1750 points GK vs. Tyranids
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MJSwasey
Rivan
Constantine
slayer18
Dark Bjoern
9 posters
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1750 points GK vs. Tyranids
Like the title said i´m expecting a game against ´nids in December. I know that i can expect two Morlocs and some gaunts. Never played against this guy before and i had never seen him playing. So it would be an interresting experience.
I thought about my list many times and this is the list i wanna give a try.
Grand Master 175points
10 Purifier 280points
10 Halberts and psibolt ammo
5 GKSS 165points
Justicar with Hammer, 1 Psycannon, Razorback with TLHB
5 GKSS 165points
Justicar with Hammer, 1 Psycannon, Razorback with TLHB
5 GKT 225points
Justicar with Hammer, 1 Psycannon, 4 Halberts
5 GKT 225points
Justicar with Hammer, 1 Psycannon, 4 Halberts
NDK 260points
heavy Incinerator, Nemesis Greatsword, Personal Teleporter
NDK 260points
heavy Incinerator, Nemesis Greatsword, Personal Teleporter
I will keep my force in a compact formation with the two Strike Squads in the center. With their Warp Quake they (hopefully) protect me from the Marlocs.
The Purifier should be able to deal with larger Gaunt hordes in CC while the NDK will do the same with their HI.
I thought about my list many times and this is the list i wanna give a try.
Grand Master 175points
10 Purifier 280points
10 Halberts and psibolt ammo
5 GKSS 165points
Justicar with Hammer, 1 Psycannon, Razorback with TLHB
5 GKSS 165points
Justicar with Hammer, 1 Psycannon, Razorback with TLHB
5 GKT 225points
Justicar with Hammer, 1 Psycannon, 4 Halberts
5 GKT 225points
Justicar with Hammer, 1 Psycannon, 4 Halberts
NDK 260points
heavy Incinerator, Nemesis Greatsword, Personal Teleporter
NDK 260points
heavy Incinerator, Nemesis Greatsword, Personal Teleporter
I will keep my force in a compact formation with the two Strike Squads in the center. With their Warp Quake they (hopefully) protect me from the Marlocs.
The Purifier should be able to deal with larger Gaunt hordes in CC while the NDK will do the same with their HI.
Last edited by Dark Bjoern on Sun Nov 13, 2011 1:37 am; edited 1 time in total
Dark Bjoern- Brother Captain
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Re: 1750 points GK vs. Tyranids
Whats a psibolter? Psycannon?
slayer18- Henchmen
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Re: 1750 points GK vs. Tyranids
Yeah, sorry. I used the german name. i´ll fix it.
Dark Bjoern- Brother Captain
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Re: 1750 points GK vs. Tyranids
The list looks good for anti hoarde....
Lots of Storm Bolters, Heavy Bolters, and Psycannons to thin their numbers from a distance.
And a nice mix of Heavy Incinerator templates and Halberds so that you can continue the carnage when things inevitably get close and personal
What is the GM's build.... CC, or fire support?
Lots of Storm Bolters, Heavy Bolters, and Psycannons to thin their numbers from a distance.
And a nice mix of Heavy Incinerator templates and Halberds so that you can continue the carnage when things inevitably get close and personal
What is the GM's build.... CC, or fire support?
Constantine- Adeptus Moderatus
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Re: 1750 points GK vs. Tyranids
He´s naked. Only SB and Sword. I choose him for the Grand Strategy. With Shadows of the Warp a Librarian is to risky. Another option would be a Brotherhod Champion. He would be great with his Heroic Sacrefice dealing with the big bugs.
Dark Bjoern- Brother Captain
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Re: 1750 points GK vs. Tyranids
If you don't have to worry about Warriors or their Flying equivalent, your list looks good.
Those nasty Warrior things w/ boneswords are very susceptible to psyflemen dreads. S8 AP4 means auto kill for them w/ no saves (other than cover)
Those nasty Warrior things w/ boneswords are very susceptible to psyflemen dreads. S8 AP4 means auto kill for them w/ no saves (other than cover)
Rivan- Adeptus Moderatus
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Re: 1750 points GK vs. Tyranids
I'd recommend more hammers, if you could, possible losing psybolt ammo or other upgrades for them. One hammer per squad doesn't always scare the nid MC's, as you can miss and fail to would with only 2 attacks, but with 2 hammers, you're almost garunteed to put a couple wounds on them a turn, and they'll think twice about getting close. They strike squads will probably die to an MC anyway, so maybe remove the hammers from them to redistribute.
