give me some tips on what a Dreadknight can be played.
i mean from the basic to advanced tactics.

- How does a Dreadknight assaults (with teleport system)?

- How many wapons can shoot?

- How to determine line of sight from and onto him.

and stuffs like that

please, help

well, i leave some WIP pictures of my Dreadknight.

Nemesis Dreadknight DSC00002

Nemesis Dreadknight DSC00003

Nemesis Dreadknight DSC00006


rurik
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Nemesis Dreadknight Empty Re: Nemesis Dreadknight

Post by Constantine Mon Mar 17, 2014 6:20 pm

Great start to the conversion!!!
The answers to A lot of the questions you have asked are in the rules Brother.
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Nemesis Dreadknight Empty Re: Nemesis Dreadknight

Post by rurik Fri Mar 21, 2014 6:31 am

So,
I made a little investigation of rules and facts.

this is what i get.


Movement.
- Move 6"
- Move through cover
- Can go to ground
- With Tepeporter, move 12", can repeat assault distance roll if moved 6"

Shooting.
- Fire two weapons.
- Has precision shoots.
- Needs just 25% cover
- Relentless

Assault
- Has Fear (LD test to enemy or WS drops to 1)
- Smash
- Hammer of wrath (always? or with Teleporter?)
- 2 Nemesis Doomfists ( +1A, S10, AP2?)
- Precision Strikes
- With Sword (+1A, Rerroll all, S10, AP?)
- With Hammer ( +1A, S10, AP2, concussive) fights on normal initiative.


well... if something passes to me... please tell me.

greets

rurik
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Nemesis Dreadknight Empty Re: Nemesis Dreadknight

Post by Sai Sat Mar 22, 2014 2:23 am

It's a psyker so it has a 5+ deny the witch, but so does everything else in the army. Basically there's no excuse for me constantly forgetting.
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