2k Grey Knights with Inquisition
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2k Grey Knights with Inquisition
Hello brothers I want your comments and critique for the following list as this is my first try to create a non-pure GK list :
Hq:
Coteaz 100 (2x Divination powers -->1. Prescience + 2. random)
Ordo Malleus Inq w/ Terminator armor + Psycannon + mastery lvl 1 (Prescience) + 2x Servo skulls 116
Elites:
1x Vindicare Assassin 145
1x Techmarine w/ Power axe + Rad grenades 100
Troops:
1x Henchmen Squad --> 3x servitor w/ 3x plasma cannons + 1x Jakaero + 8x warrior acolytes w/ 3x plasma guns these have carapace armor and 5x storm bolters these flack armor 184
1x Henchmen Squad --> 5x Deathcult assassins w/ 5x Power swords + 5x Power axes + Rhino 115
10x Terminator Squad w/ 2x Psycannons + 8x NFH (Justicar included) + 2x TH 450
Fast Atk:
10x Interceptor Squad w/ 8x swords + 2x Incinerators + Psy ammo 320
Heavy Support:
1x Dreadknight w/ Incinerator + Personal Teleporter 235
1x Dreadknight w/ Incinerator + Personal Teleporter 235
For general tactics :
Coteaz + shooty Henchmen into a ruin witch previously the Techmarine has bolster for a 3+ cover save , Terminator Squad is going to combat squad with 2x Psycannons + 3x Halberds joining the Ordo Malleus Inq walking and shooting and the rest (3x Halberds + 2 TH ) DP near a servo skull if possible) ,Vindicare into a ruin for a 2+ cover (I 'll probably infiltrate him), Teckmarine joins the Deathcult assassins into the Rhino (maybe they 'll come from reserve depending deployment) , Interceptor + 2x ND maybe "jump" first round or trying to reach enemy with Jump packs in order bake any infantry unit or anything
What do you think?? Thanks in advance
Hq:
Coteaz 100 (2x Divination powers -->1. Prescience + 2. random)
Ordo Malleus Inq w/ Terminator armor + Psycannon + mastery lvl 1 (Prescience) + 2x Servo skulls 116
Elites:
1x Vindicare Assassin 145
1x Techmarine w/ Power axe + Rad grenades 100
Troops:
1x Henchmen Squad --> 3x servitor w/ 3x plasma cannons + 1x Jakaero + 8x warrior acolytes w/ 3x plasma guns these have carapace armor and 5x storm bolters these flack armor 184
1x Henchmen Squad --> 5x Deathcult assassins w/ 5x Power swords + 5x Power axes + Rhino 115
10x Terminator Squad w/ 2x Psycannons + 8x NFH (Justicar included) + 2x TH 450
Fast Atk:
10x Interceptor Squad w/ 8x swords + 2x Incinerators + Psy ammo 320
Heavy Support:
1x Dreadknight w/ Incinerator + Personal Teleporter 235
1x Dreadknight w/ Incinerator + Personal Teleporter 235
For general tactics :
Coteaz + shooty Henchmen into a ruin witch previously the Techmarine has bolster for a 3+ cover save , Terminator Squad is going to combat squad with 2x Psycannons + 3x Halberds joining the Ordo Malleus Inq walking and shooting and the rest (3x Halberds + 2 TH ) DP near a servo skull if possible) ,Vindicare into a ruin for a 2+ cover (I 'll probably infiltrate him), Teckmarine joins the Deathcult assassins into the Rhino (maybe they 'll come from reserve depending deployment) , Interceptor + 2x ND maybe "jump" first round or trying to reach enemy with Jump packs in order bake any infantry unit or anything
What do you think?? Thanks in advance
Athelor- Stormtrooper
- Number of posts : 20
Age : 37
Location : Athens
Army : Pure Grey Knights / Grey Knights with Inquisition
Registration date : 2013-05-25
Re: 2k Grey Knights with Inquisition
I like alot of the units in your army but think they need to be played a different way. For example:
If your using DCA and a Techmarine then you should invest in a Land Raider. As it is you will be shot to bits as soon as you step out of the transport - they need an assault vehicle to work properly. The Techmarine also makes more use of his talents repairing the Raider.
Interceptors are my fave unit in the codex - but I would only play them when using a GM because their real strength is in scoring.
Also, if you have two dreadknights with incinerators you might want to save yourself 20 points and arm the interceptors with psycannons for some rear armour penetration. You don't need three units doing the same thing.
You are currently spending more points on elites than on HQ, which is why you're light on troops.
If your using DCA and a Techmarine then you should invest in a Land Raider. As it is you will be shot to bits as soon as you step out of the transport - they need an assault vehicle to work properly. The Techmarine also makes more use of his talents repairing the Raider.
Interceptors are my fave unit in the codex - but I would only play them when using a GM because their real strength is in scoring.