Or maybe throw an incinerator or two (or psycannons) in the purifier squad. After all, it's incinerators are free, so all you're losing out on is power weapons, but most nids have terrible saves to begin with so it's not a big loss.
Or maybe throw an incinerator or two (or psycannons) in the purifier squad. After all, it's incinerators are free, so all you're losing out on is power weapons, but most nids have terrible saves to begin with so it's not a big loss.
MJSwasey- Justicar
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Re: 1750 points GK vs. Tyranids
Next time i should better listen to your advice.Rivan wrote:If you don't have to worry about Warriors or their Flying equivalent, your list looks good.
Those nasty Warrior things w/ boneswords are very susceptible to psyflemen dreads. S8 AP4 means auto kill for them w/ no saves (other than cover)
I made my game vs. the nids. Till turn 4 everything went well for me. But in turn 4...Lady Luck is a bitch. His 6 winged warriors killed my GM and 5 Terminators. After that i lost my second Terminator squad to his wounded Trygon Prime. At the end of turn 5 my army was gone.
Dark Bjoern- Brother Captain
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Re: 1750 points GK vs. Tyranids
Nids can be nasty, you really want to shoot them to death when you can since GK aren't THAT killy in combat.
Zealadin- Grand Master
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Re: 1750 points GK vs. Tyranids
In round two nearly 90 nids out of 135 nids had been dead.
Dark Bjoern- Brother Captain
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Re: 1750 points GK vs. Tyranids
But in a nids army, 90 could be worth less than 900 points leaving another 850 points alive
Its harder for GK because we have such a low body count, some armies can feed the Nids a few targets to speed bump them and set up some good shooting, with GK you generally don't have the bodies to do that.
Its harder for GK because we have such a low body count, some armies can feed the Nids a few targets to speed bump them and set up some good shooting, with GK you generally don't have the bodies to do that.
Zealadin- Grand Master
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Re: 1750 points GK vs. Tyranids
Damn right. All that reached me had been the 6 winged warriors and the Trygon prime. Seven models that ripped my whole army apart. start of turn 4 i miised nearly every shot and in CC it had not been better. 15 attacks at the Trygon from my Terminators: only 2 hits with the hammer, 2x 1 for to wound. None of the halberts hit, what should i say. Same for the GM and the Purifiers against the winged warriors. Not a single wound inflicted.
Dark Bjoern- Brother Captain
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Re: 1750 points GK vs. Tyranids
next time maybe a BChamp would be interesting for you, because of his defense capabilities to block the warriors a turn or 2 and for heroic sacrifice for the Trigon ...
my 2 cents
Aubec
my 2 cents
Aubec
Aubec le noir- Adeptus Moderatus
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Re: 1750 points GK vs. Tyranids
Dark Bjoern wrote:Damn right. All that reached me had been the 6 winged warriors and the Trygon prime. Seven models that ripped my whole army apart. start of turn 4 i miised nearly every shot and in CC it had not been better. 15 attacks at the Trygon from my Terminators: only 2 hits with the hammer, 2x 1 for to wound. None of the halberts hit, what should i say. Same for the GM and the Purifiers against the winged warriors. Not a single wound inflicted.
Yikes thats a bit of bad luck there!
I know with the upgrade those warriors can reduce you to I1, but thats still really rough!
A warding stave would have helped I guess, but not with your luck :p
Zealadin- Grand Master
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Re: 1750 points GK vs. Tyranids
Didn't you activate your Force weapons against those MCs? One wound is enough....
DonFer- Terminator
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Re: 1750 points GK vs. Tyranids
activating them against shadows of the warp is often pretty hard
Souba- Brother Captain
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Re: 1750 points GK vs. Tyranids
I know that one wound is enough. The problem is that the only two hits (with the hammer) didn´t wound.DonFer wrote:Didn't you activate your Force weapons against those MCs? One wound is enough....
Dark Bjoern- Brother Captain
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