Also, if you have two dreadknights with incinerators you might want to save yourself 20 points and arm the interceptors with psycannons for some rear armour penetration. You don't need three units doing the same thing.
You are currently spending more points on elites than on HQ, which is why you're light on troops.
DOMIN4TRIX- Justicar
- Number of posts : 642
Age : 42
Army : Knights, Nids and Necs
Registration date : 2011-08-09
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Re: 2k Grey Knights with Inquisition
Far be it from me to totally go against what Dom is saying, but investing in a single land raider will make it a priority target. and you are spending a lot of points to put nearly all eggs in one basket...
Corennus- Justicar
- Number of posts : 664
Age : 45
Location : UK
Army : Ex player from 5th ed.
Registration date : 2011-02-11
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Re: 2k Grey Knights with Inquisition
Oh I totally agree Corennus, just having one will be a big and vulnerable target.
All i'm saying is if you're going to try assault troops then at least give them a chance.
5 DCA in a rhino will strike fear in no-one because they will more than likely never make assault. I could ignore them all game - deciding to only shoot them on the turn they disembark, they won't draw my early fire and they won't survive out of their transport or assault.
10 DCA in a Raider is a problem that needs dealing with and will take a significant amount of fire to prevent it reaching it's target.
All i'm saying is if you're going to try assault troops then at least give them a chance.
5 DCA in a rhino will strike fear in no-one because they will more than likely never make assault. I could ignore them all game - deciding to only shoot them on the turn they disembark, they won't draw my early fire and they won't survive out of their transport or assault.
10 DCA in a Raider is a problem that needs dealing with and will take a significant amount of fire to prevent it reaching it's target.
DOMIN4TRIX- Justicar
- Number of posts : 642
Age : 42
Army : Knights, Nids and Necs
Registration date : 2011-08-09
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Re: 2k Grey Knights with Inquisition
Oh yes I've tried that before. Deathcult assassins work really well with a techmarine too. Techmarine w/ servo harness is brilliant cause he can deal with vehicles etc while giving the deathcults Hammerhand! expensive but when it works it works well...
Way I would do a DCA list for Athelor's and your perusal:
HQ
Coteaz w/ divination power 100
ELITES
Techmarines x 2 w/ servo harnesses & Rad Grenades 200
Vindicare Assassin 145
TROOPS
DCA (10 man) & mystic (1) x 2 320
Acolyte squad (3 man) in razorback w/ t-l plasma gun & lascannon x 4 368
HEAVY SUPPORT
Land Raider w/ multi-melta x 2 530
Dreadknight w/ Heavy Incinerator & Teleporter 235
FORTIFICATION
Aegis Defence Line w/ T-L Quad Gun 100
Reasoning:
Coteaz goes on the t-l quad gun and uses whatever divination power he gets to help his shooting (presience isn't really needed quad quad gun is t-l)
The DCAs have mystic with them to aid the dreadknight either deepstriking in or shunting 36" over to them to unleash incinerator death.
I've chosen Land Raider Godhammers because of their shooting range and also because now you can only move 6" with the other raider types before having to use snap fire only (come back defensive weapons!!!)
Techmarines can restore hull points on the raiders and also provide two places of reinforced cover for the Vindicare (and if you're sneaky you can build ADL around a ruin so coteaz gets 3+ cover save too!)
The 4 razorbacks provide more lascannon death for cheap price (and they're BS4!)
Way I would do a DCA list for Athelor's and your perusal:
HQ
Coteaz w/ divination power 100
ELITES
Techmarines x 2 w/ servo harnesses & Rad Grenades 200
Vindicare Assassin 145
TROOPS
DCA (10 man) & mystic (1) x 2 320
Acolyte squad (3 man) in razorback w/ t-l plasma gun & lascannon x 4 368
HEAVY SUPPORT
Land Raider w/ multi-melta x 2 530
Dreadknight w/ Heavy Incinerator & Teleporter 235
FORTIFICATION
Aegis Defence Line w/ T-L Quad Gun 100
Reasoning:
Coteaz goes on the t-l quad gun and uses whatever divination power he gets to help his shooting (presience isn't really needed quad quad gun is t-l)
The DCAs have mystic with them to aid the dreadknight either deepstriking in or shunting 36" over to them to unleash incinerator death.
I've chosen Land Raider Godhammers because of their shooting range and also because now you can only move 6" with the other raider types before having to use snap fire only (come back defensive weapons!!!)
Techmarines can restore hull points on the raiders and also provide two places of reinforced cover for the Vindicare (and if you're sneaky you can build ADL around a ruin so coteaz gets 3+ cover save too!)
The 4 razorbacks provide more lascannon death for cheap price (and they're BS4!)
Corennus- Justicar
- Number of posts : 664
Age : 45
Location : UK
Army : Ex player from 5th ed.
Registration date : 2011-02-11
Grey knight
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